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    Posts made by Panzergeist

    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Szechwan to Kweichow
                  1 fighter moved from Szechwan to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Szechwan
                  2 infantry moved from Kansu to Tsinghai

      Place Units - Chinese
                  1 artillery and 4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

      Combat Hit Differential Summary :

      Chinese : 0.00
          Japanese : -0.33

      triplea_41455.0_Chi2.tsvg

      posted in Play Boardgames
      PanzergeistP
      Panzergeist
    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 units repaired.

      Non Combat Move - Americans
                  2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                  2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                  2 mech_infantrys moved from 86 Sea Zone to Brazil
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                  2 fighters moved from Hawaiian Islands to 54 Sea Zone
                  2 aaGuns moved from Central United States to Eastern United States
                  1 bomber moved from Hawaiian Islands to Queensland

      Place Units - Americans
                  1 artillery and 4 infantry placed in Eastern United States
                  1 cruiser, 2 destroyers and 4 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

      Combat Hit Differential Summary :

      triplea_41455.0_Ame2.tsvg

      posted in Play Boardgames
      PanzergeistP
      Panzergeist
    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  2 infantry moved from Novgorod to Belarus
                  1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                  2 infantry moved from Ukraine to Western Ukraine
                  1 fighter moved from Novgorod to Western Ukraine
                  1 artillery moved from Bryansk to Western Ukraine

      Combat - Russians
                  Battle in Western Ukraine
                      Russians attack with 1 artillery, 1 fighter and 2 infantry
                      Germans defend with 2 infantry
                          Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits
                          Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                      Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Belarus
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                          Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Belarus to Bryansk
                  1 tactical_bomber moved from Belarus to Bryansk
                  1 fighter moved from Western Ukraine to Bryansk
                  2 infantry moved from Rostov to Bryansk
                  1 artillery and 9 infantry moved from Russia to Bryansk
                  3 infantry moved from Archangel to Smolensk
                  2 aaGuns and 3 infantry moved from Novgorod to Archangel
                  2 infantry moved from Buyant-Uhaa to Central Mongolia
                  1 infantry moved from Ulaanbaatar to Dzavhan
                  1 infantry moved from Dzavhan to Olgiy
                  2 infantry moved from Olgiy to Timguska
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  1 artillery and 9 infantry placed in Russia
                  Russians undo move 1.
                  2 artilleries and 8 infantry placed in Russia
                  3 infantry placed in Volgograd
                  Russians undo move 2.
                  3 infantry placed in Ukraine

      Turn Complete - Russians
                  Russians collect 33 PUs; end with 33 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

      Combat Hit Differential Summary :

      Germans : 1.00
          Russians : 2.17

      triplea_41455.0_Rus2.tsvg

      posted in Play Boardgames
      PanzergeistP
      Panzergeist
    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 artillery and 2 infantry moved from Queensland to New South Wales
                  1 fighter moved from Queensland to New South Wales
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  2 fighters moved from New Zealand to New South Wales

      Place Units - ANZAC
                  1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      Non Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan
                  1 infantry moved from French West Africa to Nigeria

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_41455.0_Fre1.tsvg

      posted in Play Boardgames
      PanzergeistP
      Panzergeist
    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 artillery and 2 infantry moved from Queensland to New South Wales
                  1 fighter moved from Queensland to New South Wales
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  2 fighters moved from New Zealand to New South Wales

      Place Units - ANZAC
                  1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      Combat Hit Differential Summary :

      triplea_41455.0_ANZ1.tsvg

      posted in Play Boardgames
      PanzergeistP
      Panzergeist
    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to 26 Sea Zone
                  2 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 bomber moved from Central United States to 26 Sea Zone
                  1 fighter moved from Eastern United States to 26 Sea Zone

      Combat - Americans
                  Battle in 26 Sea Zone
                      Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                      Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                          Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 8/10 hits, 5.33 expected hits
                      Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                          Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                          Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
                      Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                          1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                          Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 8/10 hits, 5.33 expected hits
                          Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 26 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                          1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                      Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 88
                      Casualties for Americans: 1 destroyer and 1 fighter
                      Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                  4 fighters moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from Western United States to Eastern United States
                  2 aaGuns moved from Western United States to Central United States
                  3 mech_infantrys moved from Central United States to Eastern United States
                  1 infantry moved from Central United States to Eastern United States
                  1 armour moved from Central United States to Eastern United States
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 artillery moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies

      Place Units - Americans
                  3 transports placed in 101 Sea Zone
                  2 destroyers and 2 submarines placed in 10 Sea Zone
                  1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Hunan
                  1 fighter moved from Szechwan to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Hunan to Szechwan
                  1 infantry moved from Shensi to Szechwan
                  2 infantry moved from Suiyuyan to Kansu

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Purchase Units - British
                  British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 43 Sea Zone

      Combat - British
                  Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                  Battle in 43 Sea Zone
                      British attack with 1 destroyer
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                      British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                          1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                      Units damaged: 1 battleship owned by the Italians
                          Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                          1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                          British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                          Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                          1 cruiser owned by the British, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                          1 transport owned by the Italians lost in 97 Sea Zone
                      British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                      Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                      Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport

      Non Combat Move - British
                  1 fighter moved from 96 Sea Zone to Malta
                  1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
                  1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                  1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                        British take Persia from Neutral_Allies
                  1 transport moved from 39 Sea Zone to 79 Sea Zone
                  1 infantry moved from West India to 79 Sea Zone
                  1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                        UK_Pacific take Sumatra from Dutch
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  3 infantry moved from Malaya to Shan State
                  1 fighter moved from Burma to India
                  6 infantry moved from India to Burma
                  1 artillery moved from India to Burma
                  1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                  1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                  1 armour and 1 infantry moved from Alexandria to Egypt
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom

      Place Units - British
                  1 fighter and 6 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 30 PUs; end with 30 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

      Place Units - UK_Pacific
                  4 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 14 PUs; end with 15 PUs
                  Some Units in India change ownership: 4 infantry and 1 mech_infantry

      Combat Hit Differential Summary :

      British : 0.00
          Italians : -0.50
          Americans : 5.33
          Chinese : -1.50
          Japanese : -2.67

      triplea_41455.0_UK_1.tsvg

      posted in Play Boardgames
      PanzergeistP
      Panzergeist
    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      That was deceptively simple, thank you. Scramble?

      posted in Play Boardgames
      PanzergeistP
      Panzergeist
    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 43 Sea Zone

      Combat - British

      Combat Hit Differential Summary :

      triplea_41455.0_Bri1.tsvg

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    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      How do I post the combat moves so you can decide if you want to scramble for Italy?

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    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Hunan
                  1 fighter moved from Szechwan to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Hunan to Szechwan
                  1 infantry moved from Shensi to Szechwan
                  2 infantry moved from Suiyuyan to Kansu

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Combat Hit Differential Summary :

      Chinese : -1.50
          Japanese : -1.00

      triplea_41455.0_Chi1.tsvg

      posted in Play Boardgames
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    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to 26 Sea Zone
                  2 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 bomber moved from Central United States to 26 Sea Zone
                  1 fighter moved from Eastern United States to 26 Sea Zone

      Combat - Americans
                  Battle in 26 Sea Zone
                      Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                      Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                          Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 8/10 hits, 5.33 expected hits
                      Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                          Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                          Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
                      Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                          1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                          Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 8/10 hits, 5.33 expected hits
                          Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 26 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                          1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                      Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 88
                      Casualties for Americans: 1 destroyer and 1 fighter
                      Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                  4 fighters moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from Western United States to Eastern United States
                  2 aaGuns moved from Western United States to Central United States
                  3 mech_infantrys moved from Central United States to Eastern United States
                  1 infantry moved from Central United States to Eastern United States
                  1 armour moved from Central United States to Eastern United States
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 artillery moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies

      Place Units - Americans
                  3 transports placed in 101 Sea Zone
                  2 destroyers and 2 submarines placed in 10 Sea Zone
                  1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

      Combat Hit Differential Summary :

      Americans : 5.33
          Japanese : -1.67

      triplea_41455.0_Ame1.tsvg

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    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      Will do.

      posted in Play Boardgames
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    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      I’m counter attacking in the Hawaiian sea zone. How would you like your casualty order to be handled?

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    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 fighter moved from Novgorod to 115 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Russia to 115 Sea Zone
                  3 infantry moved from Novgorod to Baltic States
                  1 artillery moved from Novgorod to Baltic States
                  1 infantry moved from Belarus to Baltic States

      Combat - Russians
                  Battle in 115 Sea Zone
                      Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
                      Germans defend with 1 battleship, 1 cruiser and 1 transport
                          Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                          Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                          1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone
                          Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                          Germans roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                          1 battleship owned by the Germans lost in 115 Sea Zone
                          1 transport owned by the Germans lost in 115 Sea Zone
                      Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                      Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
                      Casualties for Russians: 1 submarine
                  Battle in Baltic States
                      Russians attack with 1 artillery and 4 infantry
                      Germans defend with 1 artillery and 1 infantry
                          Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 0/5 hits, 1.17 expected hits
                          Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                          Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 3 : 1/5 hits, 1.17 expected hits
                          Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                          Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 4 : 2/4 hits, 1.00 expected hits
                          Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  2 fighters moved from 115 Sea Zone to Novgorod
                  1 tactical_bomber moved from 115 Sea Zone to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Archangel to Belarus
                  2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                  1 infantry moved from Bessarabia to Ukraine
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  1 infantry moved from Caucasus to Rostov
                  1 infantry moved from Caucasus to Rostov
                  1 infantry moved from Bessarabia to Western Ukraine
                  1 infantry moved from Ukraine to Bessarabia
                  2 infantry moved from Ukraine to Bryansk
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Amur to Buryatia
                  3 infantry moved from Novgorod to Archangel

      Place Units - Russians
                  2 infantry placed in Ukraine
                  1 artillery and 9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

      Combat Hit Differential Summary :

      Germans : -1.50
          Russians : -2.00

      triplea_41455.0_Rus1.tsvg

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    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      Ok, I should be good now.

      posted in Play Boardgames
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    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      Also, please submerge the Russian sub.

      posted in Play Boardgames
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    • RE: G40 War Ghost (allies) vs Generaloberst_Guderian

      Please scramble three fighters to SZ 110. No other scramble. I’d like the order of loss to be the French fighter before the British, and the naval units before the air. Thanks.

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    • RE: Looking for a G40 game

      Anyone? I’d like to see how the game actually plays. It’s just too long to play on the table top and the AI in triple A isn’t too great.

      posted in Find Online Players
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    • RE: Global Players

      I’d love to try a game if you’re interested.

      posted in Find Online Players
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    • Looking for a G40 game

      Hey, I’m new to the forum and I’d love to try a triple A game. I’ll likely have a few questions, but, I catch on quick.

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