@djensen Would there be a way to place them on a non-transparent background?
It looks like this on a dark skin:

It looks great on your profile page! :+1:
@djensen Would there be a way to place them on a non-transparent background?
It looks like this on a dark skin:

It looks great on your profile page! :+1:
To prevent from duplicates and to always have an up to date overview of currently unresolved (rules-related) bugs/issues of wwII-games, I have collected the respective engine-related Github-issues to list them here.
I am focussing on Github here, as all related content has been approved, so that the issues qualify.
So this topic serves as sort of inventory for everybody who is interested in the current status.
Note: In case an issue is marked as “closed” (on Github) this does not imply that it has been resolved.
I can’t guarantee that this list is complete, due to the masses of opened and closed issues, but I will try to keep it updated. This list does not contain bugs that have not been documented by a Github issue yet.
Also this list will be checked against the latest pre-releases. So issues not appearing here might be fixed for pre-releases but not for the latest stable.
In case I might have missed any change here please give me a note and I will update this topic accordingly.
If you discover new issues please report them on Github:
https://github.com/triplea-game/triplea/issues
Sub combat rules wrong:
(example see https://www.axisandallies.org/forums/post/1249085)
https://github.com/triplea-game/triplea/issues/1645
v5-1942 air battles not supported:
https://github.com/triplea-game/triplea/issues/1867
Should Be Able To Retreat To SZ With Only Enemy Subs (>=V3):
https://github.com/triplea-game/triplea/issues/3428
Display Overbuy Rule to Game Players:
https://github.com/triplea-game/triplea/issues/3767
Incorrect handling of AA-fire and/or AA-fire casualty selection:
https://github.com/triplea-game/triplea/issues/4133
Kamikazes don’t kill marines on board:
https://github.com/triplea-game/triplea/issues/4634
Can blitz through a friendly neutral. Should not be possible:
https://github.com/triplea-game/triplea/issues/4685
Allied Air Units Cannot Be Taken as Casualties Offensively (v1):
https://github.com/triplea-game/triplea/issues/4794
Submarine submerge and retreat issues:
https://github.com/triplea-game/triplea/issues/4821
V4 [and others] Should [not] give refund for an overbuy:
https://github.com/triplea-game/triplea/issues/5194
Anniversary AAA/Paratrooper issue:
https://github.com/triplea-game/triplea/issues/5834
Battle calculator in Global 1940 incorrectly distinguishes UK-pacific from British units:
https://github.com/triplea-game/triplea/issues/5844
Non Combat Move Unloading From Transports Unloaded During Combat Move (v2):
https://github.com/triplea-game/triplea/issues/6039
Placement on friendly carrier is incorrectly allowed:
https://github.com/triplea-game/triplea/issues/6238
TripleA allows NCM-landing in territories that have not been friendly at the start of the turn:
https://github.com/triplea-game/triplea/issues/7350
Transports allowed to load and move in Combat phase then offload in Non-combat phase:
https://github.com/triplea-game/triplea/issues/9067
Attacking naval should be able to ignore transports if they are loaded or not [Added June 8, 2024]
https://github.com/orgs/triplea-game/projects/3/views/1?pane=issue&itemId=66648743
Game allows you to move aircraft in the Combat Movement phase without being able to land all of them [Added June 5, 2026]
https://github.com/triplea-game/triplea/issues/14508
Rocket attacks and Scrambling resolved during wrong phases:
https://github.com/triplea-game/triplea/issues/3846
(solved for G40; there are remaining aspects (e.g. v1))
TripleA illegally allows placement of newly built air units on friendly carriers:
https://github.com/triplea-game/triplea/issues/4480
Incorrect transports already unloaded error message:
https://github.com/triplea-game/triplea/issues/874
Incorrect handling of Transport’s “stalemate”:
https://github.com/triplea-game/triplea/issues/2367
Transport loading bug (rules):
https://github.com/triplea-game/triplea/issues/3162
Can’t remove transported units without removing transport:
https://github.com/triplea-game/triplea/issues/4446
Rule problem: should not offer option to retreat:
https://github.com/triplea-game/triplea/issues/4688
Aircraft casualties should take those with least move pts:
https://github.com/triplea-game/triplea/issues/6256
@DoManMacgee
Only half a year ago I posted this:
https://www.axisandallies.org/forums/topic/33694/aa50-original-a-july-2017-price-tag
Now let’s see where we go this time…
@JuliusBorisovBeamdog
All right then, this might speed up my decision to buy a new NB/PC with at least 16 GB.
Klick on the user’s name you want to chat with to access his profile.
At the right side of the user’s image there is that blue circle with the three dots inside.
Klick on that blue circle.

At the top of the then opening menu klick “Start new chat with …”

Type in the chatbox.

Access past and current chats by klicking the speech bubble-symbol next to your own profile image.

@Argothair I suppose that the issue is related to the folder structure and/or inaccuracies in naming the mapfile and the map-xml and/or the naming inside the xml.
Would you mind to provide your files in a zipped way?
I will take a look tomorrow, then (almost midnight here). :slightly_smiling_face:
@CrazyIvan said in I'm wondering about which games get played the most?:
Interesting! How many different games are there in total?
Get an idea here:
https://triplea-game.org/maps-list/maps/
and here:
https://github.com/triplea-maps
Most of those do not exist as physical boardgames, as those are user created maps.
Also you won’t find a TripleA map related to AAZ.
@AndrewAAGamer said in SS GEN changed to GEN MANSTEIN:
Does that mean we should never reference the SS again? Not in my opinion. Erasing history means making the same mistakes again.
Of course not. How do you come to think so?
What type of reference actually is a user name? A user name is a symbol rather than a reference. Choosing this organization as a user name might be (and comparable cases actually have been) interpreted as a statement rather than a substantial reference (though we know that it has not been in this special case).
No one forbids a critical reference, no one erases history.
For example you want to reference the SS in any context in any topic? Feel free to do so. All we ask is to respect the forum rules (as we do at any time).
In the past the handling of House Rules-related threads has sometimes led to discussions among the members, as there is often some kind of rivalry about a subject belonging to either the dedicated game forums or the “Customization”-(sub)-forum(s) (including “HouseRules”/“Variants”).
We have discussed the procedure with the aim of providing some transparent rules of how these threads are to be handled.
Facts:
Results:
However we understand the desire for better identifying which original game is behind which house rules. For this we ask everybody creating a thread in the House Rules subforum to assign a prefix to the title of his thread representing the original game the idea derived from:
[1914]
[1941]
[1942 2nd Ed.]
[Global 1940]
[Global 1942]
[Europe 1940]
[Pacific 1940]
[Spring 1942]
[Anniversary]
[Zombies]
[Guadalcanal]
[Bulge]
[D-Day]
[Revised]
[Pacific]
[Europe]
[2nd Edition]
[Classic]
[other]
Also: Please add tags of the same game-name when creating a topic. Thank you!
We probably cannot cover every situation - but this should be a reliable framework for admins, moderators and members.
@barnee @djensen
I have just discovered a respective issue on Gihub, that addresses the search problem.
https://github.com/NodeBB/NodeBB/issues/7236
@plasmaboy
I have moved your topic to the TripleA Support forum.

HTH :slightly_smiling_face:
@Private-Panic said in Attacking multiple territories in one combat move?:
Also subs not involved in combat can move into hostile sea zones in which there is no enemy destroyer present.
A small correction: Subs can even move into seazones containing an enemy destroyer:
Rulebook, 1941, page 20:
Submarines: Unlike other sea units, submarines can move through and even into hostile sea zones during this phase.
However, a submarine must end its movement when it enters a sea zone containing one or more enemy destroyers.
@jwarf Welcome to the forum :slightly_smiling_face:
Why do you guys repeatedly send this image to each other?
@barnee said in G40 House Rules Expansion TripleA Games Archive:
@salocinx The factory’s air defense is not affected by damage.
@djensen Thank you very much. I would be happy to have a searchable data dump of my PMs for sure. But if you at any time feel it is too much of work, then let me know. :slightly_smiling_face:
You are welcome :slightly_smiling_face:
@CrazyIvan said in TripleA start issues:
@Panther I will do so! And thanks for the help.
One of my first questions will be the way this site separates threads, and how to both search for and post in the correct places!
Basically this site is structured in different categories and subcategories. For example categories on special games, where we discuss the games with their OOB rules and strategies. House Rules are regularly discussed in Customization/House Rules. Playing online has its categories, TripleA has an own support forum and so on…
So topics go to their respective category.
You can find some forum related Tips&Tricks by clicking this link:
https://www.axisandallies.org/forums/tags/tips&tricks
@fenderbender4 Welcome to the forum.
@fenderbender4 said in A bunch of noob questions...:
I understand that the developer (Larry Harris) added/updated the beginning numbers for some people. I have seen the numerical changes, but what should the official count now be? I ask because my setup guide has 6 infantry in Russia, does that mean it’s updated or should I add 3 more to that 6 count? (same thing with US destroyer, etc.). This is elementary but I have not seen anyone explain a clear TOTAL for what the power start with merely the additions.
In case your setup page indicates 6 infantry in Russia, you are going with the latest and current setup.
All the adjustments mentioned in 2014’s official FAQ should be included in that new print, then.
@fenderbender4 said in A bunch of noob questions...:
Can Fighters/Bombers attack defenseless transports? If so do transports role for anything? This also leads into, can aircraft just attack sea units (unless it’s a sub)?
Yes they can. Defenseless transports don’t roll dice but are destroyed (see “Defenseless Transports” on page 17 of the rulebook).
Air units can attack sea units. They can attack even submarines in case the air units are supported by an attacking destroyer.
@fenderbender4 said in A bunch of noob questions...:
How does loading/unloading of troops in transports work, especially when the transport, technically doesn’t have to move anywhere (i.e. you are playing Japan and seemingly can unload/load troops at will in certain areas)? What movements counts are there? In a combat round, can a tank still more “two places”? Like if Manchuria is enemy territory but has no forces, can the tank still blitz?
Page 28 of the Rulebook covers this all:
“Loading and Offloading: A transport can load cargo from one or two territories in or adjacent to friendly sea zones that it
occupies before, during, and after it moves, then offload the cargo at the end of its movement. For example, it could pick
up 1 land unit, move 1 sea zone, pick up another land unit, move 1 more sea zone, and finally offload both land units. A
transport can also remain at sea with cargo still aboard. In that case, the cargo remaining aboard must have been loaded in a previous turn, loaded this turn in the Noncombat Move phase, or loaded this turn for an amphibious assault from which the transport retreated.
Loading onto or offloading from a transport counts as a land unit’s entire move; it cannot move before loading or after
offloading. Place the land units alongside the transport in the sea zone. If the transport moves in the Noncombat Move phase, any number of units aboard can offload into a single friendly territory.”
Please ask back if anything remains unclear.
@fenderbender4 said in A bunch of noob questions...:
- What happens if say Japan and/or Germany occupies both sea zones off the coast of Eastern AND Western US. It’s the US’s turn and have enough IPC’s, can they mobilize those units in the sea zones? What happens if it’s Germany/Japan’s turn?
Rulebook, page 20: “Place sea units only in sea zones adjacent to territories containing eligible industrial complexes. New sea units can enter play even in a hostile sea zone. No combat occurs because the Conduct Combat phase is over”
On Germany’s/Italy’s turn the “Sea Units starting in Hostile Sea Zone rules” apply. (page 12)
@fenderbender4 said in A bunch of noob questions...:
To clarify a submarine’s “surprise strike” (if the battle is sans destroyer), means its attack allows no “casualty” strike (unless it’s a battleship which can absorb one hit).?
Correct.
@fenderbender4 said in A bunch of noob questions...:
Also, are there other adjustments to the game that people recommend?
For possible (not official) other adjustments check out the House Rules category of our forum.
@Grinchveld
So you want to add a pdf-file to a forum post? No problem.
See the symbols above the text-box you are writing in.
Hit the symbol marked in this screenshot:

Select your file - and send your posting.
Starting with my own answer:
I will “maybe” recommend the online game.
Why maybe? While I don’t care much for example about graphics, sounds and cosmetics or the felt “randomness of dice results” I really do care about rules compliance. As other topics in this forum category indicate the game is somehow leaving the original idea of being as rules compliant as possible.
So in order to recommend the game, to me it needs
To me the online version could be an ideal way to create enthusiasm for the boardgames. But when coming to play the boardgames, online players will need to learn and accept the differences. That is somehow counterproductive, IMHO.
Concerning the tablet version I would definitely buy it. We do not have any serious implementation of an A&A game, however it might be called.