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    Best posts made by Panzerstahl-Helm

    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Right, i forgot to mention that we can re-do the battle in SZ97. I have the save of my combat move.
      But you used dice but already.
      I will edit the battle and send you the revised file

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      hey another mistake by me. i accidentally dusted a G Bmbr when moving the Air Trprts

      Screenshot from 2024-04-24 03-43-19.png

      so im gonna reload him. All Good ? i don’t think it would’ve changed anything for ya.

      Complex game and all, but i need that Bmbr. i’m losing ha ha ha

      All good. Go ahead and add the bomber back in. You may need him to escape to Argentina… 😜

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      Oh yea, I’ll put the F DD in 92. We can move it or reroll the battle in 97 if he wants to get sunk lol

      Howdy. Yes, sz92 seems to be a good spot for the french cruise liner.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      Just a reminder the commies have 3 LL Tanks available

      Yes, I have that on my screen. Unfortunately all zanks that were about to tranfer into Russian tanls, blew up before…
      Hioefully the Russians will soon be able to get these LL tanks.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      unnfortunatelly I didntt manage to blow any Russian tank this turn.

      Game History

      Round: 20
      
          Purchase Units - Russians
              Russians buy nothing; Remaining resources: 4 PUs; 0 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              1 infantry moved from Russia to Samara
              1 FighterAce and 2 tactical_bombers moved from Russia to Samara
              1 infantry moved from Russia to Samara
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 1 FighterAce, 2 infantry and 2 tactical_bombers
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 FighterAce, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/6 hits, 2,33 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 FighterAce, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 FighterAce and 2 tactical_bombers moved from Samara to Russia
      
          Turn Complete - Russians
              Russians collect 4 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0,33
      Russians regular : 1,67
      
      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      quite a colorful map. China is ramping up and has now more IPC than Japan.
      Germany is still dangerous with its 2 armies now.
      But Patton is back in town now and Bradley on the way.
      Confidence is raising…

      BR

      Game History

      Round: 20
      
          Purchase Units - ANZAC
              ANZAC buy 1 Escort, 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 36 Sea Zone to 20 Sea Zone
              3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
      
          Combat - ANZAC
              Battle in 20 Sea Zone
                  ANZAC attack with 3 fighters, 1 submarine and 3 tactical_bombers
                  Japanese defend with 1 Japan_destroyer
                      ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the ANZAC lost in 20 Sea Zone
                      1 Japan_destroyer owned by the Japanese lost in 20 Sea Zone
                  ANZAC win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 Japan_destroyer
      
          Non Combat Move - ANZAC
              3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
              1 Escort_Convoy moved from 36 Sea Zone to 20 Sea Zone
              2 submarines moved from 42 Sea Zone to 36 Sea Zone
              1 Escort and 1 Escort_Convoy moved from 54 Sea Zone to 41 Sea Zone
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 Escort moved from 62 Sea Zone to 57 Sea Zone
              1 bomber and 2 fighters moved from Queensland to 36 Sea Zone
              1 bomber moved from 36 Sea Zone to Yunnan
              2 air_transports, 1 artillery and 1 infantry moved from Queensland to Shan State
              1 artillery and 1 infantry moved from Shan State to Yunnan
              2 air_transports moved from Shan State to Queensland
              2 infantry moved from Sikang to Kazakhstan
              1 artillery and 1 infantry moved from Szechwan to Sikang
              1 artillery and 1 infantry moved from Burma to India
      
          Place Units - ANZAC
              1 bomber placed in New South Wales
              1 fighter placed in Queensland
              1 Escort and 1 submarine placed in 54 Sea Zone
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Trigger ANZAC RemoveANZACConvoySZ20: has removed 1 Escort_Convoy owned by ANZAC in 20 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ41: has removed 1 Escort_Convoy owned by ANZAC in 41 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ20: ANZAC has 1 Escort placed in 20 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ41: ANZAC has 1 Escort placed in 41 Sea Zone
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
              ANZAC collect 22 PUs; end with 22 PUs
              Trigger ANZAC Liberates Celebes Turn20: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
              Trigger ANZAC Liberates DNG Turn20: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
              Trigger ANZAC Loses Formosa Pacific Expanded Turn20: ANZAC met a national objective for an additional -1 PUs; end with 24 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
              Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,67
      ANZAC regular : -0,83
      

      exp-game-4-stahl-Allllied-20.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      Haven’t giving up yet. I’ll try and struggle through. Should be easy move wise. Just thinking of the potential scenarios is what’s challenging :)

      Yes, I can feel with you… 😅 It is like playing Chess. "I think that he thinks, that I think he thinks what I think. “

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Here we go…
      Montgomery has entered the game,
      Normandy speaks English,
      Patton has re-joined the Middle East,
      Queen Mary II is ready for a Cruise. :-)

      I hope I got my UK move correctly with the D-Day.
      If not, I have the save game after the US turn.

      BR

      Game History

      Round: 21
      
          Purchase Units - Americans
              Americans buy 1 Heavy_Transport, 6 TotalWarMechInfs, 4 TotalWarTacBmbrs and 8 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer moved from 4th Waffen to Kazakhstan
              EDIT: 1 4thWaffenArmy moved from Kazakhstan to 4th Waffen
              1 ArmoredInfantry and 1 usa_armour moved from Kansu to Kazakhstan
              3 usa_armours moved from Eastern Persia to Kazakhstan
              6 usa_fighters and 2 usa_tactical_bombers moved from Russia to Kazakhstan
              1 ArmoredInfantry moved from Russia to Samara
                    Russians take Samara from Germans
              1 ArmoredInfantry moved from Russia to Vologda
              1 ArmoredInfantry moved from Russia to Tambov
              1 FighterAceUSA moved from Russia to Vologda
              1 FighterAceUSA moved from Russia to Tambov
              1 usa_tactical_bomber moved from Russia to Vologda
              1 usa_tactical_bomber moved from Russia to Tambov
              4 usa_fighters moved from Russia to Vologda
              4 usa_fighters moved from Russia to Tambov
              5 usa_fighters moved from Russia to Kazakhstan
              1 usa_fighter moved from Russia to Tambov
              1 mech_infantry moved from Persia to Northwest Persia
              1 elite, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
              1 mech_infantry moved from Iraq to Northwest Persia
              3 USA_Hvy_Bombers moved from Russia to Northwest Persia
              1 usa_fighter and 2 usa_tactical_bombers moved from Syria to Northwest Persia
              2 carriers, 1 destroyer and 1 usa_fighter moved from 91 Sea Zone to 110 Sea Zone
              1 USA_Hvy_Bomber moved from Russia to 110 Sea Zone
              EDIT: 4 NavyFighters moved from Western United States to 10 Sea Zone
      
          Combat - Americans
              Battle in Tambov
                  Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 1 FighterAceUSA, 5 usa_fighters and 1 usa_tactical_bomber
                  Germans defend with 1 infantry; Changer defend
                      Americans roll dice for 1 ArmoredInfantry, 1 FighterAceUSA, 5 usa_fighters and 1 usa_tactical_bomber in Tambov, round 2 : 5/9 hits, 4,50 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Americans win, taking Tambov from Germans with 1 ArmoredInfantry, 1 FighterAceUSA, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in 110 Sea Zone
                  Americans attack with 1 USA_Hvy_Bomber, 2 carriers, 1 destroyer and 1 usa_fighter
                  Germans defend with 1 Escort
                      Americans roll dice for 1 USA_Hvy_Bomber, 2 carriers, 1 destroyer and 1 usa_fighter in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                      Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Escort owned by the Germans lost in 110 Sea Zone
                  Americans win with 1 USA_Hvy_Bomber, 2 carriers, 1 destroyer and 1 usa_fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 Escort
              Battle in Northwest Persia
                  Americans attack with 3 USA_Hvy_Bombers, 1 elite, 1 infantry, 4 mech_infantrys, 1 usa_fighter and 2 usa_tactical_bombers
                  Germans defend with 1 Tiger_Damaged and 3 armour
                      Americans roll dice for 3 USA_Hvy_Bombers, 1 elite, 1 infantry, 4 mech_infantrys, 1 usa_fighter and 2 usa_tactical_bombers in Northwest Persia, round 2 : 8/16 hits, 6,83 expected hits
                      Germans roll dice for 1 Tiger_Damaged and 3 armour in Northwest Persia, round 2 : 2/4 hits, 2,17 expected hits
                      1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Northwest Persia
                      3 armour owned by the Germans and 1 Tiger_Damaged owned by the Germans lost in Northwest Persia
                  Americans win, taking Northwest Persia from Germans with 3 USA_Hvy_Bombers, 1 elite, 3 mech_infantrys, 1 usa_fighter and 2 usa_tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 infantry and 1 mech_infantry
                  Casualties for Germans: 1 Tiger_Damaged and 3 armour
              Battle in Kazakhstan
                  Americans attack with 1 ArmoredInfantry, 4 usa_armours, 11 usa_fighters and 2 usa_tactical_bombers
                  Germans defend with 1 Tiger_Damaged, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer
                      Americans roll dice for 1 ArmoredInfantry, 4 usa_armours, 11 usa_fighters and 2 usa_tactical_bombers in Kazakhstan, round 2 : 9/18 hits, 9,17 expected hits
                      Germans roll dice for 1 Tiger_Damaged, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer in Kazakhstan, round 2 : 5/7 hits, 5,00 expected hits
                      4 usa_armours owned by the Americans and 1 ArmoredInfantry owned by the Americans lost in Kazakhstan
                      1 Waffen_Oberst_4 owned by the Germans, 1 waffen_panzer owned by the Germans, 1 waffen_infantry owned by the Germans, 1 WaffenPnzrGrndr owned by the Germans and 1 Tiger_Damaged owned by the Germans lost in Kazakhstan
                  Americans win with 11 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 ArmoredInfantry and 4 usa_armours
                  Casualties for Germans: 1 Tiger_Damaged, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer
              Battle in Vologda
                  Americans attack with 1 ArmoredInfantry, 1 FighterAceUSA, 4 usa_fighters and 1 usa_tactical_bomber
                  Germans defend with 1 mech_infantry
                      Americans roll dice for 1 ArmoredInfantry, 1 FighterAceUSA, 4 usa_fighters and 1 usa_tactical_bomber in Vologda, round 2 : 5/8 hits, 4,00 expected hits
                      Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Vologda
                  Americans win, taking Vologda from Germans with 1 ArmoredInfantry, 1 FighterAceUSA, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
              1 FighterAceUSA, 4 usa_fighters and 1 usa_tactical_bomber moved from Vologda to Russia
              1 FighterAceUSA, 5 usa_fighters and 1 usa_tactical_bomber moved from Tambov to Russia
              11 usa_fighters and 2 usa_tactical_bombers moved from Kazakhstan to Russia
              3 USA_Hvy_Bombers moved from Northwest Persia to Russia
              1 usa_fighter and 2 usa_tactical_bombers moved from Northwest Persia to Syria
              1 elite moved from Persia to Eastern Persia
              1 ArmoredInfantry moved from Persia to Eastern Persia
              1 ArmoredInfantry moved from Iraq to Eastern Persia
              1 USA_TankGeneral moved from Syria to Persia
              1 usa_armour moved from Eastern Persia to Persia
              1 usa_armour moved from Iraq to Persia
              EDIT: 1 ArmoredInfantry and 1 air_transport moved from Syria to Russia
              EDIT: 3 air_transports moved from Russia to Syria
              EDIT: 3 air_transports moved from Syria to Gibraltar
              1 elite moved from Trans-Jordan to Iraq
              1 carrier, 1 destroyer, 1 transport and 2 usa_fighters moved from 98 Sea Zone to 92 Sea Zone
              1 elite, 1 infantry, 1 mech_infantry and 1 usa_para moved from Gibraltar to 91 Sea Zone
              1 Heavy_Transport, 1 elite, 1 infantry, 1 mech_infantry and 1 usa_para moved from 91 Sea Zone to 110 Sea Zone
              1 USA_Hvy_Bomber moved from 110 Sea Zone to United Kingdom
              EDIT: 1 elite, 1 infantry, 1 mech_infantry and 1 usa_para moved from 110 Sea Zone to United Kingdom
              2 infantry and 2 usa_paras moved from Eastern United States to 101 Sea Zone
              1 Heavy_Transport, 2 infantry and 2 usa_paras moved from 101 Sea Zone to 91 Sea Zone
              2 infantry and 2 usa_paras moved from 91 Sea Zone to Gibraltar
              4 air_transports and 1 infantry moved from Eastern United States to Gibraltar
              2 usa_fighters moved from 92 Sea Zone to Gibraltar
              2 submarines moved from 93 Sea Zone to 92 Sea Zone
              EDIT: 1 infantry and 1 mech_infantry moved from United Kingdom to D-Day
              EDIT: 3 UK_Hvy_Bombers, 12 UK_LCVs, 1 UK_TankGeneral, 5 artilleries, 1 elite, 10 infantry, 5 uk_armours and 1 uk_fighter moved from United Kingdom to D-Day
              1 artillery and 1 marine moved from Kiangsu to Kiangsi
              2 usa_armours moved from Iraq to Persia
              EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Persia to 1st USA Tank
              EDIT: 1 1stUSTank moved from 1st USA Tank to Persia
              1 Escort, 2 NavyFighters, 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 usa_tactical_bomber moved from Hawaiian Islands to Caroline Islands
      
          Place Units - Americans
              1 Heavy_Transport placed in 101 Sea Zone
              6 TotalWarMechInfs and 4 TotalWarTacBmbrs placed in Eastern United States
              3 mech_infantrys placed in Persia
              3 mech_infantrys placed in Iraq
              2 mech_infantrys placed in French Indo China
              Trigger AmericansTotalWarMechInfPlaceEUS: has removed 6 TotalWarMechInfs owned by Americans in Eastern United States
              Trigger AmericansTotalWarTacBmbrPlaceEUS: has removed 4 TotalWarTacBmbrs owned by Americans in Eastern United States
              Trigger AmericansTotalWarMechInfPlaceEUS: Americans has 6 mech_infantrys placed in Eastern United States
              Trigger AmericansTotalWarTacBmbrPlaceEUS: Americans has 4 usa_tactical_bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs
              Trigger Americans Loses Guam Turn21: Americans met a national objective for an additional -1 PUs; end with 69 PUs
              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 72 PUs
              Trigger Americans Loses Philippines Turn21: Americans met a national objective for an additional -3 PUs; end with 69 PUs
              Trigger Americans Liberates AleutianIslands Turn21: Americans met a national objective for an additional 1 PUs; end with 70 PUs
              Trigger USA Controls Hainan Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 71 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              Some Units in D-Day change ownership: 1 infantry and 1 mech_infantry
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
      
          Non Combat Move - Chinese
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              6 artilleries and 5 infantry moved from Jehol to Manchuria
              1 fighter moved from Anhwe to Manchuria
      
          Place Units - Chinese
              2 artilleries and 8 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 23 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 32 PUs
      
          Purchase Units - British
              British buy 2 Escorts, 6 TotalWar_Tanks, 1 battleship and 1 uk_fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 3 UK_Hvy_Bombers, 12 UK_LCVs, 1 UK_TankGeneral, 5 artilleries, 1 elite, 11 infantry, 1 mech_infantry, 5 uk_armours and 1 uk_fighter moved from D-Day to Normandy Bordeaux
              1 infantry moved from Turkmenistan to Kazakhstan
                    Russians take Kazakhstan from Germans
      
          Combat - British
              Battle in Normandy Bordeaux
                  British attack with 3 UK_Hvy_Bombers, 12 UK_LCVs, 1 UK_TankGeneral, 5 artilleries, 1 elite, 11 infantry, 1 mech_infantry, 5 uk_armours and 1 uk_fighter
                  Germans defend with 10 Atlantic_Walls, 1 UndergroundMinr, 1 aaGun, 1 elite, 1 harbour and 13 infantry
                      Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                      British roll dice for 3 UK_Hvy_Bombers, 12 UK_LCVs, 1 UK_TankGeneral, 5 artilleries, 1 elite, 11 infantry, 1 mech_infantry, 5 uk_armours and 1 uk_fighter in Normandy Bordeaux, round 2 : 13/32 hits, 12,50 expected hits
                      Germans roll dice for 10 Atlantic_Walls, 1 aaGun, 1 elite and 13 infantry in Normandy Bordeaux, round 2 : 6/16 hits, 6,83 expected hits
                      6 UK_LCVs owned by the British lost in Normandy Bordeaux
                      1 aaGun owned by the Germans and 12 infantry owned by the Germans lost in Normandy Bordeaux
                      British roll dice for 3 UK_Hvy_Bombers, 6 UK_LCVs, 1 UK_TankGeneral, 5 artilleries, 1 elite, 11 infantry, 1 mech_infantry, 5 uk_armours and 1 uk_fighter in Normandy Bordeaux, round 3 : 16/32 hits, 12,50 expected hits
                      Germans roll dice for 10 Atlantic_Walls, 1 elite and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
                      1 UK_LCV owned by the British lost in Normandy Bordeaux
                      1 elite owned by the Germans, 10 Atlantic_Walls owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 3 UK_Hvy_Bombers, 5 UK_LCVs, 1 UK_TankGeneral, 5 artilleries, 1 elite, 11 infantry, 1 mech_infantry, 5 uk_armours and 1 uk_fighter remaining. Battle score for attacker is 36
                  Casualties for British: 7 UK_LCVs
                  Casualties for Germans: 10 Atlantic_Walls, 1 aaGun, 1 elite and 13 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              EDIT: 1 uk_fighter moved from Normandy Bordeaux to 110 Sea Zone
              2 uk_fighters moved from Gibraltar to 110 Sea Zone
              1 uk_fighter moved from Gibraltar to United Kingdom
              2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
              1 Escort_Convoy, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
              2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
              1 uk_fighter moved from 92 Sea Zone to Gibraltar
              1 uk_fighter moved from Syria to 92 Sea Zone
              1 artillery and 2 infantry moved from Trans-Jordan to Iraq
              2 infantry moved from Iraq to Persia
              2 infantry moved from Eastern Persia to Turkmenistan
              2 aaGuns, 3 artilleries, 3 commandos and 4 infantry moved from Jehol to Manchuria
              1 mech_infantry and 3 uk_armours moved from Suiyuyan to Tsinghai
              2 infantry moved from Hunan to Anhwe
              2 infantry moved from Yunnan to Hunan
              3 infantry moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              EDIT: 3 UK_Hvy_Bombers moved from Normandy Bordeaux to United Kingdom
              EDIT: 1 UK_TankGeneral and 5 uk_armours moved from Normandy Bordeaux to 1st UK Tank
              EDIT: 1 1stUKTank moved from 1st UK Tank to Normandy Bordeaux
      
          Place Units - British
              2 Escorts and 1 battleship placed in 110 Sea Zone
              6 TotalWar_Tanks and 1 uk_fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 52 PUs; end with 52 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
              Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3,33
      Germans AA : -0,17
      Germans regular : -2,17
      British regular : 4,00
      

      Game History

      Round: 21
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              6 artilleries and 6 infantry moved from Jehol to Manchuria
              1 artillery and 1 infantry moved from Yunnan to Szechwan
              1 artillery and 1 infantry moved from Sikang to Tsinghai
              1 bomber moved from Yunnan to Tsinghai
              1 artillery and 1 infantry moved from Shan State to Yunnan
              1 artillery and 1 infantry moved from India to West India
              2 air_transports moved from Shan State to Queensland
              2 air_transports, 1 artillery and 1 infantry moved from Queensland to Shan State
              1 fighter moved from Queensland to 36 Sea Zone
              2 Escorts moved from 41 Sea Zone to 36 Sea Zone
              2 submarines moved from 42 Sea Zone to 36 Sea Zone
              1 submarine moved from 62 Sea Zone to 33 Sea Zone
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from 36 Sea Zone to Shensi
              1 tactical_bomber moved from Shensi to Tsinghai
              1 tactical_bomber moved from Tsinghai to Russia
      
          Place Units - ANZAC
              2 fighters placed in Queensland
              1 artillery placed in Queensland
              1 destroyer and 1 submarine placed in 62 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
              EDIT: Adding units owned by ANZAC to Shan State: 1 bomber
              EDIT: Turning off Edit Mode
      
          Turn Complete - ANZAC
              Trigger ANZAC RemoveANZACConvoySZ36Invert: has removed 1 Escort owned by ANZAC in 36 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ36Invert: ANZAC has 1 Escort_Convoy placed in 36 Sea Zone
              ANZAC collect 22 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
              Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs
              Trigger ANZAC Liberates Celebes Turn21: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs
              Trigger ANZAC Liberates DNG Turn21: ANZAC met a national objective for an additional 2 PUs; end with 31 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      exp-game-4-stahl-Allies-21.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @dicebot GD it stepped on 2 of em :)

      😅
      … and I thought all the time that my boys place plates instead of mines…

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      heh heh figured you’d be happy you finally got a couple hits :)

      I forgot to put Monty back but hes already active, so i’ll just roll with it for now :)

      4 more to find for your boys… :-)

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      sorry, I misses the game history…

      exp-game-4-stah-Allies22.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      Oh yea it’s gonna work like a charm :)

      We have a support unit that gives them there boost and he auto dies after first rd and can’t be chosen as a casualty.

      Just buy em for free and place in 1st place. They have unlimited range.

      Here they are on the defense

      Screenshot from 2024-05-01 08-40-57.png

      Screenshot from 2024-05-01 08-41-27.png

      I dig it :)

      brilliant!

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      I added some Faces for the PG/TG s. Work in progress, but a starting point. We can update as we go :)

      Coolio! I can´t wait to see Rommel and Zhukov on the battle board!
      I also plan to update a few of my unit pics on the weekend. The ladies are out of town :-)
      …and I will be out of town next week as well for a few days.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      and idk what his schedule is for another game.

      I’m thinking the thrill of Victory will probably want him to try and kick my ass again lol

      I am defently up for another game! This is just to much fun and thrill! I love it!
      As mentione above, I will be out of town middle of next week for a few day! Gentlemen trip with my buddies! :-)

      After that we can fire up a new game.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      Upgraded a UK Escort for you in 110 too and activated Patton. Think that’s mostly it :)

      thanks

      Game History

      Round: 24
      
          Purchase Units - Russians
              Russians buy 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 russian_para moved from Russia to Caucasus
              1 FighterAce and 2 tactical_bombers moved from Russia to Caucasus
      
          Combat - Russians
              Battle in Caucasus
                  Russians attack with 1 FighterAce, 1 russian_para and 2 tactical_bombers
                  Germans defend with 1 Panzer_Grndrs
                      Russians roll dice for 1 FighterAce, 1 russian_para and 2 tactical_bombers in Caucasus, round 2 : 1/5 hits, 2,17 expected hits
                      Germans roll dice for 1 Panzer_Grndrs in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                      1 russian_para owned by the Russians lost in Caucasus
                      1 Panzer_Grndrs owned by the Germans lost in Caucasus
                  Russians win with 1 FighterAce and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 russian_para
                  Casualties for Germans: 1 Panzer_Grndrs
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 FighterAce and 2 tactical_bombers moved from Caucasus to Persia
      
          Place Units - Russians
              1 russian_para placed in Russia
      
          Turn Complete - Russians
              Russians collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,50
      Russians regular : -1,17
      

      exp-game-4-stahl-R-24.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Oh man, these Type_XXI are some bad boys! A little fleet of them can cause some serious damage…
      I need to keep an eye on them!
      And Germany can still produce heavy material and still the big boy at the party!

      I am downloading the latest version at the moment… :-)

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      Bonjour!

      France is back! :-)

      Game History

      Round: 25
      
          Purchase Units - French
              French buy nothing; Remaining resources: 0 PUs; 
      
          Combat Move - French
              1 infantry moved from France to Southern France
                    French take Southern France from Germans
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
              French collect 19 PUs (1 lost to blockades); end with 19 PUs
      

      Combat Hit Differential Summary :

      exp-game-4-Allies-25.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Darn it… an economic victory is also an option. I forgot about that!

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Game History

      Round: 26
      
          Purchase Units - Russians
              Russians buy 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              1 elite moved from Russia to Samara
              1 FighterAce and 2 tactical_bombers moved from Russia to Samara
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 1 FighterAce, 1 elite and 2 tactical_bombers
                  Germans defend with 1 infantry
                      Russians roll dice for 1 FighterAce, 1 elite and 2 tactical_bombers in Samara, round 2 : 3/6 hits, 2,33 expected hits
                      Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 FighterAce, 1 elite and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 FighterAce and 2 tactical_bombers moved from Samara to Russia
      
          Place Units - Russians
              1 elite placed in Russia
      
          Turn Complete - Russians
              Russians collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0,33
      Russians regular : 0,67
      

      exp-game-4-stahl-r-26.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      Game History

      Well, there was no Bulge to the Battle of the Bulge lol. That -9.33 didn’t help much but France was subpar too. :)
      Triplea said I had 38.5% chance. The suicide attack on russia had 0% lol

      …but yet a fine battle at the end. :-)
      I am eager to know if the Volkssturm will join soon as well.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
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