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    Posts made by Pakitho

    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 62 Sea Zone to 42 Sea Zone

      Combat - ANZAC
                  Battle in 42 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                      ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 fighter moved from Queensland to 33 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                  1 infantry moved from Dutch New Guinea to New Guinea
                  1 transport moved from 39 Sea Zone to 76 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                  1 infantry moved from South Australia to Queensland
                  2 fighters moved from India to Shan State

      Place Units - ANZAC
                  1 destroyer and 1 submarine placed in 62 Sea Zone
                  1 fighter placed in New South Wales
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter
                  EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      Those Japan bombers can thank their lucky star… I rolled a 6 and they rolled snake eyes in the first round  :x

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
                  EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
                  EDIT: Turning off Edit Mode
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 bomber moved from India to Jehol
                  1 fighter moved from India to 41 Sea Zone
                  1 transport moved from 35 Sea Zone to 33 Sea Zone

      Combat - British
                  Battle in 41 Sea Zone
                      British attack with 1 fighter
                      Japanese defend with 1 transport
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Jehol
                      British attack with 1 bomber
                      Japanese defend with 2 bombers
                      Japanese win with 2 bombers remaining. Battle score for attacker is -12
                      Casualties for British: 1 bomber

      Non Combat Move - British
                  10 infantry moved from Burma to Shan State
                  3 artilleries moved from Burma to Shan State
                  1 armour moved from India to Shan State
                  1 aaGun moved from Burma to Shan State
                  6 infantry moved from India to Burma
                  1 fighter moved from 41 Sea Zone to India
                  1 cruiser moved from 39 Sea Zone to 79 Sea Zone
                  1 infantry moved from Egypt to 81 Sea Zone
                  1 armour moved from Egypt to 81 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                  1 infantry moved from 79 Sea Zone to West India
                  1 armour moved from 79 Sea Zone to West India
                  2 infantry moved from Egypt to Alexandria
                  1 tactical_bomber moved from Malta to Egypt
                  1 fighter moved from Malta to Egypt
                  1 battleship moved from 81 Sea Zone to 98 Sea Zone
                  1 transport moved from 81 Sea Zone to 96 Sea Zone
                  1 infantry moved from Malta to 96 Sea Zone
                  1 aaGun moved from Malta to 96 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                  1 infantry moved from West India to India
                  1 artillery moved from Egypt to Alexandria
                  1 artillery moved from Egypt to Alexandria
                  1 infantry moved from 98 Sea Zone to Alexandria
                  1 aaGun moved from 98 Sea Zone to Alexandria
                  1 mech_infantry moved from Kenya to Egypt
                  2 fighters moved from United Kingdom to 106 Sea Zone

      Place Units - British
                  1 carrier and 1 transport placed in 106 Sea Zone
                  1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
                  British collect 28 PUs; end with 29 PUs total

      Place Units - UK_Pacific
                  1 artillery, 4 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 10 PUs total
                  Some Units in India change ownership: 1 artillery, 4 infantry and 2 mech_infantrys

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  1 infantry moved from Shensi to Suiyuyan
                  4 infantry moved from Kansu to Suiyuyan
                  3 infantry moved from Kansu to Suiyuyan
                  1 fighter moved from Kansu to Suiyuyan

      Place Units - Chinese
                  1 infantry placed in Tsinghai
                  1 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 4

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 5 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  3 carriers moved from 54 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                  3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 battleship moved from 54 Sea Zone to 33 Sea Zone
                  2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
                  5 fighters moved from 54 Sea Zone to Caroline Islands
                  1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 carrier moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  2 bombers moved from Hawaiian Islands to 33 Sea Zone
                  1 submarine moved from 26 Sea Zone to 33 Sea Zone

      Combat - Americans
                  Battle in 33 Sea Zone
                      Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports
                      Japanese defend with 1 destroyer
                      Americans win with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Caroline Islands
                      Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
                      Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                      Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in 44 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                      Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 43 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                      Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - Americans
                  1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                  2 bombers moved from 33 Sea Zone to Queensland
                  5 fighters moved from Caroline Islands to 33 Sea Zone
                  1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                  1 bomber moved from Eastern United States to United Kingdom
                  1 mech_infantry moved from Eastern United States to Quebec
                  2 aaGuns, 1 armour and 1 artillery moved from Eastern United States to Quebec
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  1 submarine moved from 101 Sea Zone to 106 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                  2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from Western United States to Hawaiian Islands
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  3 infantry moved from Eastern United States to Quebec
                  2 transports moved from 101 Sea Zone to 106 Sea Zone

      Place Units - Americans
                  2 carriers and 1 destroyer placed in 101 Sea Zone
                  2 fighters placed in Eastern United States
                  1 fighter placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 57 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      Dude, you’re creating a monster USSR… And it’s not 3 extra bombers that are going to stop it ;-)

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs;
                  Russians buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Belarus to Baltic States
                        Russians take Baltic States from Germans
                  1 mech_infantry moved from Bryansk to Novgorod
                  2 fighters moved from Russia to Novgorod
                  1 infantry moved from Bryansk to Western Ukraine
                        Russians take Western Ukraine from Italians

      Combat - Russians
                  Battle in Novgorod
                      Russians attack with 2 fighters and 1 mech_infantry
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Russians win, taking Novgorod from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  2 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  13 infantry moved from Buryatia to Yakut S.S.R.
                  2 aaGuns moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Tsagaan Olom to Kansu
                  1 armour moved from Russia to Novosibirsk
                  1 infantry moved from Timguska to Kansu
                  5 infantry moved from Timguska to Novosibirsk
                  3 infantry moved from Bryansk to Belarus
                  2 fighters moved from Novgorod to Bryansk
                  1 armour and 1 mech_infantry moved from Iraq to Egypt
                  1 infantry moved from Iraq to Trans-Jordan
                  1 tactical_bomber moved from Northwest Persia to Bryansk
                  1 aaGun moved from Bryansk to Ukraine
                  1 mech_infantry moved from Russia to Bryansk
                  1 mech_infantry moved from Russia to Bryansk
                  3 infantry moved from Russia to Bryansk
                  1 artillery moved from Russia to Bryansk

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Bryansk: 2 infantry
                  EDIT: Adding units owned by Russians to Ukraine: 2 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      Intercept with the 2 figs. The London skies are getting very crowded, I’ll appreciate when the USAF drops by…

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 3

      Politics - French
                  French takes Political Action: Political Action French To War With Japanese
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone

      Turn Complete - French

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 3

      Politics - ANZAC
                  ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 transport moved from 37 Sea Zone to 39 Sea Zone

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to Queensland
                  1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 fighter moved from New Zealand to Queensland
                  1 transport moved from 46 Sea Zone to 54 Sea Zone
                  2 infantry moved from Queensland to South Australia
                  1 infantry moved from Queensland to South Australia
                  1 infantry moved from New Guinea to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  3 infantry moved from Malaya to Shan State
                  2 fighters moved from Malaya to India

      Place Units - ANZAC
                  1 destroyer and 1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 3

      Purchase Units - British
                  British repair 8 damage on 8 factory_majors; Remaining resources: 20 PUs;
                  British buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  4 infantry moved from United Kingdom to Scotland
                  1 fighter moved from United Kingdom to Scotland
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Egypt to 97 Sea Zone
                  1 tactical_bomber moved from Egypt to 97 Sea Zone
                  1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                        British take Kenya from Italians

      Combat - British
                  British creates battle in territory 106 Sea Zone
                  Battle in Scotland
                      British attack with 1 fighter and 4 infantry
                      Germans defend with 1 airfield, 1 artillery and 2 infantry
                      retreated to Scotland
                      Germans win, taking 106 Sea Zone from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                      Casualties for Germans: 1 infantry
                      Casualties for British: 4 infantry
                  Battle in 97 Sea Zone
                      British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 cruiser
                      British win, taking 97 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Italians: 1 cruiser

      Non Combat Move - British
                  1 fighter moved from Scotland to United Kingdom
                  1 fighter moved from 97 Sea Zone to Malta
                  1 tactical_bomber moved from 97 Sea Zone to Malta
                  1 infantry moved from Egypt to Alexandria
                  3 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 armour moved from Anglo Egyptian Sudan to Egypt
                  1 artillery moved from Anglo Egyptian Sudan to Egypt
                  2 transports moved from 72 Sea Zone to 81 Sea Zone
                  1 battleship moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from Eastern Persia to West India
                  2 infantry moved from Celebes to 44 Sea Zone
                  2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                  2 infantry moved from 35 Sea Zone to Philippines
                  1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                  5 infantry moved from India to Burma
                  2 artilleries moved from India to Burma
                  1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                  1 bomber moved from Tanganyika Territory to India

      Place Units - British
                  1 fighter and 1 infantry placed in United Kingdom
                  1 transport placed in 106 Sea Zone

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs total

      Place Units - UK_Pacific
                  1 armour and 6 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 24 PUs; end with 24 PUs total
                  Some Units in India change ownership: 1 armour and 6 infantry

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  3 infantry moved from Sikang to Shensi
                  3 infantry moved from Kansu to Suiyuyan
                  1 fighter moved from Kansu to Suiyuyan

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Suiyuyan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 2 infantry
                      Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  2 infantry moved from Sikang to Tsinghai
                  1 fighter moved from Suiyuyan to Kansu

      Place Units - Chinese
                  4 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 6 PUs total

      posted in Play Boardgames
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      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 bomber, 2 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 1 infantry
                  EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine and 1 transport
                  EDIT: Turning off Edit Mode
                  3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  2 cruisers moved from 26 Sea Zone to 54 Sea Zone
                  1 submarine moved from 63 Sea Zone to 54 Sea Zone
                  3 carriers moved from 26 Sea Zone to 54 Sea Zone
                  5 fighters moved from 26 Sea Zone to 54 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                  1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  1 battleship moved from 26 Sea Zone to 54 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from Western United States to 26 Sea Zone
                  1 mech_infantry moved from Western United States to Eastern United States

      Place Units - Americans
                  1 destroyer and 1 transport placed in 10 Sea Zone
                  1 infantry placed in Western United States
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
                  EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
                  EDIT: Turning off Edit Mode
                  Americans undo move 2.
                  Americans undo move 1.
                  1 tactical_bomber placed in Western United States
                  2 destroyers placed in 10 Sea Zone
                  1 bomber and 2 infantry placed in Eastern United States
                  1 transport placed in 101 Sea Zone
                  Note to player Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,2,1,1,1
                  Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      posted in Play Boardgames
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      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      No worries, I’ll change them. Although the Emperor is not pleased with the high command… :-)

      posted in Play Boardgames
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      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 3

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Russians
                  Russians repair 3 damage on 3 factory_majors; Remaining resources: 36 PUs;
                  Russians buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour moved from Northwest Persia to Iraq
                  1 mech_infantry moved from Northwest Persia to Iraq
                  2 infantry moved from Northwest Persia to Iraq
                  1 tactical_bomber moved from Volgograd to Iraq

      Combat - Russians
                  Battle in Iraq
                      Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                      Neutral_Axis defend with 3 infantry
                      Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Neutral_Axis: 3 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 tactical_bomber moved from Iraq to Northwest Persia
                  4 infantry moved from Ukraine to Bryansk
                  1 artillery moved from Ukraine to Bryansk
                  4 infantry moved from Russia to Bryansk
                  1 artillery moved from Russia to Bryansk
                  6 artilleries moved from Belarus to Bryansk
                  1 armour moved from Belarus to Bryansk
                  1 mech_infantry moved from Belarus to Bryansk
                  4 aaGuns moved from Belarus to Bryansk
                  1 artillery moved from Russia to Bryansk
                  1 artillery moved from Russia to Bryansk
                  18 infantry moved from Belarus to Bryansk
                  2 infantry moved from Olgiy to Kansu
                  1 infantry moved from Dzavhan to Tsagaan Olom
                  1 infantry moved from Ulaanbaatar to Buryatia
                  6 infantry moved from Yenisey to Timguska
                  2 infantry moved from Buyant-Uhaa to Ulaanbaatar

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 armour placed in Volgograd
                  1 artillery, 3 infantry and 2 mech_infantrys placed in Russia
                  Russians undo move 2.
                  1 armour placed in Russia

      Turn Complete - Russians
                  Russians collect 33 PUs; end with 33 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

      posted in Play Boardgames
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      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      Interesting… No scramble.

      posted in Play Boardgames
      P
      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 2

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      Non Combat Move - French
                  1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Trans-Jordan to Egypt

      Turn Complete - French

      posted in Play Boardgames
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      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                  1 infantry moved from 46 Sea Zone to New Guinea
                  1 destroyer moved from 54 Sea Zone to 63 Sea Zone
                  2 fighters moved from Queensland to Malaya
                  1 fighter moved from Queensland to New Zealand
                  2 infantry moved from New South Wales to Queensland
                  2 infantry moved from Java to 42 Sea Zone
                  2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                  2 infantry moved from 37 Sea Zone to Malaya

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in Play Boardgames
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      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 2

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - British
                  British buy 1 airfield, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 destroyer moved from 119 Sea Zone to 125 Sea Zone
                  1 fighter moved from Scotland to 125 Sea Zone
                  2 infantry moved from Union of South Africa to 71 Sea Zone
                  2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                  2 infantry moved from 72 Sea Zone to Kenya
                  2 infantry moved from Persia to 80 Sea Zone
                  2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                  2 infantry moved from 72 Sea Zone to Kenya
                  1 bomber moved from Malta to Kenya
                  1 battleship moved from 39 Sea Zone to 72 Sea Zone
                  1 fighter moved from United Kingdom to 92 Sea Zone
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                  1 armour moved from Egypt to Anglo Egyptian Sudan
                  1 artillery moved from Egypt to Anglo Egyptian Sudan
                  1 infantry moved from Egypt to Anglo Egyptian Sudan

      Combat - British
                  Battle in Kenya
                      British attack with 1 bomber and 4 infantry
                      Italians defend with 1 artillery and 2 infantry
                      British win with 1 bomber remaining. Battle score for attacker is -2
                      Casualties for British: 4 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in 125 Sea Zone
                      British attack with 1 destroyer and 1 fighter
                      Germans defend with 1 submarine
                      British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 92 Sea Zone
                      British attack with 1 fighter
                      Italians defend with 1 transport
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in Anglo Egyptian Sudan
                      British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      Italians defend with 1 infantry
                      British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  2 fighters moved from Malta to Egypt
                  1 tactical_bomber moved from Malta to Egypt
                  1 infantry moved from Trans-Jordan to Egypt
                  1 bomber moved from Kenya to Tanganyika Territory
                  2 infantry moved from Sumatra to 41 Sea Zone
                  2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                  2 infantry moved from 44 Sea Zone to Celebes
                        UK_Pacific take Celebes from Dutch
                  1 battleship and 1 cruiser moved from 109 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 fighter moved from 125 Sea Zone to Scotland
                  1 fighter moved from 92 Sea Zone to Morocco
                  1 infantry moved from Scotland to United Kingdom
                  1 aaGun moved from Scotland to United Kingdom
                  1 infantry moved from Persia to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  3 infantry moved from Shan State to Burma
                  6 infantry moved from India to Burma

      Place Units - British
                  1 destroyer placed in 106 Sea Zone
                  3 infantry placed in United Kingdom
                  1 airfield placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
                  British collect 28 PUs (1 lost to blockades); end with 28 PUs total

      Place Units - UK_Pacific
                  2 artilleries and 5 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 24 PUs; end with 24 PUs total
                  Some Units in India change ownership: 2 artilleries and 5 infantry

      posted in Play Boardgames
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      Pakitho
    • RE: 1940 global A3: Tinydictator (axis) vs 2xAxe (allies+9)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan
                  3 infantry moved from Kansu to Suiyuyan

      Combat - Chinese
                  Battle in Suiyuyan
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  5 infantry moved from Szechwan to Sikang
                  1 fighter moved from Yunnan to Kansu

      Place Units - Chinese
                  5 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

      posted in Play Boardgames
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      Pakitho
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