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    2. Panz3r L3ad3r
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    Posts made by Panz3r L3ad3r

    • RE: Sea Lion A Success!!

      I would not bother you in your discussions…
      but it is just a my opinion…
      Sealion is totally impossible with an experienced allied player.
      An experienced uk player can 'easily avoid and defeat all the German strategies.
      There is more…
      preparing sealion it’s a waste of time against the americans and russian supposing you will not declare war on russia during preparations for sealion.

      bye

      posted in Axis & Allies Europe 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Quick question

      hi,

      you can attack a convoy simply declaring a convoy attack with a ship that can reach an enemy convoy zone (symbol indicate a convoy zone).

      The normal surface ships cause a loss of 1 to your enemy

      Submarine causes a loss of 2 to your enemy

      Remember each convoy can’t lose more IPC than the total IPC of the territory.

      Example:

      if you attack the english borneo convoy with japanese  with 2 sub and a surface warship your attack is worth 5 (2 for each sub and 1 for the ship) but borneo is worth 4 and can lose a maximum of 4 are enough 2 subs  :lol: .
      that is  8-)
      enjoy
      if i forget something someone will add
      bye

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: "Liberating a Territory" question

      ok i’m not kreighund but i try to reply when you enter into the japan sea zone during your combat movement  japanese player can scramble aircrafts cause you are attacking a sea zone, remember the scramble happens when your aircrafts are on an island with an operative air base, and they can be alone in defending sea zone.
      :mrgreen:

      bye wait fro kreighund now

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Global

      i think it’s better wait the political situation for aae40… cause it’s still not clear  :mrgreen:

      posted in Axis & Allies Europe 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Afrika look.

      @lnmajor:

      @Panz3r:

      At the first look it seems afrika it’s not geographically correct!!
      don’t you think?

      bye :)

      impossible to portray Africa correctly in proportion to Europe. the board would have to be like 5 or 6 ft north to south

      yes probably you are right…

      and i did’t mean problems about game just an inaccuracy concerning the design of afrika.

      posted in Axis & Allies Europe 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • Afrika look.

      At the first look it seems afrika it’s not geographically correct!!
      don’t you think?

      bye :)

      posted in Axis & Allies Europe 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Axis and Allies Pacific 1940 peacetime flying questions

      maybe you are alright probably the rule you told its relative to neutral states like mongolia… but it’s true that japan it’s neutral with other allies power i don’t know let’s wait :) ty for your point of view

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Axis and Allies Pacific 1940 peacetime flying questions

      yes!  :-)

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Accurate Miniature Equivalents for Custom Painting your 1940 E&P

      man terrific work :-o absolutely fantastic congratulation!

      posted in Customizations
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Rethink of usa capture

      @allweneedislove:

      j1 purchase 3 transports, move sz33 units to sz6, capture french indo china and 4 available chinese territories.
      j2 purchase 5 transports, declare war, capture alaska with 1tank, 3art, 8inf via sz1 with 6 loaded transports, land all air in japan
      j3 move 10inf from japan to alaska, move all air units to alaska(except 6 figs on carriers in sz1)
      j4 attack west usa with 18inf, 3art, 1tank, 14figs, 10tacs, 4bombers

      usa1 purchase 5inf, move phil air to guam, move all ground and air units to west usa
      usa2 purchase 8inf, move guam air to wake
      usa3 purchase 10tanks, move wake air to west usa

      anzac1 move tran to queensland
      anzac2 move 4 figs to hawaii, move tran to sz27
      anzac3 move 4 figs to west usa and unload 2inf to west usa

      west usa battle is
      japan attacking with 18inf, 3art, 1tank, 14figs, 10tacs, 4bombers
      allies defending with 22inf/art, 11tanks, 8figs, 3tacs, 3bombers

      japan wins 35% of the time

      with optimal purchases and moves on both sides(only considering a kill usa first strategy) japan has 35% chance at capturing usa. looks like the game designers did a great job at making kill usa a viable strategy that is not over powering

      yes it’s all right but you are forgetting the antiaircraft rolls lol with that concentration of aircraft surely some aircraft will fall down :) and your 35% chance of win will drasticaly go down!

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: The core problem: Building IC

      @Praetorian:

      Does Japan need minor ICs to win the game?  No, not in my opinion.  Thus, I’m thinking for all future games of AAP40 my friends and I play we are considering using one or both of these house rules:

      1. Only Japan and ANZAC may build new IC - and then they can only do so in their home provinces (Australia or Japan).

      2. Building a new IC takes two turns to come into play from the round in which it is paid for.

      Thoughts?

      Just do it, but remember you ar not playng aap40!

      You are inventing another game  :lol:
      the rules are simple
      just apply the rules and try to win with em :) don’t invent other i’m pretty sure you will enjoy the game with the standard rules just think about new strategy to stop the japan industrialization  :-)

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: J1–>Alaska; J3 Game Over.

      @Gwlachmai:

      Fighters can only scramble from islands.

      …. with a not damaged airbase :-)

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Japan declaring war question

      @Autarch:

      @Krieghund:

      Jim is correct.  An attack by Japan on the UK/ANZAC does not result in an immediate state of war with the US.  It merely gives the US permission to declare war on Japan on its next turn.

      So much for simplicity.  :-P

      Wait a minute, does this mean the US DOESN"T have to declare war on their next turn? Or ever?

      :lol:

      exactly, but i think no one will not enter in game with usa…

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Convoy question

      @Gharen:

      I think if your ship ends up in an enemy convoy zone and survives to their collect income phase it automatically deducts from their total, so that being said I believe you can attack to an enemy sea zone assuming you kill something or noncombat to one.  The convoy raiding takes place on the opponents collect income phase so its entirely different from your combat.

      right!

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Idea for naval strategy

      destroyer can decide to ignore submarines as well as the others naval units

      :lol:

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Scramble rules questions
      1. yes japan can scramble fighters from japan airbase to defend sea zone 6

      2)no cause the sea zone was already attacked by usa, scramble is triggered only when an enemy unit enter (or attack) a sea zone of an island with an air base.
      If a usa fleet is already in that zone it’s supposed the battle for that sea zone already happened.
      Probably if you add a new units for example you have in that sea zone  one destroyer and one carrier and after you add 2 transport for an anphibious assault the scramble is triggered again on that sea zone but all the unit in that sea zone defend not only transport.

      the second answer is just a my interpretation… let’s wait for an official reply

      bye  :lol:

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Bad news

      in AA50 italian got only infantry, tanks and aircraft dedicated the rest of miniatures were from germany set so nothing too scandalous in this version we have just infantry and italians with germany tank and aircraft.

      I’m disappointed cause i’m italian but i hope the game is cool  :lol:

      posted in Axis & Allies Europe 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Yet another dutch territory question

      i think in order to land a plane into a dutch territory you have to controll it from the beginning of the turn.

      that’s why dutch territory income it’s free and it’s not under controll of any allied nation in order to land a plane into a dutch territory you have to land a land unit than controll it and on the next turn you can land plane.

      Only if you controll the dutch territory you collect the income and  you can land airforce in it.
      The friendship between allies and dutch only result in a non state of war if the british forces take controll of the dutch territores, instead if japan take controll of dutch territories there is an immediate state of war.

      this is my interpretation let’s wait krieghund

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Question on placing newly purchased Air/Naval Bases

      @bcguitars:

      When they say “bases can be built on any controlled territory”, they mean controlled by whoever is doing the building.  You may not build bases or IC’s on allied territories, only your own.

      exactly also if you controll all 3 allies country you have to threat em separately you cannot build an air base with american in a british territory.

      :lol:

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
    • RE: Artillery Question

      sure the artillery attack as well if you have an attack with  2 inf and 2 art you roll 4 dice and you hit with 2 or less.

      each artillery support only one infantry.
      for example if you have 2 infantry and just one artillery you roll 2 dice hitting with 2 or less and 1 hitting with one

      in defence the infantries don’t get this bonus it is just for the attack!

      :lol:

      posted in Axis & Allies Pacific 1940
      Panz3r L3ad3rP
      Panz3r L3ad3r
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