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    pacifiersboard

    @pacifiersboard

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    Best posts made by pacifiersboard

    • RE: League General Discussion Thread

      @Amon-Sul

      2023
      overall
      123 Axis : 101 Allies
      OOB
      34 X : 19 L
      BM
      60 : 59
      PTV
      29 : 23

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer

      I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!

      PS: have not checked on UHD :)

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01

      apologies to all for my sudden absence! Short heads-up:
      Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.

      HF

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @Panther

      second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @mikawagunichi
      @Stucifer @max334 @gamerman01 @Adam514

      I had a rough read here and remembered that
      @Krieghund said in Global 2nd edition Q+A ( AAG40.2):

      @pacifiersboard

      No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.

      So to sum it up in my words it is about ending a movement not about ending a movement phase.

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      @farmboy
      awesome - take a moment and enjoy!

      @Adam514
      it probably will a short while only until you got another opportunity to celebrate!

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @jacobgeo24

      May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are

      • focus on fun and fellowship even more than victory

      • don’t let someone bore out by playing only Russia

      • Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99

      • Have transports with ground units with your fleets just for creating threats!!

      • I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.

      • Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)

      posted in Axis & Allies Global 1940
      pacifiersboardP
      pacifiersboard
    • RE: New TripleA Map UHD World War II Global

      Thx a lot for that work! Can I play with your map but default unit images?

      posted in TripleA Support
      pacifiersboardP
      pacifiersboard
    • RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)

      (EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @barnee
      Cool.

      @crockett36 had thought of it in [Global 1940] One rule to balance it?

      posted in Axis & Allies Global 1940
      pacifiersboardP
      pacifiersboard

    Latest posts made by pacifiersboard

    • RE: L25 BM BombsAway (Axis) v pacifiersboard (Allies+21)

      @BombsAway
      friendly reminder as all my (other) games have come to an end

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: Post League Game Results Here

      I doubt that @Pejon_88 would like to continue this one once and claim victory in pacifiersboard (X) -vs- Pejon_88 (L +16) BM

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L24 BM4 Me1945 vs pacifiersboard (L+21) rematch

      @Me1945

      do you think to rejoin us? If I don’t get a so-meaning response, I wanna claim this game - tc

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) -vs- lebowsky (L +44) OOB (UHD)

      @lebowsky
      do you think to rejoin us? If I don’t get a so-meaning response until October, I wanna claim this game - tc

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) -vs- fasthard (L +22) BM #2

      @fasthard

      also die Eroberung Moskaus war ja ne ganz knappe Kiste, ohne die die Achse arg geschwächelt hätte. Ansonsten müsste ich mir die History nochmal ansehen, um ein Feedback geben zu können… soll ich? (Die G2/G3 ins Med war ungewöhnlich und daher hilfreich, aber eigentlich nicht so stark, denke ich)

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) -vs- fasthard (L +22) BM #2

      @fasthard

      sneaky finish der demoralisierenden Art?
      gg!!

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) -vs- fasthard (L +22) BM #2

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 artilleries, 4 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Tambov to Volgograd
                    Germans take Volgograd from Russians
              1 mech_infantry moved from Kazakhstan to Sikang
                    Germans take Sikang from Chinese
              1 infantry moved from Western Germany to 112 Sea Zone
              1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 infantry moved from Holland Belgium to 110 Sea Zone
              2 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
              3 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
              1 artillery and 3 infantry moved from 91 Sea Zone to Portugal
              1 fighter moved from 97 Sea Zone to 91 Sea Zone
              2 fighters and 3 tactical_bombers moved from Northern Italy to 91 Sea Zone
              1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
              3 fighters moved from Southern Italy to 91 Sea Zone
              1 bomber moved from French Indo China to 42 Sea Zone
              1 submarine moved from 112 Sea Zone to 91 Sea Zone
      
          Combat - Germans
              Battle in 42 Sea Zone
                  Germans attack with 1 bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 91 Sea Zone
                  Germans attack with 3 carriers, 2 destroyers, 9 fighters, 3 submarines, 7 tactical_bombers and 3 transports
                  British defend with 1 destroyer and 2 fighters; Americans defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 10 transports; Russians defend with 1 submarine
                      Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Germans roll dice for 3 carriers, 2 destroyers, 9 fighters, 7 tactical_bombers and 3 transports in 91 Sea Zone, round 2 : 9/18 hits, 9,83 expected hits
                  Units damaged: 2 carriers owned by the Americans
                      Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits
                  Units damaged: 1 carrier owned by the Germans
                      Americans roll dice for 3 carriers, 3 destroyers, 6 fighters and 10 transports in 91 Sea Zone, round 2 : 6/12 hits, 6,00 expected hits
                      1 destroyer owned by the Germans, 2 submarines owned by the Germans, 2 fighters owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
                      3 submarines owned by the Americans, 1 destroyer owned by the British, 1 submarine owned by the Russians, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
                      Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 2 carriers, 1 destroyer, 7 fighters, 7 tactical_bombers and 3 transports in 91 Sea Zone, round 3 : 10/15 hits, 8,50 expected hits
                      Americans roll dice for 2 carriers, 1 destroyer, 6 fighters and 10 transports in 91 Sea Zone, round 3 : 8/9 hits, 5,00 expected hits
                      4 fighters owned by the Germans and 4 tactical_bombers owned by the Germans lost in 91 Sea Zone
                      1 destroyer owned by the Americans, 2 carriers owned by the Americans, 4 fighters owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone
                      9 transports owned by the Americans lost in 91 Sea Zone
                  Germans win with 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 86
                  Casualties for Germans: 1 carrier, 1 destroyer, 6 fighters, 2 submarines and 4 tactical_bombers
                  Casualties for Americans: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 10 transports
                  Casualties for British: 1 destroyer and 2 fighters
                  Casualties for Russians: 1 submarine
              Battle in Gibraltar
              Battle in Portugal
                  Germans attack with 1 artillery and 3 infantry
                  Neutral_True defend with 2 infantry
                      Germans roll dice for 1 artillery and 3 infantry in Portugal, round 2 : 1/4 hits, 1,00 expected hits
                      Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Germans lost in Portugal
                      1 infantry owned by the Neutral_True lost in Portugal
                      Germans roll dice for 1 artillery and 2 infantry in Portugal, round 3 : 1/3 hits, 0,83 expected hits
                      Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Neutral_True lost in Portugal
                  Germans win, taking Gibraltar from British, taking Portugal from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral_True: 2 infantry
      
          Non Combat Move - Germans
              1 tactical_bomber moved from 91 Sea Zone to Spain
              1 tactical_bomber moved from 91 Sea Zone to Spain
              2 infantry moved from Normandy Bordeaux to Spain
              1 aaGun and 4 infantry moved from Southern France to Spain
              1 infantry moved from Northern Italy to Yugoslavia
              1 mech_infantry moved from Western Germany to Southern France
              9 infantry moved from France to Northern Italy
              4 infantry moved from Western Germany to Northern Italy
              5 infantry moved from Germany to Slovakia Hungary
              1 aaGun moved from Slovakia Hungary to Yugoslavia
              1 mech_infantry moved from Slovakia Hungary to Yugoslavia
              1 bomber moved from Tambov to Northern Italy
              1 aaGun moved from Vologda to Russia
              3 mech_infantrys moved from Novgorod to Bryansk
              1 mech_infantry moved from Tambov to Russia
              1 aaGun, 10 artilleries and 13 infantry moved from Tambov to Rostov
              20 infantry moved from Tambov to Rostov
              1 artillery and 5 infantry moved from Ukraine to Rostov
              5 armour and 3 mech_infantrys moved from Tambov to Rostov
              1 armour moved from Tambov to Rostov
              5 armour moved from Tambov to Ukraine
              1 bomber moved from 42 Sea Zone to French Indo China
      
          Place Units - Germans
              1 submarine placed in 110 Sea Zone
              2 infantry placed in Normandy Bordeaux
              1 artillery and 2 infantry placed in Southern France
              3 artilleries placed in Ukraine
              3 fighters placed in France
              1 fighter placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 60 PUs; end with 60 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3,33
      Germans regular : 0,50
      Neutral_True regular : 0,00
      

      Savegame

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) -vs- fasthard (L +22) BM #2

      TripleA Manual Gamesave Post: Germans round 9

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 artilleries, 4 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Tambov to Volgograd
                    Germans take Volgograd from Russians
              1 mech_infantry moved from Kazakhstan to Sikang
                    Germans take Sikang from Chinese
              1 infantry moved from Western Germany to 112 Sea Zone
              1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 infantry moved from Holland Belgium to 110 Sea Zone
              2 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
              3 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
              1 artillery and 3 infantry moved from 91 Sea Zone to Portugal
              1 fighter moved from 97 Sea Zone to 91 Sea Zone
              2 fighters and 3 tactical_bombers moved from Northern Italy to 91 Sea Zone
              1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
              3 fighters moved from Southern Italy to 91 Sea Zone
              1 bomber moved from French Indo China to 42 Sea Zone
              1 submarine moved from 112 Sea Zone to 91 Sea Zone
      
          Combat - Germans
              Battle in 42 Sea Zone
                  Germans attack with 1 bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 91 Sea Zone
                  Germans attack with 3 carriers, 2 destroyers, 9 fighters, 3 submarines, 7 tactical_bombers and 3 transports
                  British defend with 1 destroyer and 2 fighters; Americans defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 10 transports; Russians defend with 1 submarine
                      Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Germans roll dice for 3 carriers, 2 destroyers, 9 fighters, 7 tactical_bombers and 3 transports in 91 Sea Zone, round 2 : 9/18 hits, 9,83 expected hits
      

      Combat Hit Differential Summary :

      Germans regular : -0,83
      

      Savegame

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) -vs- fasthard (L +22) BM #2

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 1 destroyer, 1 marine and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
      
          Combat Move - Italians
              2 marines moved from Southern Italy to 97 Sea Zone
              2 cruisers, 1 destroyer and 2 marines moved from 97 Sea Zone to 93 Sea Zone
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              2 marines moved from 93 Sea Zone to Spain
              1 mech_infantry moved from Northern Italy to Spain
              1 fighter moved from 97 Sea Zone to Spain
              2 fighters moved from Western Germany to Spain
              2 bombers and 1 fighter moved from Northern Italy to Spain
              1 artillery moved from Tunisia to Algeria
                    Italians take Algeria from British
      
          Combat - Italians
              Battle in Spain
                  Italians attack with 2 bombers, 4 fighters, 2 marines and 1 mech_infantry
                  Neutral_True defend with 6 infantry
                      Italians roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1,00 expected hits
                      Italians roll dice for 2 bombers, 4 fighters, 2 marines and 1 mech_infantry in Spain, round 2 : 3/9 hits, 4,17 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                      1 mech_infantry owned by the Italians and 1 marine owned by the Italians lost in Spain
                      4 infantry owned by the Neutral_True lost in Spain
                      Italians roll dice for 2 bombers, 4 fighters and 1 marine in Spain, round 3 : 5/7 hits, 3,67 expected hits
                      Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Neutral_True lost in Spain
                  Italians win, taking Spain from Neutral_True with 2 bombers, 4 fighters and 1 marine remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 marine and 1 mech_infantry
                  Casualties for Neutral_True: 6 infantry
      
          Non Combat Move - Italians
              2 bombers moved from Spain to Northern Italy
              1 fighter moved from Spain to Southern Italy
              2 fighters moved from Spain to Northern Italy
              1 fighter moved from Spain to Southern France
              1 submarine moved from 97 Sea Zone to 98 Sea Zone
              1 armour moved from Vologda to Kansu
              1 artillery and 2 infantry moved from Tambov to Rostov
              1 armour moved from Tambov to Ukraine
              1 armour and 1 mech_infantry moved from Tambov to Rostov
              4 infantry moved from Northern Italy to Yugoslavia
              1 infantry moved from Northern Italy to Yugoslavia
              5 infantry moved from Western Germany to Northern Italy
              2 infantry moved from Northern Italy to Southern France
              1 infantry moved from Northern Italy to Southern Italy
              1 infantry moved from Northern Italy to Yugoslavia
              1 aaGun moved from Northern Italy to Yugoslavia
              1 aaGun moved from France to Northern Italy
              2 infantry moved from France to Southern France
      
          Place Units - Italians
              1 destroyer placed in 97 Sea Zone
              1 marine and 1 tactical_bomber placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 26 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0,17
      Neutral_True regular : -0,67
      

      Savegame

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X) -vs- fasthard (L +22) BM #2

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer and 11 infantry; Remaining resources: 15 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Kansu to Tsinghai
                    Japanese take Novosibirsk from Russians
                    Japanese take Tsinghai from Chinese
              1 infantry moved from Suiyuyan to Kansu
              1 infantry moved from Chahar to Suiyuyan
              1 infantry moved from Hopei to Shensi
              1 infantry moved from Anhwe to Hopei
              1 artillery moved from Anhwe to Chahar
              1 infantry moved from French Indo China to Kwangsi
              2 bombers moved from French Indo China to Shensi
              2 fighters moved from French Indo China to Kwangsi
              1 tactical_bomber moved from 36 Sea Zone to Kwangsi
              2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
              1 fighter moved from French Indo China to Kwangsi
              2 fighters moved from French Indo China to Kwangsi
      
          Combat - Japanese
              Battle in Shensi
                  Japanese attack with 2 bombers and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                      1 infantry owned by the Russians lost in Shensi
                  Japanese win with 2 bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Kwangsi
                  Japanese attack with 7 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 7 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 7/10 hits, 5,00 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 mech_infantry moved from Kiangsi to French Indo China
              1 aaGun and 1 artillery moved from Anhwe to Kiangsi
              2 armour moved from Jehol to Kiangsi
              2 bombers moved from Shensi to French Indo China
              1 fighter and 3 transports moved from 36 Sea Zone to 6 Sea Zone
              1 carrier moved from 36 Sea Zone to 6 Sea Zone
              1 transport moved from 36 Sea Zone to 6 Sea Zone
              1 fighter moved from 35 Sea Zone to Caroline Islands
              6 infantry moved from Manchuria to Jehol
              3 armour, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
              1 armour, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
              2 armour moved from 6 Sea Zone to Korea
              2 fighters moved from Philippines to 6 Sea Zone
              1 tactical_bomber moved from Philippines to 6 Sea Zone
              1 marine moved from Philippines to 35 Sea Zone
              2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 1 marine, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
              1 marine moved from Philippines to 35 Sea Zone
              1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
              1 marine moved from 36 Sea Zone to French Indo China
              7 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
      
          Place Units - Japanese
              3 infantry placed in French Indo China
              1 carrier and 1 destroyer placed in 6 Sea Zone
              8 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 78 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,33
      Japanese regular : 2,50
      

      Savegame

      posted in League
      pacifiersboardP
      pacifiersboard