2023
overall
123 Axis : 101 Allies
OOB
34 X : 19 L
BM
60 : 59
PTV
29 : 23
Best posts made by pacifiersboard
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RE: League General Discussion Threadposted in League
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RE: League General Discussion Threadposted in League
@elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer
I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!
PS: have not checked on UHD :)
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RE: League General Discussion Threadposted in League
@axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01
apologies to all for my sudden absence! Short heads-up:
Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.HF
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RE: League General Discussion Threadposted in League
second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)
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RE: League General Discussion Threadposted in League
@mikawagunichi
@Stucifer @max334 @gamerman01 @Adam514I had a rough read here and remembered that
@Krieghund said in Global 2nd edition Q+A ( AAG40.2):No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.
So to sum it up in my words it is about ending a movement not about ending a movement phase.
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RE: League General Discussion Threadposted in League
@simon33 @gamerman01 and all dear fellows!
More than the playing itself I miss the interaction with you so I just have decided that I wanna join playoffs for OOB and BM once more and participate in this nice community. I had a tough year and haven’t had a match for months, but some things have changed to the better and maybe this turns out true for my play-style too… it is 2026 in Germany already but could be just in-time for signing in? Happy new year
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RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)posted in League
@farmboy
awesome - take a moment and enjoy!@Adam514
it probably will a short while only until you got another opportunity to celebrate! -
RE: New TripleA Map UHD World War II Globalposted in TripleA Support
Thx a lot for that work! Can I play with your map but default unit images?
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023posted in Axis & Allies Global 1940
May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are
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focus on fun and fellowship even more than victory
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don’t let someone bore out by playing only Russia
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Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99
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Have transports with ground units with your fleets just for creating threats!!
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I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.
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Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)
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RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)posted in League
(EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.
Latest posts made by pacifiersboard
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RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoffposted in League
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 101 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 armour and 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France 3 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 armour, 1 artillery, 1 fighter and 4 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Western Germany to France 2 bombers and 1 tactical_bomber moved from Germany to France 1 armour and 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Germans retreated to 116 Sea Zone British win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 101 Sea Zone Germans attack with 1 submarine Americans defend with 1 cruiser and 1 transport Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 101 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/3 hits, 0,50 expected hits Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in France, round 2 : 7/18 hits, 7,50 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 6 infantry owned by the French lost in France Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in France, round 3 : 7/15 hits, 7,00 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2,33 expected hits 3 infantry owned by the Germans lost in France 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 1/12 hits, 3,00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Yugoslavia, round 3 : 3/12 hits, 3,00 expected hits Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies lost in Yugoslavia 2 artilleries owned by the Germans, 9 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Southern France Germans attack with 3 armour and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1,83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Southern France 1 infantry owned by the French lost in Southern France Germans roll dice for 3 armour and 1 mech_infantry in Southern France, round 3 : 3/4 hits, 1,67 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Battle in Normandy Bordeaux Germans attack with 2 armour, 1 artillery and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 armour moved from Poland to 114 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 armour moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 armour moved from Slovakia Hungary to Poland 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 2 tactical_bombers moved from 111 Sea Zone to Western Germany 2 fighters moved from 111 Sea Zone to Western Germany 1 fighter moved from France to Southern Italy 2 fighters moved from France to Western Germany 2 tactical_bombers moved from France to Western Germany 1 tactical_bomber moved from France to Southern Italy 2 bombers moved from France to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 1 submarine placed in 112 Sea Zone 1 destroyer placed in 113 Sea Zone 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Germans collect 42 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : 0,50 French regular : -0,33 Neutral_Allies regular : -3,00 Germans regular : -4,83 British regular : -0,50 French AA : -0,50 -
RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoffposted in League
@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
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RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoffposted in League
sz106 will be first, so you can give orders for the sub, too
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RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoffposted in League
@oysteilo
scramble to sz111? -
RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoffposted in League
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 101 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 armour and 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France 3 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 armour, 1 artillery, 1 fighter and 4 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Western Germany to France 2 bombers and 1 tactical_bomber moved from Germany to France 1 armour and 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to YugoslaviaCombat Hit Differential Summary :
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pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoffposted in League
inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1HF
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RE: League General Discussion Threadposted in League
@simon33 said in League General Discussion Thread:
Are you sure?
I am, really! It will help me focus in life, too 🤗
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RE: League General Discussion Threadposted in League
no worries! I had been aware of this concern but double checked only with the signup sheet, according to which you were ranked #7 - and I was so keen assuming that my bud @fasthard were easy with giving his spot in playoff. But actually it is the other way round, so @gamerman01 let’s keep things simple and cancel my BM signup.
Regarding OOB I suggest that if no 10th player signed up that I will both stay in that playoff and challenge @dawgoneit for a regular match - together with my son (11 years old soon) !! So you will never know whose play you will face in our next turn.
Sounds good?
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RE: League General Discussion Threadposted in League
@simon33 @gamerman01 and all dear fellows!
More than the playing itself I miss the interaction with you so I just have decided that I wanna join playoffs for OOB and BM once more and participate in this nice community. I had a tough year and haven’t had a match for months, but some things have changed to the better and maybe this turns out true for my play-style too… it is 2026 in Germany already but could be just in-time for signing in? Happy new year
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RE: Find League Opponents Threadposted in League
@farmboy have you found your opponent in @cwglee51 or are you still looking? Do you intend to finish by 2025?