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    Best posts made by Panther

    • RE: Monthly introduce yourself topics

      @djensen I like the idea. I remember several threads in the past that had a similar approach. They were “here and there” on the forums and somehow got lost in history.

      My idea would be to replace the category “Announcement” with a new category where you will find the “Welcome to new users” and the “Forum rules”, too.

      If you look at “Announcement” you will see that even the “recent” topics are either way outdated or sort of misplaced, as they would match to other categories, too.

      Maybe we can even merge the “Website/Forum discussion” with the new category.

      Then we have a full category dedicated to the forum itself and its members.
      That could and would serve as a nice introduction for new members, too.

      Should be kept free from noise, of course ;-)

      posted in Website/Forum Discussion
      PantherP
      Panther
    • RE: This category should be split in two

      @djensen I definitely agree with the idea of “Play Axis & Allies Online (description will mention TripleA)”. I have been maintaining the Software section for quite some time now and I would say that 95% is about TripleA, 3% (if ever) is about the totally outdated “Hasbro CD” (actually hardly valid content), and the rest are some lonesome threads about some Apps here and there, actually without further discussion.

      In this context I am not convinced that an additional category would add any value here, given that you intend to re-organize and clean up a bit.

      So my idea would be to take the not very frequently and sometimes redundantly used “Player Help” category and merge it with your “Software and Tools”-idea. What is in “Player Help” today is most of the time related to software, to tools, to calculation, etc.
      I think that would match perfectly.

      A merged-this-way category could be named “Player Aids, Tools and Software”, for example.

      posted in TripleA Support
      PantherP
      Panther
    • RE: China Errata Clarification

      @Taewakan
      Welcome to the forum :slightly_smiling_face:

      You are likely referring to the China placement restriction in the Anniversary Ruleset.
      So I have moved your topic from the Website/Forum discussion category to the appropriate forum category, that would be Anniversary. The A&A games have different rulesets including different rules. So it is always good to know about which game we are talking.

      This restriction is not a movement restriction. So yes, you can do that during the Chinese Noncombat Movement Phase.

      In case you meant something totally different or a different game please indicate that.

      HTH :slightly_smiling_face:

      posted in Axis & Allies Anniversary Edition
      PantherP
      Panther
    • Axis & Allies Spring 1942 Rulebook

      I noticed that there never has been a topic about the Spring 1942 rulebook download.
      So find it here.

      posted in Axis & Allies Spring 1942 Edition
      PantherP
      Panther
    • RE: I'm enjoying Axis & Allies Online

      I am looking forward to it, too. I am really curious how all the specialities of the ruleset will be implemented into the software. :smiley:

      @Intrepid said in I'm enjoying Axis & Allies Online:

      … and hopefully once the dust has settled on that release we will see AA50, G40, 1914, etc…

      Indeed. Especially in G40 there are some more defender’s decisions during the attacker’s turn they would need to find a solution for to allow for asynchronous gaming, for example scramble, intercept, kamikaze … really interesting.

      posted in Axis & Allies 1942 Online
      PantherP
      Panther
    • RE: Tournament A&A G40 House Rule Expansion by The Captain

      @VictoryFirst Thank you, done!

      posted in Tournaments
      PantherP
      Panther
    • RE: Sort and Search (was: Forum improved?)

      @Carolina said in Forum improved???:

      So, how do I sort by topic or contributor?

      There are several ways. The easiest way is to klick on user’s/author’s/contributor’s name. You see his profile then. At the bottom of the page you see the recent user’s postings.
      When watching the profile klick 0_1542615412084_profilemenu.PNG to see some more possibilities of interaction.

      Also you might have noticed the “+”-Symbol on the profile-image:
      0_1542615494852_follow.PNG

      Klicking on the “+” leads to following the user. In the settings you can set notifications and get an info when the user starts topics for example.

      Concerning topics you can use bookmarks, watch topics and/or use the filter buttons.
      The “Arrows” button allows you to set your view bundling your interests:0_1542619621836_arrow.PNG

      You may want to additionally check out the Tips and Tricks, there you will find how to enter the “Settings” to configure your forum “look and feel” according to your needs.
      https://www.axisandallies.org/forums/topic/32443/tips-and-tricks-nodebb/7

      posted in Website/Forum Discussion
      PantherP
      Panther
    • RE: New TripleA with New Forums: "User does not exist" error

      Thank you, @redrum, as a workaround I have added a respective information to
      https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum

      (CC @djensen)

      Thank you, @Churchillian-Drift, for reporting the issue.

      posted in TripleA Support
      PantherP
      Panther
    • RE: Combat Pressing the Attack?

      @Midnight_Reaper said in Combat Pressing the Attack?:

      @mike-m said in Combat Pressing the Attack?:

      Hi, first time player question, combat, how many “Times” can you “Press The Attack” per turn? Combat and only One Press, or Combat and Press the attack as many times as you wish? Thanks

      In Axis & Allies Anniversary Edition, you can press the attack as long as you wish, until either the attackers or the defenders are destroyed or you decide to stop.

      One small addition:
      By the rulebook (p. 19) the battle ends “Once all units that can either fire at a valid
      target
      or retreat on one or both sides have been destroyed, the combat ends.”

      So the battle can end with units on either side remaining, in case they can’t hit each other,
      for example an attacking fighter facing a defending submarine (battle ends without retreat option),
      or an attacking transport facing a defending transport (here the attacking transport may choose to stay or retreat).

      posted in Axis & Allies Anniversary Edition
      PantherP
      Panther
    • RE: Technical Question: AAO and Steam

      @djensen Yes it is that relation likely. Years ago I had that Steam client installed with another game. It was about 1GB including the game that had about 400 MB.
      Personally, I am a fan of clean computer systems having an eye on what is installed and what is active in the background - so I am not a fan of the Steam client with its background processes and inbound and outbound traffic … but that is of course totally irrelevant for most of the users.

      And being a fan of Axis&Allies and AAO, too, I will buy the game and install it (happily) - even together with Steam (reluctantly however). :smiley:

      posted in Axis & Allies 1942 Online
      PantherP
      Panther
    • RE: G40 Balance Mod - Feedback Thread

      @regularkid said in G40 Balance Mod - Feedback Thread:

      thanks! I posted it here because it incorporates the feedback we received to Balanced Mod, as well as the Balanced Mod rules themselves. So it seemed topical. And these are the guys we made it for.

      OK then. I just thought it deserved a more prominent place to attract some more attention of players not necessarily familiar with BM, too, before it gets buried in the history of this monster-topic. :slightly_smiling_face:

      posted in Other Axis & Allies Variants
      PantherP
      Panther
    • RE: Tricked out my AA50th - pics in a bucket

      @Viracocha

      All I can think about is a time limit between postings for users with low reputation. You should have “enough” reputation by now however.

      Also there is a size limitation for uploading files.

      Maybe post not too many images in one posting. Use another posting to add further images.

      Please try again - and in case of a failure - please post the exact message you get. Also what you want to upload (filetype, size of the file) - and exactly to what target you want to upload (for example to a posting in a forum category, to your profile or to whatever).

      Thank you. And good luck!

      posted in Customizations
      PantherP
      Panther
    • TripleA now has its own dedicated forum

      In case you are looking for information on and support for TripleA please go to the new dedicated TripleA-Support forum:

      https://www.axisandallies.org/forums/category/28/triplea-support

      Thank you :smiley:

      posted in Website/Forum Discussion tips&tricks
      PantherP
      Panther
    • RE: New TripleA with New Forums: "User does not exist" error

      @djensen A space is problematic, indeed, as it prevents from posting, too. Though the error message appears to be different. Replacing the space by a hyphen still caused an error message but at least allowed posting in this case. The best solution appears to be to change the username in that case.

      I have edited the information in https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum accordingly.

      posted in TripleA Support
      PantherP
      Panther
    • RE: AA50 Rules Errata and Q+A

      @MillCreek said in AA50 Rules Errata and Q+A:

      If you liberate a territory after a capital is captured, you get the IPCs and the use of the factory.

      Let’s say in turn X Germany, already owning Karelia, captures Russia. Later in this turn UK successfully attacks Karelia. If the SU had not lost its capital, Karelia would be liberated for the SU.
      Now the SU has lost its capital, so UK can use the Karelian factory (next turn) and gain income.

      In case SU later takes back its capital or an Ally liberates Russia for the SU, UK has to instantly revert ownership of Karelia to Russia.

      So far so good.

      If a capital falls and you still control a territory with a factory(say Russia falls and UK controls Karelia), you don’t get the IPCs or the use of the factory.

      This scenario is impossible. UK cannot control Karelia at the moment Russia falls. UK cannot control Karelia as long as Russia is in SU’s hands. As in every case the SU controls its capital its territories not having been captured by the enemy are controlled by SU, too.
      So let’s assume there are UK units in a SU owned Karelia. Those UK units do not control Karelia as Karelia is under SU’s control. In case Germany takes Russia then, Karelia remains SU-controlled.

      Does this make any kind of reasonable sense? What’s the difference, other than a game technicality?

      You can never control a territory of your Ally as long as your Ally controls his capital.
      The only way to gain control over an Allied territory is to liberate an Allied territory (from the enemy) while your Ally’s capital is in enemy’s hands.

      HTH :slightly_smiling_face:

      posted in Axis & Allies Anniversary Edition
      PantherP
      Panther
    • RE: Any News?

      @Black_Elk said in Any News?:

      Can just go to steam and buy/download the thing tomorrow?

      Yes, it is that easy. :slightly_smiling_face:

      Is it up at midnight? cause I don’t have work tomorrow haha.

      I don’t know your timezone. According to Steam we can expect it at about 16:00 UTC.

      posted in Axis & Allies 1942 Online
      PantherP
      Panther
    • RE: G40 Balance Mod - Feedback Thread

      @regularkid said in G40 Balance Mod - Feedback Thread:

      @regularkid Panther, where do you think would be a good place for the announcement?

      I see you have already done that at a good place. I have stickied those topics, so they appear at the very top of this forum category.

      posted in Other Axis & Allies Variants
      PantherP
      Panther
    • RE: Patron Badges

      @djensen Would there be a way to place them on a non-transparent background?
      It looks like this on a dark skin:
      0_1543496952553_Screenshot 2018-11-29 at 14.06.59.png

      It looks great on your profile page! :+1:

      posted in Website/Forum Discussion
      PantherP
      Panther
    • TripleA engine - Known rules-related bugs/issues

      To prevent from duplicates and to always have an up to date overview of currently unresolved (rules-related) bugs/issues of wwII-games, I have collected the respective engine-related Github-issues to list them here.
      I am focussing on Github here, as all related content has been approved, so that the issues qualify.

      So this topic serves as sort of inventory for everybody who is interested in the current status.

      Note: In case an issue is marked as “closed” (on Github) this does not imply that it has been resolved.

      I can’t guarantee that this list is complete, due to the masses of opened and closed issues, but I will try to keep it updated. This list does not contain bugs that have not been documented by a Github issue yet.

      Also this list will be checked against the latest pre-releases. So issues not appearing here might be fixed for pre-releases but not for the latest stable.

      In case I might have missed any change here please give me a note and I will update this topic accordingly.

      If you discover new issues please report them on Github:
      https://github.com/triplea-game/triplea/issues


      Rules Issues on GitHub (this list does not include issues filed at the map repos):

      1. Unresolved issues

      Sub combat rules wrong:
      (example see https://www.axisandallies.org/forums/post/1249085)
      https://github.com/triplea-game/triplea/issues/1645

      v5-1942 air battles not supported:
      https://github.com/triplea-game/triplea/issues/1867

      Should Be Able To Retreat To SZ With Only Enemy Subs (>=V3):
      https://github.com/triplea-game/triplea/issues/3428

      Display Overbuy Rule to Game Players:
      https://github.com/triplea-game/triplea/issues/3767

      Incorrect handling of AA-fire and/or AA-fire casualty selection:
      https://github.com/triplea-game/triplea/issues/4133

      Kamikazes don’t kill marines on board:
      https://github.com/triplea-game/triplea/issues/4634

      Can blitz through a friendly neutral. Should not be possible:
      https://github.com/triplea-game/triplea/issues/4685

      Rule problem: should not offer option to retreat:
      https://github.com/triplea-game/triplea/issues/4688

      Allied Air Units Cannot Be Taken as Casualties Offensively (v1):
      https://github.com/triplea-game/triplea/issues/4794

      Submarine submerge and retreat issues:
      https://github.com/triplea-game/triplea/issues/4821

      V4 [and others] Should [not] give refund for an overbuy:
      https://github.com/triplea-game/triplea/issues/5194

      Anniversary AAA/Paratrooper issue:
      https://github.com/triplea-game/triplea/issues/5834

      Battle calculator in Global 1940 incorrectly distinguishes UK-pacific from British units:
      https://github.com/triplea-game/triplea/issues/5844

      Non Combat Move Unloading From Transports Unloaded During Combat Move (v2):
      https://github.com/triplea-game/triplea/issues/6039

      Placement on friendly carrier is incorrectly allowed:
      https://github.com/triplea-game/triplea/issues/6238

      TripleA allows NCM-landing in territories that have not been friendly at the start of the turn:
      https://github.com/triplea-game/triplea/issues/7350

      Transports allowed to load and move in Combat phase then offload in Non-combat phase:
      https://github.com/triplea-game/triplea/issues/9067

      Attacking naval should be able to ignore transports if they are loaded or not
      https://github.com/orgs/triplea-game/projects/3/views/1?pane=issue&itemId=66648743

      2. Partly resolved issues

      Rocket attacks and Scrambling resolved during wrong phases:
      https://github.com/triplea-game/triplea/issues/3846
      (solved for G40; there are remaining aspects (e.g. v1))

      TripleA illegally allows placement of newly built air units on friendly carriers:
      https://github.com/triplea-game/triplea/issues/4480

      3. Resolved issues

      Incorrect transports already unloaded error message:
      https://github.com/triplea-game/triplea/issues/874

      Incorrect handling of Transport’s “stalemate”:
      https://github.com/triplea-game/triplea/issues/2367

      Transport loading bug (rules):
      https://github.com/triplea-game/triplea/issues/3162

      Can’t remove transported units without removing transport:
      https://github.com/triplea-game/triplea/issues/4446

      Aircraft casualties should take those with least move pts:
      https://github.com/triplea-game/triplea/issues/6256


      posted in TripleA Support
      PantherP
      Panther
    • RE: Axis And Allies Anniversary Now Out Of Print

      @DoManMacgee
      Only half a year ago I posted this:
      https://www.axisandallies.org/forums/topic/33694/aa50-original-a-july-2017-price-tag

      Now let’s see where we go this time…

      posted in Axis & Allies Anniversary Edition
      PantherP
      Panther
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