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    Best posts made by Panzerstahl-Helm

    • RE: barnee vs Panzerstahl-Helm Game 4

      Zhukov left the party Russian style.
      He gave his last blood for mother Russia!

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Oh boy,

      The Caucasus is being fought to the teeth-

      BR

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 3 Soviet_Partisans, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              Turning on Edit Mode
                  EDIT: Russians takes Rostov from Italians
                  EDIT: Changing ownership of Rostov from Russians to Germans
                  EDIT: Turning off Edit Mode
              2 armour and 1 infantry moved from Timguska to Novosibirsk
              3 infantry moved from Vologda to Archangel
              1 tactical_bomber moved from Russia to Archangel
              1 elite and 1 infantry moved from Samara to Volgograd
              2 infantry moved from Russia to Tambov
              1 tactical_bomber moved from Kazakhstan to Volgograd
              1 FighterAce moved from Kazakhstan to Tambov
              EDIT: 1 Tank_General3 and 5 armour moved from 2nd Tank to Caucasus
              1 armour moved from Samara to Caucasus
      
          Combat - Russians
              Russians creates battle in territory Vyborg
              Battle in Novosibirsk
                  Russians attack with 2 armour and 1 infantry
                  Germans defend with 1 Waffen_Para
                      Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1,17 expected hits
                      Germans roll dice for 1 Waffen_Para in Novosibirsk, round 2 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Novosibirsk
                      Russians roll dice for 2 armour in Novosibirsk, round 3 : 1/2 hits, 1,00 expected hits
                      Germans roll dice for 1 Waffen_Para in Novosibirsk, round 3 : 1/1 hits, 0,67 expected hits
                      1 armour owned by the Russians lost in Novosibirsk
                      1 Waffen_Para owned by the Germans lost in Novosibirsk
                  Russians win, taking Vyborg from Germans, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is -2
                  Casualties for Russians: 1 armour and 1 infantry
                  Casualties for Germans: 1 Waffen_Para
              Battle in Tambov
                  Changer loiter and taunt; Russians attack with 1 FighterAce and 2 infantry
                  Germans defend with 1 armour; Changer defend
                      Russians roll dice for 1 FighterAce and 2 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits
                      Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Russians lost in Tambov
                      1 armour owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 FighterAce and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
              Battle in Volgograd
                  Russians attack with 1 elite, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 elite, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1,00 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 elite, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,00 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Archangel
                  Russians attack with 3 infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 armour and 1 elite
                      Russians roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,00 expected hits
                      Germans roll dice for 1 armour and 1 elite in Archangel, round 2 : 2/3 hits, 1,17 expected hits
                      2 infantry owned by the Russians lost in Archangel
                      1 armour owned by the Germans lost in Archangel
                      Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 elite in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                      Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 4 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 elite in Archangel, round 4 : 0/2 hits, 0,67 expected hits
                      1 elite owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 armour and 1 elite
              Battle in Caucasus
                  Russians attack with 1 Tank_General3 and 6 armour
                  Germans defend with 1 G_air_transport, 1 Me_262, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 Waffen_Hvy_Tank, 1 aaGun, 1 armour, 1 elite, 1 mech_infantry and 1 waffen_panzer; Italians defend with 1 Italian_LCV, 1 armour, 1 factory_minor, 1 infantry and 1 italian_para
                      Russians roll dice for 1 Tank_General3 and 6 armour in Caucasus, round 2 : 7/11 hits, 5,50 expected hits
                  Units damaged: 1 Waffen_Hvy_Tank owned by the Germans
                      Italians roll dice for 1 G_air_transport, 1 Italian_LCV, 1 Me_262, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 Waffen_Hvy_Tank, 1 aaGun, 2 armour, 1 elite, 1 infantry, 1 italian_para, 1 mech_infantry and 1 waffen_panzer in Caucasus, round 2 : 7/14 hits, 7,33 expected hits
                      1 Tank_General3 owned by the Russians and 6 armour owned by the Russians lost in Caucasus
                  1 Waffen_Hvy_Tank owned by the Germans transformed into 1 Waffen_HvyTnk_Dmgd owned by the Germans in Caucasus
                      1 Panzer_Grndrs owned by the Germans, 1 italian_para owned by the Italians, 1 aaGun owned by the Germans, 1 mech_infantry owned by the Germans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
                  Italians win with 1 G_air_transport, 1 Italian_LCV, 1 Me_262, 1 Waffen_Arty, 1 Waffen_HvyTnk_Dmgd, 1 armour, 1 elite and 1 waffen_panzer remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 Tank_General3 and 6 armour
                  Casualties for Germans: 1 Panzer_Grndrs, 1 Waffen_Hvy_Tank, 1 aaGun and 1 mech_infantry
                  Casualties for Italians: 1 armour, 1 infantry and 1 italian_para
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 tactical_bomber moved from Archangel to Russia
              1 armour and 2 guard_infantrys moved from Urals to Russia
              1 FighterAce moved from Tambov to Russia
              1 tactical_bomber moved from Volgograd to Russia
              1 Soviet_Commisar moved from Kazakhstan to Russia
              1 elite moved from Russia to Vologda
              EDIT: 1 2ndTankArmy moved from Kazakhstan to 2nd Tank
              1 armour moved from Timguska to Kazakhstan
              1 guard_infantry moved from Russia to Kazakhstan
      
          Place Units - Russians
              3 Mass_Tankss, 1 Russian_Rockets, 3 Soviet_Partisans, 1 elite and 2 infantry placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 15 PUs; end with 15 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0,33
      Germans regular : 0,00
      Russians regular : 0,67
      

      exp-game-4-stahl-r-12.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Hello,

      I moved your IT air transport back to Southern Italy, as you planned to do.

      BR

      Game History

      Round: 12
      
          Research Technology - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Egypt: 1 air_transport
              EDIT: Adding units owned by Italians to Southern Italy: 1 air_transport
              EDIT: Turning off Edit Mode
      
          Purchase Units - Americans
              Americans buy 2 Escorts, 1 Repair_BB, 4 TotalWarFighters, 1 factory_minor, 2 submarines and 6 usa_armours; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              1 Repair_BB placed in 36 Sea Zone
      
          Combat Move - Americans
              Trigger Japanese DemoAirfield: has removed 1 demo_airfield owned by Japanese in Guam
              Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
              1 unit repaired.
              Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 36 Sea Zone
              1 submarine moved from 33 Sea Zone to 20 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 artillery moved from French Indo China to Yunnan
              2 usa_tactical_bombers moved from 36 Sea Zone to Yunnan
              2 usa_fighters moved from 36 Sea Zone to Yunnan
              1 usa_fighter and 4 usa_tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
              1 USA_Hvy_Bomber and 3 usa_armours moved from Persia to Caucasus
              1 USA_Hvy_Bomber and 3 usa_armours moved from Iraq to Caucasus
              2 usa_tactical_bombers moved from Northwest Persia to Caucasus
              2 usa_fighters moved from Trans-Jordan to Caucasus
              1 USA_Hvy_Bomber moved from Gibraltar to Caucasus
              1 usa_para moved from Trans-Jordan to Syria
                    Americans take Syria from Italians
      
          Combat - Americans
              Americans creates battle in territory 93 Sea Zone
              Battle in 20 Sea Zone
                  Americans attack with 1 submarine, 1 usa_fighter and 4 usa_tactical_bombers
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 usa_fighter and 4 usa_tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                      Japanese roll dice for 1 Escort in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Escort owned by the Japanese lost in 20 Sea Zone
                  Americans win, taking 93 Sea Zone from Italians, taking 20 Sea Zone from Japanese with 1 submarine, 1 usa_fighter and 4 usa_tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Battle in Yunnan
                  Americans attack with 1 artillery, 2 usa_fighters and 2 usa_tactical_bombers
                  Japanese defend with 1 armour
                      Americans roll dice for 1 artillery, 2 usa_fighters and 2 usa_tactical_bombers in Yunnan, round 2 : 4/5 hits, 2,67 expected hits
                      Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Yunnan
                  Americans win, taking Yunnan from Japanese with 1 artillery, 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour
              Battle in Caucasus
                  Americans attack with 3 USA_Hvy_Bombers, 6 usa_armours, 2 usa_fighters and 2 usa_tactical_bombers
                  Germans defend with 1 G_air_transport, 1 Me_262, 1 Waffen_Arty, 1 Waffen_HvyTnk_Dmgd, 1 armour, 1 elite and 1 waffen_panzer; Italians defend with 1 Italian_LCV and 1 factory_minor
                      Americans roll dice for 3 USA_Hvy_Bombers, 6 usa_armours, 2 usa_fighters and 2 usa_tactical_bombers in Caucasus, round 2 : 10/16 hits, 9,33 expected hits
                      Italians roll dice for 1 G_air_transport, 1 Italian_LCV, 1 Me_262, 1 Waffen_Arty, 1 Waffen_HvyTnk_Dmgd, 1 armour, 1 elite and 1 waffen_panzer in Caucasus, round 2 : 5/8 hits, 5,17 expected hits
                      5 usa_armours owned by the Americans lost in Caucasus
                      1 elite owned by the Germans, 1 Waffen_HvyTnk_Dmgd owned by the Germans, 1 waffen_panzer owned by the Germans, 1 armour owned by the Germans, 1 Waffen_Arty owned by the Germans, 1 G_air_transport owned by the Germans, 1 Italian_LCV owned by the Italians and 1 Me_262 owned by the Germans lost in Caucasus
                  Americans win, taking Caucasus from Italians with 3 USA_Hvy_Bombers, 1 usa_armour, 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 14
                  Casualties for Americans: 5 usa_armours
                  Casualties for Germans: 1 G_air_transport, 1 Me_262, 1 Waffen_Arty, 1 Waffen_HvyTnk_Dmgd, 1 armour, 1 elite and 1 waffen_panzer
                  Casualties for Italians: 1 Italian_LCV
      
          Non Combat Move - Americans
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
              3 USA_Hvy_Bombers moved from Caucasus to Russia
              2 usa_fighters moved from Caucasus to Kazakhstan
              2 usa_tactical_bombers moved from Caucasus to Russia
              1 FighterAceUSA moved from Gibraltar to Trans-Jordan
              1 carrier moved from 91 Sea Zone to 92 Sea Zone
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 FighterAceUSA moved from Eastern United States to Gibraltar
              1 USA_Hvy_Bomber moved from Eastern United States to Queensland
              2 usa_fighters moved from 54 Sea Zone to 36 Sea Zone
              1 carrier moved from 54 Sea Zone to 26 Sea Zone
              1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
              1 Escort_Convoy, 1 artillery, 1 marine, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 1 marine moved from 54 Sea Zone to Queensland
              1 Escort_Convoy moved from 36 Sea Zone to 20 Sea Zone
              1 usa_fighter and 4 usa_tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
              1 marine moved from French Indo China to Kwangsi
              2 usa_fighters and 2 usa_tactical_bombers moved from Yunnan to 36 Sea Zone
              1 artillery and 1 marine moved from Hainan to 36 Sea Zone
              1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
              1 Escort_Convoy moved from 36 Sea Zone to 43 Sea Zone
              2 usa_fighters moved from Hawaiian Islands to Queensland
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Union of South Africa: 1 ArmoredInfantry and 1 USA_TankGeneral
              EDIT: Removing units owned by Americans from 71 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to 80 Sea Zone: 1 ArmoredInfantry, 1 USA_TankGeneral and 1 transport
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 80 Sea Zone: 1 ArmoredInfantry, 1 USA_TankGeneral and 1 transport
              EDIT: Adding units owned by Americans to 80 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to Iraq: 1 ArmoredInfantry and 1 USA_TankGeneral
              EDIT: Turning off Edit Mode
              3 usa_armours placed in Iraq
              3 usa_armours placed in Persia
              1 factory_minor placed in French Indo China
              4 TotalWarFighters placed in Eastern United States
              1 Escort placed in 101 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort and 1 submarine
              EDIT: Adding units owned by Americans to 26 Sea Zone: 1 Escort and 1 submarine
              EDIT: Removing units owned by Americans from 26 Sea Zone: 1 Escort
              EDIT: Adding units owned by Americans to 54 Sea Zone: 1 Escort
              EDIT: Turning off Edit Mode
              1 Escort and 2 submarines placed in 10 Sea Zone
              Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
              Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
      
          Turn Complete - Americans
              Trigger Americans RemoveUSAConvoySZ43: has removed 1 Escort_Convoy owned by Americans in 43 Sea Zone
              Trigger Americans RemoveUSAConvoySZ20: has removed 1 Escort_Convoy owned by Americans in 20 Sea Zone
              Trigger Americans RemoveUSAConvoySZ43: Americans has 1 Escort placed in 43 Sea Zone
              Trigger Americans RemoveUSAConvoySZ20: Americans has 1 Escort placed in 20 Sea Zone
              Americans collect 60 PUs; end with 60 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 74 PUs
              Trigger Americans Loses Philippines Turn12: Americans met a national objective for an additional -3 PUs; end with 71 PUs
              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 74 PUs
              Trigger Americans Liberates Celebes Turn12: Americans met a national objective for an additional 1 PUs; end with 75 PUs
              Trigger Americans Loses Guam Turn12: Americans met a national objective for an additional -1 PUs; end with 74 PUs
              Trigger USA Controls Hainan Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 75 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Szechwan to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Szechwan
      
          Place Units - Chinese
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 artillery and 1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 2 UK_LCVs, 2 artilleries, 7 infantry, 1 mech_infantry and 1 uk_para; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              2 mech_infantrys moved from Burma to Kweichow
              1 bomber and 2 uk_fighters moved from Kazakhstan to Kweichow
              1 uk_armour moved from Burma to Kweichow
              1 uk_armour moved from Shan State to Siam
                    British take Siam from Japanese
              1 uk_armour moved from Siam to French Indo China
      
          Combat - British
              Battle in Kweichow
                  British attack with 1 bomber, 2 mech_infantrys, 1 uk_armour and 2 uk_fighters
                  Japanese defend with 2 infantry
                      British roll dice for 1 bomber, 2 mech_infantrys, 1 uk_armour and 2 uk_fighters in Kweichow, round 2 : 1/6 hits, 2,50 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the British lost in Kweichow
                      1 infantry owned by the Japanese lost in Kweichow
                      British roll dice for 1 bomber, 1 mech_infantry, 1 uk_armour and 2 uk_fighters in Kweichow, round 3 : 1/5 hits, 2,33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the British lost in Kweichow
                      1 infantry owned by the Japanese lost in Kweichow
                  British win, taking Kweichow from Japanese with 1 bomber, 1 uk_armour and 2 uk_fighters remaining. Battle score for attacker is -2
                  Casualties for British: 2 mech_infantrys
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
              2 uk_fighters moved from Kweichow to Szechwan
              1 bomber moved from Kweichow to India
              1 artillery, 1 commando and 2 infantry moved from Shan State to French Indo China
              1 uk_armour moved from Burma to Szechwan
              1 aaGun, 2 artilleries, 2 commandos and 3 infantry moved from Burma to Shan State
              2 mech_infantrys moved from India to Shan State
              4 infantry moved from India to Burma
              4 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
              4 infantry moved from 81 Sea Zone to Trans-Jordan
              1 infantry moved from Trans-Jordan to Syria
              2 Rails, 1 artillery and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
              1 uk_fighter moved from Northwest Persia to Trans-Jordan
              2 uk_fighters moved from Northwest Persia to Russia
              2 transports moved from 91 Sea Zone to 92 Sea Zone
      
          Place Units - British
              1 artillery, 4 infantry and 1 mech_infantry placed in India
              2 infantry placed in Union of South Africa
              2 UK_LCVs, 1 artillery, 1 infantry and 1 uk_para placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
              British collect 42 PUs (1 lost to blockades); end with 42 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1,17
      Americans regular : 2,00
      Italians regular : -0,17
      Japanese regular : -0,17
      British regular : -2,83
      

      exp-game-4-stahl-US UK-12.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      yes, this Heavy Bombers are brutal! Always looking for pray…

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Good morning,

      yea, I also had to switch to plan B for the Russians, since they didn´t manage to take Tambov.
      Volgograd was necessary, since these units there were in reach to attacke Moscow…
      Every Axis unit in reach of Moscow can be the tip of te scale.
      I simulated an attack on Moscow with them and the battle was a coinflip.
      Japan is with his back to the wall indeed, but still hard to battle.

      BR

      Game History

      Round: 14
      
          Purchase Units - ANZAC
              ANZAC buy 1 Escort, 1 air_transport, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 artilleries moved from Sumatra to 41 Sea Zone
              2 artilleries and 1 transport moved from 41 Sea Zone to 36 Sea Zone
              2 artilleries moved from 36 Sea Zone to French Indo China
              4 artilleries moved from French Indo China to Yunnan
              1 infantry moved from Shan State to Yunnan
              1 infantry moved from Malaya to Shan State
              1 air_transport moved from Malaya to Queensland
              2 air_transports and 2 infantry moved from Queensland to Malaya
              1 submarine moved from 33 Sea Zone to 19 Sea Zone
              1 submarine moved from 43 Sea Zone to 20 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 Escort moved from 42 Sea Zone to 36 Sea Zone
              1 fighter moved from Queensland to 36 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 air_transport and 1 infantry placed in Queensland
              1 fighter placed in Queensland
              2 infantry placed in New South Wales
              1 Escort and 1 submarine placed in 62 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Java: 1 Fortification
              EDIT: Turning off Edit Mode
      
          Turn Complete - ANZAC
              Trigger ANZAC RemoveANZACConvoySZ36Invert: has removed 1 Escort owned by ANZAC in 36 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ36Invert: ANZAC has 1 Escort_Convoy placed in 36 Sea Zone
              ANZAC collect 21 PUs; end with 21 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
              Trigger ANZAC Liberates Celebes Turn14: ANZAC met a national objective for an additional 1 PUs; end with 27 PUs
              Trigger ANZAC Liberates DNG Turn14: ANZAC met a national objective for an additional 2 PUs; end with 29 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      exp-game-4-stahl-ANZ-14.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Here we go - the big boy is on the board!

      The flak tower crew in Moscow is getting ready for the Luftwaffe and will welcome them with a fancy firework!
      I reduced the Russian income by 12 IPC accordingly.

      BR

      Game History

      Round: 15
      
          Purchase Units - Russians
              Russians buy 3 Soviet_Partisans; Remaining resources: 12 PUs; 0 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              1 infantry moved from Russia to Samara
              1 infantry moved from Russia to Vologda
              1 FighterAce moved from Russia to Vologda
              1 tactical_bomber moved from Russia to Samara
              1 tactical_bomber moved from Northwest Persia to Samara
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 1 infantry and 2 tactical_bombers
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 infantry and 2 tactical_bombers in Samara, round 2 : 0/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry and 2 tactical_bombers in Samara, round 3 : 2/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Samara
                  Russians win, taking Samara from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Vologda
                  Russians attack with 1 FighterAce and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 FighterAce and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 FighterAce and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 FighterAce moved from Vologda to Russia
              2 tactical_bombers moved from Samara to Russia
      
          Place Units - Russians
              3 Soviet_Partisans placed in Russia
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 3 Soviet_Partisans
              EDIT: Adding units owned by Russians to Eastern Poland: 1 Soviet_Partisan
              EDIT: Adding units owned by Russians to Novosibirsk: 1 Soviet_Partisan
              EDIT: Adding units owned by Russians to Evenkiyskiy: 1 Soviet_Partisan
              EDIT: Removing units owned by Russians from Russia: 1 aaGun
              EDIT: Adding units owned by Russians to Russia: 1 FlakTower and 1 aaGunNO
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Russians collect 8 PUs; end with 20 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,67
      Germans regular : -0,33
      Russians regular : -0,50
      

      exp-game-4-stahl-R-15.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Argh, forgot to remove the factory in Caucasus.
      Can this now be destroyed? I would have done so during your attack on Caucasus.
      Honestly I didn’t expect you to move in with a decent part of your army, otherwise I would have removed it right away after my Russian turn last round.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @dicebot said in barnee vs Panzerstahl-Helm Game 4:

      3d6<=2: 6, 6, 6; Hits: 0

      I should go to the casino with the landmines… 3 sixes and also the rounds before no hit.
      These are dinner plates, nothing else!

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      indeed al heavy bmb are on the board´the number of casualities per round will increase dramatically :-)
      ANZAC turn is cooking

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee
      Game History

      Round: 15
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 20 Sea Zone to 19 Sea Zone
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
              1 fighter moved from 36 Sea Zone to 19 Sea Zone
              1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
              1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Borneo
      
          Combat - ANZAC
              Battle in Borneo
                  ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                  Japanese defend with 2 infantry
                      ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/5 hits, 2,33 expected hits
                      Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Borneo
                  ANZAC win, taking Borneo from Japanese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in 19 Sea Zone
                  ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 Japan_destroyer
                      ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 19 Sea Zone
                  ANZAC win, taking 19 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
      
          Non Combat Move - ANZAC
              2 fighters moved from 36 Sea Zone to Sikang
              2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
              1 fighter and 2 tactical_bombers moved from Borneo to 36 Sea Zone
              1 fighter moved from Queensland to 36 Sea Zone
              2 infantry moved from Malaya to Shan State
              1 infantry moved from Shan State to Yunnan
              2 air_transports and 2 infantry moved from Queensland to Shan State
              2 air_transports moved from Malaya to Queensland
              2 infantry moved from New South Wales to Queensland
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 Escort moved from 62 Sea Zone to 57 Sea Zone
              2 artilleries moved from French Indo China to Yunnan
      
          Place Units - ANZAC
              1 transport placed in 54 Sea Zone
              1 artillery and 1 fighter placed in Queensland
              3 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 21 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
              Trigger ANZAC Liberates Celebes Turn15: ANZAC met a national objective for an additional 1 PUs; end with 27 PUs
              Trigger ANZAC Liberates DNG Turn15: ANZAC met a national objective for an additional 2 PUs; end with 29 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Java: 1 Fortification
              EDIT: Turning off Edit Mode
      
          Combat Move - French
              3 infantry moved from Libya to Tobruk
                    French take Tobruk from Italians
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -1,00
      ANZAC regular : 1,67
      

      exp-game-4-stahl-ANZ-15.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      “Battle score (TUV change) for attacker is -156”
      Brutal!

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      I replaced 1 US fighter against 1 Russian tank to re-form the 1st Russian Tank Army.
      Besides that I purchased 2 repairs for the flak tower -> adjustment done in the placement phase. 2 IPC are removed from the tiny Russian production…

      The battle of Moscow was a disaster for the Germany. Adolf will be furious!

      Game History

      Round: 16
      
          Purchase Units - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Russians buy 2 Soviet_Partisans and 3 guard_infantrys; Remaining resources: 2 PUs; 0 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              1 FighterAce and 2 tactical_bombers moved from Russia to Novosibirsk
      
          Combat - Russians
              Russians creates battle in territory Evenkiyskiy
              Battle in Novosibirsk
                  Russians attack with 1 FighterAce and 2 tactical_bombers
                  Japanese defend with 1 armour
                      Russians roll dice for 1 FighterAce and 2 tactical_bombers in Novosibirsk, round 2 : 2/4 hits, 2,00 expected hits
                      Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Novosibirsk
                  Russians win, taking Evenkiyskiy from Japanese with 1 FighterAce and 2 tactical_bombers remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 FighterAce and 2 tactical_bombers moved from Novosibirsk to Russia
              EDIT: 1 Tank_General3 and 5 armour moved from Russia to 1st Corps
              EDIT: 1 1stCorps moved from 1st Corps to Russia
      
          Place Units - Russians
              2 Soviet_Partisans and 3 guard_infantrys placed in Russia
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 2 Soviet_Partisans
              EDIT: Adding units owned by Russians to Evenkiyskiy: 1 Soviet_Partisan
              EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
              EDIT: Adding units owned by Russians to Rostov: 1 Soviet_Partisan
              EDIT: Removing units owned by Russians from Russia: 1 FlakTower
              EDIT: Adding units owned by Russians to Russia: 1 FlakTower
              EDIT: Changing unit hit damage for these Russians owned units to: FlakTower = 3
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar_3 and 3 guard_infantrys
              EDIT: Removing units owned by Russians from 1st Corps: 5 armour
              EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
              EDIT: Removing units owned by Russians from 1st Corps: 1 Tank_General3
              EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_2 and 3 guard_infantrys
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Russians collect 5 PUs; end with 7 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,50
      Russians regular : 0,00
      

      exp-game-4-stahl-R-16.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Good morning,

      it’s been 2 month of fighting now. :-) Epic!

      Game History

      Round: 17
      
          Purchase Units - Americans
              Americans buy 4 ArmoredInfantrys, 4 TotalWarAirTrprts, 1 artillery, 1 destroyer, 1 elite, 2 infantry, 1 marine, 1 transport and 7 usa_armours; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              Units in French Indo China being upgraded or consumed: 1 infantry
              1 marine placed in French Indo China
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
              1 elite moved from Northwest Persia to Caucasus
              2 usa_armours moved from Persia to Caucasus
              1 ArmoredInfantry and 3 usa_armours moved from Iraq to Egypt
              1 elite and 2 usa_fighters moved from Trans-Jordan to Egypt
              1 infantry moved from Trans-Jordan to Egypt
              1 USA_Hvy_Bomber moved from Russia to Egypt
              3 USA_Hvy_Bombers moved from United Kingdom to Egypt
              3 usa_tactical_bombers moved from Northwest Persia to Caucasus
              1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
              1 submarine moved from 10 Sea Zone to 8 Sea Zone
              1 submarine moved from 36 Sea Zone to 19 Sea Zone
                    Americans take 20 Sea Zone from Japanese
              2 usa_fighters and 2 usa_tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
              1 artillery moved from Kwangtung to Kiangsi
              1 infantry moved from Kwangsi to Kiangsi
              2 usa_fighters and 2 usa_tactical_bombers moved from 36 Sea Zone to Kiangsi
      
          Combat - Americans
              Battle in Kiangsi
                  Americans attack with 1 artillery, 1 infantry, 2 usa_fighters and 2 usa_tactical_bombers
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 1 infantry, 2 usa_fighters and 2 usa_tactical_bombers in Kiangsi, round 2 : 6/6 hits, 3,00 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kiangsi
                  Americans win, taking Kiangsi from Japanese with 1 artillery, 1 infantry, 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 8 Sea Zone
                  Americans attack with 1 submarine and 1 usa_tactical_bomber
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 usa_tactical_bomber in 8 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 usa_tactical_bomber in 8 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 8 Sea Zone
                  Americans win with 1 submarine and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in 19 Sea Zone
                  Americans attack with 1 submarine, 2 usa_fighters and 2 usa_tactical_bombers
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 2 usa_fighters and 2 usa_tactical_bombers in 19 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 19 Sea Zone
                  Americans win, taking 19 Sea Zone from Japanese with 1 submarine, 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in Caucasus
                  Americans attack with 1 elite, 2 usa_armours and 3 usa_tactical_bombers
                  Germans defend with 1 waffen_panzer
                      Americans roll dice for 1 elite, 2 usa_armours and 3 usa_tactical_bombers in Caucasus, round 2 : 3/7 hits, 3,17 expected hits
                      Germans roll dice for 1 waffen_panzer in Caucasus, round 2 : 1/1 hits, 0,83 expected hits
                      1 usa_armour owned by the Americans lost in Caucasus
                      1 waffen_panzer owned by the Germans lost in Caucasus
                  Americans win, taking Caucasus from Germans with 1 elite, 1 usa_armour and 3 usa_tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 usa_armour
                  Casualties for Germans: 1 waffen_panzer
              Battle in Egypt
                  Americans attack with 1 ArmoredInfantry, 4 USA_Hvy_Bombers, 1 elite, 1 infantry, 3 usa_armours and 2 usa_fighters
                  Italians defend with 1 UndergroundMinr, 4 armour, 3 artilleries and 1 harbour
                      Americans roll dice for 1 ArmoredInfantry, 4 USA_Hvy_Bombers, 1 elite, 1 infantry, 3 usa_armours and 2 usa_fighters in Egypt, round 2 : 10/17 hits, 8,67 expected hits
                      Italians roll dice for 4 armour and 3 artilleries in Egypt, round 2 : 0/7 hits, 3,00 expected hits
                      3 artilleries owned by the Italians and 4 armour owned by the Italians lost in Egypt
                  Americans win, taking Egypt from Italians with 1 ArmoredInfantry, 4 USA_Hvy_Bombers, 1 elite, 1 infantry, 3 usa_armours and 2 usa_fighters remaining. Battle score for attacker is 32
                  Casualties for Italians: 4 armour and 3 artilleries
      
          Non Combat Move - Americans
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
              1 1stUSTank and 1 2ndUSTank moved from Iraq to Caucasus
              1 usa_armour moved from Persia to Turkmenistan
              2 usa_fighters moved from Egypt to Trans-Jordan
              1 ArmoredInfantry and 1 air_transport moved from Gibraltar to Trans-Jordan
              2 air_transports moved from Trans-Jordan to Gibraltar
              3 ArmoredInfantrys and 1 elite moved from Eastern United States to 101 Sea Zone
              3 ArmoredInfantrys, 1 Escort, 1 Heavy_Transport, 1 carrier and 1 elite moved from 101 Sea Zone to 91 Sea Zone
              3 ArmoredInfantrys and 1 elite moved from 91 Sea Zone to Gibraltar
              1 elite moved from Iraq to Northwest Persia
              4 USA_Hvy_Bombers moved from Egypt to Trans-Jordan
              1 usa_tactical_bomber moved from 8 Sea Zone to 1 Sea Zone
              1 carrier moved from 26 Sea Zone to 1 Sea Zone
              1 usa_fighter moved from Caroline Islands to 36 Sea Zone
              2 usa_fighters and 2 usa_tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
              2 usa_fighters and 2 usa_tactical_bombers moved from Kiangsi to 36 Sea Zone
              1 artillery moved from Kwangsi to Hunan
              1 marine moved from Kwangsi to Hunan
              1 artillery moved from Yunnan to Hunan
              1 ArmoredInfantry moved from French Indo China to Hunan
              1 artillery and 1 marine moved from French Indo China to Kwangsi
              3 usa_tactical_bombers moved from Caucasus to Russia
      
          Place Units - Americans
              3 usa_armours placed in Persia
              3 usa_armours placed in Iraq
              1 ArmoredInfantry and 1 usa_armour placed in French Indo China
              1 transport placed in 10 Sea Zone
              3 ArmoredInfantrys, 4 TotalWarAirTrprts and 1 elite placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              1 infantry placed in French Indo China
              1 destroyer placed in 101 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 89 Sea Zone: 1 carrier
              EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
              EDIT: Turning off Edit Mode
              Trigger AmericansTotalWarAirTrprtPlaceEUS: has removed 4 TotalWarAirTrprts owned by Americans in Eastern United States
              Trigger AmericansTotalWarAirTrprtPlaceEUS: Americans has 4 air_transports placed in Eastern United States
      
          Turn Complete - Americans
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs
              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 73 PUs
              Trigger Americans Loses DNG Turn17: Americans met a national objective for an additional -2 PUs; end with 71 PUs
              Trigger Americans Loses AleutianIslands Turn17: Americans met a national objective for an additional -1 PUs; end with 70 PUs
              Trigger Americans Loses Guam Turn17: Americans met a national objective for an additional -1 PUs; end with 69 PUs
              Trigger Americans Loses Celebes Turn17: Americans met a national objective for an additional -1 PUs; end with 68 PUs
              Trigger USA Controls Hainan Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs
              Trigger Americans Loses Philippines Turn17: Americans met a national objective for an additional -3 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              2 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Kweichow to Chahar
              2 artilleries and 2 infantry moved from Kweichow to Anhwe
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 2 artilleries and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
                      Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      1 infantry owned by the Japanese lost in Anhwe
                      Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Chahar to Hunan
              1 artillery moved from Kweichow to Hunan
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              1 infantry placed in Sikang
              1 artillery and 3 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
      
          Purchase Units - British
              British buy 1 Escort, 2 UK_LCVs, 3 artilleries, 5 infantry, 1 mech_infantry and 3 uk_armours; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              2 artilleries, 2 commandos and 2 infantry moved from Shensi to Hopei
              1 mech_infantry moved from Hunan to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Kenya to Ethiopia
                    British take Ethiopia from Italians
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                    British take Anglo Egyptian Sudan from Italians
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 artillery and 3 infantry moved from Tanganyika Territory to Kenya
              1 uk_fighter and 1 uk_tactical_bomber moved from United Kingdom to 110 Sea Zone
              1 UK_Hvy_Bomber moved from United Kingdom to Southern France
              1 UK_Hvy_Bomber moved from Iraq to 110 Sea Zone
      
          Combat - British
              Strategic bombing raid in Southern France
                      Italians roll AA dice in Southern France : 0/1 hits, 0,17 expected hits
                  Bombing raid in Southern France rolls: 7,7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Southern France causes 6 damage total. 
              Battle in 110 Sea Zone
                  British attack with 1 UK_Hvy_Bomber, 1 uk_fighter and 1 uk_tactical_bomber
                  Germans defend with 1 Escort and 1 GermanUBoat
                  1 GermanUBoat owned by the Germans submerged
                      British roll dice for 1 UK_Hvy_Bomber, 1 uk_fighter and 1 uk_tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                      Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Escort owned by the Germans lost in 110 Sea Zone
                  British win with 1 UK_Hvy_Bomber, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 Escort
              Battle in Hopei
                  British attack with 2 artilleries, 2 commandos and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 artilleries, 2 commandos and 2 infantry in Hopei, round 2 : 3/6 hits, 2,00 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  British win, taking Hopei from Japanese with 2 artilleries, 2 commandos and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              2 aaGuns and 1 infantry moved from Kweichow to Anhwe
              1 artillery, 1 commando and 8 infantry moved from Hunan to Anhwe
              1 mech_infantry and 2 uk_armours moved from Yunnan to Anhwe
              2 infantry moved from Burma to Yunnan
              1 mech_infantry and 2 uk_armours moved from India to Yunnan
              2 infantry moved from India to Burma
              1 UK_Hvy_Bomber moved from Iraq to Russia
              3 uk_fighters moved from Trans-Jordan to Caucasus
              1 UK_Hvy_Bomber moved from Trans-Jordan to Russia
              1 uk_fighter moved from 98 Sea Zone to 91 Sea Zone
              1 uk_fighter and 1 uk_tactical_bomber moved from 110 Sea Zone to United Kingdom
              1 UK_Hvy_Bomber moved from 110 Sea Zone to United Kingdom
              1 battleship and 1 carrier moved from 81 Sea Zone to 98 Sea Zone
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              2 cruisers moved from 81 Sea Zone to 98 Sea Zone
              1 UK_Hvy_Bomber moved from Southern France to Trans-Jordan
      
          Place Units - British
              2 infantry, 1 mech_infantry and 2 uk_armours placed in India
              1 artillery and 2 infantry placed in Egypt
              1 Escort placed in 110 Sea Zone
              2 UK_LCVs, 2 artilleries, 1 infantry and 1 uk_armour placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
              British collect 48 PUs (2 lost to blockades); end with 48 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs
              Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1,83
      Americans regular : 3,83
      Italians regular : -3,00
      Japanese regular : -2,67
      Germans regular : -0,17
      British regular : 1,50
      Italians AA : -0,17
      

      exp-game-4-stahl-US UK-17.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Good morning,

      the US generals go back to start. :-)

      BR

      Game History

      Round: 18
      
          Purchase Units - Russians
              Russians buy 1 elite; Remaining resources: 2 PUs; 0 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
      
          Combat - Russians
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
      
          Place Units - Russians
              Turning on Edit Mode
              EDIT: Changing unit hit damage for these Russians owned units to: FlakTower = 1
              EDIT: Turning off Edit Mode
              1 elite placed in Russia
      
          Turn Complete - Russians
              Russians collect 5 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      exp-game-4-stahl-r-18.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      Guten Morgen

      Yea I think Patton got a little too aggressive :)

      Did you fine tune the images ? I’m gonna add a extra folder same as land mines for the Generals.

      Haven’t done them all yet and some won’t be as cool but, there kinda growing on me lol

      No, I haven’t been able to work on the images yet.
      Soon my ladies will be out for a trip and I will have some time to customize my units a little bit. 😎

      Patton had 2 options - wait for reinforcement or advance to find glory. He choosed poorly.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm

      wow middle of the night for you. Did little Miss Clara wake you up ? :)

      Well, it was Miss Emilia that time ( and recently quit often) . She seems to transform into a speaking machine… always asking and not getting tired! Adorable and very lovely I must admit. Always makes me fall in love 😂❤️

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Good morning.

      I am in the morning preparation mode and get the kids ready.
      Russia has nothing much to do, but buy 2 inf and repair the last hit point from the flak tower.
      I guess you can proceed with your Japan turn. Not sure if the Russians going to attack somewhere at all.

      Br

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      No worries. No need to hurry with your J1.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Yes, you could have done my R turn, in case you wanted to move on with your J turn. I am back now from the Kindergarten and can do my R turn myself.
      My take about 30 min, but go ahead and rest your head 🤓
      We got time…

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      the Rusians have now barely enough for a botle of Vodka…

      Game History

      Round: 19
      
          Purchase Units - Russians
              Russians buy 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
      
          Place Units - Russians
              2 infantry placed in Russia
              Turning on Edit Mode
              EDIT: Changing unit hit damage for these Russians owned units to: FlakTower = 0
              EDIT: Changing PUs for Russians from 1 to 0
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Russians collect 4 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      exp-game-4-stahl-r-19.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
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