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    Posts made by Panzerboy0191

    • RE: What are you reading

      @ABWorsham4 I assume that is about the Skorney raids?

      posted in World War II History
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      Panzerboy0191
    • RE: Failing to take Russia/India

      I would say that it would be a good idea to relax on India, go for Africa as a more aggressive campaign and leave India to the IJN. Build a decent sized German Navy by turn 3 or else the rest of your game will be defensive. The navy will help you keep pressure away from France, and can even open up possibilities to a small South Pacific campaign.

      posted in Axis & Allies 1942 2nd Edition
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      Panzerboy0191
    • RE: All the Russian openings: For Begginers

      Great article! I agree that Karelia is a country you should just as well forget about. Caucasus is actually an important piece in your defensive line, but unfortunately can be taken if you are playing with an open SZ 16(by a massive land/amphibious and fighter supported assault). Try to just hold a line by shuffling infantry up and down, this is confusing for Germany and is just fun. If you end up losing all but Russia, or all but Russia and the Caucasus, you can still be hindrance by sending small assaults at weak positions, blitzing in and out with tanks for extra IPC’s, or build a strategic bombing force. The way most games go Russia is a hindrance force by round 2 or 3. So, draw German resources away from more critical fronts, and give aid to your allies major attacks.

      posted in Axis & Allies 1942 2nd Edition
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      Panzerboy0191
    • RE: What are you reading

      I’m reading anything by Antony Beevor, such as ‘Ardennes 1944.’ Also ‘Band Of Brothers,’ being a classic.

      posted in World War II History
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      Panzerboy0191
    • RE: [1942.2] Is there a 1940 setup for 1942 game?

      You should make one, I don’t have a 1940 copy but have friends who do and would love to have one. Still I always like to put in a Bismark no matter what time period, just to stress Britian because they have vast, if thin superiority in the Atlantic ocan.

      posted in House Rules
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      Panzerboy0191
    • Put in as many German bombers...

      Re: German bomber strategy - How to play and How to counter

      Add as many German bombers as you can, minimum of one each turn. These bombers, and even fighters if you are a Luftwaffe junkie, makes a great quick reaction force that can support your navy, economic attacks on Britian and Russia, or just making your land battles a lot more weighted on your side. I have played a succesfull game where Germany was able to take the West Indies and Strategically bomb Eastern USA, effectively destroying the reaction by the US to counter Axis Atlantic dominance. This helped bring a quick end to the game. Honestly either Axis Power will do well with a lot of bombers, because Japan can jump them around on islands to help with attacks, because obviously they can’t win defensively against the ever growing fleet of USA Battleships.

      posted in Axis & Allies Global 1940
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      Panzerboy0191
    • Should I buy this version?

      I play classic, 2nd, and revised editions. I understand that this game incorporates an extra player but is it worth it? Should I stick with how I’m playing or shell out the almost $100 for this game?

      I really enjoy playing with the national advantages in revised, does this game have any? Thank you guys!

      posted in Axis & Allies Anniversary Edition
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      Panzerboy0191
    • Is Artillery Useful?

      I’ve been playing Axis and Allies for a long time, and I feel like I should ask if anyone else thinks that artillery is worth the cost. Ok, I will admit that it is good for Russia once they have a bunch of infantry and are getting ready for a breakout, but, I think that I would just buy either infantry or a tank. The artillery just seems like a waste of an extra IPC I should Just spend on infantry. Or, an underpayment on a tank I really should buy…

      So if any of you guys have an idea…let me know in comments, because I don’t see a purpose.

      posted in Axis & Allies 1942 2nd Edition artillery 1942 2nd ed ipc spending russia
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      Panzerboy0191
    • RE: SBD-1 Dauntless Marine Version

      Nice those look very good!

      posted in Customizations
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      Panzerboy0191
    • RE: A PC Calculator for IPCs

      Good idea. Thanks.

      posted in Software
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      Panzerboy0191
    • RE: Very Hi-res AA classic board.

      I found this on a random site. I’ll post if I get my hands on it again.

      posted in Axis & Allies Classic
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      Panzerboy0191
    • Fortress America - Could we add a new game to other games?

      How many of ya’ll play ‘Fortress America?’ I play this game which was released with Axis and Allies in the game master series and is quite popular. It was printed extensively in the 1980’s and reprinted in 2012. If any of you want to see the added section under other games upvote and/or comment, thanks.

      posted in Other Games
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      Panzerboy0191
    • [1942.2] Air bases bunkers and additional buildings.

      What are people’s rules for air bases and bunkers/fortifications? I am looking to put both of these in an extreme Axis and Allies 1942.2 rule set. I am thinking loosely that air bases cost 3 IPC’s, you can only fly planes on these but can move them without a base about one space per turn. Bunkers cost five, and add one die to arty and infantry. Also, a thing to consider is railroads. This is based off of the Trans-Siberian railroad national advantage from revised edition. You can build these for 3 or 4 IPC’s, and it increases a units movement by 1 space(except planes that are flying; you dirtbag…). If any of you have rules for these please post them below.

      posted in House Rules 1942 2nd ed
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      Panzerboy0191
    • RE: World War II in Europe turn by turn

      Wow that is beautiful, is this post D-Day? I assume it is because of where it is in what countries have what. You have a nice game-board. What did you use for pieces? They look either custom or close to original.

      posted in Other Games
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      Panzerboy0191
    • RE: Should Germany attack Karelia first turn?

      Yes, with the amphibious bonus and the tanks it can bring up from Baltic states, and units from adjacent territories, yes. This is an important territory to capture as it opens up the top of the Russian line, it has the added bonus of helping you build units there to take Russia proper. Also bring in the Luftwaffe to help support anything in the European theater. It will help you move a heavy fighting force around fast. In addition to that you will find that you need to move all the tanks in your starting zone to the Russian territories. Tanks are Germany’s best friend, especially in Russia.

      posted in Axis & Allies 1942 2nd Edition
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      Panzerboy0191
    • RE: WAR ROOM

      I think that is a little more than most can afford.

      posted in Marketplace
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      Panzerboy0191
    • WAR ROOM

      Any War Room copies for sale? Please send me a message; @panzerboy0191 .

      posted in Marketplace war room selling buying trading
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      Panzerboy0191
    • RE: 1942.2 House Rules ...

      @Imperious-Leader https://www.axisandallies.org/forums/topic/34909/1942-second-edition-house-rules-for-a-more-interesting-game/44

      Here is my latest file I know that it was seen before but anyone looking at this post for rules may be interested.

      posted in House Rules
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      Panzerboy0191
    • RE: Does anyone have tournament rules for 1942 2nd edition or revised?

      Thank you for that also. I should be able to have a good tournament with these two sets. I like the idea of a weekend long tournament, and that would also allow a lot more playing time. Timing the rounds will be handy and it will help us do a lot more in a day(or two).

      posted in Axis & Allies Discussion & Older Games
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      Panzerboy0191
    • RE: Updated Setup Cards Front/Back

      Thanks, I might see if I can get the image uploaded to an online place that does that for me.

      posted in Axis & Allies 1942 2nd Edition
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      Panzerboy0191
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