Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. pacifiersboard
    0% for April
    • Profile
    • Following 41
    • Followers 2
    • Topics 46
    • Posts 4,067
    • Best 120
    • Controversial 0
    • Groups 0

    pacifiersboard

    @pacifiersboard

    160
    Reputation
    699
    Profile views
    4.1k
    Posts
    2
    Followers
    41
    Following
    Joined Last Online

    pacifiersboard Unfollow Follow

    Best posts made by pacifiersboard

    • RE: League General Discussion Thread

      @Amon-Sul

      2023
      overall
      123 Axis : 101 Allies
      OOB
      34 X : 19 L
      BM
      60 : 59
      PTV
      29 : 23

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer

      I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!

      PS: have not checked on UHD :)

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01

      apologies to all for my sudden absence! Short heads-up:
      Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.

      HF

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @Panther

      second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @mikawagunichi
      @Stucifer @max334 @gamerman01 @Adam514

      I had a rough read here and remembered that
      @Krieghund said in Global 2nd edition Q+A ( AAG40.2):

      @pacifiersboard

      No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.

      So to sum it up in my words it is about ending a movement not about ending a movement phase.

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @simon33 @gamerman01 and all dear fellows!

      More than the playing itself I miss the interaction with you so I just have decided that I wanna join playoffs for OOB and BM once more and participate in this nice community. I had a tough year and haven’t had a match for months, but some things have changed to the better and maybe this turns out true for my play-style too… it is 2026 in Germany already but could be just in-time for signing in? Happy new year

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      @farmboy
      awesome - take a moment and enjoy!

      @Adam514
      it probably will a short while only until you got another opportunity to celebrate!

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: New TripleA Map UHD World War II Global

      Thx a lot for that work! Can I play with your map but default unit images?

      posted in TripleA Support
      pacifiersboardP
      pacifiersboard
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @jacobgeo24

      May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are

      • focus on fun and fellowship even more than victory

      • don’t let someone bore out by playing only Russia

      • Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99

      • Have transports with ground units with your fleets just for creating threats!!

      • I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.

      • Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)

      posted in Axis & Allies Global 1940
      pacifiersboardP
      pacifiersboard
    • RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)

      (EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.

      posted in League
      pacifiersboardP
      pacifiersboard

    Latest posts made by pacifiersboard

    • RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtV

      @mikawagunichi sure, but I need a break again, dunno how long!

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 submarines moved from 54 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Queensland to Philippines
              1 artillery moved from Iwo Jima to 17 Sea Zone
              1 artillery and 1 transport moved from 17 Sea Zone to 34 Sea Zone
              1 artillery moved from 34 Sea Zone to Paulau Island
      
          Combat - ANZAC
              Battle in Paulau Island
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
              1 destroyer moved from 42 Sea Zone to 35 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: Post League Game Results Here

      my germans defeated by @mikawagunichi in [pacifiersboard (X +12) -vs- mikawagunichi (L) PtV](/forums/post/1797622

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtV

      TripleA Manual Gamesave Post: Germans round 6

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Southern France to 95 Sea Zone
              1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
              2 infantry moved from 100 Sea Zone to Crete
              6 armour and 7 mech_infantrys moved from Kursk to Stalingrad
              1 infantry moved from Baltic States to Leningrad
                    Germans take Leningrad from Russians
              1 artillery and 2 infantry moved from Western Germany to 115 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
              1 artillery moved from Holland Belgium to 113 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
              2 artilleries and 2 infantry moved from 115 Sea Zone to Norway
              3 fighters and 1 tactical_bomber moved from Western Germany to Norway
              2 bombers moved from France to Norway
              1 submarine moved from 115 Sea Zone to 128 Sea Zone
      
          Combat - Germans
              Battle in Crete
              Battle in 128 Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 128 Sea Zone
                  Germans win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 transport
              Battle in Norway
                  Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
                  British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 armour, 2 fighters and 1 infantry; Russians defend with 1 aaGun, 1 artillery and 2 infantry
                      Russians roll AA dice in Norway : 2/3 hits, 0,50 expected hits
                      2 fighters owned by the Germans lost in Norway
                      Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 4/8 hits, 3,50 expected hits
                      Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 6/10 hits, 5,00 expected hits
                      2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway
                      2 infantry owned by the Russians, 1 infantry owned by the Americans and 1 aaGun owned by the Russians lost in Norway
                  2 bombers owned by the Germans retreated
                  Russians win with 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -40
                  Casualties for Germans: 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                  Casualties for Russians: 1 aaGun and 2 infantry
                  Casualties for Americans: 1 infantry
              Battle in Stalingrad
                  Germans attack with 6 armour and 7 mech_infantrys
                  British defend with 1 fighter and 1 tactical_bomber; Russians defend with 5 armour, 1 factory_minor, 5 infantry and 2 mech_infantrys
                      Germans roll dice for 6 armour and 7 mech_infantrys in Stalingrad, round 2 : 6/13 hits, 5,17 expected hits
                      Russians roll dice for 5 armour, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Stalingrad, round 2 : 6/14 hits, 6,33 expected hits
                      6 mech_infantrys owned by the Germans lost in Stalingrad
                      1 mech_infantry owned by the Russians and 5 infantry owned by the Russians lost in Stalingrad
                      Germans roll dice for 6 armour and 1 mech_infantry in Stalingrad, round 3 : 5/7 hits, 3,33 expected hits
                      Russians roll dice for 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Stalingrad, round 3 : 6/8 hits, 4,17 expected hits
                      5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Stalingrad
                      1 mech_infantry owned by the Russians and 4 armour owned by the Russians lost in Stalingrad
                      Germans roll dice for 1 armour in Stalingrad, round 4 : 0/1 hits, 0,50 expected hits
                      Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Stalingrad, round 4 : 3/3 hits, 1,67 expected hits
                      1 armour owned by the Germans lost in Stalingrad
                  Russians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -22
                  Casualties for Germans: 6 armour and 7 mech_infantrys
                  Casualties for Russians: 4 armour, 5 infantry and 2 mech_infantrys
              Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
      
          Non Combat Move - Germans
      

      Combat Hit Differential Summary :

      Russians regular : 3,83
      Germans regular : 2,50
      Russians AA : 1,50
      

      Savegame

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)

      @fasthard pc wieder gecrashed, aber dice (US und China) angepasst

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 infantry moved from Wake Island to 31 Sea Zone
              1 infantry and 1 transport moved from 31 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Korea
              1 bomber, 1 fighter and 1 tactical_bomber moved from Guam to 6 Sea Zone
              1 infantry moved from Wake Island to 31 Sea Zone
              1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
              1 infantry moved from 22 Sea Zone to Marianas
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Paulau Island
              2 fighters moved from Guam to Paulau Island
              1 cruiser moved from 54 Sea Zone to 33 Sea Zone
              1 battleship and 2 cruisers moved from 21 Sea Zone to 33 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 artillery and 1 infantry moved from Guam to 21 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
              2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 31 Sea Zone to 21 Sea Zone
              1 submarine moved from 21 Sea Zone to 36 Sea Zone
              1 submarine moved from 21 Sea Zone to 20 Sea Zone
                    Americans take 20 Sea Zone from Japanese
              1 carrier moved from 42 Sea Zone to 35 Sea Zone
              1 submarine moved from 54 Sea Zone to 35 Sea Zone
      
          Combat - Americans
              Battle in Marianas
              Battle in Korea
              Battle in Caroline Islands
                  Americans attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits
                      Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Americans lost in Caroline Islands
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Marianas from Japanese, taking Korea from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in Paulau Island
                  Americans attack with 2 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 fighters and 1 infantry in Paulau Island, round 2 : 1/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Paulau Island
                  Americans win, taking Paulau Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
              EDIT: Removing units owned by Americans from Paulau Island: 1 infantry
              EDIT: Changing ownership of Paulau Island from Americans to Japanese
              EDIT: Turning off Edit Mode
              2 fighters moved from Paulau Island to 35 Sea Zone
              1 carrier moved from 31 Sea Zone to 22 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
              1 bomber moved from 6 Sea Zone to Philippines
              1 destroyer moved from 21 Sea Zone to 22 Sea Zone
              1 destroyer moved from 21 Sea Zone to 35 Sea Zone
              1 infantry and 1 marine moved from Western United States to 10 Sea Zone
              1 carrier, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
              1 infantry and 1 marine moved from 31 Sea Zone to Wake Island
              3 fighters moved from Guam to Philippines
              1 destroyer moved from 43 Sea Zone to 35 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Morocco
              1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 destroyer and 1 submarine placed in 101 Sea Zone
              1 carrier and 1 destroyer placed in 10 Sea Zone
              1 bomber and 3 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Sikang to Szechwan
              10 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 10 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 1,67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Szechwan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              Turning on Edit Mode
              EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
              EDIT: Changing ownership of Szechwan from Chinese to Japanese
              EDIT: Turning off Edit Mode
              1 fighter moved from Szechwan to Tsinghai
              1 infantry moved from Sikang to Tsinghai
              2 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 aaGun, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from Belgian Congo to Alexandria
              1 infantry moved from Kenya to Anglo Egyptian Sudan
                    British take Anglo Egyptian Sudan from Italians
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 mech_infantry moved from French West Africa to French Central Africa
                    British take French Central Africa from Neutral_Axis
              1 transport moved from 83 Sea Zone to 91 Sea Zone
              1 armour moved from Algeria to Libya
                    British take Libya from Italians
              1 artillery moved from Tunisia to 94 Sea Zone
              1 infantry moved from Algeria to 94 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
              1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
              1 fighter moved from Egypt to Alexandria
              1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
              1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 artillery moved from United Kingdom to 109 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
              2 fighters moved from United Kingdom to Holland Belgium
      
          Combat - British
              Battle in Norway
              Battle in Alexandria
                  British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the British lost in Alexandria
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                  British win, taking Norway from Germans, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
              Battle in Holland Belgium
                  British attack with 1 artillery, 2 fighters and 1 infantry
                  Germans defend with 2 mech_infantrys
                      British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                      Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      2 mech_infantrys owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 mech_infantrys
      
          Non Combat Move - British
              1 fighter moved from Alexandria to Egypt
              1 carrier moved from 94 Sea Zone to 98 Sea Zone
              1 bomber moved from Alexandria to Belgian Congo
              1 destroyer moved from 109 Sea Zone to 112 Sea Zone
              1 carrier moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from Holland Belgium to 112 Sea Zone
              1 fighter moved from Holland Belgium to 91 Sea Zone
              1 infantry moved from Eastern Persia to West India
      
          Place Units - British
              1 aaGun and 2 infantry placed in Egypt
              1 infantry and 2 mech_infantrys placed in Union of South Africa
              British undo move 2.
              Turning on Edit Mode
              EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
              EDIT: Adding units owned by British to United Kingdom: 1 fighter
              EDIT: Turning off Edit Mode
              2 infantry placed in United Kingdom
              1 fighter and 2 mech_infantrys placed in Union of South Africa
              1 destroyer placed in 110 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,6,4,6,1,2,5,3,6,5,2,2
              British collect 41 PUs (2 lost to blockades); end with 41 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,5,4,2,6
              UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0,67
      Americans regular : -0,67
      Italians regular : 0,33
      Japanese regular : -1,00
      Germans regular : 0,33
      British regular : 1,17
      

      Savegame

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)

      @fasthard said in L26 BM4 fasthard(X) vs pacifiersboard(L+21):

      @pacifiersboard proud that I stuck on my plan for Japan. Let’s see how long… ;-)
      took Ceylon via edit, hope it’s ok…

      sure!! but why???

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtV

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 submarine moved from 94 Sea Zone to 93 Sea Zone
              1 fighter moved from Southern Italy to 93 Sea Zone
              1 destroyer and 1 submarine moved from 97 Sea Zone to 100 Sea Zone
              1 fighter moved from Malta to 100 Sea Zone
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
              1 infantry moved from 100 Sea Zone to Alexandria
              1 artillery and 1 infantry moved from Libya to Tobruk
              1 armour and 1 mech_infantry moved from Tunisia to Tobruk
              1 infantry moved from Tunisia to Algeria
              1 armour moved from Kursk to Tambov
                    Italians take Tambov from Russians
              1 armour moved from Tambov to Rostov
      
          Combat - Italians
              Battle in 100 Sea Zone
                  Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                  British defend with 1 submarine
                      Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 100 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                      British roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the British lost in 100 Sea Zone
                  Italians win, taking 100 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                  Casualties for British: 1 submarine
              Battle in Alexandria
              Battle in Rostov
                  Italians attack with 1 armour
                  Russians defend with 1 infantry
                      Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                      1 armour owned by the Italians lost in Rostov
                  Russians win, taking Alexandria from British with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Italians: 1 armour
              Battle in Tobruk
                  Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,50 expected hits
                      British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Tobruk
                  Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 93 Sea Zone
                  Italians attack with 1 fighter and 1 submarine
                  British defend with 1 destroyer
                      Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the British lost in 93 Sea Zone
                  Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Italians
              1 infantry moved from Yugoslavia to Romania
              1 fighter moved from 93 Sea Zone to Gibraltar
              1 fighter moved from 100 Sea Zone to 95 Sea Zone
              3 infantry moved from Northern Italy to Yugoslavia
              1 armour moved from Baltic States to Romania
              1 aaGun, 1 artillery and 2 infantry moved from Baltic States to Northern Belarus
      
          Place Units - Italians
              1 submarine placed in 97 Sea Zone
              1 carrier placed in 97 Sea Zone
      
          Turn Complete - Italians
              Italians collect 18 PUs; end with 19 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
              Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0,50
      Russians regular : 0,67
      British regular : -0,83
      

      Savegame

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour and 1 infantry moved from Karelia to Novgorod
              1 armour and 3 mech_infantrys moved from Karelia to Finland
              1 infantry moved from Vyborg to Finland
              2 fighters and 1 tactical_bomber moved from Russia to Finland
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 armour and 1 infantry
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                      Russians roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Finland
                  Russians attack with 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                  Germans defend with 7 infantry
                      Russians roll dice for 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 2/8 hits, 2,83 expected hits
                      Germans roll dice for 7 infantry in Finland, round 2 : 3/7 hits, 2,33 expected hits
                      2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Finland
                      2 infantry owned by the Germans lost in Finland
                      Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 1/5 hits, 2,33 expected hits
                      Germans roll dice for 5 infantry in Finland, round 3 : 2/5 hits, 1,67 expected hits
                      1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Finland
                      1 infantry owned by the Germans lost in Finland
                      Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 4 : 2/3 hits, 1,67 expected hits
                      Germans roll dice for 4 infantry in Finland, round 4 : 1/4 hits, 1,33 expected hits
                      1 fighter owned by the Russians lost in Finland
                      2 infantry owned by the Germans lost in Finland
                      Russians roll dice for 1 armour and 1 tactical_bomber in Finland, round 5 : 2/2 hits, 1,17 expected hits
                      Germans roll dice for 2 infantry in Finland, round 5 : 2/2 hits, 0,67 expected hits
                      1 tactical_bomber owned by the Russians and 1 armour owned by the Russians lost in Finland
                      2 infantry owned by the Germans lost in Finland
                  Germans win with no units remaining. Battle score for attacker is -31
                  Casualties for Russians: 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                  Casualties for Germans: 7 infantry
      
          Non Combat Move - Russians
              6 infantry moved from Timguska to Novosibirsk
              2 aaGuns and 12 infantry moved from Yenisey to Timguska
              1 infantry moved from Bessarabia to Ukraine
              1 infantry moved from Western Ukraine to Bryansk
              4 aaGuns, 4 artilleries and 41 infantry moved from Bryansk to Russia
              2 infantry moved from Volgograd to Samara
              2 infantry moved from Vologda to Russia
      
          Place Units - Russians
              10 infantry placed in Russia
              1 armour and 2 mech_infantrys placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1,67
      Russians regular : -0,67
      

      Savegame

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)

      @fasthard dice didn’t cooperate ^^
      gg probably, but let’s see Japanese turn
      (I had to reload and edited your dd back because my sub had missed first time)

      posted in League
      pacifiersboardP
      pacifiersboard