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    Posts made by Paksos

    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians repair damage of 9x factory_major; Remaining resources: 17 PUs;
                  Russians buy 5 infantry; Remaining resources: 2 PUs;

      Politics - Russians
                  Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

      Combat Move - Russians
                  2 infantry moved from Samara to Volgograd
                  1 bomber moved from Russia to Volgograd
                  1 fighter and 1 tactical_bomber moved from Russia to Volgograd

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 armour and 1 factory_minor
                      Russians win, taking Volgograd from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                  7 infantry moved from Samara to Russia
                  2 aaGuns and 22 infantry moved from Vologda to Russia
                  1 infantry moved from Central Mongolia to Tsagaan Olom
                  1 infantry moved from Olgiy to Timguska

      Place Units - Russians
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 17 PUs; end with 19 PUs total

      posted in Play Boardgames
      P
      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      Sounds good! A friend recently moved over to San Diego - I’m aiming to go visit her in the next year or so. She sent pictures… I hate her a little bit now  :-D

      posted in Play Boardgames
      P
      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians repair damage of 9x factory_major; Remaining resources: 17 PUs;
                  Russians buy 5 infantry; Remaining resources: 2 PUs;

      Politics - Russians
                  Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

      Combat Move - Russians
                  2 infantry moved from Samara to Volgograd
                  1 bomber moved from Russia to Volgograd
                  1 fighter and 1 tactical_bomber moved from Russia to Volgograd

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 armour and 1 factory_minor
                      Russians win, taking Volgograd from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                  7 infantry moved from Samara to Russia
                  2 aaGuns and 22 infantry moved from Vologda to Russia
                  1 infantry moved from Central Mongolia to Tsagaan Olom
                  1 infantry moved from Olgiy to Timguska

      Place Units - Russians
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 17 PUs; end with 19 PUs total

      posted in Play Boardgames
      P
      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      I suspect playing safe isn’t going to win this one for me now so full scramble!

      Are you going away anywhere or just working?

      posted in Play Boardgames
      P
      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French
                  1 infantry moved from Algeria to Morocco
                  1 fighter moved from United Kingdom to Spain

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      P
      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone

      Combat - ANZAC
                  Battle in 45 Sea Zone
                      ANZAC attack with 1 destroyer
                      Japanese defend with 1 submarine
                      ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 46 Sea Zone
                      ANZAC attack with 1 destroyer
                      Japanese defend with 1 submarine
                      ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - ANZAC
                  1 artillery and 3 infantry moved from Queensland to South Australia

      Place Units - ANZAC
                  1 destroyer and 2 submarines placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      posted in Play Boardgames
      P
      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 2 armour, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  3 mech_infantrys moved from Union of South Africa to Mozambique
                  1 artillery and 1 infantry moved from Rhodesia to Mozambique
                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone

      Combat - British
                  Battle in Mozambique
                      British attack with 1 artillery, 1 infantry and 3 mech_infantrys
                      Neutral_True defend with 2 infantry
                      British win, taking Mozambique from Neutral_True with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                      Casualties for Neutral_True: 2 infantry

      Non Combat Move - British
                  4 artilleries, 4 infantry and 1 mech_infantry moved from Persia to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 mech_infantry moved from United Kingdom to Eire
                        British take Eire from Neutral_Allies
                  3 fighters moved from United Kingdom to Spain

      Place Units - British
                  2 armour and 1 mech_infantry placed in Union of South Africa
                  2 transports placed in 106 Sea Zone

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs total

      Place Units - UK_Pacific
                  3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 3 infantry

      posted in Play Boardgames
      P
      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 10 PUs;

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 10 PUs total

      posted in Play Boardgames
      P
      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 3 artilleries, 2 bombers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

      Combat Move - Americans
                  2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery moved from West Indies to 89 Sea Zone
                  1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                  1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
                  2 bombers moved from United Kingdom to Spain
                  1 bomber moved from United Kingdom to Portugal
                  1 bomber moved from United Kingdom to Spain
                  1 fighter moved from 88 Sea Zone to Portugal
                  1 fighter moved from 88 Sea Zone to Spain
                  1 carrier moved from 88 Sea Zone to 91 Sea Zone
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  3 mech_infantrys moved from Central United States to Central America

      Combat - Americans
                  Battle in Portugal
                      Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                      Neutral_True defend with 2 infantry
                      Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_True: 2 infantry
                  Battle in Spain
                      Americans attack with 1 armour, 2 artilleries, 3 bombers, 1 fighter and 2 infantry
                      Neutral_True defend with 6 infantry
                      Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 3 bombers and 1 fighter remaining. Battle score for attacker is 12
                      Casualties for Neutral_True: 6 infantry
                      Casualties for Americans: 2 infantry

      Non Combat Move - Americans
                  1 fighter moved from Spain to 91 Sea Zone
                  1 fighter moved from Portugal to 91 Sea Zone
                  3 bombers moved from Spain to Gibraltar
                  1 bomber moved from Portugal to Gibraltar
                  2 fighters moved from 91 Sea Zone to Gibraltar
                  1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  2 transports placed in 101 Sea Zone
                  2 artilleries and 2 infantry placed in Central United States
                  2 submarines and 1 transport placed in 10 Sea Zone
                  1 artillery, 2 bombers and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
                  Americans collect 55 PUs (4 lost to blockades); end with 55 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      posted in Play Boardgames
      P
      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  2 infantry moved from Olgiy to Kansu
                        Chinese take Kansu from Japanese
                  1 infantry moved from Dzavhan to Olgiy
                  6 infantry moved from Novosibirsk to Samara
                  22 infantry moved from Archangel to Vologda
                  3 infantry moved from Volgograd to Samara
                  1 infantry moved from Rostov to Tambov
                  2 infantry moved from Buyant-Uhaa to Chahar
                        Chinese take Chahar from Japanese
                  1 infantry moved from Ulaanbaatar to Central Mongolia

      Combat - Russians
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  2 aaGuns moved from Archangel to Vologda

      Place Units - Russians
                  1 artillery and 9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 26 PUs; end with 26 PUs total

      posted in Play Boardgames
      P
      Paksos
    • RE: Golantrev (Axis) vs Paksos (Allies) G40

      It goes without saying that I hold the Americans entirely responsible! Still, the US navy gave it a good go against Hawaii!

      Good game, fella - Will have to have a rematch some time  :-D

      posted in Play Boardgames
      P
      Paksos
    • RE: Golantrev (Axis) vs Paksos (Allies) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - British
                  3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from West India to India
                  1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                  1 artillery moved from Kenya to Anglo Egyptian Sudan

      Combat - British
                  Battle in India
                      British attack with 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber
                      Japanese defend with 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 33 mech_infantrys
                      Japanese win with 1 armour, 6 artilleries and 24 mech_infantrys remaining. Battle score for attacker is -73
                      Casualties for Japanese: 1 infantry and 9 mech_infantrys
                      Casualties for British: 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber

      Non Combat Move - British

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      P
      Paksos
    • RE: Golantrev (Axis) vs Paksos (Allies) G40

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - British
                  3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from West India to India
                  1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                  1 artillery moved from Kenya to Anglo Egyptian Sudan

      posted in Play Boardgames
      P
      Paksos
    • RE: Golantrev (Axis) vs Paksos (Allies) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 9 PUs;

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 9 PUs total

      posted in Play Boardgames
      P
      Paksos
    • RE: Golantrev (Axis) vs Paksos (Allies) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 8 artilleries, 8 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                  3 artilleries, 2 battleships, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 battleship, 2 cruisers, 3 destroyers and 5 submarines moved from 12 Sea Zone to 26 Sea Zone
                  3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from Ecuador to Chile
                  1 mech_infantry moved from Peru to Chile
                  1 mech_infantry moved from Bolivia to Chile
                  1 mech_infantry moved from Paraguay to Chile
                  10 infantry moved from Spain to 91 Sea Zone
                  1 artillery moved from Portugal to 91 Sea Zone
                  9 artilleries moved from Spain to 91 Sea Zone
                  10 artilleries, 1 battleship, 3 cruisers, 1 destroyer, 10 infantry and 10 transports moved from 91 Sea Zone to 109 Sea Zone
                  10 artilleries and 10 infantry moved from 109 Sea Zone to United Kingdom

      Combat - Americans
                  Battle in Chile
                      Americans attack with 4 mech_infantrys
                      Neutral_True defend with 2 infantry
                      Americans win, taking Chile from Neutral_True with 3 mech_infantrys remaining. Battle score for attacker is 2
                      Casualties for Neutral_True: 2 infantry
                      Casualties for Americans: 1 mech_infantry
                  Battle in 26 Sea Zone
                      Americans attack with 3 battleships, 2 cruisers, 3 destroyers, 5 submarines and 3 transports
                      Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 2 fighters, 7 submarines, 3 tactical_bombers and 4 transports
                      Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      Units damaged: 2 carriers owned by the Japanese
                      Units damaged: 2 battleships owned by the Americans
                      Units damaged: 1 battleship owned by the Americans
                      1 transport owned by the Americans retreated to 12 Sea Zone
                      Japanese win with 1 battleship, 2 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -22
                      Casualties for Japanese: 3 carriers, 5 destroyers and 7 submarines
                      Casualties for Americans: 3 battleships, 2 cruisers, 3 destroyers, 5 submarines and 2 transports
                  Battle in United Kingdom
                      Americans attack with 10 artilleries and 10 infantry
                      Germans defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 18 infantry
                      Germans win with 3 fighters and 9 infantry remaining. Battle score for attacker is -43
                      Casualties for Germans: 9 infantry
                      Casualties for Americans: 10 artilleries and 10 infantry
                      3 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Hawaiian Islands

      Non Combat Move - Americans
                  3 submarines moved from 105 Sea Zone to 109 Sea Zone

      Place Units - Americans
                  3 transports placed in 101 Sea Zone
                  Americans undo move 1.
                  3 transports placed in 10 Sea Zone
                  3 artilleries and 3 infantry placed in Western United States
                  5 artilleries and 5 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 58 PUs; end with 58 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      posted in Play Boardgames
      P
      Paksos
    • RE: Golantrev (Axis) vs Paksos (Allies) G40

      I think a hail mary is my only shot at pulling this back now so here goes nothing!  :-D

      posted in Play Boardgames
      P
      Paksos
    • RE: Golantrev (Axis) vs Paksos (Allies) G40

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 8 artilleries, 8 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                  3 artilleries, 2 battleships, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 battleship, 2 cruisers, 3 destroyers and 5 submarines moved from 12 Sea Zone to 26 Sea Zone
                  3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from Ecuador to Chile
                  1 mech_infantry moved from Peru to Chile
                  1 mech_infantry moved from Bolivia to Chile
                  1 mech_infantry moved from Paraguay to Chile
                  10 infantry moved from Spain to 91 Sea Zone
                  1 artillery moved from Portugal to 91 Sea Zone
                  9 artilleries moved from Spain to 91 Sea Zone
                  10 artilleries, 1 battleship, 3 cruisers, 1 destroyer, 10 infantry and 10 transports moved from 91 Sea Zone to 109 Sea Zone
                  10 artilleries and 10 infantry moved from 109 Sea Zone to United Kingdom

      posted in Play Boardgames
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      Paksos
    • RE: Golantrev (Axis) vs Paksos (Allies) G40

      The US subs was something I wanted to try out after losing London to cut the Axis income. I think the problem was that losing London on G3 meant USA had to go strong Atlantic for a long time which has left Japan unchallenged. I think the European Axis would be f****ed in the long term if it weren’t for the fact that Japan is on the brink of moving from unchallenged to unchallengable!

      I think Britain did very well neutralising Italy but I should have supported the Brits with America in the early couple of turns. The good thing for my learning curve is that this game has shown that losing London isn’t necessarily game over for the Allies  :-)

      posted in Play Boardgames
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      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Tunisia to Algeria
                  1 infantry moved from Algeria to Morocco

      Turn Complete - French

      posted in Play Boardgames
      P
      Paksos
    • RE: Kzinti (Axis) vs Paksos (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  2 submarines moved from 54 Sea Zone to 44 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 infantry moved from 43 Sea Zone to Borneo
                  1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 46 Sea Zone

      Combat - ANZAC
                  Battle in 44 Sea Zone
                      ANZAC attack with 2 submarines
                      Japanese defend with 1 destroyer
                      ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Borneo

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  2 destroyers and 1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      posted in Play Boardgames
      P
      Paksos
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