Is anyone else having a VERY hard time using transports in the Atlantic now that they don’t have any defense number? We’ve found that the only way to use transports is to have a HUGE fleet and move ALL your navy units together in one massive stack, otherwise they get killed easily by the German/Italian airforce.
While this seems fine, it certainly limits the number of amphibious assaults you can perform in a game, unlike previous editions. It also forces both the UK and the USA to EACH build a MASSIVE Atlantic naval force because they can no longer defend each other when they perform Amphibious Assaults. This is okay for the UK, but the USA has it’s hands full building a massive Pacific fleet to fight Japan.
The only Atlantic trick we’ve found is:
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USA builds ground units in East USA, moves them to Eastern Canada
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ALL UK and USA ships pile into sz8
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USA transporters move from sz8 to sz1, pickup ground units from Eastern Canada, then move back to sz8 and drop the units into the UK, all in the same turn
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USA ships are built in sz10 and moved to sz8. USA prays Germany never gets long range aircraft
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Amphibious Assaults start out of sz10, with the entire stack of ships moving to the same location every turn
If Germany or Italy has any reasonably sized airforce, we’ve found no way to separate Ally ships without getting all of your transports sunk. Gone are the days of moving transports around with a few other defensive units. You now have to move a massive fleet or send your transports on one way missions (something we’ve done and consider a calculated loss).