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    Topics created by P-Unit

    • P

      Imperious Leader AA50 maps?

      Axis & Allies Anniversary Edition
      • • • P-Unit
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      C

      @Imperious-Leader Maybe you went this way since the original design does archetypally the same, but how about, in the land-to-land borders, colourizing the borders of the borders, while leaving the inside of the borders light grey?
      This way, you could properly define the colours for the borders between territories with different ownerships (for example, having the border between Poland and East Poland grey on the west and red on the east).

      The Soviet symbol in the turn order is different from the ones inside the territories.

      The Azores are sometimes neutral and sometimes American (also probably it would make more sense as British than Americans, but debatable and pointless).

      In the “AA50 Suplreme Edition” there are no territories for Azores and Malta, but only the roundels?

    • P

      Axis win condition strategies always the same?

      Axis & Allies & Zombies
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      Caesar-SerionaC

      Zombies makes it much easier for Sea Lion, it’s not a cake walk, but more doable. Because of the position of UK ships against Germany and because Germany goes before UK, Germany can effectively destroy UK’s navy. It also takes US two turns to reach London while Germany can do it in one and UK only produces 4 units against Germany’s 7 with 5 of that being on Germany itself. If Germany is able to wall zombies against USSR, it makes Germany using Sea Lion more doable.

    • P

      Russian Revolution: Advatage for Allies?

      Axis & Allies 1914
      • • • P-Unit
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      S

      Causing the Russian revolution without many casualties on the CP side always outnumbers the IPC gained. For example you can send the remaining Austrian army to India to support the Ottomans. In general it is better to lose German armies than your Austrian or Ottoman army

    • P

      Need comments on 1914 map

      Customizations
      • • • P-Unit
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      S

      I think that the map most definitely achieves your criteria’s.    I am not such a fan of the colors but they fit with what you want, and are simply a knee-jerk omg reaction that will dissipate.  I like the de-cluttering of it thou, and it is definitely easy to see who starts where this way.

      When you get a final version up I’d be tempted to print it out as a replacement board myself specially if you put up the PSD and allow us to make our own modifications if needed… Love modifying my boards!

    • P

      Amerika: by HBG

      Other Games
      • • • P-Unit
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      Tall PaulT

      IL ,

      ––Thanks for the intro & links to map designer Mark Mahaffey. I’m marking this thread for possible future use.

      “Tall Paul”

    • P

      Interested in special dice to speed up A&A combats?

      Customizations
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      FlashmanF

      No official news; might have to buy some blanks and customize myself.

      Will pass on any new suggestions to the site.

    • P

      Global 2e: Is Central US and Ontario adjacent?

      Axis & Allies Global 1940
      • • • P-Unit
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      GargantuaG

      LOL The Great Lake Invasion…

    • P

      TripleA global map compared to 2e box map

      TripleA Support
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      PantherP

      Right, this is supposed to be the only map-change from 1st editon to 2nd edition.
      TripleA 1940 Alpha 3 for example reflects the map of the first edition,
      TripleA 1940 Second Edition has the change, but only technically; that means that you cannot enter Yukon in (TA) G40 second edition.

    • P

      Firefox problems as of a few days ago

      Website/Forum Discussion
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      Imperious LeaderI

      I agree with MrMalachiCrunch 100% as usual.

    • P

      Japan NO when at war with West Allies?

      Axis & Allies Global 1940
      • • • P-Unit
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      K

      it says “and/or” and it is the most common way to phrase such a requirements in games.

      for basic gramar;
      a, b and c = a and b and c;
      a,b or c = a or b or c;
      a and/or b = means if you have a and b, its ok, if you have a, its ok, if you have b, its ok.
      same way you can make a list.

    • P

      Global 2e - where to start?

      Axis & Allies Global 1940
      • • • P-Unit
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      P

      What tech rules do most people use, if any, for Global games?

    • P

      Listed as preorder on CSI

      Axis & Allies 1914
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      Imperious LeaderI

      That link is common knowledge.  Hurray for it!

    • P

      Highlighting the map borders

      Customizations
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      ViracochaV

      Heyo!  Thanks for posting the photos of the outlining guys, I wouldn’t have chanced it if I hadn’t got to see how good it looks  8-)  On on my second panel…

    • P

      1942 2e Victory City flag standies

      Customizations
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      P

      I finally had the chance to upload the flags used in the pics above.

      BGG link to Victory City Flags.

    • P

      Looking for specific play aids

      Axis & Allies 1942 2nd Edition
      • • • P-Unit
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      Bob77B

      Im making flags, work in progress. I work in a kitchen so…using the top of mini tabasco bottle for base, about the size of classic aa gun. Heat paperclip to make hole in center. Insert tooth pick…ta da… flag pole. Will glue tiny metal washer to bottom if needs more weight but seems fine fight now. Next take plastic coffee stirer and cut in half, melt one side closed. Glue or tape paper flag to stirer. Place tabasco base on vc then add controlling flag on top. Can easily swap out controlling flags to new owner…gonna print 20 ea flags 2 sided for each of the 10 nations. Gonna color copy roundels for graphics. Gives 20 stands and 200 flags for all possible out comes. You never know, france may conqure the map!

    • P

      Air casualities

      Axis & Allies 1942 2nd Edition
      • • • P-Unit
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      knp7765K

      Also, you don’t have to move your carriers into the attack. You simply have to tell your opponent that you plan to move your carriers in the NCM to provide a landing place for your planes. Then, once the battle is over, if your planes survive you will have to move your carrier(s) to provide a safe landing spot.

      HOWEVER, if all the planes are lost, you can leave your carrier(s) where they are or move them somewhere else.

    • P

      1942 2e digital rulebook?

      Axis & Allies 1942 2nd Edition
      • • • P-Unit
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      P

      @P@nther:

      Where did you find the 1941 rulebook as pdf for download?
      Please provide a link.

      Thank you :-)

      I’m mistaken. I knew I had 2 copies of the 1941 rulebook, … we played using 2 rulebooks!!  Duh, I bought two copies of the 1941 game.  There is a scanned version of the 2e rulebook available (where I do not know) but I was looking for an official pdf version that contains text not just images.

      Sorry. I’m easily confused!  :|

    • P

      Looking for miniature replacements

      Axis & Allies 1942 2nd Edition
      • • • P-Unit
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      knp7765K

      Or you could cruise eBay for a copy of the Classic A&A. The only problems would be the colors are different from the current pieces and you wouldn’t get artillery, destroyers or cruisers.

      On a side note, with so many gamers on this forum that clamor for nation-specific sculpts, it boggles my mind that someone actually wants the same sculpt for every nation.

    • P

      Problems using transports?

      Axis & Allies Anniversary Edition
      • • • P-Unit
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      W

      Well, there’s two factors you didn’t mention (I dont have the game yet, so I am working from the bits and pieces of info I gathered so far).

      UK starts with 43 IPC Germans with “only” 31, and only 5 planes.

      That 43 British IPC allow you to buy a AC, and a factory (Eastern Canada). Merge your british remaining fleet with the newly built AC and put 2 Ftr’s on it. This will fend off any german aerial attack, or at least deminish the Luftwaffe if Germany does decide to strike on G2.

      On UK2, start building transp’s in EastCan, and land units in London. Move fleet to EastCan for defensive measures, toss in maybe another Destroyer or so.

      Sure, it makes it tougher for the British, and far from impossible.

      That 43 IPC opens up a lot more other options aswell. AC + BB, Cruisers, whatever…

    • P

      Play with National Objectives?

      Axis & Allies Anniversary Edition
      • • • P-Unit
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      toblerone77T

      Oh hell yes! I havent been able to get a game together yet so I’m trying to get all the info I can to update my group so we’re all up to speed.

      Thanks.

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