Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Panzerstahl-Helm
    3. Posts
    • Profile
    • Following 3
    • Followers 1
    • Topics 5
    • Posts 815
    • Best 437
    • Controversial 0
    • Groups 0

    Posts made by Panzerstahl-Helm

    • RE: Panzerstahl vs barnee EXP Game 2

      …and forgot to save after battle round 1! :S
      The battle only lasted for 2 rounds…sorry for this f*ck up. :S
      But it went quicker than expected. :D I am not used to it ;-)

      I saved the Russian TG after the first round as well as all the commisars.
      Did help the Russians much.
      The German forces were too overwhelming I believe.

      exp-game-7-stahl-GER-24_after_Moscow_battle.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      your flak tower hit 2 bombers, but no fighters.
      Ground fight will start now.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      Attacker
      5 fighters
      [dice 5d6<=1]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      have to post here´since I cant via theTripleA forum at the moment.
      I ned to confirm my email address for some reason, but havent received any email nor can find where to request a new one…

      Game History

      Round: 22
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; 
              Japanese buy 4 TotalWarFighters, 2 UndergroundMinrs, 1 elite and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Place Units - Japanese
              Units in Hopei being upgraded or consumed: 1 factory_minor
              1 UndergroundMinr placed in Hopei
              Units in Kansu being upgraded or consumed: 1 factory_minor
              1 UndergroundMinr placed in Kansu
      
          Combat Move - Japanese
              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              2 fighters and 2 infantry moved from Buryatia to Amur
              1 submarine moved from 6 Sea Zone to 4 Sea Zone
              1 fighter moved from 6 Sea Zone to 4 Sea Zone
              2 infantry moved from Kweichow to Hunan
              2 infantry moved from Kweichow to Szechwan
              1 tactical_bomber moved from Kweichow to Hunan
              1 fighter moved from Kweichow to Szechwan
              1 tactical_bomber moved from Kansu to Szechwan
              2 artilleries, 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
              1 Japan_destroyer moved from 35 Sea Zone to 43 Sea Zone
              1 NavyFighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
              2 artilleries, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
              2 artilleries, 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
              2 Heavy_BBs moved from 35 Sea Zone to 44 Sea Zone
                    Japanese take 44 Sea Zone from Americans
              1 tactical_bomber moved from 35 Sea Zone to Celebes
              2 NavyFighters moved from 35 Sea Zone to Celebes
              1 bomber moved from Philippines to Celebes
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 1 tactical_bomber
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Americans lost in 43 Sea Zone
                  Japanese win, taking 43 Sea Zone from Americans with 1 Japan_destroyer, 1 NavyFighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Hunan
                  Japanese attack with 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Amur
                  Japanese attack with 2 fighters and 2 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 2 fighters and 2 infantry in Amur, round 2 : 0/4 hits, 1,33 expected hits
                      Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 2 fighters and 2 infantry in Amur, round 3 : 3/4 hits, 1,33 expected hits
                      Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Amur
                  Japanese win, taking Amur from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Szechwan
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Celebes
                  Changer loiter and taunt; Japanese attack with 2 NavyFighters, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Changer defend; Americans defend with 3 Fortifications, 1 artillery and 3 infantry
                      Japanese roll dice for 2 Heavy_BBs in Celebes, round 2 : 4/4 hits, 3,33 expected hits
                      Japanese roll dice for 2 NavyFighters, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 4/8 hits, 3,67 expected hits
                      Americans roll dice for 3 Fortifications, 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,83 expected hits
                      1 infantry owned by the Japanese lost in Celebes
                      3 Fortifications owned by the Americans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                  Japanese win, taking Celebes from Americans with 2 NavyFighters, 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 3 Fortifications, 1 artillery and 3 infantry
              Battle in 4 Sea Zone
                  Japanese attack with 1 fighter and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter in 4 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter in 4 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                      Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 4 Sea Zone
                  Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 destroyer
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
              1 fighter moved from 4 Sea Zone to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to 44 Sea Zone
              1 Escort_Convoy, 1 Japan_destroyer, 3 carriers and 2 submarines moved from 35 Sea Zone to 44 Sea Zone
              1 NavyFighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
              2 NavyFighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
              1 tactical_bomber moved from Hunan to Kweichow
              1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
              3 infantry moved from Hopei to Kweichow
              1 armour moved from Kiangsi to Kweichow
              2 Japan_Engineers moved from Suiyuyan to Kansu
              1 infantry moved from Kansu to Shensi
              2 air_transports and 2 infantry moved from Kansu to Kweichow
              2 fighters moved from Amur to Buryatia
              3 air_transports moved from Buryatia to Japan
              3 air_transports, 1 elite and 2 infantry moved from Japan to Kweichow
              1 artillery moved from Timguska to Kansu
              1 bomber moved from Celebes to Borneo
      
          Place Units - Japanese
              4 TotalWarFighters and 1 elite placed in Japan
              1 infantry placed in Japan
              3 infantry placed in Hopei
              3 infantry placed in Kansu
              Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
              Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
              Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
              Trigger Japan Loses PaulauIsland: Japanese met a national objective for an additional -1 PUs; end with 51 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 52 PUs
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,33
      Americans regular : -1,67
      Japanese regular : 1,83
      Russians regular : -0,67
      

      exp-game-7-stahl-j-22.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: looking for: TTS - A&AGlobal40/Global War1936/39 Grp´s

      @Seath

      Howdy,

      happy new year first of all!
      Are you still looking for a game?
      If so, I would recommend to play The Captains Expansion!
      It got a lot of new units and game mechanics, that lift global40 to a complete new level!
      All the rules may seem overwhelming at the beginning, but all the new units are intuitiv and “self-explaining” (paratroops can land behind enemies lines, German U-boats can form a Wolfspack, Armies and Army Groups can be formed etc.)

      If you are interessted, let me know and I will be happy to start a game and guide you through the first steps.

      Here the link to the thread:
      https://www.axisandallies.org/forums/post/1513576

      Rulebook:
      https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view

      BR

      posted in Find Online Players
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain

      Thanks. Barnee just answered my question. Further down in the rule book it says, that only 1 SS-Oberst per SS-Army is alowed.
      My bad.

      BR

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain

      Howdy,

      can a Waffen-SS Army contain 2 Waffen-SS-Oberst, while one of them is the leader and the other just a regular unit?

      Bild_2024-12-27_220106565.png

      Thanks

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      1 LM in Eastern Poland defend against 1 inf + 2nd and 3rd Waffen-SS army

      1LM in POL
      [dice 1d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      3 LM E Pol

      [dice 3d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: When you need a topic to use the Dicebot, do it here

      @barnee

      3 LM E Poland defend against Slovakia Hungary

      3 LM
      [dice 3d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      3 LM in E Pol defend against 3 inf from Slovakia

      3 landmines
      [dice 3d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      9 landmines
      [dice 9d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Global 1940 & 1943 Expansions Game Reports

      @VictoryFirst said in Global 1940 & 1943 Expansions Game Reports:

      Also a noteworthy thing that happened in our game - one German U-boat managed to reach Sydney and started to harass the ANZAC shipping there 😀
      444d1adb-9c71-4714-9d12-b95076f91019-image.png

      Indeed! This lonely wolf caused a lot of headacjes to the Australian high command and it took them several rounds to get rid of it.

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: [Global 1940] Breakthroughs as Purchasable Units

      @Rosco

      Hello Rosco and welcome.
      As mentilned by barnee and The Captain, the Expansion house rule sets woild be the perfect match for you. It allows you to buy both units once jet fighter become available.
      I play the Expansion rule set for over a year now and can highly recommend it! I can’t go back to the standard G40 anymore. :-)

      On firdt sight the rulebook may be overwhelming, but after 2-3 rounds of 1 game the rules and gameplay become natural and opens whole new universe of options and fun.

      I would be glad to play a game of this ruleset against you to give you a taste of this awesome game.

      Feel free to contact me if you are up for a game.

      Br

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Global 1940 & 1943 Expansions Game Reports

      @VictoryFirst said in Global 1940 & 1943 Expansions Game Reports:

      @Panzerstahl-Helm

      Hehe that’s a good-looking report 😀 The AI is good at story-telling however I don’t think it is always telling the right stuff lol 😂 Here is a considerably condensed game report on my part to complement yours.

      Hehe, I had the same feeling. The report is different than my memories of that game. I remebered the Allies fire-fighting throughout the entire game at every corner. The Axis were hard pushing everywhere.
      Maybe the AI bot needs more examples, or perhaps I should feed it some real war diaries from veteranes.

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Global 1940 & 1943 Expansions Game Reports

      @VictoryFirst

      Game #1 Victory First vs Panzerstahl-Helm

      Game: 1940

      Axis: VictoryFirst
      Allies: Panzer

      Game Thread: https://www.axisandallies.org/forums/topic/40900/1-victoryfirst-axis-vs-panzerstahl-helm-allies-g40-house-rules-expansion-by-the-captain/12

      Final Save: g13-final_endsieg.tsvg

      It’s been a while since the game, but I’d still like to give you the match report.
      Disclaimer - the report was created by AI by giving the turn summary to the bot as fodder. I added a few comments of my own in italics, as well as the world map at the end of every 2 turns after the France turn.
      I also created a report for each nation and faction.

      Spoiler - Congratulations to VictoryFirst on his well-deserved victory and thanks for the great game! That was brilliantly executed master-plan!

      Round 1: Initial German Offensive (Late 1940)
      Germany launched a large-scale multi-front offensive, concentrating forces in Western Europe. Major territorial gains included the capture of France, Southern France, and Yugoslavia. German naval forces engaged British ships in the Atlantic, with mixed results, while land operations succeeded with the use of air and armored divisions. Casualties were moderate, but German positions were solidified across key European territories.

      Round 2: Axis Expansion
      German forces reinforced their positions in Europe and advanced through Bulgaria, continuing their dominance on land. U-boat wolf packs continued their operations in the Atlantic, while ground forces stabilized fronts in France and Yugoslavia. Japan secured significant victories in China and Southeast Asia, further extending Axis control in the Pacific. Italy made gains in North Africa, expanding their territorial holdings.

      Round 1-2.jpg

      Round 3: Allied Resistance and Naval Skirmishes
      The Axis powers strengthened their positions but faced growing resistance from the Allies. German naval forces clashed with British and American fleets, suffering losses, but maintaining control over strategic sea zones. On land, Germany prepared for future offensives by consolidating forces in Poland and Romania. Japan continued its unchecked expansion in the Pacific, while Italy’s control over North Africa tightened.

      Round 4: Axis Fortifications
      Germany reinforced its naval presence in the Atlantic and Mediterranean, deploying additional U-boats. On land, German forces built defensive fortifications across Southern Europe, focusing on maintaining their gains. Japan continued its push across Southeast Asia, while the Allies began mounting more effective counter-naval operations.

      Round 3-4.png

      Round 5: Naval Engagements and Italian Advances
      Naval engagements intensified as German U-boats continued to disrupt Allied shipping. Meanwhile, the Italian Army expanded its hold on North Africa, maintaining pressure on British forces. Japanese forces further strengthened their control over the Pacific, meeting limited resistance as Allied forces struggled to regroup.

      Round 6: Allied Naval Counteroffensive
      The Allies gained momentum at sea, neutralizing several German wolf packs. Despite this, Germany held firm on land, fortifying positions in Europe. Japan retained control over key Pacific territories, while ANZAC and American forces prepared for counteroffensives. Italian operations in North Africa continued, but Allied resistance stiffened.

      Round 5-6.png

      Round 7: German Technological Expansion
      Germany focused on advanced technological production, including mechanized and armored divisions, and maintained pressure in naval battles. U-boat forces disrupted Allied convoys, but the balance of naval power began to shift. Japan reinforced its Pacific territories, ensuring dominance in the region.

      Round 8: Stalemates and Increased Resistance
      Germany ramped up air and tank production while reinforcing Southern Europe. Naval operations continued with mixed success as the Allies gained ground. In the Pacific, ANZAC forces made incremental gains, weakening Japan’s grip on key islands. Italy’s defense in North Africa remained strong, but cracks started to appear.

      Round 7-8.png

      Round 9: Axis Defensive Strain
      Allied forces secured major naval victories, reducing the effectiveness of the German U-boat campaign. German forces, stretched thin, struggled to maintain control over strategic sea zones. In the Pacific, ANZAC forces liberated several islands, weakening Japanese dominance. Axis defenses remained strong, but signs of strain emerged.

      Round 10: Axis Reinforcement and Italian Collapse
      Germany took control of Italy and fortified Southern Europe. Italian forces began to collapse under Allied pressure, but German reinforcements bolstered the region. U-boat operations continued, though Allied naval forces improved their effectiveness. On the Eastern Front, the German was able to land a heavy effective hit against the Russian and the 2nd Panzer Army as well as the 3rd Corps and 4 fighter squadrons were crushed in Kazakhstan! After this loss and the conquest of extensive areas in the north and east of Moscow, the Russians were encircled by the Axis forces. In the Pacific, ANZAC continued its advance, further strengthening control over the region.

      Round 9-10.png

      Round 11: Allied Naval Victories and Axis Resilience
      The Allies continued to erode the Axis naval presence, successfully countering U-boat operations. German forces remained entrenched in Europe but faced growing Allied pressure. <FONT color=red>Nevertheless, the encirclement around Moscow was held and even strengthened. The onion domes on Red Square could already be seen with the naked eye by the German units. The storming of the Russian capital was only a matter of time! Japan struggled to maintain its hold on the Pacific as ANZAC and American forces gained ground. Italy’s military efforts weakened further under sustained Allied attacks.

      Round 12: Allied Counteroffensives
      Germany fortified its positions in Europe, deploying new U-boats and reinforcing Southern Italy, but faced increasing difficulty holding sea zones. Allied forces made progress in the Pacific, weakening Japanese defenses. Italy’s defensive capabilities continued to deteriorate, while ANZAC solidified control over critical territories.

      Round 11-12.png

      Round 13: Axis Stretched Thin

      All available German troops with a total strength of
      1 ArmyGroupActive
      1 German_Hvy_Bmbr
      2 LuftwaffeAces
      1 Panzer_General
      1 Panzer_General3
      3 Panzer_Grndrss
      1 Weapons_Army
      1 Weapon_Colonel
      16 armour
      3 artilleries
      5 bombers
      1 elite
      8 fighters
      13 infantry
      1 mech_infantry
      1 tactical_bomber
      2 weapon_infantrys
      and 2 waffen_panzers

      faced an inferior Allied force of

      1 FighterAceUSA
      6 usa_fighters
      Russians 1 ArmyGroupActive
      1 FighterAce
      1 FlakTower
      1 Soviet_Commisar
      1 Soviet_Commisar_2
      1 Tank_General3
      6 aaGunNOs
      16 armour
      1 elite
      5 guard_infantrys
      and 1 tactical_bomber

      opposite. After a short but tough battle, the Russian lines were broken through and completely destroyed in a coup de main. The Russian Empire became history! Allied naval forces continued to gain dominance in both the Atlantic and Pacific. German U-boat fleets suffered heavy losses, weakening their ability to disrupt Allied shipping. Japanese forces, though still strong, began to lose critical islands to ANZAC and American advances. Italy remained under German control but was increasingly vulnerable to Allied offensives. *In a final joint attempt by the Anglo-American allies to bring the German Reich to its knees after all, the total loss of British landing troops at the gates of Berlin was a failure. *

      Round 13 Endsieg Axis.png

      Operational Report: Summary by Nation

      Germany
      Rounds 1-2: Germany initiated a swift and aggressive campaign across Western Europe, achieving remarkable victories by capturing France, Southern France, and Yugoslavia. The German military utilized their air superiority and naval forces effectively, establishing dominance in the Atlantic.
      Rounds 3-4: Following their initial successes, German forces fortified their positions in occupied territories and increased U-boat production. Naval engagements with British forces yielded mixed results, but the ground campaign remained strong.
      Rounds 5-6: Germany focused on technological advancements, enhancing their mechanized divisions and heavy tank production. Despite successful U-boat operations, the Allies began to improve their counter-naval tactics, leading to increased losses for German shipping.
      Rounds 7-9: As the war progressed, the German military faced challenges, particularly with the strain of prolonged engagements. They prepared for a significant campaign against the Soviet Union, known as Operation Barbarossa, which would see them invade Russia in a bid to secure vast territories.
      Rounds 10-14: Germany successfully executed Operation Barbarossa, rapidly advancing into Soviet territory and capturing significant areas, including major cities. The initial campaign met with success, but as winter set in and Soviet resistance intensified, supply lines became overstretched. Despite early victories, the harsh conditions began to impede their progress, ultimately leading to a protracted conflict on the Eastern Front.

      Italy
      Rounds 1-2: Italy supported Germany’s advances in North Africa, achieving early successes but struggled with logistics and troop morale, relying heavily on German military support.
      Rounds 3-4: The Italian military faced increasing pressure from Allied forces, particularly in North Africa, leading to heavy casualties and revealing significant vulnerabilities.
      Rounds 5-6: As the situation deteriorated, Italy’s reliance on German support grew. Continued Allied offensives resulted in significant losses, contributing to Italy’s political instability.
      Rounds 7-9: Political turmoil led to Italy’s collapse, and Germany took full control, integrating Italian forces into their command structure and solidifying their position in Southern Europe.
      Rounds 10-14: Under German control, the Italian military operated primarily in support of German objectives. Allied advances in North Africa and the Mediterranean continued to threaten their positions.

      Japan
      Rounds 1-2: Japan pursued aggressive territorial expansion across Southeast Asia, achieving significant gains with minimal resistance, and establishing dominance in the Pacific.
      Rounds 3-4: Continued military operations allowed Japan to fortify captured territories, although growing Allied resistance began to challenge their military efforts.
      Rounds 5-6: Japan maintained military strength but faced increasing pressure as Allied forces regrouped and launched counteroffensives, which began to erode their control.
      Rounds 7-9: Japanese operations encountered setbacks due to coordinated Allied attacks, leading to losses in naval engagements and the threat of losing critical territories.
      Rounds 10-14: As ANZAC and American forces gained momentum, Japan struggled to maintain control over its acquisitions. Significant losses in naval battles threatened their dominance in the Pacific.

      Allied Nations (ANZAC, United Kingdom, United States)
      Rounds 1-2: The Allies faced early setbacks due to Axis expansion but worked to regroup and prepare for counteractions against the advancing Axis forces.
      Rounds 3-4: The Allies mounted effective naval operations against German U-boats while supporting ANZAC forces in the Pacific, leading to improved coordination and strengthened positions.
      Rounds 5-6: The Allies successfully neutralized several German U-boats and made considerable gains in the Pacific, regaining control of strategic territories from Japan.
      Rounds 7-9: With increasing cooperation, the U.S. ramped up military production, deploying more naval assets. ANZAC and American forces achieved critical victories, reversing the tide against Japanese expansion.
      Rounds 10-14: As Germany captured significant territories in Russia, the Allies maintained pressure on Axis forces, effectively neutralizing U-boat threats and liberating territories in the Pacific. The Allies prepared for further offensives, exploiting Axis vulnerabilities and the overextended German supply lines in Eastern Europe.

      Summary end of the game:

      Bild_2024-10-16_104616217.png

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain

      @VictoryFirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:

      @Panzerstahl-Helm

      Heh heh sorry it has been 19 days… 😅 Playing too many games. I will play faster in the future.

      P.S. Are you going to write a game report for our last game? I suggest that I complement on whatever you have written, however we could swap that around if you want me to do the heavy-lifting. However you want 😀

      Hehe. I was about to send you a reminder. :-)

      I will write a game report and you can add your comments etc.
      I may use AI since to see how that will turn out.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      I started our next game at

      https://forums.triplea-game.org/topic/3945/game-7-barnee-allies-panzerstahl-helm-axis-g40-house-rules-expansion-by-the-captain

      … in case I have tagged the wrong person there. :-)

      Br

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee said in EXP barnee vs Panzer Game 6:

      @Panzerstahl-Helm

      Congratulations !

      A well earned Victory. Thought I might get one more rd lol Had the early advatage i thought but that was just pervitin talking lol

      I’ll dial up a report. Your 2nd win against me now if i remember right. You are closing the gap :)

      Oh, I will ping @VictoryFirst so he can update his spreadshheet thingy I think it’s called :)

      Can you send me your place.txt ? I have a placement issue and emptied trash a couple months ago, so don’t have it anymore.

      It’s on git, I’m just trying to figure out how to get it lol

      Once again Nice Win :)

      Thanks! This was a hard bit of work! …as always. Very nice game again.
      The Russians digged 68 landmines at the Eastern front!
      The US ends up with a complete new 2nd. fleet, since the 1st one was sunk completly within 1-2 rounds. :-)
      And Germany and Japan is realy hard to take down, once they have developted well!
      The Captain should implement the A-bomb for this :-)

      I will hit the sheets.
      Let me know once you are ready for a new game :-)

      Good N8

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      Hiho,

      the US is being the bad ones this round! Viva la Venezuela! :-)
      France is back in the game to bring the economy victory for the Allies. (I hope I am not missing anything) :-S

      IPC after France17.jpg

      Game History

      Round: 17
      
          Purchase Units - Americans
              Americans buy 2 Repair_BBs, 1 Repair_Carrier, 6 TotalWarMechInfs, 4 TotalWarTacBmbrs, 1 carrier, 1 elite, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              2 Repair_BBs and 1 Repair_Carrier placed in 110 Sea Zone
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              2 units repaired.
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone
              Trigger Americans RemoveRepair BB: has removed 2 Repair_BBs owned by Americans in 110 Sea Zone
              2 artilleries and 2 usa_armours moved from Eastern United States to 101 Sea Zone
              1 elite and 1 usa_armour moved from Eastern United States to 101 Sea Zone
              1 Heavy_Transport, 2 artilleries, 1 elite, 1 transport and 3 usa_armours moved from 101 Sea Zone to 89 Sea Zone
              2 artilleries, 1 elite and 3 usa_armours moved from 89 Sea Zone to Venezuela
              3 artilleries, 1 elite and 3 marines moved from Normandy Bordeaux to France
              3 ArmoredInfantrys moved from Normandy Bordeaux to Southern France
              1 USA_Hvy_Bomber moved from Normandy Bordeaux to Southern France
              3 ArmoredInfantrys moved from Normandy Bordeaux to Holland Belgium
              1 ArmoredInfantry moved from Normandy Bordeaux to Holland Belgium
              1 USA_Hvy_Bomber moved from Normandy Bordeaux to Holland Belgium
              1 bomber moved from Normandy Bordeaux to Southern France
              2 USA_TankGenerals moved from Normandy Bordeaux to France
              2 usa_fighters and 2 usa_tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
              3 artilleries, 2 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
              1 Heavy_BB, 1 Heavy_Transport, 3 artilleries, 3 carriers, 1 destroyer, 2 marines, 1 mech_infantry, 3 transports and 1 usa_tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                    Americans take 22 Sea Zone from Japanese
                    Americans take 17 Sea Zone from Japanese
              2 USA_Hvy_Bombers moved from Caroline Islands to Iwo Jima
              3 artilleries, 2 marines and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
              EDIT: 2 UK_LCVs, 1 infantry and 4 mech_infantrys moved from United Kingdom to Norway
              EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Norway
              EDIT: Americans undo move 19.
              EDIT: Americans undo move 18.
      
          Combat - Americans
              Battle in Venezuela
                  Americans attack with 2 artilleries, 1 elite and 3 usa_armours
                  Neutral_True defend with 1 fighter and 2 infantry
                      Americans roll dice for 2 artilleries, 1 elite and 3 usa_armours in Venezuela, round 2 : 4/7 hits, 2,83 expected hits
                      Neutral_True roll dice for 1 fighter and 2 infantry in Venezuela, round 2 : 2/3 hits, 1,33 expected hits
                      2 artilleries owned by the Americans lost in Venezuela
                      2 infantry owned by the Neutral_True and 1 fighter owned by the Neutral_True lost in Venezuela
                  Americans win, taking Venezuela from Neutral_True with 1 elite and 3 usa_armours remaining. Battle score for attacker is 7
                  Casualties for Americans: 2 artilleries
                  Casualties for Neutral_True: 1 fighter and 2 infantry
              Battle in Holland Belgium
                  Americans attack with 4 ArmoredInfantrys and 1 USA_Hvy_Bomber
                  Germans defend with 1 artillery and 1 infantry
                      Americans roll dice for 4 ArmoredInfantrys and 1 USA_Hvy_Bomber in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 4 ArmoredInfantrys and 1 USA_Hvy_Bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Iwo Jima
                  Changer loiter and taunt; Americans attack with 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry
                  Changer defend; Japanese defend with 1 Fortification, 1 aaGun and 2 infantry
                      Americans roll dice for 1 Heavy_BB in Iwo Jima, round 2 : 2/2 hits, 1,67 expected hits
                      Americans roll dice for 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry in Iwo Jima, round 2 : 5/10 hits, 5,00 expected hits
                      Japanese roll dice for 1 Fortification, 1 aaGun and 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,83 expected hits
                      2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 Fortification owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 Fortification, 1 aaGun and 2 infantry
              Battle in France
                  Americans attack with 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines
                  Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                      Americans roll dice for 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines in France, round 2 : 3/10 hits, 3,83 expected hits
                      Germans roll dice for 1 artillery in France, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in France
                  Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Syria from British with 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in Southern France
                  Americans attack with 3 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber
                  Germans defend with 1 SubPen, 1 factory_minor, 1 harbour and 1 mech_infantry
                      Americans roll dice for 3 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber in Southern France, round 2 : 3/6 hits, 3,00 expected hits
                      Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                      1 ArmoredInfantry owned by the Americans lost in Southern France
                      1 mech_infantry owned by the Germans lost in Southern France
                  Americans win, taking Southern France from Germans with 2 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 ArmoredInfantry
                  Casualties for Germans: 1 mech_infantry
              Battle in 21 Sea Zone
                  Americans attack with 2 usa_fighters and 2 usa_tactical_bombers
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 2 usa_fighters and 2 usa_tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone
                  Americans win with 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
              Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in France
              2 USA_Hvy_Bombers moved from Iwo Jima to Hawaiian Islands
              2 usa_fighters and 2 usa_tactical_bombers moved from 21 Sea Zone to 17 Sea Zone
              1 NavyFighter moved from 33 Sea Zone to 17 Sea Zone
              1 usa_tactical_bomber moved from Egypt to 92 Sea Zone
              2 ArmoredInfantrys and 2 usa_armours moved from Gibraltar to 91 Sea Zone
              2 ArmoredInfantrys, 1 Heavy_Transport and 2 usa_armours moved from 91 Sea Zone to 110 Sea Zone
              2 ArmoredInfantrys and 2 usa_armours moved from 110 Sea Zone to Normandy Bordeaux
              2 Europe_Rails and 2 marines moved from Normandy Bordeaux to France
              1 USA_Hvy_Bomber moved from Southern France to France
              1 bomber moved from Southern France to France
              1 USA_Hvy_Bomber moved from Holland Belgium to France
              2 artilleries moved from Central United States to Eastern United States
              EDIT: 1 ArmoredInfantry, 6 air_transports, 4 artilleries and 1 mech_infantry moved from Gibraltar to Normandy Bordeaux
              1 Heavy_Transport and 1 transport moved from 110 Sea Zone to 91 Sea Zone
              6 air_transports and 6 mech_infantrys moved from Eastern United States to Gibraltar
              3 Escorts and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
              2 USA_Hvy_Bombers and 1 bomber moved from France to United Kingdom
              3 usa_fighters moved from Gibraltar to United Kingdom
              4 usa_tactical_bombers moved from Western United States to Midway
      
          Place Units - Americans
              1 harbour placed in Caroline Islands
              4 TotalWarTacBmbrs placed in Western United States
              1 carrier and 1 transport placed in 101 Sea Zone
              6 TotalWarMechInfs and 1 elite placed in Eastern United States
              Trigger AmericansTotalWarMechInfPlaceEUS: has removed 6 TotalWarMechInfs owned by Americans in Eastern United States
              Trigger AmericansTotalWarTacBmbrPlaceWUS: has removed 4 TotalWarTacBmbrs owned by Americans in Western United States
              Trigger AmericansTotalWarMechInfPlaceEUS: Americans has 6 mech_infantrys placed in Eastern United States
              Trigger AmericansTotalWarTacBmbrPlaceWUS: Americans has 4 usa_tactical_bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 59 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs
              Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 81 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 78 PUs
              Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 79 PUs
              Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 80 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 79 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 3 infantry
                  Japanese defend with 1 armour
                      Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
                      Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits
                      Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                      Chinese roll dice for 2 infantry in Tsinghai, round 5 : 1/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 6 TotalWar_Tanks, 3 UK_LCVs, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 2 UK_LCVs, 1 infantry and 3 mech_infantrys moved from United Kingdom to Norway
              EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Norway
              EDIT: 3 UK_LCVs and 3 mech_infantrys moved from United Kingdom to Denmark
              EDIT: 1 UK_LCV, 1 artillery and 1 infantry moved from Normandy Bordeaux to Denmark
              EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Denmark
              3 mech_infantrys and 1 uk_armour moved from Normandy Bordeaux to Northern Italy
              7 uk_fighters moved from Normandy Bordeaux to Northern Italy
              1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
              1 artillery and 1 infantry moved from 126 Sea Zone to Norway
              EDIT: 3 UK_LCVs moved from United Kingdom to Denmark
              1 artillery, 1 commando and 3 infantry moved from Burma to Yunnan
              2 artilleries and 2 infantry moved from Burma to Shan State
              1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan
              1 uk_tactical_bomber moved from Burma to Yunnan
              2 uk_fighters and 1 uk_tactical_bomber moved from Burma to Shan State
      
          Combat - British
              Battle in Northern Italy
                  British attack with 3 mech_infantrys, 1 uk_armour and 7 uk_fighters
                  Germans defend with 1 factory_minor and 3 infantry
                      British roll dice for 3 mech_infantrys, 1 uk_armour and 7 uk_fighters in Northern Italy, round 2 : 5/11 hits, 4,50 expected hits
                      Germans roll dice for 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
                      1 mech_infantry owned by the British lost in Northern Italy
                      3 infantry owned by the Germans lost in Northern Italy
                  British win, taking Northern Italy from Germans with 2 mech_infantrys, 1 uk_armour and 7 uk_fighters remaining. Battle score for attacker is 5
                  Casualties for British: 1 mech_infantry
                  Casualties for Germans: 3 infantry
              Battle in Norway
                  British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys
                  Germans defend with 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys
                      British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 2 : 1/8 hits, 2,67 expected hits
                      Germans roll dice for 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys in Norway, round 2 : 0/5 hits, 1,67 expected hits
                      1 mech_infantry owned by the Germans lost in Norway
                      British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 3 : 2/8 hits, 2,67 expected hits
                      Germans roll dice for 2 German_LCVs, 1 artillery, 1 elite and 1 mech_infantry in Norway, round 3 : 2/4 hits, 1,33 expected hits
                      2 UK_LCVs owned by the British lost in Norway
                      1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
                      British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 4 : 1/8 hits, 2,67 expected hits
                      Germans roll dice for 2 German_LCVs and 1 elite in Norway, round 4 : 0/2 hits, 0,67 expected hits
                      1 elite owned by the Germans lost in Norway
                      British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 5 : 1/8 hits, 2,67 expected hits
                      Germans roll dice for 2 German_LCVs in Norway, round 5 : 0/0 hits, 0,00 expected hits
                      1 German_LCV owned by the Germans lost in Norway
                      British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 6 : 2/8 hits, 2,67 expected hits
                      Germans roll dice for 1 German_LCV in Norway, round 6 : 0/0 hits, 0,00 expected hits
                      1 German_LCV owned by the Germans lost in Norway
                  British win, taking Norway from Germans with 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                  Casualties for Germans: 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys
                  Casualties for British: 2 UK_LCVs
              Battle in Denmark
                  British attack with 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys
                  Germans defend with 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry
                      British roll dice for 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 2 : 2/7 hits, 2,50 expected hits
                      Germans roll dice for 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry in Denmark, round 2 : 0/7 hits, 3,00 expected hits
                      1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Denmark
                      British roll dice for 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 3 : 3/7 hits, 2,50 expected hits
                      Germans roll dice for 4 Atlantic_Walls, 1 elite, 3 infantry and 1 mech_infantry in Denmark, round 3 : 2/6 hits, 2,50 expected hits
                      2 UK_LCVs owned by the British lost in Denmark
                      3 infantry owned by the Germans lost in Denmark
                      British roll dice for 1 UK_Hvy_Bomber, 5 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 4 : 3/7 hits, 2,50 expected hits
                      Germans roll dice for 4 Atlantic_Walls, 1 elite and 1 mech_infantry in Denmark, round 4 : 1/3 hits, 1,00 expected hits
                      1 UK_LCV owned by the British lost in Denmark
                      1 elite owned by the Germans, 1 Atlantic_Wall owned by the Germans and 1 mech_infantry owned by the Germans lost in Denmark
                      British roll dice for 1 UK_Hvy_Bomber, 4 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 5 : 4/7 hits, 2,50 expected hits
                      Germans roll dice for 3 Atlantic_Walls in Denmark, round 5 : 0/0 hits, 0,00 expected hits
                      3 Atlantic_Walls owned by the Germans lost in Denmark
                  British win, taking Denmark from Germans with 1 UK_Hvy_Bomber, 4 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
                  Casualties for Germans: 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry
                  Casualties for British: 3 UK_LCVs
              Battle in Yunnan
                  British attack with 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers
                  Japanese defend with 3 infantry
                      British roll dice for 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,00 expected hits
                      Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                      3 infantry owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Japanese: 3 infantry
              Battle in Shan State
                  British attack with 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/7 hits, 3,00 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              1 uk_fighter and 2 uk_tactical_bombers moved from Yunnan to Burma
              2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to Burma
              2 mech_infantrys moved from India to Burma
              4 infantry moved from India to Burma
              2 mech_infantrys moved from Burma to Shan State
              2 mech_infantrys moved from Burma to Shan State
              1 UK_Hvy_Bomber moved from Denmark to United Kingdom
              1 UK_Hvy_Bomber moved from Norway to United Kingdom
              1 UKTankGeneral3, 4 aaGuns, 1 elite, 1 infantry and 5 uk_armours moved from Normandy Bordeaux to France
              7 uk_fighters moved from Northern Italy to France
              1 Seafire, 1 battleship, 2 carriers, 1 cruiser, 2 transports and 1 usa_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
      
          Place Units - British
              6 TotalWar_Tanks, 3 UK_LCVs and 1 infantry placed in United Kingdom
              3 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6
              British collect 46 PUs (2 lost to blockades); end with 47 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,83
      Americans regular : 0,67
      Japanese regular : -3,50
      Germans regular : -5,50
      Neutral_True regular : 0,67
      British regular : -5,83
      

      Game History

      Round: 17
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
              1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to Kwangsi
      
          Combat - ANZAC
              Battle in Kwangtung
              Battle in Kwangsi
      
          Non Combat Move - ANZAC
              2 Escort_Convoys, 1 NavyFighter, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 artilleries and 1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Trigger ANZAC RemoveANZACConvoySZ17: has removed 1 Escort_Convoy owned by ANZAC in 17 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ17: ANZAC has 1 Escort placed in 17 Sea Zone
              ANZAC collect 18 PUs; end with 28 PUs
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
      
          Purchase Units - French
              French buy nothing; Remaining resources: 0 PUs; 
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from Normandy Bordeaux to France
      
          Turn Complete - French
              French collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      exp-game-6-stahl-US UK ANZ17_ECON._VICTORY.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 40
    • 41
    • 5 / 41