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    Best posts made by Panzerstahl-Helm

    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      sorry, here my revised turn.
      I moved the US fleet.

      exp-game-4-stahl-US UK-1.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Hi,

      yes, i saw your update notes and your game 3 report, but haven´t been able to read it all yet. But will do so hopefully soon, once I have some time again.
      Very busy lately here…

      BR

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 transport; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 18 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Morocco to Algeria
              1 infantry moved from Tunisia to Algeria
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      exp-game-4-stahl-ANZ-1.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Hello,

      I noticed I can move my Russian factories already, although I am not at war with Germany yet.
      Not a big deal, but maybe you would like to put that your list for future bug fixes… :-)

      BR

      Game History

      Round: 2
      
          Purchase Units - Russians
              Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
              Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
              Russians buy 2 Soviet_Commisars, 1 elite, 4 infantry and 3 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
      
          Combat - Russians
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Russia
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Amur
              1 artillery and 1 infantry moved from Bryansk to Western Ukraine
              2 infantry moved from Rostov to Bryansk
              2 aaGuns, 2 armour and 18 infantry moved from Buryatia to Amur
              1 Rail and 1 armour moved from Russia to Amur
              2 armour and 1 elite moved from Russia to Bryansk
              1 artillery and 5 infantry moved from Ukraine to Western Ukraine
              2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
              1 submarine moved from 125 Sea Zone to 119 Sea Zone
              2 aaGuns, 1 artillery and 14 infantry moved from Novgorod to Vyborg
              2 aaGuns moved from Russia to Bryansk
      
          Place Units - Russians
              2 Soviet_Commisars, 1 elite and 3 russian_paras placed in Russia
              3 infantry placed in Ukraine
              1 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      exp-game-4-stahl-r-2.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      Darn, I nissed to buy a underground factory y in London.
      If ok for you, i will replace 1 para against it on my ANZAC turn.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Saluti dalla Germania da parte della signora e delle bambini :-)

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New Guinea to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 carrier and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      
          Combat Move - French
              3 infantry moved from Algeria to Tunisia
              1 infantry moved from French Central Africa to French Equatorial Africa
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      exp-game-4-stahl-ANZ-2.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      Thanks. Very kind! A gentleman move!
      I will send you the revised file.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      wise words! I am glad you think so as well!
      Attached the revised turn quick fix.

      exp-game-4-stahl-r-3.tsvg

      Thanks

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Howdy. I don´t understand what you mean here?
      I can´t declare war with the US now and I have to wait until end of round 3, hence I can only attack in round 4 the earliest.
      If I would choose to edit the wartime back to neutral income, I would loose 30+X IPCs, hence I would rather stay at war after round 3 and the auto-DOW.

      What do you meand with potential 10 more National Guards?
      According to the rules I receive 6 Nat. Gd + 2 fighters once.

      You get 92 PUs end of turn 3 by DOW. … Counting Natl Gd, that only comes to 88, - How is that?

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Same story here…I missed to buy an underground factory for India.
      I exchanged an artillery against an underground.

      Attached the new file.

      exp-game-4-stahl-US UK-3.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee said in barnee vs Panzerstahl-Helm Game 4:

      @Panzerstahl-Helm
      …
      Hope I don’t sound like an ass :) It can be hard to express oneself over the net. I enjoy gaming with you :)

      Hehe, no worries my friend! I appreciate your patience in explaining and correcting my errors. :-)
      And the game is a blast!

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 Hvy_Ind_1, 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs; 
      
          Place Units - ANZAC
              Units in New South Wales being upgraded or consumed: 1 factory_minor
              1 Hvy_Ind_1 placed in New South Wales
      
          Combat Move - ANZAC
              2 fighters moved from Queensland to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 2 fighters
                  Japanese defend with 1 transport
                      ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                      ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              2 fighters moved from 42 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 carrier and 2 transports placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
              ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs
              Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
      
          Combat Move - French
              3 infantry moved from Tunisia to Libya
                    French take Libya from Italians
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0,00
      ANZAC regular : -1,00
      

      exp-game-4-stahl-ANZ-3.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Oh boy, these Non-aggression pacts give the game a nice little twist! I completly ignored them until now! :-)

      I will re-do the battle for Caucasus just as you said.

      My US UK turn will follow.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      What a shit show from me!
      I did not enter the number of dices correctly! Overall I only added 1 tank instead of 2, but it all went all overall! I have 3 hits (2 from infantry + 1 from fighter) and you didn´t score, so no hit from your site…

      I will adjust in my Russian turn

      • ownership of Caucasus and remaining units
      • IPC for Germany and Russia

      and proceed.

      BR

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee
      here we go.

      India has 2 factories…1 underground and 1 normal. Seems to be a very minor error.
      I moved the Russian Elite from Volgograd as well as the 2 of the tanks, which were produced there.
      And I noticed that AAA guns do defend against ground troops (see battle in Hunan)

      I hope thats it…good night.

      Game History

      Round: 4
      
          Purchase Units - Americans
              Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
              Americans buy 2 Escorts, 1 carrier, 1 elite, 2 infantry, 4 transports, 2 usa_armours, 1 usa_para and 2 usa_tactical_bombers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
      
          Non Combat Move - Americans
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
              1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 infantry, 1 mech_infantry, 1 transport and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 usa_fighter moved from Midway to 26 Sea Zone
              2 usa_fighters moved from Midway to 54 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from Western United States to Alaska
              1 artillery, 1 infantry and 1 usa_armour moved from Eastern United States to 101 Sea Zone
              3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys, 4 transports, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 4 infantry, 2 mech_infantrys and 1 usa_armour moved from 91 Sea Zone to Morocco
              1 usa_fighter and 1 usa_tactical_bomber moved from 91 Sea Zone to Gibraltar
              1 usa_fighter moved from Central United States to 91 Sea Zone
              1 usa_tactical_bomber moved from Eastern United States to 91 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              1 Escort, 1 carrier and 1 transport placed in 10 Sea Zone
              1 Escort placed in 101 Sea Zone
              1 infantry placed in Western United States
              1 elite, 2 usa_armours, 1 usa_para and 2 usa_tactical_bombers placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 50 PUs; end with 50 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
              Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              7 infantry moved from Szechwan to Yunnan
              1 fighter moved from Sikang to Yunnan
              5 infantry moved from Sikang to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 5 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0,83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Chinese lost in Tsinghai
                      Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
                      Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0,67 expected hits
                      Chinese roll dice for 3 infantry in Tsinghai, round 5 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 5 : 0/2 hits, 0,67 expected hits
                      Chinese roll dice for 3 infantry in Tsinghai, round 6 : 1/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 6 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Chinese lost in Tsinghai
                      1 infantry owned by the Japanese lost in Tsinghai
                  1 infantry owned by the Chinese retreated to Sikang
                  Japanese win with 1 artillery remaining. Battle score for attacker is -9
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 1 fighter and 7 infantry
                  Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits
                      Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 4/7 hits, 1,50 expected hits
                      Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 9
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 Escort, 2 artilleries, 3 commandos, 1 elite, 6 infantry and 2 uk_paras; Remaining resources: 0 PUs; 
      
          Place Units - British
              Units in India being upgraded or consumed: 3 infantry
              3 commandos placed in India
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              1 mech_infantry moved from Burma to Hunan
              1 bomber moved from Persia to 99 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
              2 uk_fighters moved from 81 Sea Zone to 99 Sea Zone
              2 mech_infantrys moved from Burma to Kweichow
              1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Kweichow
      
          Combat - British
              Battle in Kweichow
                  British attack with 2 mech_infantrys, 1 uk_fighter and 1 uk_tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 2 mech_infantrys, 1 uk_fighter and 1 uk_tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the British lost in Kweichow
                      1 infantry owned by the Japanese lost in Kweichow
                  British win, taking Kweichow from Japanese with 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hunan
                  British attack with 1 mech_infantry
                  Japanese defend with 1 aaGun
                      British roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 aaGun in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                      British roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 aaGun in Hunan, round 3 : 0/1 hits, 0,17 expected hits
                      1 aaGun owned by the Japanese lost in Hunan
                  British win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
              Battle in 99 Sea Zone
                  British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 uk_fighters
                  Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                      British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 uk_fighters in 99 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 2/5 hits, 1,83 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 destroyer owned by the British lost in 99 Sea Zone
                      1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
                      British roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 uk_fighters in 99 Sea Zone, round 3 : 1/5 hits, 2,83 expected hits
                      Italians roll dice for 1 battleship and 2 transports in 99 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                      1 cruiser owned by the British lost in 99 Sea Zone
                      1 battleship owned by the Italians lost in 99 Sea Zone
                      British roll dice for 1 battleship, 1 bomber and 2 uk_fighters in 99 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                      Italians roll dice for 2 transports in 99 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                      2 transports owned by the Italians lost in 99 Sea Zone
                  British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 27
                  Casualties for British: 1 cruiser and 1 destroyer
                  Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
              EDIT: Changing ownership of Holland Belgium from Germans to British
              EDIT: Adding units owned by British to Holland Belgium: 2 uk_paras
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 2 uk_paras
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
              1 bomber moved from 99 Sea Zone to Persia
              1 uk_fighter and 1 uk_tactical_bomber moved from Anglo Egyptian Sudan to Persia
              2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
              2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Persia
              1 artillery moved from Ethiopia to Anglo Egyptian Sudan
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan
              1 transport moved from 72 Sea Zone to 71 Sea Zone
              3 uk_fighters moved from Gibraltar to Malta
              2 infantry moved from French West Africa to French Central Africa
              1 transport moved from 83 Sea Zone to 91 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
              2 infantry moved from 87 Sea Zone to French West Africa
              1 cruiser moved from 81 Sea Zone to 80 Sea Zone
              2 uk_fighters moved from 99 Sea Zone to Malta
              1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
              1 uk_fighter and 1 uk_tactical_bomber moved from Kweichow to Yunnan
              1 aaGun moved from Burma to Yunnan
              2 mech_infantrys moved from Burma to Yunnan
              1 aaGun moved from Burma to India
              1 aaGun moved from Burma to Yunnan
              1 mech_infantry moved from Burma to India
              3 commandos moved from India to Burma
              2 uk_fighters moved from United Kingdom to Finland
      
          Place Units - British
              2 artilleries and 4 infantry placed in India
              1 Escort placed in 110 Sea Zone
              1 elite and 2 uk_paras placed in United Kingdom
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,4,3,3
              British collect 33 PUs (11 lost to blockades); end with 33 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1,00
      Italians regular : -0,17
      Japanese regular : 0,33
      British regular : -0,17
      

      exp-game-4-stahl-US UK-4.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Good morning,

      I removed 1 inf from India and placed it in South Africa.
      The Italian flet had to go,…Italy is already a pain in the arm!
      Cant wait for Germany to take over… ;-]

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 Fortification, 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 44 Sea Zone to 45 Sea Zone
              2 infantry moved from Dutch New Guinea to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              2 artilleries and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 artilleries and 2 infantry moved from 42 Sea Zone to Java
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 2 artilleries and 4 infantry
                  Japanese defend with 2 Fortifications and 2 infantry
                      ANZAC roll dice for 2 artilleries and 4 infantry in Java, round 2 : 1/6 hits, 1,67 expected hits
                      Japanese roll dice for 2 Fortifications and 2 infantry in Java, round 2 : 1/2 hits, 1,00 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      1 infantry owned by the Japanese lost in Java
                      ANZAC roll dice for 2 artilleries and 3 infantry in Java, round 3 : 1/5 hits, 1,50 expected hits
                      Japanese roll dice for 2 Fortifications and 1 infantry in Java, round 3 : 0/1 hits, 0,50 expected hits
                      1 infantry owned by the Japanese lost in Java
                      ANZAC roll dice for 2 artilleries and 3 infantry in Java, round 4 : 2/5 hits, 1,50 expected hits
                      Japanese roll dice for 2 Fortifications in Java, round 4 : 0/0 hits, 0,00 expected hits
                      2 Fortifications owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 2 Fortifications and 2 infantry
      
          Non Combat Move - ANZAC
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 battleship and 1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
              1 Fortification placed in Sumatra
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
              ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs
              Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs
              Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      
          Combat Move - French
      
          Combat - French
      
          Non Combat Move - French
              Turning on Edit Mode
              EDIT: Removing units owned by British from India: 1 infantry
              EDIT: Adding units owned by British to Union of South Africa: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0,50
      ANZAC regular : -0,67
      

      exp-game-4-stahl-anz-4.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Howdy,

      unfortunatelly I can´t convert those 2 bloke Ftrs in Finalnd into Russian units.

      "From the round when the Soviet Union is at War
      with Germany, the United Kingdom and USA can
      send war material to the USSR in any original
      Soviet territory
      that the Soviets control. "

      BR

      Game History

      Round: 5
      
          Purchase Units - Russians
              Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body>
              Trigger Army Conscript: buyArmy_Conscript added to productionRussians
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Novgorod: 1 airfield and 1 harbour
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Holland Belgium: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3 and 2 waffen_infantrys
              EDIT: Adding units owned by Germans to Holland Belgium: 1 3rdWaffenArmy
              EDIT: Removing units owned by Germans from 3rd Waffen: 1 3rdWaffenArmy
              EDIT: Adding units owned by Germans to 3rd Waffen: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3 and 2 waffen_infantrys
              EDIT: Turning off Edit Mode
              Russians buy 23 Army_Conscripts and 2 armour; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              Turning on Edit Mode
                  EDIT: Russians takes Poland from Germans
                  EDIT: Russians takes Karelia from Germans
                  EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Poland from Russians to Germans
              EDIT: Turning off Edit Mode
              2 guard_infantrys moved from Russia to Urals
              EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from 1st Corps to Norway
              12 infantry moved from Finland to Norway
              6 infantry moved from Archangel to Novgorod
              1 tactical_bomber moved from Archangel to Norway
              1 fighter moved from Volgograd to Bryansk
              1 armour moved from Archangel to Novgorod
              1 armour moved from Russia to Urals
              2 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
              1 2ndCorps and 18 infantry moved from Korea to Amur
              2 infantry moved from Russia to Bryansk
              2 infantry moved from Rostov to Bryansk
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 armour and 6 infantry
                  Germans defend with 1 infantry
                  Russians win, taking Novgorod from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Bryansk
                  Russians attack with 1 fighter and 4 infantry
                  Germans defend with 2 mech_infantrys
                  Russians win, taking Bryansk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 2 mech_infantrys
              Battle in Norway
                  Russians attack with 1 Soviet_Commisar_3, 1 armour, 1 artillery, 13 infantry and 1 tactical_bomber
                  Germans defend with 1 Panzer_Grndrs, 1 aaGun, 1 artillery, 1 elite and 10 infantry
                  Russians win, taking Norway from Germans with 1 Soviet_Commisar_3, 1 armour and 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Russians: 13 infantry and 1 tactical_bomber
                  Casualties for Germans: 1 Panzer_Grndrs, 1 aaGun, 1 artillery, 1 elite and 10 infantry
              Battle in Amur
                  Russians attack with 1 2ndCorps and 18 infantry
                  Japanese defend with 1 elite
                  Russians win, taking Amur from Japanese with 1 2ndCorps and 16 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 1 elite
              Battle in Urals
                  Russians attack with 1 armour and 2 guard_infantrys
                  Japanese defend with 1 armour
                  Russians win, taking Urals from Japanese with 1 armour and 2 guard_infantrys remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour
              Battle in Northwest Persia
                  Russians attack with 2 armour, 3 infantry and 1 mech_infantry
                  Italians defend with 1 italian_para
                  Russians win, taking Northwest Persia from Italians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 italian_para
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 3rdCorps, 1 aaGun, 1 elite and 2 infantry moved from Rostov to Tambov
              1 fighter moved from Bryansk to Tambov
              1 aaGun moved from Archangel to Novgorod
              2 aaGuns moved from Finland to Norway
              EDIT: 1 1stCorps moved from Finland to 1st Corps
              1 Tank_General and 2 armour moved from Russia to Tambov
              1 armour moved from Volgograd to Tambov
              2 aaGuns moved from Korea to Amur
              1 submarine moved from 104 Sea Zone to 105 Sea Zone
              1 russian_minor moved from Archangel to Vologda
      
          Place Units - Russians
              20 Army_Conscripts placed in Russia
              1 Army_Conscript and 2 armour placed in Tambov
              2 Army_Conscripts placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,2,2,2,5,4,5,5
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
              Russians collect 30 PUs (5 lost to blockades); end with 30 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
      

      exp-game-4-stahl-r-6…tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Good morning.
      No Game History this time…I was a little bit to fast clicking.

      BR

      exp-game-4-stahl-ANZ-5.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      howdy,

      thanks for correcting the placement of the 2 conscript puppets.
      I moved 1 Elite from Tambov to Volgograd.
      Rostov was a shit show. Execution orders for the responsible Commisars were just sent by mail.

      br

      Game History

      Round: 6
      
          Purchase Units - Russians
              Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
              Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
              Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
              Trigger AlliesFtrAce: buyFighterAce added to productionRussians
              Russians buy 1 FighterAce, 1 elite, 3 guard_infantrys and 4 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              Turning on Edit Mode
                  EDIT: Russians takes Poland from Germans
              EDIT: Changing ownership of Poland from Russians to Germans
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar
              EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_2
                  EDIT: Russians takes Poland from Germans
                  EDIT: Changing ownership of Poland from Russians to Germans
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Russians takes Poland from Germans
                  EDIT: Chinese takes Kansu from Japanese
                  EDIT: Chinese takes Suiyuyan from Japanese
                  EDIT: Chinese takes Chahar from Japanese
                  EDIT: Chinese takes Jehol from Japanese
                  EDIT: Russians takes Poland from Germans
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Poland from Russians to Germans
              EDIT: Turning off Edit Mode
              1 elite and 1 infantry moved from Volgograd to Caucasus
              1 infantry moved from Volgograd to Rostov
              1 elite and 3 infantry moved from Tambov to Rostov
              1 fighter moved from Tambov to Caucasus
              1 guard_infantry moved from Russia to Rostov
              2 armour, 3 infantry and 1 mech_infantry moved from Northwest Persia to Persia
              EDIT: 1 Tank_General3 and 5 armour moved from 1st Tank to Bryansk
              15 infantry moved from Russia to Bryansk
              1 elite moved from Russia to Bryansk
              EDIT: 1 Soviet_Commisar_2 and 3 artilleries moved from 3rd Corps to Bryansk
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Manchuria
              EDIT: Russians undo move 11.
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Buryatia
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Buryatia to Manchuria
              1 2ndCorps and 16 infantry moved from Amur to Manchuria
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry in Manchuria, round 2 : 5/22 hits, 5,33 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Bryansk
                  Russians attack with 1 Soviet_Commisar_2, 1 Tank_General3, 5 armour, 3 artilleries, 1 elite and 15 infantry
                  Germans defend with 2 armour and 5 infantry
                      Russians roll dice for 1 Soviet_Commisar_2, 1 Tank_General3, 5 armour, 3 artilleries, 1 elite and 15 infantry in Bryansk, round 2 : 8/33 hits, 10,50 expected hits
                      Germans roll dice for 2 armour and 5 infantry in Bryansk, round 2 : 2/7 hits, 2,67 expected hits
                      2 infantry owned by the Russians lost in Bryansk
                      5 infantry owned by the Germans and 2 armour owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 Soviet_Commisar_2, 1 Tank_General3, 5 armour, 3 artilleries, 1 elite and 13 infantry remaining. Battle score for attacker is 19
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 armour and 5 infantry
              Battle in Persia
                  Russians attack with 2 armour, 3 infantry and 1 mech_infantry
                  Italians defend with 1 armour, 1 artillery and 2 infantry
                      Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits, 1,67 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits
                      2 infantry owned by the Russians lost in Persia
                      2 infantry owned by the Italians lost in Persia
                      Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Persia, round 3 : 2/4 hits, 1,33 expected hits
                      Italians roll dice for 1 armour and 1 artillery in Persia, round 3 : 1/2 hits, 0,83 expected hits
                      1 infantry owned by the Russians lost in Persia
                      1 artillery owned by the Italians and 1 armour owned by the Italians lost in Persia
                  Russians win, taking Persia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 3 infantry
                  Casualties for Italians: 1 armour, 1 artillery and 2 infantry
              Battle in Rostov
                  Russians attack with 1 elite, 1 guard_infantry and 4 infantry
                  Germans defend with 1 German_LCV, 1 armour, 1 artillery and 1 infantry
                      Russians roll dice for 1 elite, 1 guard_infantry and 4 infantry in Rostov, round 2 : 0/7 hits, 1,33 expected hits
                      Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
                      Russians roll dice for 1 elite, 1 guard_infantry and 4 infantry in Rostov, round 3 : 0/7 hits, 1,33 expected hits
                      Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits
                      2 infantry owned by the Russians lost in Rostov
                      Russians roll dice for 1 elite, 1 guard_infantry and 2 infantry in Rostov, round 4 : 0/5 hits, 1,00 expected hits
                      Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 4 : 0/3 hits, 1,17 expected hits
                      Russians roll dice for 1 elite, 1 guard_infantry and 2 infantry in Rostov, round 5 : 0/5 hits, 1,00 expected hits
                      Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 5 : 0/3 hits, 1,17 expected hits
                      Russians roll dice for 1 elite, 1 guard_infantry and 2 infantry in Rostov, round 6 : 1/5 hits, 1,00 expected hits
                      Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 6 : 1/3 hits, 1,17 expected hits
                      1 infantry owned by the Russians lost in Rostov
                      1 infantry owned by the Germans lost in Rostov
                      Russians roll dice for 1 elite, 1 guard_infantry and 1 infantry in Rostov, round 7 : 0/4 hits, 0,83 expected hits
                      Germans roll dice for 1 German_LCV, 1 armour and 1 artillery in Rostov, round 7 : 2/2 hits, 0,83 expected hits
                      1 infantry owned by the Russians and 1 elite owned by the Russians lost in Rostov
                  1 guard_infantry owned by the Russians retreated to Tambov
                  Germans win with 1 German_LCV, 1 armour and 1 artillery remaining. Battle score for attacker is -12
                  Casualties for Russians: 1 elite and 4 infantry
                  Casualties for Germans: 1 infantry
              Battle in Caucasus
                  Russians attack with 1 elite, 1 fighter and 1 infantry
                  Germans defend with 1 german_para
                      Russians roll dice for 1 elite, 1 fighter and 1 infantry in Caucasus, round 2 : 2/4 hits, 1,00 expected hits
                      Germans roll dice for 1 german_para in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Caucasus
                      1 german_para owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 elite and 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 german_para
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 fighter moved from Caucasus to Kazakhstan
              1 fighter moved from Kazakhstan to Samara
              1 russian_minor moved from Vologda to Urals
              1 armour and 1 guard_infantry moved from Urals to Vologda
              1 russian_minor moved from Volgograd to Vologda
              1 russian_minor moved from Tambov to Samara
              1 aaGun moved from Tambov to Bryansk
              EDIT: 5 armour moved from Bryansk to Tambov
              EDIT: Russians undo move 8.
              EDIT: 1 Tank_General3 and 5 armour moved from Bryansk to 1st Tank
              EDIT: 1 Soviet_Commisar_2 and 3 artilleries moved from Bryansk to Russia
              EDIT: Russians undo move 9.
              EDIT: 1 Soviet_Commisar_2 and 3 artilleries moved from Bryansk to 3rd Corps
              EDIT: 1 1stTankArmy, 1 3rdCorps and 10 infantry moved from Bryansk to 1st Army Group
              EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
              2 infantry moved from Russia to Samara
              2 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Vologda
              1 infantry moved from Russia to Vologda
              1 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Samara
              2 aaGuns moved from Amur to Manchuria
      
          Place Units - Russians
              1 infantry placed in Samara
              1 infantry placed in Urals
              1 FighterAce, 1 elite, 3 guard_infantrys and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
              Russians collect 22 PUs (2 lost to blockades); end with 22 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0,67
      Japanese regular : -0,33
      Germans regular : -1,67
      Russians regular : -6,33
      

      exp-game-4-stahl-r-6.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Ah ok. In this case the factory in Vologda (coming from Tambov if I rememver correct) will only to Samara as well as the units in Vologda (they came from Ural and Russia I believe)
      I will adjust in my US turn… if I remember it. 😉

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: barnee vs Panzerstahl-Helm Game 4

      @barnee

      Guten Abend sir,

      I wish you a nice Sunday evening.

      BR

      Game History

      Round: 7
      
          Purchase Units - Russians
              Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
              Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
              Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
              Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
              Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
              Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
              Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
              Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
              Russians buy 2 AirLLs, 3 Mass_Tankss, 1 Soviet_Partisan and 3 guard_infantrys; Remaining resources: 0 PUs; 1 AirLendLease; 3 TankLendLease; 
      
          Place Units - Russians
              2 AirLLs placed in Bryansk
      
          Combat Move - Russians
              Trigger Russians RemoveLendLeaseFee: has removed 4 AirLLs owned by Russians in Bryansk
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              Turning on Edit Mode
              EDIT: Removing units owned by British from Bryansk: 1 uk_fighter and 1 uk_tactical_bomber
              EDIT: Adding units owned by Russians to Bryansk: 1 fighter and 1 tactical_bomber
              EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Russians takes Poland from Germans
                  EDIT: Chinese takes Kansu from Japanese
                  EDIT: Chinese takes Suiyuyan from Japanese
                  EDIT: Chinese takes Chahar from Japanese
                  EDIT: Russians takes Poland from Germans
              EDIT: Turning off Edit Mode
              2 infantry moved from Bryansk to Belarus
              1 tactical_bomber moved from Bryansk to Belarus
              2 infantry moved from Bryansk to Ukraine
              1 fighter moved from Bryansk to Ukraine
              2 infantry moved from Tambov to Volgograd
              1 armour and 1 infantry moved from Urals to Timguska
              1 fighter and 2 infantry moved from Samara to Novosibirsk
              1 FighterAce moved from Russia to Volgograd
              1 armour, 1 guard_infantry and 2 infantry moved from Vologda to Archangel
              1 armour and 1 guard_infantry moved from Urals to Archangel
              1 guard_infantry moved from Tambov to Rostov
              1 guard_infantry moved from Russia to Rostov
              2 armour and 1 mech_infantry moved from Persia to Eastern Persia
                    Russians take Eastern Persia from Italians
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Jehol
              EDIT: Russians undo move 15.
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Yakut S.S.R.
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Yakut S.S.R. to Jehol
              1 2ndCorps and 16 infantry moved from Manchuria to Jehol
              1 elite moved from Bryansk to Rostov
              1 Soviet_Commisar, 1 armour and 1 artillery moved from Norway to Finland
      
          Combat - Russians
              Battle in Timguska
                  Russians attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Timguska
                      1 infantry owned by the Japanese lost in Timguska
                  Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 5 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Novosibirsk
                  Russians attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Novosibirsk
                      1 infantry owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Finland
                  Russians attack with 1 Soviet_Commisar, 1 armour and 1 artillery
                  Germans defend with 1 infantry
                      Russians roll dice for 1 Soviet_Commisar, 1 armour and 1 artillery in Finland, round 2 : 1/3 hits, 1,17 expected hits
                      Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 1 Soviet_Commisar, 1 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Jehol
                  Russians attack with 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry
                  Japanese defend with 1 aaGun and 1 infantry
                      Russians roll dice for 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry in Jehol, round 2 : 8/22 hits, 5,33 expected hits
                      Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/2 hits, 0,50 expected hits
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
                  Russians win, taking Jehol from Japanese with 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 aaGun and 1 infantry
              Battle in Volgograd
                  Russians attack with 1 FighterAce and 2 infantry
                  Germans defend with 1 german_para
                      Russians roll dice for 1 FighterAce and 2 infantry in Volgograd, round 2 : 4/4 hits, 1,33 expected hits
                      Germans roll dice for 1 german_para in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                      1 german_para owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 FighterAce and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 german_para
              Battle in Archangel
                  Russians attack with 2 armour, 2 guard_infantrys and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 armour, 2 guard_infantrys and 2 infantry in Archangel, round 2 : 2/6 hits, 2,00 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 2 armour, 2 guard_infantrys and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Rostov
                  Russians attack with 1 elite and 2 guard_infantrys
                  Germans defend with 1 infantry
                      Russians roll dice for 1 elite and 2 guard_infantrys in Rostov, round 2 : 2/4 hits, 1,00 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 elite and 2 guard_infantrys remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Belarus
                  Russians attack with 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Changing ownership of Poland from Russians to Germans
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              2 aaGuns moved from Manchuria to Jehol
              1 fighter moved from Novosibirsk to Russia
              2 guard_infantrys moved from Russia to Archangel
              1 russian_minor moved from Urals to Nenetsia
              1 FighterAce moved from Volgograd to Russia
              1 russian_minor moved from Samara to Volgograd
              1 fighter moved from Ukraine to Russia
              1 aaGun moved from Bryansk to Tambov
              1 1stSovietAG moved from Bryansk to Tambov
              1 tactical_bomber moved from Belarus to Russia
              EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Jehol to 2nd Corps
      
          Place Units - Russians
              3 Mass_Tankss, 1 Soviet_Partisan and 3 guard_infantrys placed in Russia
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 1 Soviet_Partisan
              EDIT: Adding units owned by Russians to Sakha: 1 Soviet_Partisan
              EDIT: Turning off Edit Mode
              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
              Russians collect 29 PUs; end with 29 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,83
      Germans regular : -1,00
      Russians regular : 7,00
      

      exp-game-4-stahl-r-7.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
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