I think that combat is created by kamikaze rather than the attacker.
Best posts made by pacifiersboard
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
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RE: pacifiersboard (X) v Avner (L+17) BM L22posted in League
@avner
triplea_38021_7ita_.tsvgI gonna be on vacation for one week from tomorrow on
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023posted in Axis & Allies Global 1940
With not only an opponent and dice to manage but also a partner keen for kickstarting Italy and Russian armor it may be both fun and advisable if you suggest to bring them against Japan and have USA take more effort to support UK and Russia? Consider something fancy that can win once as general strategies discussed here mostly apply on 1v1-matches when you can make all Powers fit in? Play it bold, have fun - don’t rely on dice
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RE: L22 #1 trulpen (X) vs pacifiersboard (A+21) BM4posted in League
@trulpen
alright! thx for the gg! 👍 -
RE: L22 #2 pacifiersboard (X) vs trulpen (A+21) BM4posted in League
hey, I have concluded to allow it! Even more, I thought of a perhaps easier fix that I would like to offer if it matched your proper plans better: how about we undo sz112 attack so that UK planes can be brought to Novgorod. That should work too… just let me know, what you prefer. It is up to you ;-)
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RE: pacifiersboard (X) vs farmboy (L +17) BMposted in League
yeah, that is how I checked as well. And yeah, long live vichy this game :)
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RE: Pejon_88 (X) vs. Pacifiersboard (A+18)posted in League
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 34 Sea Zone to 17 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 34 Sea Zone to 17 Sea Zone 1 submarine moved from 34 Sea Zone to 17 Sea Zone 1 carrier and 2 fighters moved from 34 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 2 fighters moved from 17 Sea Zone to Iwo Jima 2 fighters moved from 34 Sea Zone to 17 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 17 Sea Zone Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters in 17 Sea Zone, round 2 : 3/8 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Iwo Jima Americans attack with 2 fighters and 1 marine Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 marine in Iwo Jima, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 carriers, 1 destroyer and 6 fighters moved from 34 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports moved from 30 Sea Zone to 31 Sea Zone 2 fighters moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island 1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to Midway 1 fighter moved from 31 Sea Zone to Midway 2 fighters and 1 tactical_bomber moved from Queensland to 31 Sea Zone 1 bomber moved from Queensland to Midway 1 bomber moved from Eastern United States to Midway 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco 1 mech_infantry moved from Southeast Mexico to Eastern United States 1 armour moved from Tunisia to Morocco 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Tobruk 1 carrier and 2 fighters moved from 99 Sea Zone to 97 Sea Zone Place Units - Americans 1 harbour placed in Paulau Island 2 carriers and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 81 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 2 fighters moved from 97 Sea Zone to Yugoslavia 1 battleship, 3 cruisers and 4 destroyers moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 1 tactical_bomber moved from Bryansk to Cyprus 2 fighters moved from Cyprus to 81 Sea Zone 1 fighter moved from Cyprus to Yugoslavia 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from Cyprus to Yugoslavia 3 fighters moved from Russia to Cyprus 5 transports moved from 99 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Syria 1 armour moved from Egypt to Syria 1 mech_infantry moved from Tobruk to Egypt Combat - British Battle in Yugoslavia British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 1 airfield, 1 armour and 2 mech_infantrys British roll dice for 2 battleships in Yugoslavia, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 bomber, 3 fighters and 2 infantry in Yugoslavia, round 2 : 1/6 hits, 2,50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Yugoslavia British roll dice for 1 bomber and 3 fighters in Yugoslavia, round 3 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Yugoslavia British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 fighter and 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Yugoslavia to 97 Sea Zone 1 bomber moved from Yugoslavia to Syria 3 aaGuns, 1 armour, 5 artilleries, 14 infantry and 2 mech_infantrys moved from India to West India EDIT: 3 fighters moved from Cyprus to West India EDIT: 1 tactical_bomber moved from Cyprus to Syria Place Units - British 1 carrier placed in 81 Sea Zone 1 armour and 1 artillery placed in Egypt 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 British collect 31 PUs (5 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGunCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,50 Japanese regular : -0,83 Germans regular : 1,33 British regular : -1,00I don’t remember the song as it is a stream :)
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RE: Post League Game Results Hereposted in League
Alright, apologies for writing style (I am no native speaker and my writing in German also often reads weird ;)
Additionally, I had wrong premise:
@pacifiersboard said in Post League Game Results Here:I don’t really know how the 2nd-bracket works - its winner gets a shot at winner of “1st-bracket”?
My suggestions had been based on that assumption. I hadn’t known this:
@gamerman01 said in Post League Game Results Here:
I keep 1st and 2nd brackets totally separate.
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RE: pacifiersboard (X) vs GeneralDisarray (L +20) BMposted in League
thanks for your help!! your are cool :)
If we need your further advice with finding a solution, we will let you know
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RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)posted in League
@myygames @crockett36 @gamerman01 @Krieghund
I saw your dispute by chance. At least it is also in the game notes:
“* (EM) If Russia is at war with Italy, but not with Germany, a German warship in sz125 will cancel Russia’s national objective (and same if at war with Germany but not Italy, and there is an Italian boat in sz125).”
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RE: pacifiersboard (X) vs dawgoneit (L +35) OOB (2022 play-in))posted in League
gg - let’s consider a rematch when I dropped out of playoffs. I like your pace ☺️
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RE: pacifiersboard (X) vs Me1945 (L +23) BM (2022 playoff)posted in League
@me1945 said in pacifiersboard (X) vs Me1945 (L +23) BM (2022 playoff):
@pacifiersboard
I am claiming the win due to no show upLate, but I fully agree; game was lost together with the planes off Gibraltar.
GL furthermore in the playoffs!
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RE: pacifiersboard (X) vs. elche (L +38) OOB (2022 playoff)posted in League
@myygames and all
I really wanna do apologise, but obviously my gaming has not proved compatible with life… so I officially end this match by surrender here and now!
Cheers for your community!!
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RE: pacifiersboard (X) vs. elche (L +38) OOB (2022 playoff)posted in League
Thanks again, guys! Yeah, it is also about lessons from playing here: do it focused and steady! ^^ I am looking forward to the reward of life for all of us when we apply this 🎲🎲🎲
PS I: If I can find a slot I will be glad to have a decent, but more casual game via TripleA lobby
PS II: Has anyone got to know something about trulpen?
GL + hf all
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RE: Post League Game Results Hereposted in League
@elche over pacifiersboard
in pacifiersboard (X) vs. elche (L +38) OOB -
RE: League General Discussion Threadposted in League
@Adam514 @gamerman01 and all
I have been doing my homework meanwhile and also want to share (and expose) my florilegium
@Adam514 said in G40 Balance Mod - Feedback Thread:
@oysteilo:
…this means that marines can’t be loaded to warships if you want the warship to conduct only a naval battle (no amphibious assult)? However, if the warship was loaded in NCM in an earlier round the loaded warship can participate in naval battles without unloading the marine?
Exactly.
@gamerman01 said in G40 Balance Mod - Feedback Thread:
No, it can’t because battleships and cruisers act like transports (as it relates to marines)
A transport can’t be involved in combat and then unload in NCM, so a battleship can’t either
@Adam514 said in G40 Balance Mod - Rules and Download:
After much deliberation, the marine-kami rule will be the following: marines can unload from friendly cruisers/BBs and the cruisers/BBs are not subject to kamikaze attacks, nor do they stop the unloading.
Reason: should be a rare occurrence, so might as well take what TripleA does by default.
@Adam514 said in G40 Balance Mod - Feedback Thread:
[…] Ships can’t conduct combat and then unload in the NCM phase. If the Marine wasn’t already loaded though, you can’t load it on a ship if you aren’t conducting combat with the Marine. That’s the same rule as transports.
@Adam514 said in G40 Balance Mod - Feedback Thread:
@Misterblue Transport or ship can’t do anything else that turn if it did anything during the combat move phase (moving, bombard, battle).
Hopefully nothing outdated included.
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RE: The new ELO-based ranking systemposted in League
@mr_stucifer said in Proposal for a new, ELO-based, ranking system:
So in the case of exactly even ratings, E(a) = 1.
However I could see this being an issue as that would make the winner get 0 points if I’m understanding correctly:
I read it as a multiplication but the formula is actually an Exponent, so having exactly even rated opponents results in an E(a) of 2, not 1.
That means that the points awarded to the winner will be significant. If they are in the 70-point stage for K, it will award the full 70 points to the winner and deduct from the loser’s ELO.
Oh, I had misread it as a multiplication, too!
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RE: Post League Game Results Hereposted in League
dumb start promoting my loss vs. @Adam514 - wp ofc!
https://www.axisandallies.org/forums/topic/40257/pacifiersboard-x-vs-adam514-l-18-bm