@regularkid said in WW2 Path to Victory - Feedback Thread:
[…] we definitely aren’t planning on just copying Global 1940 tech, thats for sure. We’re looking to do a complete revamp if there’s enough support for it.
I want to propose some basic thoughts for tech rules, but am btw no native speaker of English.
My main idea is the first part of the following sequence (without claiming any detail):
- A nation can pay 2 PU and gets one technology offered by rolling a die.
- Then it can either pass or pay 7 PU for assigning its development department i.e. rolling a die again in order to determine if research will be successful.
- Given that it has been, the technology comes into effect at end of round.
- In case of failure die is rerolled next rounds for only 1 PU - with the option to buy non-recycling further dice for 5 PU each.
- Maybe it shall be even possible to start one additional research for another tech.
Any technology already developped by any ally is available without Step 1.
Any technology already developped by any nation is available without rolling a die in Step 1.
Suggested technologies:
(i) Rockets (default)
(ii) Advanced Artillery (default) + Improved Mech (CanBlitz)
(iii) Heavy Bombers (default) + Long-Range Aircraft (operative air bases give 1 additional point of movement range also for landing there)
(iv) Radar (coming into effect immediately)
(v) Paratroopers
1 Infantry unit in each territory with an operative air base can be moved to an enemy-controlled territory 3 or fewer spaces away.
The number of paratroopers together with other land units attacking from adjacent territories and/or by amphibious assault must be higher than the PU value of the attacked territory!
When moving, paratroopers must obey the same restrictions that air units do. If the territory being attacked has AAA (antiaircraft artillery) units OR FACILITIES, the paratrooper infantry units are subject to antiaircraft fire in the same way as air units. If attacking along with land units from adjacent territories, paratroopers may retreat as normal.
(vi) Fortified coastlines
Operative (?) naval bases defend with 1 destroyer or 1 sub against amphibious assaults without preceding sea combat or otherwise with 1 infantry unit.
Notes little OT:
[A] I also would like to see a feature of high-impact change implemented: Income is collected only for territories that your power already owned at the beginning of its turn.
[B] @fmerwinrommel said in WW2 Path to Victory - Feedback Thread:
My other recently posted suggested change to G40 was having minor ICs and air and naval bases receive max damage when captured.
… after combat occurred.