Attacker
5 fighters
[dice 5d6<=1]
Posts made by Panzerstahl-Helm
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RE: EXP barnee vs Panzer Game 6posted in Play Boardgames
have to post here´since I cant via theTripleA forum at the moment.
I ned to confirm my email address for some reason, but havent received any email nor can find where to request a new one…Game History
Round: 22 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; Japanese buy 4 TotalWarFighters, 2 UndergroundMinrs, 1 elite and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Hopei being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Hopei Units in Kansu being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Kansu Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 fighters and 2 infantry moved from Buryatia to Amur 1 submarine moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from 6 Sea Zone to 4 Sea Zone 2 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from Kweichow to Szechwan 1 tactical_bomber moved from Kansu to Szechwan 2 artilleries, 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 43 Sea Zone 1 NavyFighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 2 artilleries, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 2 artilleries, 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 2 Heavy_BBs moved from 35 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from Americans 1 tactical_bomber moved from 35 Sea Zone to Celebes 2 NavyFighters moved from 35 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 Japan_destroyer, 1 NavyFighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hunan Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Amur, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Amur, round 3 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 2 NavyFighters, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Changer defend; Americans defend with 3 Fortifications, 1 artillery and 3 infantry Japanese roll dice for 2 Heavy_BBs in Celebes, round 2 : 4/4 hits, 3,33 expected hits Japanese roll dice for 2 NavyFighters, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 4/8 hits, 3,67 expected hits Americans roll dice for 3 Fortifications, 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,83 expected hits 1 infantry owned by the Japanese lost in Celebes 3 Fortifications owned by the Americans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 NavyFighters, 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 3 Fortifications, 1 artillery and 3 infantry Battle in 4 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 4 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 4 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 1 fighter moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 44 Sea Zone 1 Escort_Convoy, 1 Japan_destroyer, 3 carriers and 2 submarines moved from 35 Sea Zone to 44 Sea Zone 1 NavyFighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone 2 NavyFighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 3 infantry moved from Hopei to Kweichow 1 armour moved from Kiangsi to Kweichow 2 Japan_Engineers moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Shensi 2 air_transports and 2 infantry moved from Kansu to Kweichow 2 fighters moved from Amur to Buryatia 3 air_transports moved from Buryatia to Japan 3 air_transports, 1 elite and 2 infantry moved from Japan to Kweichow 1 artillery moved from Timguska to Kansu 1 bomber moved from Celebes to Borneo Place Units - Japanese 4 TotalWarFighters and 1 elite placed in Japan 1 infantry placed in Japan 3 infantry placed in Hopei 3 infantry placed in Kansu Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Japan Loses PaulauIsland: Japanese met a national objective for an additional -1 PUs; end with 51 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 52 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -1,67 Japanese regular : 1,83 Russians regular : -0,67 -
RE: looking for: TTS - A&AGlobal40/Global War1936/39 Grp´sposted in Find Online Players
Howdy,
happy new year first of all!
Are you still looking for a game?
If so, I would recommend to play The Captains Expansion!
It got a lot of new units and game mechanics, that lift global40 to a complete new level!
All the rules may seem overwhelming at the beginning, but all the new units are intuitiv and “self-explaining” (paratroops can land behind enemies lines, German U-boats can form a Wolfspack, Armies and Army Groups can be formed etc.)If you are interessted, let me know and I will be happy to start a game and guide you through the first steps.
Here the link to the thread:
https://www.axisandallies.org/forums/post/1513576Rulebook:
https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/viewBR
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RE: Axis & Allies Global 1940 House Rules Expansionposted in House Rules
Thanks. Barnee just answered my question. Further down in the rule book it says, that only 1 SS-Oberst per SS-Army is alowed.
My bad.BR
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RE: Axis & Allies Global 1940 House Rules Expansionposted in House Rules
Howdy,
can a Waffen-SS Army contain 2 Waffen-SS-Oberst, while one of them is the leader and the other just a regular unit?

Thanks
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RE: EXP barnee vs Panzer Game 6posted in Play Boardgames
1 LM in Eastern Poland defend against 1 inf + 2nd and 3rd Waffen-SS army
1LM in POL
[dice 1d6<=2] -
RE: Global 1940 & 1943 Expansions Game Reportsposted in House Rules
@VictoryFirst said in Global 1940 & 1943 Expansions Game Reports:
Also a noteworthy thing that happened in our game - one German U-boat managed to reach Sydney and started to harass the ANZAC shipping there 😀

Indeed! This lonely wolf caused a lot of headacjes to the Australian high command and it took them several rounds to get rid of it.
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RE: [Global 1940] Breakthroughs as Purchasable Unitsposted in House Rules
Hello Rosco and welcome.
As mentilned by barnee and The Captain, the Expansion house rule sets woild be the perfect match for you. It allows you to buy both units once jet fighter become available.
I play the Expansion rule set for over a year now and can highly recommend it! I can’t go back to the standard G40 anymore. :-)On firdt sight the rulebook may be overwhelming, but after 2-3 rounds of 1 game the rules and gameplay become natural and opens whole new universe of options and fun.
I would be glad to play a game of this ruleset against you to give you a taste of this awesome game.
Feel free to contact me if you are up for a game.
Br
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RE: Global 1940 & 1943 Expansions Game Reportsposted in House Rules
@VictoryFirst said in Global 1940 & 1943 Expansions Game Reports:
Hehe that’s a good-looking report 😀 The AI is good at story-telling however I don’t think it is always telling the right stuff lol 😂 Here is a considerably condensed game report on my part to complement yours.
Hehe, I had the same feeling. The report is different than my memories of that game. I remebered the Allies fire-fighting throughout the entire game at every corner. The Axis were hard pushing everywhere.
Maybe the AI bot needs more examples, or perhaps I should feed it some real war diaries from veteranes. -
RE: Global 1940 & 1943 Expansions Game Reportsposted in House Rules
Game #1 Victory First vs Panzerstahl-Helm
Game: 1940
Axis: VictoryFirst
Allies: PanzerFinal Save: g13-final_endsieg.tsvg
It’s been a while since the game, but I’d still like to give you the match report.
Disclaimer - the report was created by AI by giving the turn summary to the bot as fodder. I added a few comments of my own in italics, as well as the world map at the end of every 2 turns after the France turn.
I also created a report for each nation and faction.Spoiler - Congratulations to VictoryFirst on his well-deserved victory and thanks for the great game! That was brilliantly executed master-plan!
Round 1: Initial German Offensive (Late 1940)
Germany launched a large-scale multi-front offensive, concentrating forces in Western Europe. Major territorial gains included the capture of France, Southern France, and Yugoslavia. German naval forces engaged British ships in the Atlantic, with mixed results, while land operations succeeded with the use of air and armored divisions. Casualties were moderate, but German positions were solidified across key European territories.Round 2: Axis Expansion
German forces reinforced their positions in Europe and advanced through Bulgaria, continuing their dominance on land. U-boat wolf packs continued their operations in the Atlantic, while ground forces stabilized fronts in France and Yugoslavia. Japan secured significant victories in China and Southeast Asia, further extending Axis control in the Pacific. Italy made gains in North Africa, expanding their territorial holdings.
Round 3: Allied Resistance and Naval Skirmishes
The Axis powers strengthened their positions but faced growing resistance from the Allies. German naval forces clashed with British and American fleets, suffering losses, but maintaining control over strategic sea zones. On land, Germany prepared for future offensives by consolidating forces in Poland and Romania. Japan continued its unchecked expansion in the Pacific, while Italy’s control over North Africa tightened.Round 4: Axis Fortifications
Germany reinforced its naval presence in the Atlantic and Mediterranean, deploying additional U-boats. On land, German forces built defensive fortifications across Southern Europe, focusing on maintaining their gains. Japan continued its push across Southeast Asia, while the Allies began mounting more effective counter-naval operations.
Round 5: Naval Engagements and Italian Advances
Naval engagements intensified as German U-boats continued to disrupt Allied shipping. Meanwhile, the Italian Army expanded its hold on North Africa, maintaining pressure on British forces. Japanese forces further strengthened their control over the Pacific, meeting limited resistance as Allied forces struggled to regroup.Round 6: Allied Naval Counteroffensive
The Allies gained momentum at sea, neutralizing several German wolf packs. Despite this, Germany held firm on land, fortifying positions in Europe. Japan retained control over key Pacific territories, while ANZAC and American forces prepared for counteroffensives. Italian operations in North Africa continued, but Allied resistance stiffened.
Round 7: German Technological Expansion
Germany focused on advanced technological production, including mechanized and armored divisions, and maintained pressure in naval battles. U-boat forces disrupted Allied convoys, but the balance of naval power began to shift. Japan reinforced its Pacific territories, ensuring dominance in the region.Round 8: Stalemates and Increased Resistance
Germany ramped up air and tank production while reinforcing Southern Europe. Naval operations continued with mixed success as the Allies gained ground. In the Pacific, ANZAC forces made incremental gains, weakening Japan’s grip on key islands. Italy’s defense in North Africa remained strong, but cracks started to appear.
Round 9: Axis Defensive Strain
Allied forces secured major naval victories, reducing the effectiveness of the German U-boat campaign. German forces, stretched thin, struggled to maintain control over strategic sea zones. In the Pacific, ANZAC forces liberated several islands, weakening Japanese dominance. Axis defenses remained strong, but signs of strain emerged.Round 10: Axis Reinforcement and Italian Collapse
Germany took control of Italy and fortified Southern Europe. Italian forces began to collapse under Allied pressure, but German reinforcements bolstered the region. U-boat operations continued, though Allied naval forces improved their effectiveness. On the Eastern Front, the German was able to land a heavy effective hit against the Russian and the 2nd Panzer Army as well as the 3rd Corps and 4 fighter squadrons were crushed in Kazakhstan! After this loss and the conquest of extensive areas in the north and east of Moscow, the Russians were encircled by the Axis forces. In the Pacific, ANZAC continued its advance, further strengthening control over the region.
Round 11: Allied Naval Victories and Axis Resilience
The Allies continued to erode the Axis naval presence, successfully countering U-boat operations. German forces remained entrenched in Europe but faced growing Allied pressure. <FONT color=red>Nevertheless, the encirclement around Moscow was held and even strengthened. The onion domes on Red Square could already be seen with the naked eye by the German units. The storming of the Russian capital was only a matter of time! Japan struggled to maintain its hold on the Pacific as ANZAC and American forces gained ground. Italy’s military efforts weakened further under sustained Allied attacks.Round 12: Allied Counteroffensives
Germany fortified its positions in Europe, deploying new U-boats and reinforcing Southern Italy, but faced increasing difficulty holding sea zones. Allied forces made progress in the Pacific, weakening Japanese defenses. Italy’s defensive capabilities continued to deteriorate, while ANZAC solidified control over critical territories.
Round 13: Axis Stretched Thin
All available German troops with a total strength of
1 ArmyGroupActive
1 German_Hvy_Bmbr
2 LuftwaffeAces
1 Panzer_General
1 Panzer_General3
3 Panzer_Grndrss
1 Weapons_Army
1 Weapon_Colonel
16 armour
3 artilleries
5 bombers
1 elite
8 fighters
13 infantry
1 mech_infantry
1 tactical_bomber
2 weapon_infantrys
and 2 waffen_panzersfaced an inferior Allied force of
1 FighterAceUSA
6 usa_fighters
Russians 1 ArmyGroupActive
1 FighterAce
1 FlakTower
1 Soviet_Commisar
1 Soviet_Commisar_2
1 Tank_General3
6 aaGunNOs
16 armour
1 elite
5 guard_infantrys
and 1 tactical_bomberopposite. After a short but tough battle, the Russian lines were broken through and completely destroyed in a coup de main. The Russian Empire became history! Allied naval forces continued to gain dominance in both the Atlantic and Pacific. German U-boat fleets suffered heavy losses, weakening their ability to disrupt Allied shipping. Japanese forces, though still strong, began to lose critical islands to ANZAC and American advances. Italy remained under German control but was increasingly vulnerable to Allied offensives. *In a final joint attempt by the Anglo-American allies to bring the German Reich to its knees after all, the total loss of British landing troops at the gates of Berlin was a failure. *

Operational Report: Summary by Nation
Germany
Rounds 1-2: Germany initiated a swift and aggressive campaign across Western Europe, achieving remarkable victories by capturing France, Southern France, and Yugoslavia. The German military utilized their air superiority and naval forces effectively, establishing dominance in the Atlantic.
Rounds 3-4: Following their initial successes, German forces fortified their positions in occupied territories and increased U-boat production. Naval engagements with British forces yielded mixed results, but the ground campaign remained strong.
Rounds 5-6: Germany focused on technological advancements, enhancing their mechanized divisions and heavy tank production. Despite successful U-boat operations, the Allies began to improve their counter-naval tactics, leading to increased losses for German shipping.
Rounds 7-9: As the war progressed, the German military faced challenges, particularly with the strain of prolonged engagements. They prepared for a significant campaign against the Soviet Union, known as Operation Barbarossa, which would see them invade Russia in a bid to secure vast territories.
Rounds 10-14: Germany successfully executed Operation Barbarossa, rapidly advancing into Soviet territory and capturing significant areas, including major cities. The initial campaign met with success, but as winter set in and Soviet resistance intensified, supply lines became overstretched. Despite early victories, the harsh conditions began to impede their progress, ultimately leading to a protracted conflict on the Eastern Front.Italy
Rounds 1-2: Italy supported Germany’s advances in North Africa, achieving early successes but struggled with logistics and troop morale, relying heavily on German military support.
Rounds 3-4: The Italian military faced increasing pressure from Allied forces, particularly in North Africa, leading to heavy casualties and revealing significant vulnerabilities.
Rounds 5-6: As the situation deteriorated, Italy’s reliance on German support grew. Continued Allied offensives resulted in significant losses, contributing to Italy’s political instability.
Rounds 7-9: Political turmoil led to Italy’s collapse, and Germany took full control, integrating Italian forces into their command structure and solidifying their position in Southern Europe.
Rounds 10-14: Under German control, the Italian military operated primarily in support of German objectives. Allied advances in North Africa and the Mediterranean continued to threaten their positions.Japan
Rounds 1-2: Japan pursued aggressive territorial expansion across Southeast Asia, achieving significant gains with minimal resistance, and establishing dominance in the Pacific.
Rounds 3-4: Continued military operations allowed Japan to fortify captured territories, although growing Allied resistance began to challenge their military efforts.
Rounds 5-6: Japan maintained military strength but faced increasing pressure as Allied forces regrouped and launched counteroffensives, which began to erode their control.
Rounds 7-9: Japanese operations encountered setbacks due to coordinated Allied attacks, leading to losses in naval engagements and the threat of losing critical territories.
Rounds 10-14: As ANZAC and American forces gained momentum, Japan struggled to maintain control over its acquisitions. Significant losses in naval battles threatened their dominance in the Pacific.Allied Nations (ANZAC, United Kingdom, United States)
Rounds 1-2: The Allies faced early setbacks due to Axis expansion but worked to regroup and prepare for counteractions against the advancing Axis forces.
Rounds 3-4: The Allies mounted effective naval operations against German U-boats while supporting ANZAC forces in the Pacific, leading to improved coordination and strengthened positions.
Rounds 5-6: The Allies successfully neutralized several German U-boats and made considerable gains in the Pacific, regaining control of strategic territories from Japan.
Rounds 7-9: With increasing cooperation, the U.S. ramped up military production, deploying more naval assets. ANZAC and American forces achieved critical victories, reversing the tide against Japanese expansion.
Rounds 10-14: As Germany captured significant territories in Russia, the Allies maintained pressure on Axis forces, effectively neutralizing U-boat threats and liberating territories in the Pacific. The Allies prepared for further offensives, exploiting Axis vulnerabilities and the overextended German supply lines in Eastern Europe.Summary end of the game:

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RE: #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captainposted in Play Boardgames
@VictoryFirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:
Heh heh sorry it has been 19 days… 😅 Playing too many games. I will play faster in the future.
P.S. Are you going to write a game report for our last game? I suggest that I complement on whatever you have written, however we could swap that around if you want me to do the heavy-lifting. However you want 😀
Hehe. I was about to send you a reminder. :-)
I will write a game report and you can add your comments etc.
I may use AI since to see how that will turn out. -
RE: EXP barnee vs Panzer Game 6posted in Play Boardgames
I started our next game at
… in case I have tagged the wrong person there. :-)
Br
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RE: EXP barnee vs Panzer Game 6posted in Play Boardgames
@barnee said in EXP barnee vs Panzer Game 6:
Congratulations !
A well earned Victory. Thought I might get one more rd lol Had the early advatage i thought but that was just pervitin talking lol
I’ll dial up a report. Your 2nd win against me now if i remember right. You are closing the gap :)
Oh, I will ping @VictoryFirst so he can update his spreadshheet thingy I think it’s called :)
Can you send me your place.txt ? I have a placement issue and emptied trash a couple months ago, so don’t have it anymore.
It’s on git, I’m just trying to figure out how to get it lol
Once again Nice Win :)
Thanks! This was a hard bit of work! …as always. Very nice game again.
The Russians digged 68 landmines at the Eastern front!
The US ends up with a complete new 2nd. fleet, since the 1st one was sunk completly within 1-2 rounds. :-)
And Germany and Japan is realy hard to take down, once they have developted well!
The Captain should implement the A-bomb for this :-)I will hit the sheets.
Let me know once you are ready for a new game :-)Good N8
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RE: EXP barnee vs Panzer Game 6posted in Play Boardgames
Hiho,
the US is being the bad ones this round! Viva la Venezuela! :-)
France is back in the game to bring the economy victory for the Allies. (I hope I am not missing anything) :-S
Game History
Round: 17 Purchase Units - Americans Americans buy 2 Repair_BBs, 1 Repair_Carrier, 6 TotalWarMechInfs, 4 TotalWarTacBmbrs, 1 carrier, 1 elite, 1 harbour and 1 transport; Remaining resources: 0 PUs; Place Units - Americans 2 Repair_BBs and 1 Repair_Carrier placed in 110 Sea Zone Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 units repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone Trigger Americans RemoveRepair BB: has removed 2 Repair_BBs owned by Americans in 110 Sea Zone 2 artilleries and 2 usa_armours moved from Eastern United States to 101 Sea Zone 1 elite and 1 usa_armour moved from Eastern United States to 101 Sea Zone 1 Heavy_Transport, 2 artilleries, 1 elite, 1 transport and 3 usa_armours moved from 101 Sea Zone to 89 Sea Zone 2 artilleries, 1 elite and 3 usa_armours moved from 89 Sea Zone to Venezuela 3 artilleries, 1 elite and 3 marines moved from Normandy Bordeaux to France 3 ArmoredInfantrys moved from Normandy Bordeaux to Southern France 1 USA_Hvy_Bomber moved from Normandy Bordeaux to Southern France 3 ArmoredInfantrys moved from Normandy Bordeaux to Holland Belgium 1 ArmoredInfantry moved from Normandy Bordeaux to Holland Belgium 1 USA_Hvy_Bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Southern France 2 USA_TankGenerals moved from Normandy Bordeaux to France 2 usa_fighters and 2 usa_tactical_bombers moved from 33 Sea Zone to 21 Sea Zone 3 artilleries, 2 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 Heavy_BB, 1 Heavy_Transport, 3 artilleries, 3 carriers, 1 destroyer, 2 marines, 1 mech_infantry, 3 transports and 1 usa_tactical_bomber moved from 33 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 USA_Hvy_Bombers moved from Caroline Islands to Iwo Jima 3 artilleries, 2 marines and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima EDIT: 2 UK_LCVs, 1 infantry and 4 mech_infantrys moved from United Kingdom to Norway EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Norway EDIT: Americans undo move 19. EDIT: Americans undo move 18. Combat - Americans Battle in Venezuela Americans attack with 2 artilleries, 1 elite and 3 usa_armours Neutral_True defend with 1 fighter and 2 infantry Americans roll dice for 2 artilleries, 1 elite and 3 usa_armours in Venezuela, round 2 : 4/7 hits, 2,83 expected hits Neutral_True roll dice for 1 fighter and 2 infantry in Venezuela, round 2 : 2/3 hits, 1,33 expected hits 2 artilleries owned by the Americans lost in Venezuela 2 infantry owned by the Neutral_True and 1 fighter owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 elite and 3 usa_armours remaining. Battle score for attacker is 7 Casualties for Americans: 2 artilleries Casualties for Neutral_True: 1 fighter and 2 infantry Battle in Holland Belgium Americans attack with 4 ArmoredInfantrys and 1 USA_Hvy_Bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 4 ArmoredInfantrys and 1 USA_Hvy_Bomber in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 ArmoredInfantrys and 1 USA_Hvy_Bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Iwo Jima Changer loiter and taunt; Americans attack with 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry Changer defend; Japanese defend with 1 Fortification, 1 aaGun and 2 infantry Americans roll dice for 1 Heavy_BB in Iwo Jima, round 2 : 2/2 hits, 1,67 expected hits Americans roll dice for 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry in Iwo Jima, round 2 : 5/10 hits, 5,00 expected hits Japanese roll dice for 1 Fortification, 1 aaGun and 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,83 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 Fortification owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 Fortification, 1 aaGun and 2 infantry Battle in France Americans attack with 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines Germans defend with 1 airfield, 1 artillery and 1 factory_minor Americans roll dice for 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines in France, round 2 : 3/10 hits, 3,83 expected hits Germans roll dice for 1 artillery in France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Syria from British with 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Southern France Americans attack with 3 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber Germans defend with 1 SubPen, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber in Southern France, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 ArmoredInfantry owned by the Americans lost in Southern France 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 ArmoredInfantry Casualties for Germans: 1 mech_infantry Battle in 21 Sea Zone Americans attack with 2 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 Japan_destroyer Americans roll dice for 2 usa_fighters and 2 usa_tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in France 2 USA_Hvy_Bombers moved from Iwo Jima to Hawaiian Islands 2 usa_fighters and 2 usa_tactical_bombers moved from 21 Sea Zone to 17 Sea Zone 1 NavyFighter moved from 33 Sea Zone to 17 Sea Zone 1 usa_tactical_bomber moved from Egypt to 92 Sea Zone 2 ArmoredInfantrys and 2 usa_armours moved from Gibraltar to 91 Sea Zone 2 ArmoredInfantrys, 1 Heavy_Transport and 2 usa_armours moved from 91 Sea Zone to 110 Sea Zone 2 ArmoredInfantrys and 2 usa_armours moved from 110 Sea Zone to Normandy Bordeaux 2 Europe_Rails and 2 marines moved from Normandy Bordeaux to France 1 USA_Hvy_Bomber moved from Southern France to France 1 bomber moved from Southern France to France 1 USA_Hvy_Bomber moved from Holland Belgium to France 2 artilleries moved from Central United States to Eastern United States EDIT: 1 ArmoredInfantry, 6 air_transports, 4 artilleries and 1 mech_infantry moved from Gibraltar to Normandy Bordeaux 1 Heavy_Transport and 1 transport moved from 110 Sea Zone to 91 Sea Zone 6 air_transports and 6 mech_infantrys moved from Eastern United States to Gibraltar 3 Escorts and 3 submarines moved from 10 Sea Zone to 25 Sea Zone 2 USA_Hvy_Bombers and 1 bomber moved from France to United Kingdom 3 usa_fighters moved from Gibraltar to United Kingdom 4 usa_tactical_bombers moved from Western United States to Midway Place Units - Americans 1 harbour placed in Caroline Islands 4 TotalWarTacBmbrs placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone 6 TotalWarMechInfs and 1 elite placed in Eastern United States Trigger AmericansTotalWarMechInfPlaceEUS: has removed 6 TotalWarMechInfs owned by Americans in Eastern United States Trigger AmericansTotalWarTacBmbrPlaceWUS: has removed 4 TotalWarTacBmbrs owned by Americans in Western United States Trigger AmericansTotalWarMechInfPlaceEUS: Americans has 6 mech_infantrys placed in Eastern United States Trigger AmericansTotalWarTacBmbrPlaceWUS: Americans has 4 usa_tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 81 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 78 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 79 PUs Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 80 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 armour Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 6 TotalWar_Tanks, 3 UK_LCVs, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 UK_LCVs, 1 infantry and 3 mech_infantrys moved from United Kingdom to Norway EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Norway EDIT: 3 UK_LCVs and 3 mech_infantrys moved from United Kingdom to Denmark EDIT: 1 UK_LCV, 1 artillery and 1 infantry moved from Normandy Bordeaux to Denmark EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Denmark 3 mech_infantrys and 1 uk_armour moved from Normandy Bordeaux to Northern Italy 7 uk_fighters moved from Normandy Bordeaux to Northern Italy 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway EDIT: 3 UK_LCVs moved from United Kingdom to Denmark 1 artillery, 1 commando and 3 infantry moved from Burma to Yunnan 2 artilleries and 2 infantry moved from Burma to Shan State 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan 1 uk_tactical_bomber moved from Burma to Yunnan 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to Shan State Combat - British Battle in Northern Italy British attack with 3 mech_infantrys, 1 uk_armour and 7 uk_fighters Germans defend with 1 factory_minor and 3 infantry British roll dice for 3 mech_infantrys, 1 uk_armour and 7 uk_fighters in Northern Italy, round 2 : 5/11 hits, 4,50 expected hits Germans roll dice for 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British lost in Northern Italy 3 infantry owned by the Germans lost in Northern Italy British win, taking Northern Italy from Germans with 2 mech_infantrys, 1 uk_armour and 7 uk_fighters remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Casualties for Germans: 3 infantry Battle in Norway British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys Germans defend with 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 2 : 1/8 hits, 2,67 expected hits Germans roll dice for 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys in Norway, round 2 : 0/5 hits, 1,67 expected hits 1 mech_infantry owned by the Germans lost in Norway British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 3 : 2/8 hits, 2,67 expected hits Germans roll dice for 2 German_LCVs, 1 artillery, 1 elite and 1 mech_infantry in Norway, round 3 : 2/4 hits, 1,33 expected hits 2 UK_LCVs owned by the British lost in Norway 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 4 : 1/8 hits, 2,67 expected hits Germans roll dice for 2 German_LCVs and 1 elite in Norway, round 4 : 0/2 hits, 0,67 expected hits 1 elite owned by the Germans lost in Norway British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 5 : 1/8 hits, 2,67 expected hits Germans roll dice for 2 German_LCVs in Norway, round 5 : 0/0 hits, 0,00 expected hits 1 German_LCV owned by the Germans lost in Norway British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 6 : 2/8 hits, 2,67 expected hits Germans roll dice for 1 German_LCV in Norway, round 6 : 0/0 hits, 0,00 expected hits 1 German_LCV owned by the Germans lost in Norway British win, taking Norway from Germans with 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys Casualties for British: 2 UK_LCVs Battle in Denmark British attack with 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys Germans defend with 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry British roll dice for 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry in Denmark, round 2 : 0/7 hits, 3,00 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Denmark British roll dice for 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 3 : 3/7 hits, 2,50 expected hits Germans roll dice for 4 Atlantic_Walls, 1 elite, 3 infantry and 1 mech_infantry in Denmark, round 3 : 2/6 hits, 2,50 expected hits 2 UK_LCVs owned by the British lost in Denmark 3 infantry owned by the Germans lost in Denmark British roll dice for 1 UK_Hvy_Bomber, 5 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 4 : 3/7 hits, 2,50 expected hits Germans roll dice for 4 Atlantic_Walls, 1 elite and 1 mech_infantry in Denmark, round 4 : 1/3 hits, 1,00 expected hits 1 UK_LCV owned by the British lost in Denmark 1 elite owned by the Germans, 1 Atlantic_Wall owned by the Germans and 1 mech_infantry owned by the Germans lost in Denmark British roll dice for 1 UK_Hvy_Bomber, 4 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 5 : 4/7 hits, 2,50 expected hits Germans roll dice for 3 Atlantic_Walls in Denmark, round 5 : 0/0 hits, 0,00 expected hits 3 Atlantic_Walls owned by the Germans lost in Denmark British win, taking Denmark from Germans with 1 UK_Hvy_Bomber, 4 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry Casualties for British: 3 UK_LCVs Battle in Yunnan British attack with 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers Japanese defend with 3 infantry British roll dice for 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,00 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Shan State British attack with 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/7 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_fighter and 2 uk_tactical_bombers moved from Yunnan to Burma 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to Burma 2 mech_infantrys moved from India to Burma 4 infantry moved from India to Burma 2 mech_infantrys moved from Burma to Shan State 2 mech_infantrys moved from Burma to Shan State 1 UK_Hvy_Bomber moved from Denmark to United Kingdom 1 UK_Hvy_Bomber moved from Norway to United Kingdom 1 UKTankGeneral3, 4 aaGuns, 1 elite, 1 infantry and 5 uk_armours moved from Normandy Bordeaux to France 7 uk_fighters moved from Northern Italy to France 1 Seafire, 1 battleship, 2 carriers, 1 cruiser, 2 transports and 1 usa_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone Place Units - British 6 TotalWar_Tanks, 3 UK_LCVs and 1 infantry placed in United Kingdom 3 infantry and 2 mech_infantrys placed in India Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6 British collect 46 PUs (2 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : -0,83 Americans regular : 0,67 Japanese regular : -3,50 Germans regular : -5,50 Neutral_True regular : 0,67 British regular : -5,83Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 10 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi Combat - ANZAC Battle in Kwangtung Battle in Kwangsi Non Combat Move - ANZAC 2 Escort_Convoys, 1 NavyFighter, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 artilleries and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ17: has removed 1 Escort_Convoy owned by ANZAC in 17 Sea Zone Trigger ANZAC RemoveANZACConvoySZ17: ANZAC has 1 Escort placed in 17 Sea Zone ANZAC collect 18 PUs; end with 28 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Purchase Units - French French buy nothing; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 fighter moved from Normandy Bordeaux to France Turn Complete - French French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
-
RE: EXP barnee vs Panzer Game 6posted in Play Boardgames
Helo,
we are back in town.
weather sucks. beer is good.
And the Russians are beefing up.Game History
Round: 17 Purchase Units - Russians Russians buy 3 Mass_Tankss, 2 TankLLs, 3 TotalWar_Tank_2s, 1 elite and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 1 TankLendLease; Place Units - Russians 2 TankLLs placed in Soviet Far East Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Soviet Far East: 2 usa_armours EDIT: Adding units owned by Russians to Soviet Far East: 2 armour EDIT: Turning off Edit Mode Combat Move - Russians Trigger Russians RemoveLendLeaseFeeTank: has removed 2 TankLLs owned by Russians in Soviet Far East Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 2 armour moved from Soviet Far East to Siberia 2 infantry moved from Amur to Siberia 2 armour and 2 infantry moved from Buryatia to Sakha 2 armour moved from Kazakhstan to Shensi 1 armour and 1 tactical_bomber moved from Kansu to Suiyuyan 1 armour moved from Kansu to Shensi 3 armour moved from Karelia to Finland EDIT: 2 guard_infantrys moved from 2nd Army Group to Eastern Poland EDIT: 1 fighter moved from Belarus to Eastern Poland 1 elite and 3 infantry moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Baltic States 1 FighterAce moved from Volgograd to Shensi 1 armour moved from Vyborg to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Suiyuyan Russians attack with 1 armour and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 tactical_bomber in Suiyuyan, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Japanese: 1 infantry Battle in Siberia Russians attack with 2 armour and 2 infantry Japanese defend with 1 elite Russians roll dice for 2 armour and 2 infantry in Siberia, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 elite in Siberia, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Battle in Finland Russians attack with 3 armour Germans defend with 1 Waffen_Para Russians roll dice for 3 armour in Finland, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 Waffen_Para in Finland, round 2 : 1/1 hits, 0,67 expected hits 1 armour owned by the Russians lost in Finland 1 Waffen_Para owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 armour Casualties for Germans: 1 Waffen_Para Battle in Sakha Russians attack with 2 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 infantry in Sakha, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 armour and 2 infantry in Sakha, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 armour, 1 elite, 3 infantry and 1 tactical_bomber Germans defend with 2 Panzer_Grndrss and 2 artilleries Russians roll dice for 1 armour, 1 elite, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 2,00 expected hits Germans roll dice for 2 Panzer_Grndrss and 2 artilleries in Baltic States, round 2 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Russians lost in Baltic States 2 artilleries owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 elite, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/6 hits, 1,83 expected hits Germans roll dice for 2 Panzer_Grndrss in Baltic States, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Baltic States 1 Panzer_Grndrs owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 elite, 1 infantry and 1 tactical_bomber in Baltic States, round 4 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 Panzer_Grndrs in Baltic States, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Baltic States 1 Panzer_Grndrs owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Germans: 2 Panzer_Grndrss and 2 artilleries Battle in Shensi Russians attack with 1 FighterAce and 3 armour Japanese defend with 1 artillery and 2 infantry Russians roll dice for 1 FighterAce and 3 armour in Shensi, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Shensi Russians roll dice for 1 FighterAce and 3 armour in Shensi, round 3 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 FighterAce and 3 armour remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 guard_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 guard_infantrys in Eastern Poland, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 guard_infantry owned by the Russians lost in Eastern Poland 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 guard_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Novgorod Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus 1 fighter moved from Eastern Poland to Belarus 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Baltic States to Belarus 1 armour moved from Kazakhstan to Kansu 1 FighterAce moved from Shensi to Kansu 1 tactical_bomber moved from Suiyuyan to Kansu 1 armour moved from Urals to Kansu 1 russian_para moved from Russia to Kansu 1 russian_para moved from Caucasus to Ukraine 3 armour moved from Russia to Ukraine EDIT: 3 armour moved from Russia to Belarus EDIT: 3 armour moved from Belarus to 2nd Army Group EDIT: 1 Russian_Engineer moved from 2nd Army Group to Belarus EDIT: 2 Russian_Engineers moved from Belarus to Russia EDIT: 1 Soviet_Commisar, 2 armour and 1 russian_para moved from Kansu to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Kansu 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 russian_para moved from Egypt to Iraq 1 R_Europe_Rail, 2 Russian_Rails, 1 elite and 2 infantry moved from Russia to Novgorod 1 1stTankArmy moved from Novgorod to Karelia Place Units - Russians 3 Mass_Tankss and 1 elite placed in Russia 3 infantry placed in Belarus 3 TotalWar_Tank_2s placed in Bryansk Russians undo move 3. 3 infantry placed in Bryansk 3 TotalWar_Tank_2s and 2 infantry placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 57 PUsCombat Hit Differential Summary :
Japanese regular : -2,00 Germans regular : 0,83 Russians regular : -1,33 -
RE: EXP barnee vs Panzer Game 6posted in Play Boardgames
Game History
Round: 16 Purchase Units - Americans Americans buy 3 Escorts, 6 TotalWarMechInfs, 4 TotalWarTacBmbrs, 1 elite, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 4 artilleries moved from Normandy Bordeaux to Holland Belgium 4 artilleries moved from Normandy Bordeaux to Southern France 1 USA_Hvy_Bomber moved from Normandy Bordeaux to Southern France 1 USA_Hvy_Bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 USA_Hvy_Bomber moved from Queensland to 43 Sea Zone 2 usa_armours moved from Western United States to 10 Sea Zone 2 carriers, 3 submarines, 2 transports, 2 usa_armours and 2 usa_tactical_bombers moved from 10 Sea Zone to 2 Sea Zone 2 carriers, 3 submarines, 2 transports, 2 usa_armours and 2 usa_tactical_bombers moved from 2 Sea Zone to 3 Sea Zone 2 usa_armours moved from 3 Sea Zone to Soviet Far East 1 NavyFighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 NavyFighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 NavyFighter moved from 33 Sea Zone to 34 Sea Zone 1 NavyFighter moved from 33 Sea Zone to 21 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 43 Sea Zone Americans attack with 1 USA_Hvy_Bomber and 1 submarine Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Japan_destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 USA_Hvy_Bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Battle in Holland Belgium Americans attack with 1 USA_Hvy_Bomber, 4 artilleries and 1 bomber Germans defend with 1 infantry and 2 mech_infantrys Americans roll dice for 1 USA_Hvy_Bomber, 4 artilleries and 1 bomber in Holland Belgium, round 2 : 1/7 hits, 3,33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 USA_Hvy_Bomber, 2 artilleries and 1 bomber in Holland Belgium, round 3 : 1/5 hits, 2,67 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 2/2 hits, 0,67 expected hits 2 artilleries owned by the Americans lost in Holland Belgium 1 mech_infantry owned by the Germans lost in Holland Belgium 1 USA_Hvy_Bomber owned by the Americans and 1 bomber owned by the Americans retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Americans: 4 artilleries Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Southern France Americans attack with 1 USA_Hvy_Bomber and 4 artilleries Germans defend with 1 SubPen, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Americans roll dice for 1 USA_Hvy_Bomber and 4 artilleries in Southern France, round 2 : 1/6 hits, 2,67 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Southern France, round 2 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Americans lost in Southern France 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 USA_Hvy_Bomber and 2 artilleries in Southern France, round 3 : 3/4 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Southern France 2 mech_infantrys owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 USA_Hvy_Bomber and 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 3 artilleries Casualties for Germans: 1 infantry and 2 mech_infantrys Battle in 34 Sea Zone Americans attack with 2 NavyFighters, 1 submarine and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 NavyFighters and 1 usa_tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 Escort in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone 1 Escort owned by the Japanese lost in 34 Sea Zone Americans win with 2 NavyFighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Escort Battle in 21 Sea Zone Americans attack with 2 NavyFighters, 1 submarine and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 NavyFighters and 1 usa_tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 Escort in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 21 Sea Zone Americans win with 2 NavyFighters, 1 submarine and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Non Combat Move - Americans Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Normandy Bordeaux 1 usa_tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 2 NavyFighters and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 NavyFighters moved from 21 Sea Zone to 34 Sea Zone 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 USA_Hvy_Bomber moved from Gilbert Islands to Caroline Islands 1 USA_Hvy_Bomber moved from 43 Sea Zone to Caroline Islands 1 usa_tactical_bomber moved from Alaska to 3 Sea Zone 2 ArmoredInfantrys, 6 air_transports, 3 artilleries and 1 mech_infantry moved from Eastern United States to Gibraltar 2 ArmoredInfantrys and 2 USA_TankGenerals moved from Gibraltar to 91 Sea Zone 2 ArmoredInfantrys, 1 Heavy_Transport and 2 USA_TankGenerals moved from 91 Sea Zone to 110 Sea Zone 2 ArmoredInfantrys and 2 USA_TankGenerals moved from 110 Sea Zone to Normandy Bordeaux 2 ArmoredInfantrys moved from Gibraltar to 91 Sea Zone 2 ArmoredInfantrys and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 ArmoredInfantrys moved from 110 Sea Zone to Normandy Bordeaux 1 USA_Hvy_Bomber and 1 bomber moved from Holland Belgium to Normandy Bordeaux 1 Heavy_BB, 1 carrier and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 Heavy_Transport moved from 91 Sea Zone to 101 Sea Zone 2 usa_armours moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 1 Heavy_Transport, 2 artilleries and 2 usa_armours moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 usa_armours moved from 91 Sea Zone to Gibraltar 7 air_transports moved from Normandy Bordeaux to Eastern United States 2 artilleries moved from Central United States to Eastern United States 1 Rail and 1 usa_armour moved from Eastern United States to Alaska 2 FighterAceUSAs moved from Normandy Bordeaux to 110 Sea Zone 3 usa_fighters moved from Normandy Bordeaux to United Kingdom 3 usa_fighters moved from Normandy Bordeaux to 91 Sea Zone 1 USA_Hvy_Bomber moved from Southern France to Normandy Bordeaux Place Units - Americans 6 TotalWarMechInfs and 1 elite placed in Eastern United States 1 transport placed in 101 Sea Zone 4 TotalWarTacBmbrs placed in Western United States 3 Escorts and 3 submarines placed in 10 Sea Zone Trigger AmericansTotalWarMechInfPlaceEUS: has removed 6 TotalWarMechInfs owned by Americans in Eastern United States Trigger AmericansTotalWarTacBmbrPlaceWUS: has removed 4 TotalWarTacBmbrs owned by Americans in Western United States Trigger AmericansTotalWarMechInfPlaceEUS: Americans has 6 mech_infantrys placed in Eastern United States Trigger AmericansTotalWarTacBmbrPlaceWUS: Americans has 4 usa_tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 75 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 73 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 3 usa_tactical_bombers EDIT: Adding units owned by Americans to Caroline Islands: 3 usa_tactical_bombers EDIT: Removing units owned by Americans from Central United States: 2 artilleries EDIT: Adding units owned by Americans to Central United States: 2 artilleries EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Non Combat Move - Chinese Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 6 TotalWarMechInfs, 3 UK_LCVs, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 UK_LCVs and 4 artilleries moved from United Kingdom to Norway EDIT: 1 UK_LCV and 2 artilleries moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Germans EDIT: 3 usa_fighters moved from 91 Sea Zone to Gibraltar 2 infantry moved from Shan State to Malaya 1 artillery and 2 infantry moved from Burma to Yunnan 1 uk_fighter and 2 uk_tactical_bombers moved from Burma to Yunnan 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to Malaya Combat - British Battle in Holland Belgium British attack with 1 UK_LCV and 2 artilleries Germans defend with 1 mech_infantry British roll dice for 1 UK_LCV and 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 UK_LCV owned by the British lost in Holland Belgium British roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 1 Casualties for British: 1 UK_LCV Casualties for Germans: 1 mech_infantry Battle in Norway British attack with 2 UK_LCVs and 4 artilleries Germans defend with 2 German_LCVs, 1 artillery and 1 elite British roll dice for 2 UK_LCVs and 4 artilleries in Norway, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 German_LCVs, 1 artillery and 1 elite in Norway, round 2 : 2/3 hits, 1,00 expected hits 2 UK_LCVs owned by the British lost in Norway 1 artillery owned by the Germans lost in Norway British roll dice for 4 artilleries in Norway, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 German_LCVs and 1 elite in Norway, round 3 : 0/2 hits, 0,67 expected hits 1 elite owned by the Germans and 1 German_LCV owned by the Germans lost in Norway British roll dice for 4 artilleries in Norway, round 4 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 German_LCV in Norway, round 4 : 0/0 hits, 0,00 expected hits 1 German_LCV owned by the Germans lost in Norway British win, taking Norway from Germans with 4 artilleries remaining. Battle score for attacker is 7 Casualties for British: 2 UK_LCVs Casualties for Germans: 2 German_LCVs, 1 artillery and 1 elite Battle in Yunnan British attack with 1 artillery, 2 infantry, 1 uk_fighter and 2 uk_tactical_bombers Japanese defend with 2 artilleries British roll dice for 1 artillery, 2 infantry, 1 uk_fighter and 2 uk_tactical_bombers in Yunnan, round 2 : 2/6 hits, 2,50 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Yunnan 2 artilleries owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 infantry, 1 uk_fighter and 2 uk_tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Battle in Malaya British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 armour and 1 elite British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Malaya, round 2 : 0/5 hits, 2,00 expected hits Japanese roll dice for 1 armour and 1 elite in Malaya, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the British lost in Malaya 2 uk_fighters owned by the British and 1 uk_tactical_bomber owned by the British retreated Japanese win with 1 armour and 1 elite remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma 2 uk_fighters and 1 uk_tactical_bomber moved from Malaya to Burma 1 uk_fighter and 2 uk_tactical_bombers moved from Yunnan to Burma 3 infantry and 2 mech_infantrys moved from India to Burma 2 uk_fighters moved from Gibraltar to 110 Sea Zone 1 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone 2 carriers, 1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 uk_armour moved from 110 Sea Zone to Normandy Bordeaux 2 Rails moved from Union of South Africa to Egypt 2 Rails and 2 infantry moved from Egypt to Burma Place Units - British Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus 6 TotalWarMechInfs, 3 UK_LCVs and 1 infantry placed in United Kingdom 4 infantry and 2 mech_infantrys placed in India 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,6 British collect 44 PUs (6 lost to blockades); end with 44 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : -6,00 Japanese regular : 2,17 Germans regular : 4,00 British regular : -3,50