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    Best posts made by Panther

    • RE: Can air units fly over a strict neutral, if other units are also attacking that neutral?

      @matttodd1
      According to the Europe1940.2 rulebook (page 11)
      “Strict neutrals are treated in exactly the same way as unfriendly neutrals, …”

      And in that section we have: “Air units can’t fly over an unfriendly neutral
      unless they are attacking it.”

      All combat movement is considered to take place at the same time.
      So “a particular plane” cannot fly over Turkey to attack Iraq.
      The above (second) quote does not refer to an attacking power but to the air unit itself.

      So in your case every air unit needs to attack Turkey to be allowed to fly over Turkey.

      posted in Axis & Allies Global 1940
      PantherP
      Panther
    • RE: Unable to post save game to forum

      @Private-Panic As I already mentioned in your game thread the problem is caused by the space in your username. Please see the follow-up postings in https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum, especially
      https://www.axisandallies.org/forums/post/1237061

      Please ask in case you need further assistance. :smile:

      posted in TripleA Support
      PantherP
      Panther
    • RE: All the Russian openings: For Begginers

      @barnee You are correct, of course. Page 31 of the rulebook:
      “A transport can load and offload units without moving from the friendly sea zone it is in (this is known as “bridging”). Each
      such transport is still limited to its cargo capacity. It can offload in only one territory, and once it offloads, it cannot move,
      load, or offload again that turn.”

      posted in Axis & Allies 1942 2nd Edition
      PantherP
      Panther
    • RE: League General Discussion Thread

      @pacifiersboard
      @AndrewAAGamer

      Just for completeness:

      Current prints of the rulebooks have slightly changed the wording to:

      “In the event that you inadvertently purchased more units than
      you can actually mobilize due to production limitations, you
      must return the over-purchased units to the box (your choice
      on which units), and the cost of the units is reimbursed to you.”

      The only difference is the introduction of the word “inadvertently”.
      This implies that you are not allowed to intentionally ‘overbuy’.

      posted in League
      PantherP
      Panther
    • RE: Battleship/cruiser with destroyer vs submarine

      @Moller A submarine is a sea unit with an attack value and a defense value. What makes it special are its “Special Abilities”/unit characteristics as described by the rulebook(s) and (partly) outlined by @WindowWasher above.
      Those are:

      • Surprise Strike (X)
      • Submersible (X)
      • On Station
      • Treat Hostile Sea Zones as Friendly (X)
      • Doesn’t Block Enemy Movement
      • Can’t Hit Air Units
      • Can’t Be Hit by Air Units (X)

      An enemy destroyer cancels those unit characteristics marked with an (X).

      @Moller said in Battleship/cruiser with destroyer vs submarine:

      I tought without a destroyer you can’t detect a submarine so you can’t attacked the submarine.

      This is not part of the rules, sorry.

      posted in Axis & Allies Global 1940
      PantherP
      Panther
    • RE: TripleA start issues

      @CrazyIvan I have moved your issue to the TripleA support forum.

      What system do you have TripleA running on? How much RAM does it have? Which Java version do you have installed? Are you using TripleA 1.9.0.0.13066?

      posted in TripleA Support
      PantherP
      Panther
    • RE: League General Discussion Thread

      @Adam514 said in League General Discussion Thread:

      @Panther said in League General Discussion Thread:

      @Adam514 said in League General Discussion Thread:

      If a nation that lost its cap plunders a cap, can they use the plundered money?

      No, as the player skips all but the Combat Move, Conduct Combat, and Noncombat Move phases until the capital is liberated.

      Do they keep the money or is it destroyed?

      You collect these IPCs even if your own capital is in enemy hands.

      posted in League
      PantherP
      Panther
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @barnee No, submarines do not have to submerge. It is one of the glitches of TripleA just in order to keep them out of the battle.
      We have a Github issue addressing this:
      https://github.com/triplea-game/triplea/issues/6101

      As air units (without friendly destroyer) cannnot hit subs and subs cannot hit air units there is no need to submerge.

      In your case the CA is the only unit that can be hit by the enemy air units. So your subs may only watch the scenery.

      posted in Axis & Allies Global 1940
      PantherP
      Panther
    • RE: TripleA start issues

      @CrazyIvan Great. Now enjoy gaming. In case you experience any issues or need help, just ask. :slightly_smiling_face:

      posted in TripleA Support
      PantherP
      Panther
    • RE: League General Discussion Thread

      @ All

      Please use the TripleA support category
      https://www.axisandallies.org/forums/category/28/triplea-support
      to further discuss TripleA related topics.

      I just wanted to inform the league players about the new version and did not intend to distract from league topics.

      Thank you.

      posted in League
      PantherP
      Panther
    • RE: Land aircraft in neutral allied territory

      @fasthard

      Yes, see page 11 of the 1940.2 Europe Rulebook:

      “If the attack upon the formerly neutral territory is
      unsuccessful (the territory is not captured), any remaining
      defending units stay in the territory but can’t move. The
      territory remains uncontrolled (place a national control
      marker on it face down to indicate its new status) but is
      considered friendly to powers on the side it’s now allied
      with.
      Units belonging to those powers can move into it and
      take control of it and its remaining units in the same way as
      if it were a friendly neutral.”

      So with the German attack on Yugoslavia, the territory Yugoslavia immediately became friendly to the Allies. Yugoslavia is part of the Alliance.
      So UK can land there.

      Note that Yugoslavia, after the attack, is no longer considered (pro) neutral, but Allied, just not controlled by any power.

      See https://www.axisandallies.org/forums/post/20494, too.

      posted in Axis & Allies Global 1940
      PantherP
      Panther
    • RE: How to Submit a Bug Report

      I have added a paragraph to the initital posting to inform about the current situation.

      posted in TripleA Support
      PantherP
      Panther
    • RE: League General Discussion Thread

      @Stucifer said in League General Discussion Thread:

      With Edit mode enabled for smoother resolution of naval battles with subs involved, it would not prompt for Retreat and just goes immediately to the next round of rolling dice.

      This appears to be the culprit here: Edit Mode has never been supposed to be active during gameplay. In the past there have always been warnings about using Edit Mode even during phases. Edit Mode should be activated (and after action deactivated) at the very beginning or at the very end of a phase.
      And likely never during conduct combat phase.

      FWIW I cannot reproduce the issue either.

      posted in League
      PantherP
      Panther
    • RE: Tank blitzing through newly conquered territory

      @G40NEWB said in Tank blitzing through newly conquered territory:

      Is Germany able to blitz tanks through a territory it just conquered that turn? For example, using a few tanks to attack blocker infantry in Eastern Poland then attacking Western Ukraine through that newly captured territory? Please give me an example from the rule book that makes this move illegal or legal, can’t seem to find anything that specifically deals with this situation.

      All combat moves occur during Combat Move Phase. Additional combat moves - once the Conduct Combat Phase has started - are not allowed.

      Also the term of “blitzing” is used only for one single situation that occurs during Combat Move Phase:
      “A tank can “blitz” by moving through an unoccupied hostile territory as the first part of a move that can end in a friendly or hostile territory…”.
      (Rulebook Europe 1940SE, page 15.)

      So your case/question is not a case of “blitzing”.

      Welcome to the forum.

      posted in Axis & Allies Global 1940
      PantherP
      Panther
    • RE: 2.6 is not letting me access my games

      @dawgoneit said in 2.6 is not letting me access my games:

      @Panther ok. I’ll try to explain the best I can. I can’t screen shot any thing it says because of the way it pops up and disapiers rite away.

      When i push on the game thread this little box pops up and disapiers very fast so i can’t see what it says. its something about the maps. iv’e tried a bunch of times to try to see what it says.
      then when the black page shows up it looks normal. the area just above where you can choose your map is where it shows who just did they’re turn and how many times its been downloaded. all that only stays up for about 5 seconds and that to disapears and the emails also. i type in our emails and the game ID and it always takes me back to the start of the game. not to where the game is at.
      I dont no if it has anything to do with it but i have to go back and forth between 2.5 and 2.6 to play all my games.
      but i haven’t played a single turn with the 2.614615 because of this.

      While waiting for someone to assist you on your PC let uns try something else.
      From your words I understand that you use a quite uncommon (at least to me) way to launch TripleA.

      Did I understand correctly that you

      • klick on the savegame right in the topic of your game thread?
      • this initiates the start of TripleA and the (somehow failing) load of your game (or not)?

      In case this is correct - that can’t work when you have more than one TripleA installations.

      So please try as follows:

      Please download the savegame file from the game thread, that means rightclick on the file and save it on your hard drive at a place where you will find it (maybe directly to your desktop or a special download folder in case you have one).

      Then first move to the TripleA 2.5 installation folder. Inside this folder find the TripleA.exe and doubleclick on it. In case an error message opens, ignore it and close it. Now on the left side of the panel find “Open Saved Game”. Load the game you saved before and open it. What happens?

      After that move to the TripleA 2.6 installation folder. Inside this folder find the TripleA.exe and doubleclick on it. In case an error message opens, ignore it and close it. Now on the left side of the panel find “Open Saved Game”. Load the game you saved before and open it. What happens?

      Please tell us what happens in both cases.

      Good luck.

      posted in TripleA Support
      PantherP
      Panther
    • RE: How does chat work?

      @barnee said in How does chat work?:

      I hit space for a paragraph break and the msg has already paper airplaned out. : )

      For a paragraph break hit “Shift + Enter”.
      This will start a new line/paragraph instead of immediately send out the text when only hitting “Enter”.

      posted in Website/Forum Discussion
      PantherP
      Panther
    • RE: Official Errata?

      @largowin Yes, that is the latest official FAQ. You still can download it from WotC/Avalon Hills, despite the game is now sold by Renegade.
      See: http://media.wizards.com/2015/downloads/ah/AA_WWI_1914_FAQ.pdf

      posted in Axis & Allies 1914
      PantherP
      Panther
    • RE: National Advantages for Global 1940

      @superbattleshipyamato123

      Welcome to the forum.

      Please don’t dig out and resurrect 11 years old and outdated topics addressing people that haven’t been online for more than eight years.

      See our Forum Rules please.

      Thank you :slightly_smiling_face:

      posted in House Rules
      PantherP
      Panther
    • RE: 🎲 Hello New Axis & Allies Players!

      Let me welcome all of you, too. :smiley:

      In case you are not familiar with the forum software or want to learn more about its features, please check out this list of topics, containing all the Tips and Tricks that we have collected so far:

      https://www.axisandallies.org/forums/tags/tips&tricks

      Enjoy the forum :smile:

      posted in Welcome
      PantherP
      Panther
    • RE: JPN DOW

      @VictoryFirst said in JPN DOW:

      @barnee

      No, if Japan declares war on UK and ANZAC, it drags the US into the war also, making the US ships enemies.

      Sorry, this is not correct. It just allows USA to declare war on any/all Axis power(s).
      Rulebook Pac. 1940.2, page 37:

      “Japan may declare war on the United Kingdom, ANZAC, the United States, France, or the Soviet Union at the beginning of the Combat Move phase of any of its turns. A declaration of war by Japan against either the United Kingdom or ANZAC will immediately result in a state of war between Japan and both of those powers.”

      “The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London or any territory in North America, or Japan makes an unprovoked declaration of war against the UK or ANZAC, after which it may declare war on any or all Axis powers on its following turn.”

      posted in Axis & Allies Global 1940
      PantherP
      Panther
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