ok i really thought i came up with them. Thanks for sharing though, because I hadn’t seen all of them.
Posts made by Panzerboy0191
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RE: 1942 Second edition House Rules for a more interesting game.
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RE: 1942 Second edition House Rules for a more interesting game.
I actually was not aware that there were already 88 rules. I’m sorry if I took someone else’s rules without crediting I thought I actually came up with most of these on my own.
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RE: 1942 Second edition House Rules for a more interesting game.
@Imperious-Leader That is basically what it is, along with a couple of borrowed ideas, and inventions of my own.
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RE: SS Event Cards
These cards are really a work of art and quite well done.
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Fortress America cheap?
I’m looking for a cheap decent copy of ‘Fortress America.’ If it will cost more than $45 including shipping pleases don’t bother contacting me. I’m whiling my Corona Lockdown time away in wargaming.
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RE: How many troops are represented by an Infantry unit
I would say 10,000-30,000 when you consider how many you can make during a turn maybe less.
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RE: Axis And Allies Wikipedia False Info
Winston Churchill Quotes
A lie gets halfway around the world before the truth has a chance to get its pants on. -
RE: 1942 Second edition House Rules for a more interesting game.
You are my AA hero. Just gotta say.
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Custom Axis and Allies map with very revised Pacific
Here are some of my pics from my custom Axis and Allies map for a higher IPC game with some zone changes. I wanted to change up the Pacific snce I’ve always thought that the battles between the USA and Japan were always way too early and that the USA and Japan were too close to each other.
I;m not completely done, and I drew it freehand so sorry if it is not pretty, but there you have it. -
[Zombies] Has anyone else just downloaded the rules?
I’m currentley working on an ‘Armageddon’ type of rule set. I decided that in addition to Nuclear rules and other goodies that I wanted zombies. I downloaded the rule book for Zombies and printed it off. It took me about an hour to figure out how to do it without the special cards and tokens. I decided just to put a blank marker under the piece that is a Zombie unit.
Without the cards I have made it so that the Zombies are stationary. Unless, you have the tech that allows you to move one. I decided to treat the chart with the advantages as a research board for my game.
Has anyone else done this? -
1942 Second edition House Rules for a more interesting game.
Here are my house rules for 1942. I have been compiling these for a while. Some of these are national advantages from the revised edition.
Special Rules and Advantages:
Air Force Rules;
Paratroops; One bomber may carry in one infantry into a land or amphibious assault. The Bomber/Para unit is still subject to regular AAA fire. If shot down, both units are removed. If a bomber dropped an infantry it is done and may not assault like a bomber in this combat.Doolittle raid; an aircraft carrier may carry one bomber instead of two fighters.
Kamikaze Planes; Japanese fighters who could not reach back to a safe spot after a combat, can still fly into and participate in a battle. The player who controls them must announce that they are Kamikaze attacks. They must be chosen as the first casualties in combat.
Luftwaffe Dive Bombers; German fighters may strategically bomb enemy industrial complexes. Roll one die for each participating dive bomber, add up the total amount of hits and then divide by two. Round down, this is the number of hits that you have.
American Superfortresses; American bombers that are Strategic bombing are immune to AA.
Special Forces:
Each turn the German player is allowed to buy one SS infantry and one SS tank. They cost 1 more IPC each than the regular variant but had 1 more attack and defense factor.Each turn the American player is allowed to buy one Marine infantry and one Marine tank. They cost 1 more IPC each than the regular variant but had 1 more attack and defense factor.
Ground Units;
Willys Jeep; American infantry may move two spaces like a tank. Does not affect combat.Atlantic Wall; German Infantry defend at a 3 if they are defending a grey/black territory from an amphibious assault.
Russian salvage; after a Russian successful close combat in which one or more enemy tanks are destroyed, the Russians add one of their own tanks to the board. Take all enemy tanks off. Limit of once per turn.
Marine infantry; American troops on the right side of the board attack at two during the first round of amphibious assault. In addition Marines can be transported on a battleship, limited to 1 infantry per ship. Units DO NOT have to be ‘Marine Special Forces’ to do this.
German 88; A German AA gun that is defending in a battle that has enemy tanks in it may move to the two dice defense section of the board. If the enemy tanks are all destroyed then the AA gun is removed from the board. AA guns still fire at air units.
Recruitment Centers(from the zombies version); A recruitment center is an industrial complex that only can produce infantry. It costs 10 IPCs, and works like an industrial in every way except for that it can only produce infantry.
Naval;
Tokyo Express; A Japanese destroyer may carry one infantry.General Rules:
Wartime economic support; a country may lend IPCs to an ally as long as it does not exceed 25% of their treasury, and is repaid within two turns.
Tokyo Express; A Japanese destroyer may carry one infantry.
Neutral country invasion; If a country invades a neutral country, they must pay 3 IPCs to the bank immediately. All neutral countries are worth 1 IPC except for the Sahara which is worthless, Spain which is 5( also if a country attacks Spain, Spain gets an automatic defense army of 1 fighter, 1 artillery, 1 tank and 2 infantry, and turkey which is worth 2 and has an automatic defense army of 2 tanks and 3 infantry.
War Bonds; At the beginning of your turn roll one die. Add that many IPCs to your treasury. If your country is the USA or Germany, roll two dice.
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RE: Campaign Journal
Yes I agree, I especially use it when I am testing new rules. They help me remember what I need to revise.