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    Best posts made by Panzerstahl-Helm

    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      Here we go.
      I did blitz with the 3rd Corp onto Korea and from there to Manchuria. I believe they can blitz, since it contains only tanks + 1 Commis, all with 2 movements.
      I edited the Partisan into Buriyati, since it wouldn´t let me place it in the placement phase.
      Some territories changed the owner when I moved my units during combat phase, mostly when using edit. (Buriyati for example changed owner when I moved my tanks + Commisar into Korea)
      And last but not least I re-organized my army combosition and I have now the 2 armies in 1. Army Group activated.
      The 2nd Army Corp and the 2nd Tank Army are inactive. I hope this is correct.

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 1 Soviet_Partisan and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              Turning on Edit Mode
                  EDIT: Russians takes Archangel from Germans
                  EDIT: Russians takes Buryatia from Japanese
                  EDIT: Russians takes Korea from Japanese
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
                  EDIT: Russians takes Archangel from Germans
                  EDIT: Russians takes Buryatia from Japanese
                  EDIT: Russians takes Korea from Japanese
                  EDIT: Russians takes Archangel from Germans
                  EDIT: Chinese takes Suiyuyan from Japanese
                  EDIT: Chinese takes Chahar from Japanese
                  EDIT: Chinese takes Jehol from Japanese
                  EDIT: Russians takes Archangel from Germans
                  EDIT: Russians takes Buryatia from Japanese
                  EDIT: Russians takes Korea from Japanese
              EDIT: Changing ownership of Buryatia from Russians to Japanese
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Archangel from Russians to Germans
              EDIT: Turning off Edit Mode
              1 armour moved from Timguska to Evenkiyskiy
                    Russians take Evenkiyskiy from Japanese
              1 armour moved from Evenkiyskiy to Urals
              2 infantry moved from Timguska to Urals
              1 armour, 1 elite and 1 mech_infantry moved from Kazakhstan to Caucasus
              1 armour and 2 guard_infantrys moved from Volgograd to Rostov
              1 artillery and 1 infantry moved from Russia to Vologda
              1 artillery moved from Russia to Tambov
              1 armour moved from Volgograd to Tambov
              2 armour moved from Russia to Tambov
              4 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Samara
              2 armour moved from Russia to Samara
              1 fighter and 1 tactical_bomber moved from Russia to Bryansk
              1 fighter and 1 tactical_bomber moved from Russia to Vologda
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Korea
              EDIT: Russians undo move 16.
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Manchuria
              EDIT: Russians undo move 16.
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Korea
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Korea to Manchuria
              1 infantry moved from Amur to Sakha
              13 infantry moved from Amur to Manchuria
      
          Combat - Russians
              Battle in Sakha
                  Russians attack with 1 infantry
                  Japanese defend with 1 Japanese_LCV
                      Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 2 : 0/0 hits, 0,00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 3 : 0/0 hits, 0,00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 4 : 0/0 hits, 0,00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 5 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 5 : 0/0 hits, 0,00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 6 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 6 : 0/0 hits, 0,00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 7 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 7 : 0/0 hits, 0,00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 8 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 8 : 0/0 hits, 0,00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 9 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 9 : 0/0 hits, 0,00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 10 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 10 : 0/0 hits, 0,00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 11 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 11 : 0/0 hits, 0,00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 12 : 1/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 Japanese_LCV in Sakha, round 12 : 0/0 hits, 0,00 expected hits
                      1 Japanese_LCV owned by the Japanese lost in Sakha
                  Russians win, taking Sakha from Japanese with 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 Japanese_LCV
              Battle in Manchuria
                  Russians attack with 1 Soviet_Commisar_3, 3 armour and 13 infantry
                  Japanese defend with 2 armour, 1 elite and 4 infantry
                      Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 13 infantry in Manchuria, round 2 : 4/19 hits, 4,83 expected hits
                      Japanese roll dice for 2 armour, 1 elite and 4 infantry in Manchuria, round 2 : 4/8 hits, 3,00 expected hits
                      4 infantry owned by the Russians lost in Manchuria
                      4 infantry owned by the Japanese lost in Manchuria
                      Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 9 infantry in Manchuria, round 3 : 3/15 hits, 4,17 expected hits
                      Japanese roll dice for 2 armour and 1 elite in Manchuria, round 3 : 1/4 hits, 1,67 expected hits
                      1 infantry owned by the Russians lost in Manchuria
                      1 elite owned by the Japanese and 2 armour owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 1 Soviet_Commisar_3, 3 armour and 8 infantry remaining. Battle score for attacker is 10
                  Casualties for Russians: 5 infantry
                  Casualties for Japanese: 2 armour, 1 elite and 4 infantry
              Battle in Bryansk
                  Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                  Germans defend with 1 Panzer_Grndrs and 2 infantry
                      Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 1,83 expected hits
                      Germans roll dice for 1 Panzer_Grndrs and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                      Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits, 1,83 expected hits
                      Germans roll dice for 1 Panzer_Grndrs and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,83 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                      1 Panzer_Grndrs owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 Panzer_Grndrs and 2 infantry
                  Casualties for Russians: 1 infantry
              Battle in Vologda
                  Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1,83 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Urals
                  Russians attack with 1 armour and 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 2 infantry in Urals, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 armour and 2 infantry in Urals, round 3 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Urals
                      1 infantry owned by the Japanese lost in Urals
                  Russians win, taking Urals from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Samara
                  Russians attack with 2 armour and 1 infantry
                  Japanese defend with 1 armour
                      Russians roll dice for 2 armour and 1 infantry in Samara, round 2 : 1/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Samara
                  Russians win, taking Samara from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour
              Battle in Tambov
                  Russians attack with 3 armour and 1 artillery
                  Germans defend with 1 armour
                      Russians roll dice for 3 armour and 1 artillery in Tambov, round 2 : 2/4 hits, 1,83 expected hits
                      Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits
                      1 artillery owned by the Russians lost in Tambov
                      1 armour owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 3 armour remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 artillery
                  Casualties for Germans: 1 armour
                  Turning on Edit Mode
              EDIT: Battle in Rostov
                  EDIT: Russians attack with 1 armour and 2 guard_infantrys
                  EDIT: Germans defend with 1 german_para
                      EDIT: 0/1 hits, 0,17 expected hits
                      EDIT: 1/3 hits, 1,17 expected hits
                      EDIT: 0/1 hits, 0,33 expected hits
                  EDIT: 1 german_para owned by the Germans lost in Rostov
                  EDIT: Russians takes Rostov from Germans
                  EDIT: Russians win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
              EDIT: Battle in Caucasus
                  EDIT: Russians attack with 1 armour, 1 elite and 1 mech_infantry
                  EDIT: Germans defend with 1 german_para
                      EDIT: 1/1 hits, 0,17 expected hits
                      EDIT: 2/4 hits, 1,00 expected hits
                      EDIT: 1/1 hits, 0,33 expected hits
                  EDIT: 1 mech_infantry owned by the Russians lost in Caucasus
                  EDIT: 1 german_para owned by the Germans lost in Caucasus
                  EDIT: Russians takes Caucasus from Germans
                  EDIT: Russians win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
              EDIT: Recording Battle Statistics
      
          Non Combat Move - Russians
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from 2nd Tank: 1 Tank_General3
              EDIT: Adding units owned by Russians to 2nd Tank: 1 Tank_General
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 fighter and 1 tactical_bomber moved from Bryansk to Russia
              1 fighter and 1 tactical_bomber moved from Vologda to Russia
              1 mech_infantry moved from Russia to Kazakhstan
              1 elite moved from Russia to Tambov
              1 guard_infantry moved from Russia to Samara
              EDIT: 2 mech_infantrys moved from 1st Corps to Russia
              EDIT: 2 armour moved from Russia to 1st Corps
              EDIT: 1 mech_infantry moved from 1st Army Group to Russia
              EDIT: 1 armour moved from Russia to 1st Army Group
              EDIT: 3 mech_infantrys moved from Russia to Urals
              1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
      
          Place Units - Russians
              10 infantry placed in Russia
              Turning on Edit Mode
              EDIT: 1 Soviet_Partisan placed in Yenisey
              EDIT: Removing units owned by Russians from Amur: 1 3rdCorps
              EDIT: Adding units owned by Russians to Manchuria: 1 3rdCorps
              EDIT: Removing units owned by Russians from Manchuria: 1 Soviet_Commisar_3 and 3 armour
              EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3 and 3 armour
              EDIT: Removing units owned by Russians from Yenisey: 1 Soviet_Partisan
              EDIT: Adding units owned by Russians to Buryatia: 1 Soviet_Partisan
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,4,4,5
              Russians collect 23 PUs (3 lost to blockades); end with 23 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,17
      Germans regular : -0,83
      Russians regular : -2,00
      EDIT: : 1,83
      

      exp-game-2-stahl-r-10.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      darn! I forgot the 2 AA from Amur to Manchuria.
      Can you be so kind to move them?

      Thanks

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      I just read ot on the Rulebook, too. I should make it a habit to read it BEFORE my move. 😉
      Well, the 3 IPC got convoyed by the Japanes anyway…

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      Howdy,

      I placed the 2nd Partisan in Buryati and converted them into 1 inf.
      I assume Buryati becomes than a Russian TT.

      BR

      Game History

      Round: 11
      
          Research Technology - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Purchase Units - Russians
              Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              1 infantry moved from Urals to Evenkiyskiy
              1 armour moved from Urals to Evenkiyskiy
              2 armour, 1 guard_infantry and 1 infantry moved from Samara to Kazakhstan
              1 armour and 1 elite moved from Caucasus to Rostov
              1 fighter and 1 tactical_bomber moved from Russia to Rostov
              1 armour moved from Tambov to Kazakhstan
              3 infantry moved from Russia to Vologda
              1 infantry moved from Russia to Vologda
              1 armour and 1 elite moved from Tambov to Volgograd
              1 armour moved from Tambov to Rostov
              1 Russian_Rockets moved from Russia to Rostov
              1 fighter moved from Russia to Vologda
              1 tactical_bomber moved from Russia to Volgograd
              1 infantry moved from Russia to Vologda
              1 mech_infantry moved from Urals to Evenkiyskiy
      
          Combat - Russians
              Russians creates battle in territory Buryatia
              Battle in Volgograd
                  Russians attack with 1 armour, 1 elite and 1 tactical_bomber
                  Germans defend with 1 Waffen_Para
                      Russians roll dice for 1 armour, 1 elite and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
                      Germans roll dice for 1 Waffen_Para in Volgograd, round 2 : 1/1 hits, 0,67 expected hits
                      1 elite owned by the Russians lost in Volgograd
                      1 Waffen_Para owned by the Germans lost in Volgograd
                  Russians win, taking Buryatia from Japanese, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 elite
                  Casualties for Germans: 1 Waffen_Para
              Battle in Vologda
                  Russians attack with 1 fighter and 5 infantry
                  Germans defend with 1 Panzer_Grndrs and 1 elite
                      Russians roll dice for 1 fighter and 5 infantry in Vologda, round 2 : 1/6 hits, 1,33 expected hits
                      Germans roll dice for 1 Panzer_Grndrs and 1 elite in Vologda, round 2 : 2/3 hits, 1,17 expected hits
                      2 infantry owned by the Russians lost in Vologda
                      1 Panzer_Grndrs owned by the Germans lost in Vologda
                      Russians roll dice for 1 fighter and 3 infantry in Vologda, round 3 : 0/4 hits, 1,00 expected hits
                      Germans roll dice for 1 elite in Vologda, round 3 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Russians lost in Vologda
                      Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 elite in Vologda, round 4 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Vologda
                      1 elite owned by the Germans lost in Vologda
                  Russians win with 1 fighter remaining. Battle score for attacker is -8
                  Casualties for Russians: 5 infantry
                  Casualties for Germans: 1 Panzer_Grndrs and 1 elite
              Battle in Rostov
                  Russians attack with 1 Russian_Rockets, 2 armour, 1 elite, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 Waffen_Para and 1 waffen_panzer
                      Russians roll dice for 1 Russian_Rockets in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                      1 Russian_Rockets owned by the Russians lost in Rostov
                      Russians roll dice for 2 armour, 1 elite, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,50 expected hits
                      Germans roll dice for 1 Waffen_Para and 1 waffen_panzer in Rostov, round 2 : 2/2 hits, 1,50 expected hits
                      1 armour owned by the Russians and 1 elite owned by the Russians lost in Rostov
                      1 waffen_panzer owned by the Germans and 1 Waffen_Para owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 Russian_Rockets, 1 armour and 1 elite
                  Casualties for Germans: 1 Waffen_Para and 1 waffen_panzer
              Battle in Kazakhstan
                  Russians attack with 3 armour, 1 guard_infantry and 1 infantry
                  Japanese defend with 1 aaGun and 3 armour
                      Russians roll dice for 3 armour, 1 guard_infantry and 1 infantry in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits
                      Japanese roll dice for 1 aaGun and 3 armour in Kazakhstan, round 2 : 2/4 hits, 1,67 expected hits
                      1 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Kazakhstan
                      1 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Kazakhstan
                      Russians roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits, 1,50 expected hits
                      Japanese roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
                      1 armour owned by the Russians lost in Kazakhstan
                      2 armour owned by the Japanese lost in Kazakhstan
                  Russians win, taking Kazakhstan from Japanese with 2 armour remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 armour, 1 guard_infantry and 1 infantry
                  Casualties for Japanese: 1 aaGun and 3 armour
              Battle in Evenkiyskiy
                  Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                  Japanese defend with 1 armour
                      Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Evenkiyskiy
                  Russians win, taking Evenkiyskiy from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 fighter moved from Vologda to Russia
              1 tactical_bomber moved from Volgograd to Russia
              1 fighter and 1 tactical_bomber moved from Rostov to Russia
              1 infantry moved from Sakha to Amur
              1 3rdCorps moved from Manchuria to Amur
              2 aaGuns and 8 infantry moved from Manchuria to Amur
              1 infantry moved from Russia to Tambov
      
          Place Units - Russians
              3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s and 1 elite placed in Russia
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 Soviet_Partisan
              EDIT: Removing units owned by Russians from Buryatia: 1 Soviet_Partisan
              EDIT: Adding units owned by Russians to Buryatia: 1 infantry
              EDIT: Turning off Edit Mode
              2 Soviet_Partisans placed in Sakha
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Sakha: 2 Soviet_Partisans
              EDIT: Turning off Edit Mode
              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
              Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
              Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,17
      Germans regular : 3,33
      Russians regular : 1,33
      

      exp-game-2-stahl-r-11.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      thanks for the Russian tank. I have forgot about it. :-)

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      The Escort can stay in Halifax. No need to move, but thanks for asking.
      The Heavy_BB is on a new world tour, throwing bombs all over the planet.

      Br

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      Howdy,

      I did some clean up (mainly Escorts and Marines) and some NMC from the US in edit move. (I forgot the Heavy bombers in Moscow to move to Grece)
      I alos called of the ANZAC attack in SZ22 due to Kaikaze. I forgot, that these pesky Japanese can do Kamikaze… so I move the units back to their starting SZ and moved them in NCM as usual.
      I guess thats it.

      Game History

      Round: 12
      
          Research Technology - ANZAC
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Turkey: 1 marine
              EDIT: Adding units owned by Americans to Turkey: 1 marineA1
              EDIT: Turning off Edit Mode
      
          Purchase Units - ANZAC
              ANZAC buy 1 Escort, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 submarine moved from 42 Sea Zone to 44 Sea Zone
              1 submarine moved from 62 Sea Zone to 46 Sea Zone
              EDIT: 1 Escort_Convoy moved from 33 Sea Zone to 34 Sea Zone
              1 Escort_Convoy moved from 33 Sea Zone to 22 Sea Zone
              1 fighter moved from Caroline Islands to 22 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
              2 fighters moved from Caroline Islands to 46 Sea Zone
      
          Combat - ANZAC
              ANZAC creates battle in territory 37 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 Escort_Convoy, 1 fighter and 1 tactical_bomber
                  EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 Escort, 1 fighter and 1 tactical_bomber
                  EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter and 1 tactical_bomber
                  EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter and 1 tactical_bomber
                  EDIT: Turning off Edit Mode
              Battle in 22 Sea Zone
                  Japanese defend with 1 Escort
              Battle in 46 Sea Zone
                  ANZAC attack with 2 fighters and 1 submarine
                  Japanese defend with 1 Japan_destroyer
                      ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the ANZAC lost in 46 Sea Zone
                      1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                  ANZAC winJapanese win, taking 37 Sea Zone from Japanese with 1 Escort remaining with 2 fighters remaining. Battle score for attacker is 1
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in 44 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 pacific_transport
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 pacific_transport in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 pacific_transport in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 pacific_transport in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 pacific_transport in 44 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 pacific_transport in 44 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                      1 pacific_transport owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 pacific_transport
      
          Non Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 17 Sea Zone: 1 Escort_Convoy
              EDIT: Adding units owned by Americans to 17 Sea Zone: 1 Escort
              EDIT: Turning off Edit Mode
              2 fighters moved from 46 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
              EDIT: 1 Escort moved from 33 Sea Zone to 18 Sea Zone
              1 carrier and 2 destroyers moved from 33 Sea Zone to 34 Sea Zone
              1 air_transport and 1 artillery moved from Caroline Islands to Java
              1 infantry moved from India to Burma
              2 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              1 Escort, 1 submarine and 1 transport placed in 62 Sea Zone
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC Loses Formosa Pacific Expanded Turn12: ANZAC met a national objective for an additional -1 PUs; end with 13 PUs
              Trigger ANZAC Loses Celebes Turn12: ANZAC met a national objective for an additional -1 PUs; end with 12 PUs
              Trigger ANZAC Liberates DNG Turn12: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      
          Combat Move - French
              1 cruiser moved from 97 Sea Zone to 92 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0,17
      ANZAC regular : -1,33
      

      exp-game-2-stahlUS UK ANZ Fr-12.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      General Patton went nuts and moved eastward! He, he!

      The Escort from SZ97 won the cruise to the east mediterranian sea, and put on some miles on Heavy Bombers… and add some fighters as wing men, if available. Total destruction for the Kebap boat! :-) I didn’t kniw this will be added once Turkey has been attacked.
      May you so kind and send me the link for thr Neutral-rule?

      Thanks

      Greetings from a snowy Frankfurt.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      I will add the 6 mech. Inf to AG South.
      The germans receive the bonus for Persia twice (once for their own objective and once for the italian objective) Is that correct?

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      I am afraid that the Italian deleted the game history for the US and UK… I will need to take a copy when I finish my UK turn next round.

      Game History

      Round: 13
      
          Combat Move - Italians
      
          Non Combat Move - Italians
      
          Turn Complete - Italians
      

      Combat Hit Differential Summary :

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 Escort, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 49 Sea Zone
              1 infantry moved from Solomon Islands to 49 Sea Zone
              1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 infantry moved from New South Wales to Queensland
              1 Escort moved from 62 Sea Zone to 34 Sea Zone
              1 fighter moved from New South Wales to Queensland
              1 destroyer moved from 34 Sea Zone to 21 Sea Zone
              1 destroyer moved from 34 Sea Zone to 22 Sea Zone
              1 destroyer moved from 21 Sea Zone to 18 Sea Zone
              1 destroyer moved from 22 Sea Zone to 21 Sea Zone
              1 infantry moved from Burma to India
              1 infantry moved from Iraq to Turkey
              1 infantry moved from Iraq to Northwest Persia
      
          Place Units - ANZAC
              1 Escort, 1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Trigger ANZAC Liberates DNG Turn13: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 cruiser moved from 92 Sea Zone to 97 Sea Zone
              1 fighter moved from Gibraltar to Greece
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      exp-game-2-US UK ANZ Fr-13.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      …and now with the Japanese planes which got lost in SZ21 and the formation of the 1st US AG.

      exp-game-2-US UK ANZ Fr-13.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      I guess I did not have the option to select zero hit after the first strike roll.
      The DD was sunk automatically and the subs submerged.
      I will try it this round again ;-)

      BR

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      damn it! The russian tank is supposed to go to Iraq.
      I will adjust this on my US turn…

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      Busy turn…

      Game History

      Round: 14
      
          Purchase Units - Americans
              Americans buy 1 Escort, 1 Heavy_BB, 4 TotalWarFighters, 1 destroyer, 4 infantry, 1 submarine and 3 usa_paras; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
              Turning on Edit Mode
                  EDIT: Americans takes Slovakia Hungary from Germans
                  EDIT: Changing ownership of Slovakia Hungary from Americans to Germans
                  EDIT: Turning off Edit Mode
              1 destroyer moved from 92 Sea Zone to 109 Sea Zone
              2 USA_Hvy_Bombers moved from Gibraltar to 109 Sea Zone
              EDIT: 2 usa_paras moved from Gibraltar to Southern France
              EDIT: 1 USATankGeneral3 and 5 usa_armours moved from 1st USA Tank to USA Army Group
              EDIT: 1 USA_TankGeneral and 5 usa_armours moved from 2nd USA Tank to USA Army Group
              EDIT: 1 1stUSTank, 1 2ndUSTank, 2 ArmoredInfantrys, 1 ArmyGroupActive, 1 Army_Group, 1 USATankGeneral3, 1 USA_TankGeneral, 1 elite, 2 infantry, 1 marineA1, 2 mech_infantrys and 12 usa_armours moved from USA Army Group to Newfoundland Labrador
              EDIT: Americans undo move 6.
              EDIT: 2 ArmoredInfantrys, 1 ArmyGroupActive, 1 USATankGeneral3, 1 USA_TankGeneral, 1 elite, 2 infantry, 1 marineA1, 2 mech_infantrys and 12 usa_armours moved from USA Army Group to Turkey
              1 bomber moved from India to 41 Sea Zone
              1 submarine moved from 54 Sea Zone to 41 Sea Zone
              3 ArmoredInfantrys and 3 infantry moved from Paulau Island to 34 Sea Zone
              3 ArmoredInfantrys, 1 Heavy_BB, 4 NavyFighters, 1 battleship, 1 cruiser, 3 infantry, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_destroyer, 3 transports, 3 usa_fighters and 3 usa_tactical_bombers moved from 34 Sea Zone to 44 Sea Zone
              3 ArmoredInfantrys and 3 infantry moved from 44 Sea Zone to Celebes
              3 usa_fighters and 3 usa_tactical_bombers moved from 44 Sea Zone to Celebes
              1 submarine moved from 22 Sea Zone to 21 Sea Zone
              2 usa_fighters and 2 usa_tactical_bombers moved from 34 Sea Zone to 21 Sea Zone
      
          Combat - Americans
              Battle in Turkey
                  Americans attack with 2 ArmoredInfantrys, 1 ArmyGroupActive, 1 USATankGeneral3, 1 USA_TankGeneral, 1 elite, 2 infantry, 1 marineA1, 2 mech_infantrys and 12 usa_armours
                  Germans defend with 1 armour, 1 artillery, 1 elite, 1 factory_minor and 1 mech_infantry
                      Americans roll dice for 2 ArmoredInfantrys, 1 ArmyGroupActive, 1 USATankGeneral3, 1 USA_TankGeneral, 1 elite, 2 infantry, 1 marineA1, 2 mech_infantrys and 12 usa_armours in Turkey, round 2 : 10/29 hits, 12,17 expected hits
                      Germans roll dice for 1 armour, 1 artillery, 1 elite and 1 mech_infantry in Turkey, round 2 : 2/5 hits, 1,83 expected hits
                      2 infantry owned by the Americans lost in Turkey
                      1 elite owned by the Germans, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Turkey
                  Americans win, taking Turkey from Germans with 2 ArmoredInfantrys, 1 ArmyGroupActive, 1 USATankGeneral3, 1 USA_TankGeneral, 1 elite, 1 marineA1, 2 mech_infantrys and 12 usa_armours remaining. Battle score for attacker is 10
                  Casualties for Americans: 2 infantry
                  Casualties for Germans: 1 armour, 1 artillery, 1 elite and 1 mech_infantry
              Battle in 41 Sea Zone
                  Americans attack with 1 bomber and 1 submarine
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 bomber in 41 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone
                  Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in 21 Sea Zone
                  Americans attack with 1 submarine, 2 usa_fighters and 2 usa_tactical_bombers
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 Escort in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Escort owned by the Japanese lost in 21 Sea Zone
                  Americans win with 1 submarine, 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Battle in 44 Sea Zone
                  Americans attack with 1 Heavy_BB, 4 NavyFighters, 1 battleship, 1 cruiser, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_destroyer and 3 transports
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 1 Heavy_BB, 4 NavyFighters, 1 battleship, 1 cruiser, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_destroyer and 3 transports in 44 Sea Zone, round 2 : 9/11 hits, 6,33 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking 44 Sea Zone from Japanese with 1 Heavy_BB, 4 NavyFighters, 1 battleship, 1 cruiser, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_destroyer and 3 transports remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in Celebes
                  Changer loiter and taunt; Americans attack with 3 ArmoredInfantrys, 3 infantry, 3 usa_fighters and 3 usa_tactical_bombers
                  Changer defend; Japanese defend with 2 Fortifications, 1 elite and 2 infantry
                      Americans roll dice for 3 ArmoredInfantrys, 3 infantry, 3 usa_fighters and 3 usa_tactical_bombers in Celebes, round 2 : 5/12 hits, 5,00 expected hits
                      Japanese roll dice for 2 Fortifications, 1 elite and 2 infantry in Celebes, round 2 : 2/4 hits, 1,67 expected hits
                      2 infantry owned by the Americans lost in Celebes
                      2 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 Fortifications owned by the Japanese lost in Celebes
                  Americans win, taking Celebes from Japanese with 3 ArmoredInfantrys, 1 infantry, 3 usa_fighters and 3 usa_tactical_bombers remaining. Battle score for attacker is 5
                  Casualties for Americans: 2 infantry
                  Casualties for Japanese: 2 Fortifications, 1 elite and 2 infantry
                  Turning on Edit Mode
              EDIT: Battle in Southern France
                  EDIT: Americans attack with 2 usa_paras
                  EDIT: Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      EDIT: 2/2 hits, 1,00 expected hits
                      EDIT: 0/2 hits, 0,33 expected hits
                      EDIT: 1/1 hits, 0,33 expected hits
                  EDIT: 1 usa_para owned by the Americans lost in Southern France
                  EDIT: 1 infantry owned by the Germans lost in Southern France
                  EDIT: Americans takes Southern France from Germans
                  EDIT: Americans win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1
              EDIT: Battle in 109 Sea Zone
                  EDIT: Americans attack with 2 USA_Hvy_Bombers and 1 destroyer
                  EDIT: Germans defend with 3 GermanUBoats and 1 Wolfpack
                      EDIT: 1/3 hits, 1,00 expected hits
                      EDIT: 3/5 hits, 3,00 expected hits
                      EDIT: 1/3 hits, 0,50 expected hits
                  EDIT: 1 destroyer owned by the Americans lost in 109 Sea Zone
                  EDIT: 3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                  EDIT: Germans and Americans reach a stalemate
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 5
              EDIT: Recording Battle Statistics
      
          Non Combat Move - Americans
              EDIT: Removing units owned by Germans from 109 Sea Zone: 1 Wolfpack
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Morocco: 1 marine
              EDIT: Adding units owned by Americans to Morocco: 1 marineA1
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Queensland: 1 marine
              EDIT: Adding units owned by Americans to Queensland: 1 marineA1
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
              EDIT: 1 USATankGeneral3 and 5 usa_armours moved from Turkey to 1st USA Tank
              EDIT: 1 1stUSTank and 1 2ndUSTank moved from USA Army Group to Turkey
              EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Turkey to 2nd USA Tank
              EDIT: 1 ArmyGroupActive moved from Turkey to USA Army Group
              EDIT: 1 1stUSAG moved from Greece to USA Army Group
              1 aaGun moved from Greece to Turkey
              5 usa_fighters and 5 usa_tactical_bombers moved from Greece to Russia
              1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 uk_fighter moved from 97 Sea Zone to 99 Sea Zone
              1 ArmoredInfantry and 1 infantry moved from Gibraltar to 92 Sea Zone
              1 ArmoredInfantry and 1 infantry moved from Morocco to 92 Sea Zone
              2 ArmoredInfantrys, 1 Heavy_Transport and 2 infantry moved from 92 Sea Zone to 99 Sea Zone
              2 ArmoredInfantrys and 2 infantry moved from 99 Sea Zone to Greece
              2 infantry and 2 usa_paras moved from Eastern United States to 101 Sea Zone
              1 destroyer, 2 infantry, 2 transports and 2 usa_paras moved from 101 Sea Zone to 91 Sea Zone
              2 infantry and 2 usa_paras moved from 91 Sea Zone to Gibraltar
              1 Heavy_Transport moved from 91 Sea Zone to 101 Sea Zone
              4 usa_fighters moved from Eastern United States to Gibraltar
              2 USA_Hvy_Bombers moved from 109 Sea Zone to Greece
              2 submarines moved from 93 Sea Zone to 97 Sea Zone
              1 bomber moved from 41 Sea Zone to India
              1 submarine moved from 54 Sea Zone to 43 Sea Zone
              1 ArmoredInfantry and 1 marineA1 moved from Queensland to 54 Sea Zone
              1 ArmoredInfantry, 1 carrier, 1 marineA1, 1 pacific_destroyer and 1 pacific_transport moved from 54 Sea Zone to 44 Sea Zone
              1 ArmoredInfantry and 1 marineA1 moved from 44 Sea Zone to Celebes
              3 usa_fighters and 3 usa_tactical_bombers moved from Celebes to 44 Sea Zone
              1 submarine moved from 33 Sea Zone to 44 Sea Zone
              2 usa_fighters and 2 usa_tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
              1 submarine moved from 26 Sea Zone to 33 Sea Zone
              4 usa_tactical_bombers moved from Hawaiian Islands to Caroline Islands
              2 artilleries, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
              2 Escort_Convoys, 2 artilleries, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              2 artilleries, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
              1 Heavy_Transport moved from 26 Sea Zone to 10 Sea Zone
              1 Escort and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              3 transports moved from 97 Sea Zone to 92 Sea Zone
              1 pacific_carrier moved from 34 Sea Zone to 44 Sea Zone
              6 carriers moved from 34 Sea Zone to 44 Sea Zone
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              4 TotalWarFighters, 1 infantry and 2 usa_paras placed in Eastern United States
              3 infantry placed in Greece
              1 Escort, 1 Heavy_BB and 1 submarine placed in 10 Sea Zone
              1 usa_para placed in Eastern United States
              Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
              Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 62 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 76 PUs
              Trigger Americans Liberates Celebes Turn14: Americans met a national objective for an additional 1 PUs; end with 77 PUs
              Trigger Americans Loses Philippines Turn14: Americans met a national objective for an additional -3 PUs; end with 74 PUs
              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 77 PUs
              Trigger USA Controls PaulauIsland Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 78 PUs
              Trigger Americans Loses Guam Turn14: Americans met a national objective for an additional -1 PUs; end with 77 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 6 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 4 TotalWarFighters and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 infantry moved from India to Burma
              2 uk_fighters and 2 uk_tactical_bombers moved from India to Burma
              1 bomber moved from India to Persia
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Persia
              2 infantry moved from Egypt to 81 Sea Zone
              2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
              2 infantry moved from 99 Sea Zone to Syria
              1 uk_fighter moved from Greece to Persia
              1 uk_tactical_bomber moved from Greece to Syria
              1 uk_armour moved from Greece to Syria
              EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
              EDIT: 3 UK_LCVs, 3 artilleries, 2 commandos and 1 infantry moved from United Kingdom to Normandy Bordeaux
              EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Normandy Bordeaux
      
          Combat - British
              Battle in Persia
                  British attack with 1 bomber, 2 infantry and 1 uk_fighter
                  Germans defend with 1 Waffen_Para
                      British roll dice for 1 bomber, 2 infantry and 1 uk_fighter in Persia, round 2 : 3/4 hits, 1,50 expected hits
                      Germans roll dice for 1 Waffen_Para in Persia, round 2 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the British lost in Persia
                      1 Waffen_Para owned by the Germans lost in Persia
                  British win, taking Persia from Germans with 1 bomber, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 Waffen_Para
              Battle in Burma
                  British attack with 2 infantry, 2 uk_fighters and 2 uk_tactical_bombers
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry, 2 uk_fighters and 2 uk_tactical_bombers in Burma, round 2 : 4/6 hits, 2,67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 2 infantry, 2 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Normandy Bordeaux
                  British attack with 4 UK_LCVs, 3 artilleries, 2 commandos and 3 infantry
                  Germans defend with 3 Atlantic_Walls, 1 aaGun, 1 elite, 1 factory_minor, 1 harbour and 3 infantry
                      British roll dice for 4 UK_LCVs, 3 artilleries, 2 commandos and 3 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits
                      Germans roll dice for 3 Atlantic_Walls, 1 aaGun, 1 elite and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits
                      1 UK_LCV owned by the British lost in Normandy Bordeaux
                      1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                      British roll dice for 3 UK_LCVs, 3 artilleries, 2 commandos and 3 infantry in Normandy Bordeaux, round 3 : 5/8 hits, 2,67 expected hits
                      Germans roll dice for 3 Atlantic_Walls, 1 elite and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,67 expected hits
                      2 UK_LCVs owned by the British lost in Normandy Bordeaux
                      1 elite owned by the Germans, 2 Atlantic_Walls owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                      British roll dice for 1 UK_LCV, 3 artilleries, 2 commandos and 3 infantry in Normandy Bordeaux, round 4 : 1/8 hits, 2,67 expected hits
                      Germans roll dice for 1 Atlantic_Wall in Normandy Bordeaux, round 4 : 0/0 hits, 0,00 expected hits
                      1 Atlantic_Wall owned by the Germans lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 1 UK_LCV, 3 artilleries, 2 commandos and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for British: 3 UK_LCVs
                  Casualties for Germans: 3 Atlantic_Walls, 1 aaGun, 1 elite and 3 infantry
                  Turning on Edit Mode
              EDIT: Battle in Holland Belgium
                  EDIT: British attack with 1 uk_para
                  EDIT: Germans defend with 1 infantry
                      EDIT: 0/1 hits, 0,33 expected hits
                      EDIT: 0/1 hits, 0,17 expected hits
                      EDIT: 0/1 hits, 0,33 expected hits
                      EDIT: 0/1 hits, 0,17 expected hits
                      EDIT: 0/1 hits, 0,33 expected hits
                  EDIT: 1 infantry owned by the Germans lost in Holland Belgium
                  EDIT: British takes Holland Belgium from Germans
                  EDIT: British win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
              EDIT: Battle in Syria
                  EDIT: British attack with 2 infantry, 1 uk_armour and 1 uk_tactical_bomber
                  EDIT: Germans defend with 1 german_para
                      EDIT: 1/1 hits, 0,17 expected hits
                      EDIT: 3/4 hits, 1,50 expected hits
                      EDIT: 0/1 hits, 0,33 expected hits
                  EDIT: 1 german_para owned by the Germans lost in Syria
                  EDIT: British takes Syria from Germans
                  EDIT: British win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
              EDIT: Recording Battle Statistics
      
          Non Combat Move - British
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Bulgaria: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              EDIT: 2 infantry moved from Greece to Bulgaria
              2 uk_fighters moved from Greece to Russia
              1 uk_tactical_bomber moved from Syria to Greece
              1 uk_fighter moved from Persia to Turkey
              1 bomber moved from Persia to India
              2 uk_fighters and 2 uk_tactical_bombers moved from Burma to India
              1 uk_tactical_bomber moved from Greece to 99 Sea Zone
              EDIT: 1 infantry moved from Egypt to Trans-Jordan
      
          Place Units - British
              Turning on Edit Mode
              EDIT: Changing ownership of Bulgaria from Germans to British
              EDIT: Turning off Edit Mode
              4 TotalWarFighters placed in United Kingdom
              3 infantry placed in United Kingdom
              1 infantry placed in India
              2 infantry placed in India
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
              British collect 43 PUs (2 lost to blockades); end with 43 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,17
      Japanese regular : -1,33
      Germans regular : -0,50
      EDIT: : 2,50
      British regular : 2,83
      

      Game History

      Round: 14
      
          Purchase Units - ANZAC
              ANZAC buy 1 Escort, 1 artillery and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
              1 Escort_Convoy moved from 62 Sea Zone to 45 Sea Zone
              1 transport moved from 62 Sea Zone to 49 Sea Zone
              1 infantry moved from Solomon Islands to 49 Sea Zone
              1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 fighter moved from Queensland to 44 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              1 air_transport and 1 infantry moved from Java to India
      
          Place Units - ANZAC
              1 Escort and 2 submarines placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC Liberates DNG Turn14: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 cruiser moved from 97 Sea Zone to 99 Sea Zone
              1 fighter moved from Greece to 99 Sea Zone
      
          Turn Complete - French
      

      exp-game-2-stahl-US UK ANZ Fr-14.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      Do 1 round only and then retreat.
      I will go to sleep. To much Christmas market… 🤪🍷🥃

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      Hiho,

      Russia is doomed. The Luftwaffe is becoming a real beast! Scary!

      Game History

      Round: 15
      
          Purchase Units - Russians
              Russians repair damage of 1x factory_major; Remaining resources: 22 PUs; 
              Russians buy 3 Mass_Tankss, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
                  EDIT: Russians takes Poland from Germans
                  EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 armour moved from Urals to Kazakhstan
              1 armour moved from Novosibirsk to Kazakhstan
              1 elite and 1 guard_infantry moved from Russia to Bryansk
              1 fighter and 1 tactical_bomber moved from Russia to Bryansk
              1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
              1 3rdCorps and 11 infantry moved from Amur to Manchuria
              EDIT: 1 Soviet_Commisar and 3 guard_infantrys moved from 2nd Corps to Tambov
              7 armour and 2 guard_infantrys moved from Russia to Tambov
              EDIT: 1 Tank_General and 5 armour moved from 2nd Tank to Tambov
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 1 3rdCorps and 11 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 3rdCorps and 11 infantry in Manchuria, round 2 : 2/11 hits, 1,83 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 1 3rdCorps and 11 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Bryansk
                  Russians attack with 1 elite, 1 fighter, 1 guard_infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 elite, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits, 1,83 expected hits
                      Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 elite, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Bryansk, round 3 : 3/5 hits, 1,83 expected hits
                      Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 elite, 1 fighter, 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Tambov
                  Russians attack with 1 Soviet_Commisar, 1 Tank_General, 12 armour and 5 guard_infantrys
                  Germans defend with 1 armour, 2 infantry and 1 mech_infantry
                      Russians roll dice for 1 Soviet_Commisar, 1 Tank_General, 12 armour and 5 guard_infantrys in Tambov, round 2 : 11/19 hits, 8,50 expected hits
                      Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1,50 expected hits
                      2 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 Soviet_Commisar, 1 Tank_General, 12 armour and 5 guard_infantrys remaining. Battle score for attacker is 15
                  Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
              Battle in Kazakhstan
                  Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 0/4 hits, 2,17 expected hits
                      Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                      1 armour owned by the Russians lost in Kazakhstan
                      Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 2/3 hits, 1,67 expected hits
                      Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Kazakhstan
                  Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Russians: 1 armour
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Tambov
              1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkey
              1 1stSovietAG, 1 2ndCorps, 1 2ndTankArmy, 1 Europe_Rail, 2 Rails and 4 aaGuns moved from Russia to Tambov
              1 fighter and 1 tactical_bomber moved from Bryansk to Turkey
      
          Place Units - Russians
              3 Mass_Tankss, 2 infantry and 1 mech_infantry placed in Russia
              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 16 PUs; end with 16 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      Germans regular : -1,83
      Russians regular : 0,17
      

      exp-game-2-stahl-r-15.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      Oh, ok. I didn’t have this on the screen with Moscow.
      I guess I will have to liberate it than again! :-)
      In normal Global40 the Allies still have a good chance to win if Moscow has fallen.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      But looking on the app it is just a matter of time that Moscow will fall. Germany has become to strong!
      131 IPC is huge!
      And taking advantage of the total war production gives anorher 20-30 IPC payback per round.
      That’s will be hard for the Allies to catch up.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      I can redo my Russian turn and stay in Moscow,but only tomorrow I am afraid.
      My bed is calling.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      Howdy,

      indeed the Christmas Markt season started here and this always a battle. :-) Hot Red Wine, sometimes with some Rum or else. Heavy stuff…and tasty!
      Here my revised R15.
      These punks haven´t understood the tricky situation and keep on messing up battles like in Tambov :-)
      I will have another Glühwein (hot red wine with some spices like cinnemon and cloves)
      Nevertheless a fantastic game and I am loving it! Even with my (Russian) back against the wall, I enjoy the game a lot!

      BR

      Game History

      Round: 15
      
          Purchase Units - Russians
              Russians repair damage of 1x factory_major; Remaining resources: 22 PUs; 
              Russians buy 3 Mass_Tankss and 3 TotalWar_Tank_2s; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              Turning on Edit Mode
                  EDIT: Russians takes Poland from Germans
                  EDIT: Chinese takes Suiyuyan from Japanese
                  EDIT: Chinese takes Chahar from Japanese
                  EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Poland from Russians to Germans
              EDIT: Turning off Edit Mode
              1 armour moved from Novosibirsk to Vologda
              1 armour moved from Urals to Vologda
              1 fighter and 1 tactical_bomber moved from Russia to Vologda
              1 guard_infantry moved from Russia to Vologda
              1 armour and 2 guard_infantrys moved from Russia to Tambov
              1 fighter and 1 tactical_bomber moved from Russia to Tambov
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Manchuria
              1 3rdCorps and 11 infantry moved from Amur to Manchuria
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 1 3rdCorps, 1 Soviet_Commisar_3, 3 armour and 11 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 3rdCorps, 1 Soviet_Commisar_3, 3 armour and 11 infantry in Manchuria, round 2 : 5/17 hits, 4,50 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 1 3rdCorps, 1 Soviet_Commisar_3, 3 armour and 11 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tambov
                  Russians attack with 1 armour, 1 fighter, 2 guard_infantrys and 1 tactical_bomber
                  Germans defend with 1 armour, 2 infantry and 1 mech_infantry
                      Russians roll dice for 1 armour, 1 fighter, 2 guard_infantrys and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 2,33 expected hits
                      Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tambov, round 2 : 3/4 hits, 1,50 expected hits
                      1 armour owned by the Russians and 2 guard_infantrys owned by the Russians lost in Tambov
                  1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
                  Germans win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
                  Casualties for Russians: 1 armour and 2 guard_infantrys
              Battle in Vologda
                  Russians attack with 2 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber
                  Germans defend with 1 Panzer_Grndrs, 1 armour, 1 infantry and 1 mech_infantry
                      Russians roll dice for 2 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,50 expected hits
                      Germans roll dice for 1 Panzer_Grndrs, 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/4 hits, 1,67 expected hits
                      1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                  1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                  2 armour owned by the Russians and 1 guard_infantry owned by the Russians retreated to Russia
                  Germans win with 1 Panzer_Grndrs and 1 armour remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 fighter and 1 tactical_bomber moved from Vologda to Russia
              1 fighter and 1 tactical_bomber moved from Tambov to Russia
              2 aaGuns moved from Amur to Manchuria
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Manchuria to 3rd Corps
      
          Place Units - Russians
              3 Mass_Tankss and 3 TotalWar_Tank_2s placed in Russia
              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
              Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
              Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 11 PUs; end with 11 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      Germans regular : -0,17
      Russians regular : -2,33
      

      exp-game-2-stahl-r-15.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
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