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    Best posts made by pacifiersboard

    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Myygames

      I think that combat is created by kamikaze rather than the attacker.

      posted in Axis & Allies Global 1940
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) v Avner (L+17) BM L22

      @avner
      triplea_38021_7ita_.tsvg

      I gonna be on vacation for one week from tomorrow on

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @jacobgeo24

      With not only an opponent and dice to manage but also a partner keen for kickstarting Italy and Russian armor it may be both fun and advisable if you suggest to bring them against Japan and have USA take more effort to support UK and Russia? Consider something fancy that can win once as general strategies discussed here mostly apply on 1v1-matches when you can make all Powers fit in? Play it bold, have fun - don’t rely on dice

      posted in Axis & Allies Global 1940
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) v Avner (L+17) BM L22

      @avner

      shift = turn?

      triplea_38021_7ita!.tsvg

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L22 #1 trulpen (X) vs pacifiersboard (A+21) BM4

      @trulpen
      alright! thx for the gg! 👍

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L22 #2 pacifiersboard (X) vs trulpen (A+21) BM4

      @trulpen

      hey, I have concluded to allow it! Even more, I thought of a perhaps easier fix that I would like to offer if it matched your proper plans better: how about we undo sz112 attack so that UK planes can be brought to Novgorod. That should work too… just let me know, what you prefer. It is up to you ;-)

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) vs farmboy (L +17) BM

      @farmboy

      yeah, that is how I checked as well. And yeah, long live vichy this game :)

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: Pejon_88 (X) vs. Pacifiersboard (A+18)

      @pejon_88

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 destroyers moved from 34 Sea Zone to 17 Sea Zone
              1 battleship, 3 cruisers and 1 marine moved from 34 Sea Zone to 17 Sea Zone
              1 submarine moved from 34 Sea Zone to 17 Sea Zone
              1 carrier and 2 fighters moved from 34 Sea Zone to 17 Sea Zone
              1 marine moved from 17 Sea Zone to Iwo Jima
              2 fighters moved from 17 Sea Zone to Iwo Jima
              2 fighters moved from 34 Sea Zone to 17 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
      
          Combat - Americans
              Battle in Philippines
              Battle in 17 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters in 17 Sea Zone, round 2 : 3/8 hits, 3,83 expected hits
                      Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Iwo Jima
                  Americans attack with 2 fighters and 1 marine
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 fighters and 1 marine in Iwo Jima, round 2 : 2/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              4 carriers, 1 destroyer and 6 fighters moved from 34 Sea Zone to 17 Sea Zone
              1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
              1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports moved from 30 Sea Zone to 31 Sea Zone
              2 fighters moved from Iwo Jima to 17 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              4 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 destroyer moved from 25 Sea Zone to 17 Sea Zone
              1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
              1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
              1 fighter moved from Western United States to Midway
              1 fighter moved from 31 Sea Zone to Midway
              2 fighters and 1 tactical_bomber moved from Queensland to 31 Sea Zone
              1 bomber moved from Queensland to Midway
              1 bomber moved from Eastern United States to Midway
              1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from Algeria to Morocco
              1 mech_infantry moved from Southeast Mexico to Eastern United States
              1 armour moved from Tunisia to Morocco
              1 infantry moved from Tunisia to Libya
              1 mech_infantry moved from Tunisia to Tobruk
              1 carrier and 2 fighters moved from 99 Sea Zone to 97 Sea Zone
      
          Place Units - Americans
              1 harbour placed in Paulau Island
              2 carriers and 1 destroyer placed in 10 Sea Zone
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from Egypt to 81 Sea Zone
              1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
              2 fighters moved from 97 Sea Zone to Yugoslavia
              1 battleship, 3 cruisers and 4 destroyers moved from 99 Sea Zone to 97 Sea Zone
              2 infantry moved from 97 Sea Zone to Yugoslavia
              1 tactical_bomber moved from Bryansk to Cyprus
              2 fighters moved from Cyprus to 81 Sea Zone
              1 fighter moved from Cyprus to Yugoslavia
              1 fighter moved from United Kingdom to Gibraltar
              1 bomber moved from Cyprus to Yugoslavia
              3 fighters moved from Russia to Cyprus
              5 transports moved from 99 Sea Zone to 81 Sea Zone
              1 artillery and 3 infantry moved from Trans-Jordan to Syria
              1 armour moved from Egypt to Syria
              1 mech_infantry moved from Tobruk to Egypt
      
          Combat - British
              Battle in Yugoslavia
                  British attack with 1 bomber, 3 fighters and 2 infantry
                  Germans defend with 1 airfield, 1 armour and 2 mech_infantrys
                      British roll dice for 2 battleships in Yugoslavia, round 2 : 1/2 hits, 1,33 expected hits
                      British roll dice for 1 bomber, 3 fighters and 2 infantry in Yugoslavia, round 2 : 1/6 hits, 2,50 expected hits
                      Germans roll dice for 1 armour and 2 mech_infantrys in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits
                      2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Yugoslavia
                      British roll dice for 1 bomber and 3 fighters in Yugoslavia, round 3 : 3/4 hits, 2,17 expected hits
                      Germans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Germans and 1 fighter owned by the British lost in Yugoslavia
                  British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                  Casualties for British: 1 fighter and 2 infantry
                  Casualties for Germans: 1 armour and 2 mech_infantrys
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 fighters moved from Yugoslavia to 97 Sea Zone
              1 bomber moved from Yugoslavia to Syria
              3 aaGuns, 1 armour, 5 artilleries, 14 infantry and 2 mech_infantrys moved from India to West India
              EDIT: 3 fighters moved from Cyprus to West India
              EDIT: 1 tactical_bomber moved from Cyprus to Syria
      
          Place Units - British
              1 carrier placed in 81 Sea Zone
              1 armour and 1 artillery placed in Egypt
              1 destroyer placed in 110 Sea Zone
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
              British collect 31 PUs (5 lost to blockades); end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              1 aaGun placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 1 aaGun
      

      Combat Hit Differential Summary :

      Chinese regular : 0,33
      Americans regular : -0,50
      Japanese regular : -0,83
      Germans regular : 1,33
      British regular : -1,00
      

      39333_07uk-_.tsvg

      I don’t remember the song as it is a stream :)

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: Pejon_88 (X) vs. Pacifiersboard (A+18)

      @pejon_88

      yet a poor GG, so GG on :)

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: Post League Game Results Here

      @gamerman01

      Alright, apologies for writing style (I am no native speaker and my writing in German also often reads weird ;)

      Additionally, I had wrong premise:
      @pacifiersboard said in Post League Game Results Here:

      I don’t really know how the 2nd-bracket works - its winner gets a shot at winner of “1st-bracket”?

      My suggestions had been based on that assumption. I hadn’t known this:

      @gamerman01 said in Post League Game Results Here:

      I keep 1st and 2nd brackets totally separate.

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) vs GeneralDisarray (L +20) BM

      @gamerman01

      thanks for your help!! your are cool :)

      If we need your further advice with finding a solution, we will let you know

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)

      @myygames @crockett36 @gamerman01 @Krieghund

      I saw your dispute by chance. At least it is also in the game notes:

      “* (EM) If Russia is at war with Italy, but not with Germany, a German warship in sz125 will cancel Russia’s national objective (and same if at war with Germany but not Italy, and there is an Italian boat in sz125).”

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) vs dawgoneit (L +35) OOB (2022 play-in))

      @dawgoneit

      gg - let’s consider a rematch when I dropped out of playoffs. I like your pace ☺️

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) vs Me1945 (L +23) BM (2022 playoff)

      @me1945 said in pacifiersboard (X) vs Me1945 (L +23) BM (2022 playoff):

      @pacifiersboard
      I am claiming the win due to no show up

      Late, but I fully agree; game was lost together with the planes off Gibraltar.

      GL furthermore in the playoffs!

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) vs. elche (L +38) OOB (2022 playoff)

      @myygames and all

      I really wanna do apologise, but obviously my gaming has not proved compatible with life… so I officially end this match by surrender here and now!

      Cheers for your community!!

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) vs. elche (L +38) OOB (2022 playoff)

      Thanks again, guys! Yeah, it is also about lessons from playing here: do it focused and steady! ^^ I am looking forward to the reward of life for all of us when we apply this 🎲🎲🎲

      PS I: If I can find a slot I will be glad to have a decent, but more casual game via TripleA lobby

      PS II: Has anyone got to know something about trulpen?

      GL + hf all

      posted in League
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      pacifiersboard
    • RE: Post League Game Results Here

      @elche over pacifiersboard
      in pacifiersboard (X) vs. elche (L +38) OOB

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @Adam514 @gamerman01 and all

      I have been doing my homework meanwhile and also want to share (and expose) my florilegium

      @Adam514 said in G40 Balance Mod - Feedback Thread:

      @oysteilo:
      …

      this means that marines can’t be loaded to warships if you want the warship to conduct only a naval battle (no amphibious assult)? However, if the warship was loaded in NCM in an earlier round the loaded warship can participate in naval battles without unloading the marine?

      Exactly.

      @gamerman01 said in G40 Balance Mod - Feedback Thread:

      No, it can’t because battleships and cruisers act like transports (as it relates to marines)

      A transport can’t be involved in combat and then unload in NCM, so a battleship can’t either

      @Adam514 said in G40 Balance Mod - Rules and Download:

      After much deliberation, the marine-kami rule will be the following: marines can unload from friendly cruisers/BBs and the cruisers/BBs are not subject to kamikaze attacks, nor do they stop the unloading.

      Reason: should be a rare occurrence, so might as well take what TripleA does by default.

      @Adam514 said in G40 Balance Mod - Feedback Thread:

      […] Ships can’t conduct combat and then unload in the NCM phase. If the Marine wasn’t already loaded though, you can’t load it on a ship if you aren’t conducting combat with the Marine. That’s the same rule as transports.

      @Adam514 said in G40 Balance Mod - Feedback Thread:

      @Misterblue Transport or ship can’t do anything else that turn if it did anything during the combat move phase (moving, bombard, battle).

      Hopefully nothing outdated included.

      posted in League
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      pacifiersboard
    • RE: The new ELO-based ranking system

      @mr_stucifer said in Proposal for a new, ELO-based, ranking system:

      So in the case of exactly even ratings, E(a) = 1.

      However I could see this being an issue as that would make the winner get 0 points if I’m understanding correctly:

      I read it as a multiplication but the formula is actually an Exponent, so having exactly even rated opponents results in an E(a) of 2, not 1.

      That means that the points awarded to the winner will be significant. If they are in the 70-point stage for K, it will award the full 70 points to the winner and deduct from the loser’s ELO.

      Oh, I had misread it as a multiplication, too!

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: Post League Game Results Here

      dumb start promoting my loss vs. @Adam514 - wp ofc!

      https://www.axisandallies.org/forums/topic/40257/pacifiersboard-x-vs-adam514-l-18-bm

      posted in League
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