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    Topics created by PainState

    • P

      The Borneo gambit

      Axis & Allies Global 1940
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      T

      Climbing Mount Kinbalu?  Isnt that an old Russian expression?

      Great advice.  Once the Japanese form up with everything they can in range, the fighters have to fly the coop.  You already lost your TTs most likely, and 4 infantry isn’t a strongpoint.

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      You one of those guys?

      Axis & Allies Global 1940
      • • • PainState
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      S

      @Leatherneckinlv:

      Tobruk should have a land value of 2

      That would change the dynamic a lot, because you could build an IC there. I don’t think that would be a change in the right direction either.

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      Wait, What? Oh my!

      Axis & Allies Global 1940
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      Caesar-SerionaC

      @simon33:

      @Caesar:

      How about that famous situation where France actually fights and doesn’t get conquered?

      That isn’t really a move though. Nothing the allies do can bring it about, unless the axis are trying Italy strong when they shouldn’t.

      Allies can do something about that and try to get there stuff on Paris as fast as possible.

    • P

      Major IC in Romania

      Axis & Allies Global 1940
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      Caesar-SerionaC

      If the idea is to control southern USSR and let northern USSR alone with a IC Romania then you should really debate about going after Persia and then decide to go east to India or west to Egypt.

    • P

      USA: Pacific Fleet

      Axis & Allies Global 1940
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      IchabodI

      I do mean the US should not build anything Atlantic side unless the Axis are contesting the waters. Yes of course don’t let Germany or Italy sit on Gibraltar and threaten stuff they shouldn’t Otherwise, when where Japan is knocked out with a 100% US effort I often lose. When it’s like 80/20 spending by the US or going full blown Europe side, I’m more likely to win them. It’s way easier for Germany to spam a bunch of infantry/ mech infantry and bombers and cover everything while still building for like a round 10 Moscow.

      Whereas a hard effort against Japan from the north by Russia and everything else is really hard. Their planes can’t be everywhere and they don’t have enough ground if the allies just keep shoving everything. Come play me on triplea sometime.

      Russia and the UK can hold Moscow and the Middle East long enough for the US to get Japan in check and then switch their builds at that critical moment.

      Playing the allies is really hard and the timing has to be practically perfect.

    • P

      Global game should be 25 turns long

      House Rules
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      GargantuaG

      I find it funny.

      Painstate posting this question on the premise that axis players “drag” the game out once they start losing.

      Then posts that he loves Axis players that refuse to give up.  Then asks “how many do you know who do that”

      As for setting a 25 turn limit, based on the length your group plays, that seems ridiculously long. Try 12 turn as suggested or have a tactical/statistical review of some kind.

      I don’t know what the challenge your group is facing is -but we almost always complete in one session.  Usually we schedule a weekend.  And get two full games in. One on each day, with the backup day for the game if it runs long.

      Maybe get an egg timer for each side to increase focus!

    • P

      1940 Gobal is 25 turns

      Global War
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      General 6 StarsG

      You’ll get a better reply in the OOB global 40 thread that is listed near the top of site page.

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      Is the Taranto raid 100% neccesary on Turn 1?

      Axis & Allies Global 1940
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      Omega1759O

      I find Taranto to be a great way to slow down Italy and pick off some German planes, which is critical. You can also land in Greece with the Malta troops and leave the transport in 99. That way you can lose the carrier first against a German counterattack, and you offer an extra target to hit.

      Example in this game in which a Taranto was done, and Greece held until I3:

      http://www.axisandallies.org/forums/index.php?topic=39603.0

    • P

      Rules question: Allies defend factories

      Axis & Allies Global 1940
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      CowC

      yes

    • P

      German factory in Norway

      Axis & Allies Global 1940
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      CowC

      ^^^^

      Yep! Hit Spain and Turkey at the same time. You are obviously not going to DOW neutrals if Italy has Egypt / middle east or if Japan is a monster. At the same time you are not going to Norway either under those conditions either.

      Spain is a perfect shuck, easy to defend port, and you only have 1 fleet to defend. Great way to close out the game.

    • P

      3 Realities of 1940

      Axis & Allies Global 1940
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      Caesar-SerionaC

      I don’t think even France could upgrade it to a major.

    • P

      2 Rules issues came up

      Axis & Allies Global 1940
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      IchabodI

      Yes, the transports could have retreated one sea zone space and go back to SZ 112. Units remain loaded in the sea. At this point, you’d have to hope that you built more ships and or 3 fighters and or tac. bombers would be on the airbase at w. Germany and enough to save your troops.

      Note, if during the sea battle, your ships could soak up 3 hits (2 for battleships + 1 for cruiser), and the defender rolled 5 hits. Then 2 hits would have had to apply to transports which would bring their cargo to the bottom of the channel. The rest of the transports could then retreat.

    • P

      Hello, new player to 1940

      Axis & Allies Global 1940
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      K

      I’ve played third reich. There is both an 80s version, and a 90s version of that game. They are quite different. However, it is alot simpler and smaller than WiF. I am currently playing a game called Scorched Earth, Urals Mod in the Europa System. This game has baseunits being divisions and regiments. It playes the entire war on the eastern front. Each space is a hexagon at about 25 km accross. you usualle have about 3000 pieces on the map at any given time, when only playing the eastern front. If you play once a week, you will actually use like 8 years to play the 4 years from 41 to the end of 45.

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