2023
overall
123 Axis : 101 Allies
OOB
34 X : 19 L
BM
60 : 59
PTV
29 : 23
Best posts made by pacifiersboard
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RE: League General Discussion Threadposted in League
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RE: League General Discussion Threadposted in League
@elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer
I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!
PS: have not checked on UHD :)
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RE: League General Discussion Threadposted in League
@axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01
apologies to all for my sudden absence! Short heads-up:
Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.HF
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RE: League General Discussion Threadposted in League
second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)
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RE: League General Discussion Threadposted in League
@mikawagunichi
@Stucifer @max334 @gamerman01 @Adam514I had a rough read here and remembered that
@Krieghund said in Global 2nd edition Q+A ( AAG40.2):No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.
So to sum it up in my words it is about ending a movement not about ending a movement phase.
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RE: League General Discussion Threadposted in League
@simon33 @gamerman01 and all dear fellows!
More than the playing itself I miss the interaction with you so I just have decided that I wanna join playoffs for OOB and BM once more and participate in this nice community. I had a tough year and haven’t had a match for months, but some things have changed to the better and maybe this turns out true for my play-style too… it is 2026 in Germany already but could be just in-time for signing in? Happy new year
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RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)posted in League
@farmboy
awesome - take a moment and enjoy!@Adam514
it probably will a short while only until you got another opportunity to celebrate! -
RE: New TripleA Map UHD World War II Globalposted in TripleA Support
Thx a lot for that work! Can I play with your map but default unit images?
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023posted in Axis & Allies Global 1940
May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are
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focus on fun and fellowship even more than victory
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don’t let someone bore out by playing only Russia
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Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99
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Have transports with ground units with your fleets just for creating threats!!
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I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.
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Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)
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RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)posted in League
(EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.
Latest posts made by pacifiersboard
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
@mikawagunichi sure, but I need a break again, dunno how long!
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RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Philippines 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: Post League Game Results Hereposted in League
my germans defeated by @mikawagunichi in [pacifiersboard (X +12) -vs- mikawagunichi (L) PtV](/forums/post/1797622
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Southern France to 95 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete 6 armour and 7 mech_infantrys moved from Kursk to Stalingrad 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 artillery and 2 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Holland Belgium to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Norway 3 fighters and 1 tactical_bomber moved from Western Germany to Norway 2 bombers moved from France to Norway 1 submarine moved from 115 Sea Zone to 128 Sea Zone Combat - Germans Battle in Crete Battle in 128 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 128 Sea Zone Germans win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Norway Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 armour, 2 fighters and 1 infantry; Russians defend with 1 aaGun, 1 artillery and 2 infantry Russians roll AA dice in Norway : 2/3 hits, 0,50 expected hits 2 fighters owned by the Germans lost in Norway Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 4/8 hits, 3,50 expected hits Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 6/10 hits, 5,00 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway 2 infantry owned by the Russians, 1 infantry owned by the Americans and 1 aaGun owned by the Russians lost in Norway 2 bombers owned by the Germans retreated Russians win with 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -40 Casualties for Germans: 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in Stalingrad Germans attack with 6 armour and 7 mech_infantrys British defend with 1 fighter and 1 tactical_bomber; Russians defend with 5 armour, 1 factory_minor, 5 infantry and 2 mech_infantrys Germans roll dice for 6 armour and 7 mech_infantrys in Stalingrad, round 2 : 6/13 hits, 5,17 expected hits Russians roll dice for 5 armour, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Stalingrad, round 2 : 6/14 hits, 6,33 expected hits 6 mech_infantrys owned by the Germans lost in Stalingrad 1 mech_infantry owned by the Russians and 5 infantry owned by the Russians lost in Stalingrad Germans roll dice for 6 armour and 1 mech_infantry in Stalingrad, round 3 : 5/7 hits, 3,33 expected hits Russians roll dice for 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Stalingrad, round 3 : 6/8 hits, 4,17 expected hits 5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Stalingrad 1 mech_infantry owned by the Russians and 4 armour owned by the Russians lost in Stalingrad Germans roll dice for 1 armour in Stalingrad, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Stalingrad, round 4 : 3/3 hits, 1,67 expected hits 1 armour owned by the Germans lost in Stalingrad Russians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -22 Casualties for Germans: 6 armour and 7 mech_infantrys Casualties for Russians: 4 armour, 5 infantry and 2 mech_infantrys Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - GermansCombat Hit Differential Summary :
Russians regular : 3,83 Germans regular : 2,50 Russians AA : 1,50 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
@fasthard pc wieder gecrashed, aber dice (US und China) angepasst
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RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 bomber, 1 fighter and 1 tactical_bomber moved from Guam to 6 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from Guam to Paulau Island 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 21 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 31 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in Marianas Battle in Korea Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Marianas from Japanese, taking Korea from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Paulau Island Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Paulau Island, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry EDIT: Removing units owned by Americans from Paulau Island: 1 infantry EDIT: Changing ownership of Paulau Island from Americans to Japanese EDIT: Turning off Edit Mode 2 fighters moved from Paulau Island to 35 Sea Zone 1 carrier moved from 31 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 bomber moved from 6 Sea Zone to Philippines 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 marine moved from 31 Sea Zone to Wake Island 3 fighters moved from Guam to Philippines 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 bomber and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan 10 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Changing ownership of Szechwan from Chinese to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 aaGun, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Belgian Congo to Alexandria 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 armour moved from Algeria to Libya British take Libya from Italians 1 artillery moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Egypt to Alexandria 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Norway Battle in Alexandria British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Norway from Germans, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium 2 mech_infantrys owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Alexandria to Egypt 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 bomber moved from Alexandria to Belgian Congo 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone 1 infantry moved from Eastern Persia to West India Place Units - British 1 aaGun and 2 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa British undo move 2. Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode 2 infantry placed in United Kingdom 1 fighter and 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,6,4,6,1,2,5,3,6,5,2,2 British collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,5,4,2,6 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Italians regular : 0,33 Japanese regular : -1,00 Germans regular : 0,33 British regular : 1,17 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
@fasthard said in L26 BM4 fasthard(X) vs pacifiersboard(L+21):
@pacifiersboard proud that I stuck on my plan for Japan. Let’s see how long… ;-)
took Ceylon via edit, hope it’s ok…sure!! but why???
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 100 Sea Zone 1 fighter moved from Malta to 100 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Algeria 1 armour moved from Kursk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov Combat - Italians Battle in 100 Sea Zone Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport British defend with 1 submarine Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 100 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 100 Sea Zone Italians win, taking 100 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Alexandria Battle in Rostov Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Alexandria from British with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Tobruk Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 93 Sea Zone Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 infantry moved from Yugoslavia to Romania 1 fighter moved from 93 Sea Zone to Gibraltar 1 fighter moved from 100 Sea Zone to 95 Sea Zone 3 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Baltic States to Romania 1 aaGun, 1 artillery and 2 infantry moved from Baltic States to Northern Belarus Place Units - Italians 1 submarine placed in 97 Sea Zone 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : -0,50 Russians regular : 0,67 British regular : -0,83 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 infantry moved from Karelia to Novgorod 1 armour and 3 mech_infantrys moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 2 fighters and 1 tactical_bomber moved from Russia to Finland Combat - Russians Battle in Novgorod Russians attack with 1 armour and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Finland Russians attack with 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 7 infantry Russians roll dice for 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 2/8 hits, 2,83 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 3/7 hits, 2,33 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Finland 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 1/5 hits, 2,33 expected hits Germans roll dice for 5 infantry in Finland, round 3 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Finland 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 4 : 2/3 hits, 1,67 expected hits Germans roll dice for 4 infantry in Finland, round 4 : 1/4 hits, 1,33 expected hits 1 fighter owned by the Russians lost in Finland 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour and 1 tactical_bomber in Finland, round 5 : 2/2 hits, 1,17 expected hits Germans roll dice for 2 infantry in Finland, round 5 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Russians lost in Finland 2 infantry owned by the Germans lost in Finland Germans win with no units remaining. Battle score for attacker is -31 Casualties for Russians: 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Germans: 7 infantry Non Combat Move - Russians 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Bryansk 4 aaGuns, 4 artilleries and 41 infantry moved from Bryansk to Russia 2 infantry moved from Volgograd to Samara 2 infantry moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : 1,67 Russians regular : -0,67 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)