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    Panzerstahl-Helm

    @Panzerstahl-Helm

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    Best posts made by Panzerstahl-Helm

    • RE: are players from germany here

      Salve. Ich komme aus Frankfurt/Main und spiele seit neuesten Global40 Expansion von The Captain! Ich kann die Variante nur wärmstens empfehlen, vor allem, wenn man schon einige Runden Global40 auf dem Buckel hat.
      Die Expansion rules geben eine fantastische Tiefe und viele neue Strategien! Das Regelbuch kann anfangs etwas abschreckend sein, aber spätestens nach 3-4 Zügen hat man den Dreh raus!
      Nochmal - ich kann diese Variante nur wärmstens empfehlen!
      Gerne stehe ich für eine Testrunde zur Verfügung ;-)

      VG

      posted in Player Locator
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Salute. After almost 4 games of The Captains Expansion ruleset, I can say that this version is the most balanced, versatile, exciting and multi-layered I have played.
      All 4 games so far have been different and it’s always been a long, even battle, with constant back and forth!

      The game requires more planning both in operations and overall. The many new units (landing craft, paratroopers, elite, air transports etc.) offer almost countless tactical possibilities. And the “unlocking” of new game options (Total War, SS units, tank generals, additional units in the Pacific, etc.) or the formation of tank armies and entire army groups throughout the game takes the game to a whole new level.

      I can warmly recommend this version and am happy to give it a test play ✌🏻

      BR

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP Panzer vs barnee Game 5

      @barnee

      Congratulation and thank you for yet another fantastic game! Very well done and a deserved victory.
      Hard and long fight indeed and some good battles on sea.
      I guess the Axis lost momentum when the US Navy entered the Med. Sea.
      Capt. Sam Destroyer missed to block the entrance at Gibraltar…
      At that point the Allies and his High Command have started to tighten the thumbscrews.

      Very good and enjoyable game!

      I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)

      Go ahead. History is written by the winners. :-)

      I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.

      This was our 1st tournament game. We started the tournament in the middle of our 4th game. So we can count the 4th game as part of the tournament, if you want.
      I leave it to you if you start our 2nd Tournament game or our 6th game :-)

      I am still in the 1st game against Victory. So we haven´t started our 2nd game yet.

      @VictoryFirst It is Italians turn, in case you missed that. ;-)
      Having said th

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee

      And another fantastic game, which was open for quite a long time until the Allies finally got the upper hand!

      Germany’s navy was initially heavily rearmed with the aim of giving the Mediterranean to the Axis and thus supporting the Italians in the capture of Africa and cutting the British off from the important revenue from their colonies. To ensure this, Gibraltar had to be taken and held at all costs, making this theatre of war a fiercely uncontested spot for most of the war. However, this perfidious Albion knew how to exploit this quite successfully, sending waves of paratroopers and landing troops to the German coasts in Western Europe turn after turn.
      After the annexation of Italy, the German war machine was fired up again.
      On the eastern front, the front line was bitterly contested and, apart from a brief advance far into the Russian north, the Wehrmacht was finished before Belarus. They were never able to reach the gates of Moscow.
      The beginning of the end came with the bombing of the Ruhr area and the brief landing of Allied troops there. With the front now directly in the Reich’s territory, it was all over!

      Japan had played a wild game in the first few turns and had given the Allies and especially the Americans and Australians, whose teeth Japan was able to pull out completely for a while, a real run for their money in the second half of the game.

      Italy did more than well for its standards. The Mediterranean was free of Allied ships for most of the war. Economically, Italy was able to make extensive use of the Mediterranean region to keep its income at a high level. The price for this was a constant and relentless battle side by side with German troops against tireless wave after wave of American attacks in Gibraltar.

      Despite all the supposed advantages, the Axis was unable to take advantage of the momentum or the action, and on the other hand, the Allied troops had an extremely talented commander on their side who ultimately brought the Axis powers to their knees!

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Global 1940 & 1943 Expansions Game Reports

      @VictoryFirst

      Game #1 Victory First vs Panzerstahl-Helm

      Game: 1940

      Axis: VictoryFirst
      Allies: Panzer

      Game Thread: https://www.axisandallies.org/forums/topic/40900/1-victoryfirst-axis-vs-panzerstahl-helm-allies-g40-house-rules-expansion-by-the-captain/12

      Final Save: g13-final_endsieg.tsvg

      It’s been a while since the game, but I’d still like to give you the match report.
      Disclaimer - the report was created by AI by giving the turn summary to the bot as fodder. I added a few comments of my own in italics, as well as the world map at the end of every 2 turns after the France turn.
      I also created a report for each nation and faction.

      Spoiler - Congratulations to VictoryFirst on his well-deserved victory and thanks for the great game! That was brilliantly executed master-plan!

      Round 1: Initial German Offensive (Late 1940)
      Germany launched a large-scale multi-front offensive, concentrating forces in Western Europe. Major territorial gains included the capture of France, Southern France, and Yugoslavia. German naval forces engaged British ships in the Atlantic, with mixed results, while land operations succeeded with the use of air and armored divisions. Casualties were moderate, but German positions were solidified across key European territories.

      Round 2: Axis Expansion
      German forces reinforced their positions in Europe and advanced through Bulgaria, continuing their dominance on land. U-boat wolf packs continued their operations in the Atlantic, while ground forces stabilized fronts in France and Yugoslavia. Japan secured significant victories in China and Southeast Asia, further extending Axis control in the Pacific. Italy made gains in North Africa, expanding their territorial holdings.

      Round 1-2.jpg

      Round 3: Allied Resistance and Naval Skirmishes
      The Axis powers strengthened their positions but faced growing resistance from the Allies. German naval forces clashed with British and American fleets, suffering losses, but maintaining control over strategic sea zones. On land, Germany prepared for future offensives by consolidating forces in Poland and Romania. Japan continued its unchecked expansion in the Pacific, while Italy’s control over North Africa tightened.

      Round 4: Axis Fortifications
      Germany reinforced its naval presence in the Atlantic and Mediterranean, deploying additional U-boats. On land, German forces built defensive fortifications across Southern Europe, focusing on maintaining their gains. Japan continued its push across Southeast Asia, while the Allies began mounting more effective counter-naval operations.

      Round 3-4.png

      Round 5: Naval Engagements and Italian Advances
      Naval engagements intensified as German U-boats continued to disrupt Allied shipping. Meanwhile, the Italian Army expanded its hold on North Africa, maintaining pressure on British forces. Japanese forces further strengthened their control over the Pacific, meeting limited resistance as Allied forces struggled to regroup.

      Round 6: Allied Naval Counteroffensive
      The Allies gained momentum at sea, neutralizing several German wolf packs. Despite this, Germany held firm on land, fortifying positions in Europe. Japan retained control over key Pacific territories, while ANZAC and American forces prepared for counteroffensives. Italian operations in North Africa continued, but Allied resistance stiffened.

      Round 5-6.png

      Round 7: German Technological Expansion
      Germany focused on advanced technological production, including mechanized and armored divisions, and maintained pressure in naval battles. U-boat forces disrupted Allied convoys, but the balance of naval power began to shift. Japan reinforced its Pacific territories, ensuring dominance in the region.

      Round 8: Stalemates and Increased Resistance
      Germany ramped up air and tank production while reinforcing Southern Europe. Naval operations continued with mixed success as the Allies gained ground. In the Pacific, ANZAC forces made incremental gains, weakening Japan’s grip on key islands. Italy’s defense in North Africa remained strong, but cracks started to appear.

      Round 7-8.png

      Round 9: Axis Defensive Strain
      Allied forces secured major naval victories, reducing the effectiveness of the German U-boat campaign. German forces, stretched thin, struggled to maintain control over strategic sea zones. In the Pacific, ANZAC forces liberated several islands, weakening Japanese dominance. Axis defenses remained strong, but signs of strain emerged.

      Round 10: Axis Reinforcement and Italian Collapse
      Germany took control of Italy and fortified Southern Europe. Italian forces began to collapse under Allied pressure, but German reinforcements bolstered the region. U-boat operations continued, though Allied naval forces improved their effectiveness. On the Eastern Front, the German was able to land a heavy effective hit against the Russian and the 2nd Panzer Army as well as the 3rd Corps and 4 fighter squadrons were crushed in Kazakhstan! After this loss and the conquest of extensive areas in the north and east of Moscow, the Russians were encircled by the Axis forces. In the Pacific, ANZAC continued its advance, further strengthening control over the region.

      Round 9-10.png

      Round 11: Allied Naval Victories and Axis Resilience
      The Allies continued to erode the Axis naval presence, successfully countering U-boat operations. German forces remained entrenched in Europe but faced growing Allied pressure. <FONT color=red>Nevertheless, the encirclement around Moscow was held and even strengthened. The onion domes on Red Square could already be seen with the naked eye by the German units. The storming of the Russian capital was only a matter of time! Japan struggled to maintain its hold on the Pacific as ANZAC and American forces gained ground. Italy’s military efforts weakened further under sustained Allied attacks.

      Round 12: Allied Counteroffensives
      Germany fortified its positions in Europe, deploying new U-boats and reinforcing Southern Italy, but faced increasing difficulty holding sea zones. Allied forces made progress in the Pacific, weakening Japanese defenses. Italy’s defensive capabilities continued to deteriorate, while ANZAC solidified control over critical territories.

      Round 11-12.png

      Round 13: Axis Stretched Thin

      All available German troops with a total strength of
      1 ArmyGroupActive
      1 German_Hvy_Bmbr
      2 LuftwaffeAces
      1 Panzer_General
      1 Panzer_General3
      3 Panzer_Grndrss
      1 Weapons_Army
      1 Weapon_Colonel
      16 armour
      3 artilleries
      5 bombers
      1 elite
      8 fighters
      13 infantry
      1 mech_infantry
      1 tactical_bomber
      2 weapon_infantrys
      and 2 waffen_panzers

      faced an inferior Allied force of

      1 FighterAceUSA
      6 usa_fighters
      Russians 1 ArmyGroupActive
      1 FighterAce
      1 FlakTower
      1 Soviet_Commisar
      1 Soviet_Commisar_2
      1 Tank_General3
      6 aaGunNOs
      16 armour
      1 elite
      5 guard_infantrys
      and 1 tactical_bomber

      opposite. After a short but tough battle, the Russian lines were broken through and completely destroyed in a coup de main. The Russian Empire became history! Allied naval forces continued to gain dominance in both the Atlantic and Pacific. German U-boat fleets suffered heavy losses, weakening their ability to disrupt Allied shipping. Japanese forces, though still strong, began to lose critical islands to ANZAC and American advances. Italy remained under German control but was increasingly vulnerable to Allied offensives. *In a final joint attempt by the Anglo-American allies to bring the German Reich to its knees after all, the total loss of British landing troops at the gates of Berlin was a failure. *

      Round 13 Endsieg Axis.png

      Operational Report: Summary by Nation

      Germany
      Rounds 1-2: Germany initiated a swift and aggressive campaign across Western Europe, achieving remarkable victories by capturing France, Southern France, and Yugoslavia. The German military utilized their air superiority and naval forces effectively, establishing dominance in the Atlantic.
      Rounds 3-4: Following their initial successes, German forces fortified their positions in occupied territories and increased U-boat production. Naval engagements with British forces yielded mixed results, but the ground campaign remained strong.
      Rounds 5-6: Germany focused on technological advancements, enhancing their mechanized divisions and heavy tank production. Despite successful U-boat operations, the Allies began to improve their counter-naval tactics, leading to increased losses for German shipping.
      Rounds 7-9: As the war progressed, the German military faced challenges, particularly with the strain of prolonged engagements. They prepared for a significant campaign against the Soviet Union, known as Operation Barbarossa, which would see them invade Russia in a bid to secure vast territories.
      Rounds 10-14: Germany successfully executed Operation Barbarossa, rapidly advancing into Soviet territory and capturing significant areas, including major cities. The initial campaign met with success, but as winter set in and Soviet resistance intensified, supply lines became overstretched. Despite early victories, the harsh conditions began to impede their progress, ultimately leading to a protracted conflict on the Eastern Front.

      Italy
      Rounds 1-2: Italy supported Germany’s advances in North Africa, achieving early successes but struggled with logistics and troop morale, relying heavily on German military support.
      Rounds 3-4: The Italian military faced increasing pressure from Allied forces, particularly in North Africa, leading to heavy casualties and revealing significant vulnerabilities.
      Rounds 5-6: As the situation deteriorated, Italy’s reliance on German support grew. Continued Allied offensives resulted in significant losses, contributing to Italy’s political instability.
      Rounds 7-9: Political turmoil led to Italy’s collapse, and Germany took full control, integrating Italian forces into their command structure and solidifying their position in Southern Europe.
      Rounds 10-14: Under German control, the Italian military operated primarily in support of German objectives. Allied advances in North Africa and the Mediterranean continued to threaten their positions.

      Japan
      Rounds 1-2: Japan pursued aggressive territorial expansion across Southeast Asia, achieving significant gains with minimal resistance, and establishing dominance in the Pacific.
      Rounds 3-4: Continued military operations allowed Japan to fortify captured territories, although growing Allied resistance began to challenge their military efforts.
      Rounds 5-6: Japan maintained military strength but faced increasing pressure as Allied forces regrouped and launched counteroffensives, which began to erode their control.
      Rounds 7-9: Japanese operations encountered setbacks due to coordinated Allied attacks, leading to losses in naval engagements and the threat of losing critical territories.
      Rounds 10-14: As ANZAC and American forces gained momentum, Japan struggled to maintain control over its acquisitions. Significant losses in naval battles threatened their dominance in the Pacific.

      Allied Nations (ANZAC, United Kingdom, United States)
      Rounds 1-2: The Allies faced early setbacks due to Axis expansion but worked to regroup and prepare for counteractions against the advancing Axis forces.
      Rounds 3-4: The Allies mounted effective naval operations against German U-boats while supporting ANZAC forces in the Pacific, leading to improved coordination and strengthened positions.
      Rounds 5-6: The Allies successfully neutralized several German U-boats and made considerable gains in the Pacific, regaining control of strategic territories from Japan.
      Rounds 7-9: With increasing cooperation, the U.S. ramped up military production, deploying more naval assets. ANZAC and American forces achieved critical victories, reversing the tide against Japanese expansion.
      Rounds 10-14: As Germany captured significant territories in Russia, the Allies maintained pressure on Axis forces, effectively neutralizing U-boat threats and liberating territories in the Pacific. The Allies prepared for further offensives, exploiting Axis vulnerabilities and the overextended German supply lines in Eastern Europe.

      Summary end of the game:

      Bild_2024-10-16_104616217.png

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Here we go. it is hidden in section 3. Strategic Rail Movement

      Screenshot_2025-03-21-08-25-48-299_com.google.android.apps.docs~2.jpg

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Guten Morgen

      Guten Morgen

      posted in General Discussion
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: #1: VictoryFirst (Axis) - Panzerstahl-Helm (Allies) | Anniversary 1942, no bid

      @VictoryFirst Howdy. I am afraid I have to throw the towel. With the Russian out of the game and no chance to get it back (I could re-take it next round with an 88% chabce, but you will take it back right away), UK will be next etc.

      Congratulation to your victory. ✌️

      I am always up for another game. We can either switch sites or keep as it is.

      BR

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Global 1940 & 1943 Expansions Game Reports

      @VictoryFirst said in Global 1940 & 1943 Expansions Game Reports:

      @Panzerstahl-Helm

      Hehe that’s a good-looking report 😀 The AI is good at story-telling however I don’t think it is always telling the right stuff lol 😂 Here is a considerably condensed game report on my part to complement yours.

      Hehe, I had the same feeling. The report is different than my memories of that game. I remebered the Allies fire-fighting throughout the entire game at every corner. The Axis were hard pushing everywhere.
      Maybe the AI bot needs more examples, or perhaps I should feed it some real war diaries from veteranes.

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Names to Faces

      @barnee

      I absolutly love the pics! great stuff!
      I recently discovered, after you told me so, that I can use my own images for each unit by just adding the pics to the units folder.

      GRGReat work.

      posted in General Discussion
      Panzerstahl-HelmP
      Panzerstahl-Helm

    Latest posts made by Panzerstahl-Helm

    • RE: Axis & Allies Global 1940 House Rules Expansion

      @AdmirlScuttlebut

      Ciao.
      This is by far the best house rule set to spice up Global40.
      It is very well balanced and allows bad dices, wrong decisions, mistakes etc. and keeps the game open and balanced.

      If you want to give it a try, let me know and I will setup a game and guide you through it.

      At the beginning it may appear complicated, but it will become second nature after very few turns.

      BR

      Panzer

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: When you need a topic to use the Dicebot, do it here

      @barnee

      3 ANZ fighters

      [dice 3d6<=3]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: When you need a topic to use the Dicebot, do it here

      @barnee

      2 LMs on Carolines

      [dice 2d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee

      1 Esc + 1 Tra in SZ91 vs. Kriegsmarine in SZ110 + 9 sub + 2 fighter + 1 tact. bomber

      Defender
      [dice 1d6<=3] + [dice 1d6<=1]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain

      Can a Paratroop attack its own capital by air, if it was taken the round before?
      Example: Russian Paratroops in Ural attack Moscow by air in an attempt to retake it.

      thanks

      BR

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain said in Axis & Allies Global 1940 House Rules Expansion:

      The Naval Task Force Commander rules and Naval Task Force Boards & Markes is now attached at pg. 1 in this thread.

      Excellent! I was waiting for that! Cool stuff! That spice up the battle in the Pacific, but make Germany even stronger I am afraid! Well, only testing will tell!

      Besides that, anyhing coming up for technology? Maybe additional technologies or way of researching them?

      I am always excited about any new toy in the game! ✌️

      BR

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Alexander

      Ahoi,

      no worries about the next game. This is not a race and we can start whenever you are ready. I am excited to see how you will handle the Axis! The new units give you a whole bunch of new options and strategies! Lots of fun I can tell you!

      Keep it up and fingers crossed for your mid-terms!

      BR

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Alexander

      Guten Abend der Herr,

      The battle for Japan was closer than hoped for, and yet it’s a shame that it wasn’t quite enough for the Allies. That would have been an extremely interesting situation that would have been well worth playing out. An extremely impressive result for your first game, without sounding arrogant or anything like that! In our small, illustrious circle of players who play EXP, everyone has their own unique style, and you too have your own very creative moves, as demonstrated in our multiplayer game against Beelee and Trout!
      The first game was a lot of fun, and I’m more than ready for a rematch. Let me know if and when you’re ready for a second round .

      Best regards,

      Panzer

      Translated with DeepL.com (free version)

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Alexander

      Don’t forgez about the 10 landmines 😜

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Alexander

      Hello,

      Japan in full lock down and waiting for the US invasion forces to arrive! Epic battel coming up!

      I cross fingers that the US wins and take Japan.
      Playing the game out after that would be a quit different time line…

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 1 Hvy_Ind_2, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 airfield_Hvy, 1 carrier, 1 elite and 10 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              Turning on Edit Mode
                  EDIT: Japanese takes Volgograd from Russians
                  EDIT: Turning off Edit Mode
              1 infantry moved from Hunan to Yunnan
              2 infantry moved from French Indo China to Yunnan
              2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
              1 artillery and 1 infantry moved from Shensi to Tsinghai
              1 mech_infantry moved from Kansu to Tsinghai
              1 mech_infantry moved from Sikang to Tsinghai
              4 artilleries and 5 infantry moved from Timguska to Urals
              EDIT: 1 japanese_para moved from Timguska to Volgograd
              1 bomber moved from Timguska to Tsinghai
              1 elite moved from Timguska to Urals
              2 infantry moved from Timguska to Urals
              1 infantry moved from Evenkiyskiy to Urals
              1 infantry moved from French Indo China to Yunnan
              1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
              1 elite moved from Celebes to 44 Sea Zone
              1 Japan_destroyer and 1 elite moved from 44 Sea Zone to 46 Sea Zone
              1 elite moved from 46 Sea Zone to New Guinea
              1 infantry moved from Celebes to 44 Sea Zone
              1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
              1 artillery, 1 infantry and 1 pacific_transport moved from 44 Sea Zone to 45 Sea Zone
              1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 battleship moved from 44 Sea Zone to 45 Sea Zone
              1 artillery, 1 elite and 2 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 elite, 2 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
              1 elite and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 artillery moved from 45 Sea Zone to Dutch New Guinea
              1 infantry moved from Java to 42 Sea Zone
              1 JPN_Pacific_DD and 1 infantry moved from 42 Sea Zone to 61 Sea Zone
              1 infantry moved from 61 Sea Zone to South Australia
              1 artillery and 1 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
              1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
              1 submarine moved from 44 Sea Zone to 41 Sea Zone
              2 NavyFighters moved from 42 Sea Zone to 41 Sea Zone
      
          Combat - Japanese
              Japanese creates battle in territory 16 Sea Zone
              Battle in Western Australia
              Battle in New Guinea
              Battle in South Australia
              Battle in Tsinghai
                  Japanese attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                  Chinese defend with 2 infantry
                  Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking South Australia from ANZAC, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Dutch New Guinea
                  Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite and 4 infantry
                  Changer defend; ANZAC defend with 1 aaGun and 3 infantry
                  Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 elite and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 aaGun and 3 infantry
              Battle in Urals
                  Japanese attack with 4 artilleries, 1 elite and 8 infantry
                  Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 elite and 6 infantry
                  Japanese win, taking Urals from Russians with 4 artilleries, 1 elite and 2 infantry remaining. Battle score for attacker is 17
                  Casualties for Japanese: 6 infantry
                  Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 1 elite and 6 infantry
              Battle in Yunnan
                  Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                  British defend with 2 infantry
                  Japanese win, taking Yunnan from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in 41 Sea Zone
                  Japanese attack with 2 NavyFighters and 1 submarine
                  British defend with 1 destroyer
                  Japanese win with 2 NavyFighters remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 submarine
                  Casualties for British: 1 destroyer
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Buryatia
              2 NavyFighters moved from 41 Sea Zone to 42 Sea Zone
              1 submarine moved from 16 Sea Zone to 6 Sea Zone
              1 fighter and 4 tactical_bombers moved from Philippines to Japan
              1 bomber moved from Philippines to Japan
              2 air_transports and 2 infantry moved from Philippines to Japan
              2 fighters moved from Yunnan to Anhwe
              2 tactical_bombers moved from Yunnan to Anhwe
              1 bomber moved from Tsinghai to Timguska
              1 infantry moved from Yenisey to Evenkiyskiy
              1 infantry moved from Yakut S.S.R. to Yenisey
              1 J_Rail moved from Kiangsu to Shantung
              1 J_Rail and 1 infantry moved from Shantung to Buryatia
              1 elite moved from Buryatia to Yakut S.S.R.
      
          Place Units - Japanese
              Units in Japan being upgraded or consumed: 1 airfield
              1 airfield_Hvy placed in Japan
              4 TotalWarFighters, 6 TotalWar_Tanks and 10 mine_unarmeds placed in Japan
              1 carrier placed in 6 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Japan: 10 mine_unarmeds
              EDIT: Adding units owned by Changer to Japan: 10 japan_mine_Oranges
              COMMENT: 10 Japanese LM in Japan defend against SZ6
              EDIT: Turning off Edit Mode
              Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
              Trigger JapaneseTotalWarTankPlaceJapan6: has removed 6 TotalWar_Tanks owned by Japanese in Japan
              Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
              Trigger JapaneseTotalWarTankPlaceJapan6: Japanese has 6 armour placed in Japan
      
          Turn Complete - Japanese
              Trigger JapaneseParaBoost atVolgograd: Japanese has 1 japanese_paraBoost placed in Volgograd
              Japanese collect 74 PUs; end with 74 PUs
              Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 76 PUs
              Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 78 PUs
              Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 75 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 87 PUs
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
      

      game-1-alex-vs-panzer-j13.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm