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    Posts made by Panzer Leader

    • RE: Pacific Power!!!

      Not sure if Australia is doable as I have never tried it and always have gone for India. I know you can win by going after India but it depends on rolls and what exactly the Allies do to stop you. I would like to try Melboure and see. It should be close and interesting. Not sure exactly how it would turn out, but I think it is possible to win that way.

      I will try next game what the heck. :-)

      posted in Axis & Allies Pacific
      Panzer LeaderP
      Panzer Leader
    • RE: Worst rule ever…

      After playing several more games with these new sub rules, I find it actually a lot harder to kill subs now as you have to chase them around with your destroyers. You now have to have at least one destroyer to attack a sub because your other surface ships suffer a first stirke or the sub submerges and gets away. Also planes cannot attack it either without that destroyer. So what happens is you either have to move just one destroyer with some planes to attack the sub and then the destroyer is left alone for counter strike, or you have to commit to moving your fleet to protect the destroyer. It plays out a lot more in the Pacific then the Atlantic.
      My new trick is to have my subs (specially as Japan or USA) moving all over by themselves to create havoc. It really does work. I always consider submerging first if allowed just to be a pain in the butt and frustrate the opposition.
      If Germany started with a few more U-boats in the Atlantic 8-), it would be a lot more like the real history when they were very effective at stoping Allied transports and supplies.

      posted in Axis & Allies Anniversary Edition
      Panzer LeaderP
      Panzer Leader
    • RE: Pacific Power!!!

      @gnasape:

      Sorry it should be (from page 14 of the rulebook):

      Japan’s First Turn
      During Japan’s first turn only, Japan attacks in a normal fashion, but Allied units may defend only with a roll of 1.
      Exception: Any attacks made in Chinese territory are defended by rolling at full strength.

      This is what makes Pearl Harbor so attractive for Japan!

      Next game I will have to make sure we do this. This actually makes Australia a very good option to attack as Japan, because if you can set it up so you can capture Melbourne on the second or third turn and hold until next turn. You win right away. it could be a short game if the rolls go your way. 8-)

      posted in Axis & Allies Pacific
      Panzer LeaderP
      Panzer Leader
    • RE: Profession

      Thats what I like about this site. You guys know how to party. :-D

      The closest I ever came to being a spy was when I was on the road touring in my rock band and I had to sneek out of this lady’s house when her hubby got home when she failed to tell me she was married. That was a real close call, even 007 would have been worried because he was a kick boxing champion she told me as I was scrambling. :lol: :-D

      Me and the buds have a AA50 game scheduled for tomorrow, should be good.

      posted in General Discussion
      Panzer LeaderP
      Panzer Leader
    • RE: Xbox 360 version?

      @ComradeKev:

      The latest unstable version has a second choice for the AI that is currently being enhanced for the next stable candidate release.  Have a look and let us know what you think.

      Kev

      What is the difference between the stable and unstable version?

      posted in Axis & Allies Anniversary Edition
      Panzer LeaderP
      Panzer Leader
    • RE: Profession

      @Adlertag:

      I am a professional gigolo

      For $ 100 I’ll spank you

      Yes sir, this is what I do for a living

      My real name is Maria from Russia and I am one call away

      Adlertag - Every time I read this it cracks me up. It is good to see someone who is not afraid to admit who they really are. :lol:

      I guess AA is not the only thing you enjoy. :mrgreen:

      You forgot to leeve your contact info for all those interested. 8-)

      posted in General Discussion
      Panzer LeaderP
      Panzer Leader
    • RE: Axis and Allies 1942 Edition Fact Sheet ( AA42)

      @Imperious:

      no software is being created. But try gametable.com where you can play a proper version of revised and not have to deal with LL people or other stuff thats not part of the game.

      Thanks, I will check it out to see. 8-)

      posted in Axis & Allies Spring 1942 Edition
      Panzer LeaderP
      Panzer Leader
    • RE: Axis and Allies 1942 Edition Fact Sheet ( AA42)

      IL, did you ever hear of AH coming out with a new computer game version for AA42 like Hasbro did on the original one?

      Or is there an online AA game you are fimaliar with that you can recommend?

      The revised AA42 should be sweet, and I like the revised price as well. :-D

      I would like to see the option of Italy being seperate as this was unique in the AA50 and it worked. That would cover both preferences for everyone. :-D

      It could be an optional set-up and you would have to buy the extra Italian pieces as an expansion set. Or maybe they can come up with a couple of expansion sets, depending upon feedback and demand. :-)

      Keep up the good work! 8-)

      Cheers.

      posted in Axis & Allies Spring 1942 Edition
      Panzer LeaderP
      Panzer Leader
    • RE: Was this game play tested AT ALL?

      I have played both the 41 and 42 set-ups and found that the 42 is a little more balanced and the Allies usually win, but the Axis can win if well played.
      The 41 set-up does favor the Axis but we have won as the Allies in a long and hard battle that takes a long time but eventually turned around. In that game UK bought a factory on India T1 and diverted resources that way to slow down Japan, and USA and Russia (a little) went after Japan right away aiding UK as best they can. Germany, Italy and Japan were making way too much money by T3, but smart decisions allowed the Allies to slowly climb back and turn things around by T7, so it can be done. China was no help at all so they are week. Victory cities is the key. Do not worry about crushing the Axis completely just getting the VC you need.
      I agree that China does not start with enough and/or is not getting enough men per turn. That part alone would slow Japan down enough to make it that much more balanced. :-)
      We play with the rules as is. :-D

      posted in 1941 Scenario
      Panzer LeaderP
      Panzer Leader
    • RE: Worst rule ever…

      @Krieghund:

      Destroyers don’t have to stop when they enter a sea zone with an enemy sub.  It’s the other way around.

      I explained that kinda wrong. You are correct if a sub enters a seazone that contains and enemy destroyer they MUST stop there. However, if a destroyer enters a seazone with an enemy sub they MAY stop there if they want to conduct combat, or they can choose to ignore the sub and continue past it. That is the correct explanation. :- :mrgreen:

      posted in Axis & Allies Anniversary Edition
      Panzer LeaderP
      Panzer Leader
    • RE: Pacific Power!!!

      @gnasape:

      I think it might also have to do with the additional rules/exceptions not found in other AA games such as CAPS, airfields, naval bases, Japan’s first round attack on US forces (defending at 1).

      That is kinda strange because we never used that rule and I checked the rules on the web and it does say allies can only defend at 1 on the first turn (chinese defend normally), but I never saw that rule in my original rule book, I will have to check when I get home. I bought my game right when it first came out a long time ago. Was there ever a rule book reprint? Which pieces defend only on a “1”, infantry or everything? :?

      posted in Axis & Allies Pacific
      Panzer LeaderP
      Panzer Leader
    • RE: Worst rule ever…

      @Frontovik:

      @critmonster:

      what about subs not being able to stop defenseless transports? Or subs not being allowed to stay on the surface during a battle that does not include enemy destroyers?

      second one sucks most

      Actually as I said previously, subs CAN stay in a surface battle with other enemy surface warships if the enemy has no destroyers, or it can submerge on its turn, BUT it has to stay and cannot submerge if an enemy destroyer is present.
      Subs have no zone of control therefore they are ignored by ALL enemy ships except destroyers, which have to stop if entering a sea zone with an enemy sub, and combat occurs.
      Hope this helps clarify. :-)

      posted in Axis & Allies Anniversary Edition
      Panzer LeaderP
      Panzer Leader
    • RE: Pacific Power!!!

      I just played AAP this last Sunday as Japan and actually kick butt. I went all out China and India. Kept US fleet at bay for as long as I could.
      That was the first game of AAP in a long time actually.
      We always liked the original then the World at World (by Xeno Games) and now the AA50.
      Actually I thought why don’t we play this more often as it is very good and can be a quicker game as well.
      I heard AH is supposed to re-release this one.
      I think it is real good the way it is, but everything can always be improved a little. :-D :-D

      posted in Axis & Allies Pacific
      Panzer LeaderP
      Panzer Leader
    • RE: Worst rule ever…

      @critmonster:

      @Panzer:

      @critmonster:

      what about subs not being able to stop defenseless transports? Or subs not being allowed to stay on the surface during a battle that does not include enemy destroyers?

      I am not sure where you reading this from but I check the rules again for AA50 under submarine page 16 of 16, and the only thing it mentions in reference to defending submarines is that -if there is a attacking destroyer present they have to roll a defense roll and cannot use the submerge option instead. If there is no attacking destroyer then they can submerge instead of defending.
      This is from the rule book: “If there is at least one attacking destroyer on the battle board, defending submarines will participate in combat during the defending units fire step of the General Combat sequence. Otherwise, each defending submarine may submerge or fire. Remove each submerging submarine from the battle board and place it on the gameboard in the contested sea zone. Roll one die for each remaining defending submarine.”
      So I interpelate this as been subs can stay in a battle if they want, but they must stay if there is an enemy destroyer attacking. If you attack a sub without a destroyer then your ships must withstand a free sneak attack and remove any casulties before they get to fire. If they miss then the sub can now sneak attack again or submerge. Also remember planes canoot attack subs without a destroy to help and subs cannot attack planes so they hit only boats.

      If you attack my fleet with your air and you do not have a destroyer then my subs cannot soak any hits from your planes, my capital ships have to take it in the shorts. I disagree with this because if I order my subs to stay engaged on the surface and not submerge then they should be eligible for casualties from the planes.

      I hear what your saying. In real life subs did have an anti-aircraft gun mounted on its deck for this very reason to protect against planes, but they were only of limited effect. This is probably why the A&A designers decided to allow subs to be hit from planes only if a friendly destroyer is present and to not allow subs to hit planes. Becasue a sub would normally submerge away from planes and planes could fly out of subs range easily. Think about it this way: if you were a fighter pilot engaging a fleet you would target the more visible and valuable surface warships anyway. I know it is supposed to be the defenders choice to remove calsulties, but it does clearly state subs cannot hit planes in the rules. Planes are an expensive piece and subs are not, so I suppose they are trying to “equalize” the pieces being removed. Therefore your fleet should always be comprised of lesser value destroyer pieces to protect the capital pieces from planes and subs, because A&A have eliminated “canon fodder” naval pieces by not being allowed to select a transport as a hit anymore. I believe this is why they added cruisers and made destroyers cheaper to buy. They are the battleship and aircraft carrier protectors.
      Even in the original game rules subs could not attack planes, but planes could attack subs without a destroyer (they did not have them in the game yet), so a sub sitting alone in a sea zone was almost toast if a plane could reach it, it had to wait to see if the plane missed then it could submerge. Now a sub can submerge right away before being hit by any piece if there is not a destroyer present. I guess you have to take the good with the bad.
      I also think changing the rules so that subs and transport do not control the seazone has changed the way everyone plays, because that was an old trick and it used to bug me how that could be use to slow down your fleet at every turn. :-D

      posted in Axis & Allies Anniversary Edition
      Panzer LeaderP
      Panzer Leader
    • RE: Worst rule ever…

      @critmonster:

      what about subs not being able to stop defenseless transports? Or subs not being allowed to stay on the surface during a battle that does not include enemy destroyers?

      I am not sure where you reading this from but I check the rules again for AA50 under submarine page 16 of 16, and the only thing it mentions in reference to defending submarines is that -if there is a attacking destroyer present they have to roll a defense roll and cannot use the submerge option instead. If there is no attacking destroyer then they can submerge instead of defending.
      This is from the rule book: “If there is at least one attacking destroyer on the battle board, defending submarines will participate in combat during the defending units fire step of the General Combat sequence. Otherwise, each defending submarine may submerge or fire. Remove each submerging submarine from the battle board and place it on the gameboard in the contested sea zone. Roll one die for each remaining defending submarine.”
      So I interpelate this as been subs can stay in a battle if they want, but they must stay if there is an enemy destroyer attacking. If you attack a sub without a destroyer then your ships must withstand a free sneak attack and remove any casulties before they get to fire. If they miss then the sub can now sneak attack again or submerge. Also remember planes canoot attack subs without a destroy to help and subs cannot attack planes so they hit only boats.

      Because subs do not control a seazone, a transport can legally move in and unload ignoring the sub into an enemy territory using amphibious assault. On the subs turn it now can attack the transport. I know it seems to not make sense that the transport can move past the sub, but the transport actually does not see the sub, therfore it ignores it.

      Hope this helps a little. 8-) 8-)

      posted in Axis & Allies Anniversary Edition
      Panzer LeaderP
      Panzer Leader
    • RE: Going to try to pull the wool over our eyes?

      @Joe:

      @Panzer:

      Hey if AH ever is looking for volunteer play testers, we have a highly experience A&A group ready to take on any new game designs. I think it would be a blast being part of the development of our favorite game. 8-)

      HERE HERE!
      Truly, my friends and I would be willing and able for free to be involved. Only one needs to ask.

      I think AH needs to look no further then right here at AxisandAllies.org as there seems to be alot of A&A fans that know ALL the previous games quite thouroughly and would be willing for free to play test any new versions or revisions. 8-) Just played a Pacific version yesterday for the first time in a while as we have been playing AA50, but still really enjoyed it and as Japan I managed to kick butt out of China and India. :-D :-D

      posted in Axis & Allies Spring 1942 Edition
      Panzer LeaderP
      Panzer Leader
    • RE: Going to try to pull the wool over our eyes?

      Hey if AH ever is looking for volunteer play testers, we have a highly experience A&A group ready to take on any new game designs. I think it would be a blast being part of the development of our favorite game. 8-)

      posted in Axis & Allies Spring 1942 Edition
      Panzer LeaderP
      Panzer Leader
    • RE: AA50 will be reprinted!!!!

      Great. :-D :-D
      My buddy bought the first AA50 and I never bought it becasue I have every other version plus Xeno games versions as well and it is $ 135.00 CAN to buy. I wanted to play his version a bunch first to see if it was worth it. Now that I really like it and they probably will fix and add a little, it will be worth getting. Looking forward to the new version.
      The one change I would recommend is not having the three seperate boards or somehow coming up with a “locking” system for them or go with one large folding board. They come apart while your playing and keep shifting. That was the one thing I did not like as much.
      8-)

      posted in Axis & Allies Anniversary Edition
      Panzer LeaderP
      Panzer Leader
    • RE: What's your favorite nation and WHY?

      Allies - I like the UK because you are all over the world and involved right away with all of the Axis. UK can be the difference for the allies. UK should be the most experience allied player. Also UK takes alot of hits right away and can be toast if they are not played correctly right from turn 1. The beginning can be the beginning of the end for UK if they do not protect themselves. :lol:

      Axis - Japan because of all the naval and air pieces you get to play with. And also no one really threatens you for awhile. 8-)

      posted in 1941 Scenario
      Panzer LeaderP
      Panzer Leader
    • RE: USSR First Move

      I just recently played Russia in a 6 person game of 42 AA50 and all I did for the first 5 turns was buy all men and retake back all the countries bordering Moscow itself every turn. I took it, then Germany took it back then I took it back again, etc. I made sure Germany was always 2 squares away from Moscow. Also I kept all my men back two squares away with the tanks and the planes so they could never be attacked. I used the planes to retake with the men and artillery only. Always kept one infantry on each place bodering German forces so there was no blitzing by Germnay. Only on Caucuasus did I keep enough men to make it as difficult as possible to capture and Germany did take it twice and I had to take it back both times. Germany bombed Lenningrad and I never bothered to repair the IC so when it was captured he could not build there anyway. Make sure you keep your NOs coming in. No other allies on your places and don’t loose Arch Angel. Finally UK came to my help and I started buying all tanks and that was the beginning of the end for Germany. 8-)

      posted in Axis & Allies Revised Edition
      Panzer LeaderP
      Panzer Leader
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