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    Topics created by Patchman123

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      Anyone in western Pennsylvania/western New York/Ontario/northeast Ohio

      Player Locator
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      @cmmiles said in Anyone in western Pennsylvania/western New York/Ontario/northeast Ohio:

      @Patchman123 did you ever have any luck finding a group? I’m in Cleveland and also looking to plan a G40 game.

      No, I never had much luck finding a group. That’s cool that you’re in Cleveland, I’m in Meadville, Pennsylvania, about 1.5 hours from Cleveland. If anyone wants to play, then I’m all for it. Haven’t played A&A in awhile, though.

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      Polish Forces in Exile

      Customizations
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      Hey everybody! I have decided to add Poland as an A&A player in 1940, even though it fell in 1939. Many brave men fought on and hated surrender. Poland starts off with 0 IPC’s because its capital, Warsaw, is in enemy hands and it’s one of G40’s many victory cities. I know the game takes place in June 1940. The Poles were brave fighters under French, then British command, as well as Soviet command. Anyway, I add one gray (Poland’s colors) plane to the United Kingdom, 1 infantry in Syria. As soon as France falls, the unit in Syria will escape to Transjordan.

      Why is Iraq a “pro-Axis” neutral, even though it was under British control? Iraq was a British vassal state at the time. The British had units stationed in Iraq in 1940. Maybe replace Iraq with Spain to balance out the pro-Axis neutrals? Spain had volunteers on the Eastern Front in what was called the Blue (Azul in Spanish) Division. Franco was thinking of joining Hitler in June 1940 to allow him to blitz into Gibraltar. German ships were serviced in Spanish ports. I think that there should be 2 UK infantry in Iraq and that it should be under the UK Europe economy, plus 1 UK fighter in Iraq.

      The Polish forces in Soviet gulags will escape to Iraq, after being freed by the Soviets to fight for the British. 1 Soviet infantry will be placed on Iraq and the Soviet Union does not own the territory, the UK does. The British used their units in Iraq to put down the pro-Axis rebellion in 1941.

      Since everything 1941, takes place in 1940, we’ll do that. Southern France will be under the control of Germany or Italy and 1 French infantry shall be kept on Southern France. The French units in Southern France will fight against Germany or Italy invades the territory, as normal. After Southern France falls 1 French infantry shall be placed there to represent Vichy France. The France player will go down 3 IPC’s and Germany will go up 3 or Italy. The French units in the setup in Southern France will fight as normal units against the Axis. After they are destroyed by Germany or Italy, Italy or Germany puts their roundel on Southern France and IPC chart is adjusted accordingly.

      After the territory’s French units are destroyed by the Axis. the France player will place 1 infantry on Southern France after Germany’s non combat movement phase or Italy’s. But the territory will be controlled by either Germany or Italy and the IPC’s go to the Germany or Italy player, after Germany takes France and France’s IPC’s will go to Germany or Italy. On Germany’s turn, France shall be invaded and fall to the Axis.

      Then the artillery will be removed from Southern France and replaced with only 1 French infantry unit and the territory shall be placed under the Germany players control, after placing its roundel on Southern France. Southern France can also be invaded on Italy’s or Japan’s turn.

      In the Global setup, after France has surrendered her IPC’s, Japan shall place 2 infantry on French Indo China for free, and Japan’s roundel, during Germany’s collect income phase on the turn that France falls.

      1 Polish destroyer shall be placed in SZ 110 for free. After the combat phase is complete for Germany on turn 1, the 1 French infantry will be placed on Southern France and Japan shall place 2 infantry on French Indo China, for free. Just trying to simplify Vichy here and the Polish Forces in Exile.

      The French units in French Indo China will be destroyed by Japan, after Germany’s combat phase is completed. Japan shall get French Indo China and this will not affect relations between them and the United States for Japan’s collect income bonus.

      France will not be allowed to buy any new units of any kinds, as their capital of Paris is in enemy hands any units bought by France will be removed from BEING placed on the board and will go back in the box. This is on France’s turn or any of their turns, once an Axis player gains control of France and when France’s IPC income is surrendered after France falls, during Germany’s turn at the end of their collect income phase.

      In the Global game, Germany must invade France first during Germany’s turn. Germany attacks France first.

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      Sierra Leone

      Axis & Allies Global 1940
      • • • Patchman123
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      PantherP

      @Patchman123

      A long time issue:

      https://www.axisandallies.org/forums/topic/11916/why-is-sierra-leone-neutral

      https://www.axisandallies.org/forums/topic/27373/misprint-why-is-sierra-leone-neutral-in-1940

      It looks like this has already been addressed to Larry but never been resolved.

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      Inaccuracies concerning Iraq

      Axis & Allies Global 1940
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      General 6 StarsG

      Right. Game starts Dec 8, 1941.

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      Does anyone know where to find a copy of the corrected version of Axis & Allies Pacific 1940 1st Edition?

      Axis & Allies Pacific 1940
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      Axis & Allies
      Pacific 1940
      First Edition

      Anyone here annoyed with the typos and other errors found in A&A Pacific 1940 1st Edition on the setup boxes and in the manual? I have a version from 2009 that is one of the first copies that has these errors, warts and all, that I bought from Gateway Games in Erie, PA for Christmas in 2009, exactly 10 years ago. I dislike this version and I would like to please get an updated version of 1st Ed. with all the corrections. Thank you. Where do I find the corrected edition of A&A Pacific 1940? I heard about it 9 years ago, but can’t find it. Anyone know of any copies?

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      Irish Republican Army (IRA) rules and musings about Russia

      House Rules
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      Private-PanicP

      Yes. The statement that Iraland “are under British rule” suggests the rule of a foreign power, which is an often held but erroneous perception.

      The clearest evidence to the contrary is the Good Friday Agreement, which allows Northern Ireland to leave the UK and join Ireland should the majority wish it so.

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      EXACT pieces count for Pacific/Europe 1940 Second Edition

      Axis & Allies Global 1940
      • • • Patchman123
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      Midnight_ReaperM

      @Patchman123 said in EXACT pieces count for Pacific/Europe 1940 Second Edition:

      @Midnight_Reaper said in EXACT pieces count for Pacific/Europe 1940 Second Edition:

      @Patchman123:

      What am I looking for is NOT a combined count for Pacific and Europe 1940 put together as one whole game, but rather, how many infantry there are in Pac. 1940 Sec. Ed? Not just infantry, but ALL pieces.

      How many pieces for all the games? PER GAME, NOT combined.

      Question already answered: @Midnight_Reaper:

      -Midnight_Reaper

      Where is it exactly? I notice that there are pieces with nummeration on the bottom for sorting them out all by country, minus ANZAC, which has none on any of its infantry pieces in Second Edition.

      The change of forum software has borked some of the old links to on-site posts. Here is a link to what can be found in a copy of Europe 1940, SE and a copy of Pacific 1940, SE: read for yourself.

      -Midnight_Reaper

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      Infantry Pieces and Numeration/Nomenclature

      Player Help
      • • • Patchman123
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      @CWO-Marc said in Infantry Pieces and Numeration/Nomenclature:

      @Patchman123 said in Infantry Pieces and Numeration/Nomenclature:

      Is one color for Europe 1940 and the other color for Pacific 1940?

      I have no idea beyond the guess I previously made, which evidently was wrong. My primary interest is the A&A sculpts, so I’ve never paid close attention to the cardboard chips; somewone more knowledgable about A&A game history than me will have to provide an answer to your question.

      Who would that be?

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      Any gamers in the Pittsburgh/Cleveland/Youngstown/Erie/Buffalo Area?

      Player Locator
      • • • Patchman123
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      DoManMacgeeD

      Date: July 21-22
      Time: Not yet posted, your best bet would be to turn up July to learn what the schedule is.
      Convention: World Boardgame Championships (Sponsored by the Boardgame Players’ Association, a group dedicated mostly to Avalon Hill Wargames).

      Game: Axis and Allies: Revised Edition (2004).

      We use a variant of the LHTR that caps each round at 4 hours. Adjudication is based on which faction controls a greater number of Victory Territories at the end of the time limit.

      We usually do 3-4 rounds of Swiss style play (where you play opponents who are performing similarly to yourself), with the top 4 players being determined after a point (based on win/loss record), and then having a playoff to determine the champion.

      Directions to the venue, costs and other information is all available via the links I posted above. Hope to see you there! We had about 16 players last year and it was a blast!

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      Inaccuracies with the Eastern Territories of the Soviet Union/Global 1940 map

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      Charles de GaulleC

      @Narvik:

      I guess the map designers made all this mistakes on purpose, just to start an extra conflict inside the original conflict, man. Dont tell me they made the map wrong seven times in a row just by accident, I dont buy that, man.

      I love how Narvik says man after every sentence.  It carries with it an air of sincerity and character.
      :-D

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      I have an Idea for Historical Board Gaming

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      I was going to create a 1940 game based off of Doug Friend’s 1939 game. I want to create a 1940 game based off of Global 1939, but with fewer Russian territories. I would like to create a 1940 game with an appropriate Dutch roundel. The Dutch roundel for Axis & Allies Global 1940 is historically inaccurate because the Dutch dropped that roundel in late 1939 in favor of the orange triangle symbol.  I was thinking of making a new Global 1940 game for Doug Friend again.

      I have the files on one of my hard drives. I want to download Global 1939 and modify it for 1940 or possibly 1942 with Iraq as a pro-Axis neutral. I was thinking of creating Amazonas for Brazil.  I have gotten people interested in my World War I game already. I was thinking of also creating a game about Wake Island.  I want to recreate World War I from Axis & Allies. I would like to see if any World War I themed plastic miniatures could be made. I would like to see some World War I Russian pieces spray-painted the Soviet color from the Axis & Allies series of games.  I would like to see British pieces painted orange for the Japanese and I am not sure what a Chinese uniform from World War I looked like. China was involved in World War I on the Allied side to get back Tsingtao from the Japanese and to get a place at the Versailles Peace Conference.  I have included China and Japan on the same side.

      Italy and Japan were on the Allied side in World War I.  I have decided to recreate a 1940 scenario. Could I please buy Doug Friend’s 1939 game and modify it for a 1940 game?

      I want to recreate a 1940 game or paint the board for a 1942 game where Japan is poised to invade Australia and the West Coast of the United States of America.  I have decided that I want to create a 1940 or 1942 game.   I have decided to expand the Caribbean to include British islands and to include the Dutch islands in the Caribbean.  My 1940 game is available on my hard drive (if I can get access to it) and I would like World War I themed money for my World War I game and a battle board with silhouettes of World War I tanks, air units, mechanized infantry, battleships, cruisers, destroyers, cavalry, infantry, and submarines.

      Transports do not get any attack or defense. They are destroyed when they are attacked by an enemy player.  The game also has France taking back Alsace-Lorraine and I downloaded it off of HBG and there are too many IPC bonuses.  I argue that the game needs to be a little more balanced.  The Central Powers win by controlling London, Petrograd, and Paris. The Allies win by controlling Berlin, Vienna, and Constantinople, as long as one or more Allied capitals are still in Allied hands.

      Russia becomes the Soviet Union after turn 4 when the October Revolution happens and the Russian Civil War pits the White Russians against the Bolsheviks.  They control certain territories in Russia and if the White Russians win, then the monarchy is restored and if the Bolsheviks win, then the Soviet Union happens.

      The Bolshevik roundel shall be the Soviet Union roundel from the Axis & Allies games.

      Coachofmany, (Doug) can you please see if you can print out roundels for my World War I game?  I would like roundels for the United States, ANZAC, Great Britain, Germany, Austria-Hungary, Ottoman Empire, Serbia, France, China, Portugal, Belgium, and Japan. I have created the star roundel for the Chinese because the famous white sun against a blue background was not adopted until 1928.

      Denmark, Chile, and Sweden are pro-Central Powers neutrals.  ANZAC is in the game played by Great Britain. Japan is controlled by the player that controls Great Britain and is played on Great Britain’s turn.
      Brazil is controlled by the United States and so is China. Chinese units are not allowed to leave China at any time.  They may attack Tsingtao when they are at war with the Central Powers.

      Italy cannot enter the war until after turn 2.  The United States cannot enter the war until turn 3.  China cannot enter the war until the United States in at war with the Central Powers.

      I am not sure of a color for China, so I decided to paint it the pro-Allies neutral color.  I have decided to create 3 infantry for Denmark in case it is attacked by the Allies and about 6 infantry for the Netherlands in case it is attacked by either the Allies or the Central Powers.  Sumatra 1 infantry, Java 1 infantry, Dutch East Indies, 1 infantry, Celebes 1 infantry.

      Any suggestions for setup to make it more balanced or at least work properly?

      Thanks,
      Patchman123.

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      My Global 1940 Game

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      FlashmanF

      I use WWII Russians and control markers for Bolsheviks. These are controlled by the CPs, but cannot attack outside original Russian areas. Some sort of Siberian railway track to represent the arrival of Allied (i.e. anti-Bolshevik) forces from the east.

      Something else I’ve experimented with is the release of POWs; if the war with Russia ends, G & A get a number of infantry to represent the release of prisoners held in Russia. This can be extended to any power being knocked out of the war.

      My main change is that collapse is based on national morale, based on casualties suffered & bombing raids on the capitals as well as losing battles and tt. Its fairly obvious that collapse based on income levels favours the CPs too much.

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