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    Posts made by Pakitho

    • RE: Tinydictator: First Blood (Axis)

      I rolled the dice and this is what came out… Quite surprising!

      @Pakitho:

      Irq
      1 inf, 1 fig, 1 tac, shore bombard 1 cc, 1 bb v 3 inf
      DiceRolls: 1@1 2@3 2@4; Total Hits: 51@1: (1)2@3: (3, 1)2@4: (4, 4)
      DiceRolls: 3@2; Total Hits: 23@2: (2, 1, 3)

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      Another post flagged as sp*m! I think it was because I put the link to a page - from this site! - which says that Sz64 connects…

      I’ll try to copy paste it in parts. First the combat move:

      UK 3

      Buy (12 UK Pacific):

      1 inf (3)
      1 art (4)
      1 AA (5)

      Combat:

      Irq: 1 inf (Ind, via tra Sz39), 1 fig, 1 tac (India); 1 cc (Sz76); 1 bb (Sz39)
      Eth: 1 tan (blitzes on the way to Eth)
      Sz56: 1 fig (W.Au), 1 dd

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      You’re right about the transport - I’ll move it with the ac then, no tra in Sz10.

      SZ64 does connect, I don’t have the Europe rules with me but it says so in here, for example:

      http://www.axisandallies.org/p/axis_allies_europe_1940_preview_4_the_global_rules/

      UK 3

      Buy (12 UK Pacific):

      1 inf (3)
      1 art (4)
      1 AA (5)

      Combat:

      Irq: 1 inf (Ind, via tra Sz39), 1 fig, 1 tac (India); 1 cc (Sz76); 1 bb (Sz39)
      Eth: 1 tan (blitzes on the way to Eth)
      Sz56: 1 fig (W.Au), 1 dd

      This is a bit risky, but the Italians can’t have that infantry join their middle east advance…

      Irq
      1 inf, 1 fig, 1 tac, shore bombard 1 cc, 1 bb v 3 inf
      DiceRolls: 1@1 2@3 2@4; Total Hits: 51@1: (1)2@3: (3, 1)2@4: (4, 4)
      DiceRolls: 3@2; Total Hits: 23@2: (2, 1, 3)

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      Those Cha chinese communists have been outstanding too…

      NCM:

      Sik: 1 inf (She)
      Hop: 3 inf (Sui), 1 fig (Bur)

      Build:

      She: 1 inf
      Cha: 1 inf
      Yun: 3 inf

      Collect:

      12

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      Place inf in E.US too, and add the two to the income that I saved (71).

      China 3:

      Buy (16):

      5 inf (15)
      save 1

      Combat:

      Kwe: 1 inf (Yun)
      Kwa: 1 inf (Yun)
      Anh: 1 inf (Hop)
      Jeh: 1 inf (Cha)

      Jeh
      1 inf v 1 inf (first hit)
      DiceRolls: 10@1; Total Hits: 210@1: (2, 1, 6, 4, 1, 6, 4, 6, 3, 2)
      DiceRolls: 10@2; Total Hits: 210@2: (3, 5, 4, 3, 3, 1, 6, 5, 6, 2)

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      Hit on the dd.

      That sub is a hero, has given me nothing but trouble and, true to form, went down fighting… I take my hat off as he sinks into the cold depths.

      NCM:

      S.Me: 1 inf, 1 art (C.US)
      W.US: 1 fig (land from Sz10)
      Sz89: 1 tra (Sz10)
      Sz25: 1 dd (Sz10)
      Sz10: 1 sub (Sz12)

      Build:

      W.US: 2 subs, 1 dd (Sz10), 2 figs
      E.US: 3 tra

      No need to roll for convoy raiding of Hawaii, I’ll take the 1 IPC off.

      Collects:

      49+20 (69)

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      I can totally relate to the need of b*tching about bad luck!  :-) It does make a difference though, so feel free to reconsider re-rolling Japan’s turn after my US, China and UK turn.

      I just noticed I have one transport missing in W.US, bought it in the first turn and never placed it (I’ll correct to two there).

      US 3

      Buy (66):

      1 inf (3)
      2 subs (12)
      3 tra (21)
      1 dd (8)
      2 fig (20)
      save 2

      Combat:

      Sz89: 1 dd, 1 tac, 1 ac (Sz10) - I checked and Sz64 connects to Sz11

      1 dd, 1 tac, 1 ac v 1 sub
      DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
      DiceRolls: 1@1; Total Hits: 11@1: (1)

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      Let me add that the swing in Hawaii - 3,5 hits on my favour - is huge considering the number of units involved, but as I said I don’t need any surviving inf, just to hold the territory. So a 1,5 swing (like you hitting 2 on your second round) would be enough.

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      I’m not saying that, all that I am saying is why take a 20%, or even 10% chance, on a decisive battle when you can avoid it? A 10% event will happen once every 10 rolls. After that, a tank and three inf against 3 inf is always risky - the 2 surviving inf are nice, but mutual annihilation favours me too.

      The problem is that small battles swing so easily. My rolls weren’t that lucky, I only hit two once. You had 1 when you should have gotten 3, 0 when should have gotten 1, and 1 on a 50%. We’ve seen more incredible stuff - like the D.Gu battle right now. Imagine I had gotten three hits in the first round against your average three? How many times we’ve seen infantry hit three times in a row… The bad luck just hurts more because it was crucial.

      However, you were only in the position to make the assault because my previous attack on those units failed utterly… On average the cruiser would be dead by round 2, one extra hit with a sub and you’d add the damaged battleship or make the ac inoperable…

      But if you feel strongly about this particular turn of bad luck, we can re-roll all the fights.

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      I had luck all-round (except the sub), including Yunnan. But the DGU takes the cup, it was pretty incredible.

      As for Hawaii, I ran the calculator (now, I’m not using one, or else I wouldn’t have the guts to carry through my attriction strategy) and it were 25% of getting one 1 on the first round. You knew that if that happened and I rolled average (1 hit), it would be same hits, less points for you… You should have gone in with the fig. But even if you did, I still got two inf standing. With the same (admitedly lucky) rolls, even if you had killed another inf in the meantime and took the last hit on the fig, it would still be a 3 v 2 showdown…

      I don’t think you were ever going to win in the Pacific, I was feeling quite confident of holding out Sydney (still a few turns before you get there, with our without the DGu inf, and 22+ to spend) and bogging you down in Hawaii with a couple rounds’ spending by the US (which you wouldn’t be able to keep up with without NOs) - but then again I don’t know your strategy…

      Another small consolation is that luck evens out, and you want it on your biggest chance - which always was Europe, particularly with the high-flying Italians. I usually prefer my luck in the Russian stepes :wink:

      Good night!

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      Small consolation: if I had rolled this awesome during Sea Lion, the game would be over…

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      :-o I knew my luck was going to change!  :-D All of those guys are getting purple hearts.

      Don’t say ‘it couldn’t have gone worse’, you still have the Yunnan fight… I take the hit on the AA.

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      (45 I mean)

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      That’s a lot of money…

      USSR 3

      Declares war on all fascst imperalistic p*gs! (and those funny Italians too)

      Buy (37):

      7 inf (21)
      2 art (8)
      2 mec (8)

      Combat:

      Fin: 2 inf (Kar) - walk in
      Kor: 12 inf, 2 AA (Amu) - walk in
      Sz110: 1 sub (Sz125) - submerges

      NCM

      Bal: 1 inf (Nov)
      Nov: 1 inf (Kar)
      Bel: 2 inf, 2 art (Nov)
      Bry: 2 inf (Bel)
      S.Uk: 6 inf, 4 art (N.Uk), 2 AA (Bry)
      Ros: 1 inf (S.Uk); 1 inf, 1 art (Bry); 2 figs, 2 tacs (Nov)
      Cau: 1 inf (Vol); 2 mecs, 2 tan (Bry)
      N.Pe (activate): 2 inf (Cau), 1 tan (Vol)
      Tim: 6 inf (Yen)

      Build:

      Nov: 2 inf, 1 art
      S.Uk: 2 inf, 1 art
      Vol: 2 inf, 1 mec
      Rus: 1 inf, 1 mec

      Collect:

      42+3 (47)

      Japan…

      First Blood (USSR3).AAM

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      All my posts are getting flagged as sp*m… The Italian inf lost out, trust me. I’ll notify the moderator and they’ll show up. You can do Germany’s turn. Here’s a corrected map (placed ANZAC builds).

      First Blood (ANZAC&France 2).AAM

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      Got another post flagged as sp*m… In it that Italian infantry bought it!

      Here is the copy paste@Pakitho:

      If that guy would have defended like the one in Borneo I’d have a stroke…

      NCM:

      DNG: 1 fig (lands N.Gui)
      Sz54: 1 dd
      Sz56: 1 sub
      W.Au: 1 fig (Mal); 1 art, 1 inf (S.Au); 1 mec (NSW)

      Collect:

      11 + 5 + 6 (22)

      Build:

      NSW: 3 inf

      France 2

      Combat:

      Alg: 2 inf (Mar)

      2 inf v 1 inf
      DiceRolls: 2@1; Total Hits: 12@1: (4, 1)
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      I’m also attaching a corrected map (forgot to place the ANZAC builds).

      First Blood (ANZAC&France 2).AAM

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      Another hero!

      NCM:

      FEA: 1 inf (FCA)
      Sz76: 1 dd (Sz71)
      Sz106: 1 cc (Sz109)

      If you do a certain sea mammal-related operation, the OOL is pretty simple: start with the AAs, finish with the US fig…

      Will check back later.

      First Blood (ANZAC&France 2).AAM

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      If that guy would have defended like the one in Borneo I’d have a stroke…

      NCM:

      DNG: 1 fig (lands N.Gui)
      Sz54: 1 dd
      Sz56: 1 sub
      W.Au: 1 fig (Mal); 1 art, 1 inf (S.Au); 1 mec (NSW)

      Collect:

      11 + 5 + 6 (22)

      Build:

      NSW: 3 inf

      France 2

      Combat:

      Alg: 2 inf (Mar)

      2 inf v 1 inf
      DiceRolls: 2@1; Total Hits: 12@1: (4, 1)
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      The +1 for UK Pacific was saved (I bought 1 tra, 1 inf with 11), so I’ll put the income at 13.

      ANZAC

      Buy (15):
      3 inf (9)
      save 6

      Combat move:

      Sia: 1 inf (Sha)
      N.Gu: 1 inf (DNG); 1 fig (N.Ze)

      N.Gu
      1 inf, 1 fig v 1 inf
      DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
      DiceRolls: 1@3; Total Hits: 01@3: (4)

      posted in Play Boardgames
      P
      Pakitho
    • RE: Tinydictator: First Blood (Axis)

      Thanks for the corrections.

      No, you have to go on the bombing run. Fighter are escorts, tacs are bombers just like strategic bombers - which have the same ‘escort’ value.

      As for the China fighter, it can land on Burma:

      http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4280&hilit=Convoy+Disruptions+sz+97&start=136

      ANZAC and France coming up…

      posted in Play Boardgames
      P
      Pakitho
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