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    Topics created by Ozymandiac

    • OzymandiacO

      AA50 Ozymandiac vs Hansworst

      Tournaments
      • • • Ozymandiac
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      OzymandiacO

      @hansworst G7-04.02.2022.tsvg

      I hoist the white flag and congratulate Hans.

      (BTW in the battle of Moscow, I misclicked when selecting casualties, I wanted a tank to survive instead of a fighter. That doesn’t matter for the outcome but explains why I persisted in the attack).

    • OzymandiacO

      Tournament A&A Anniversary 1941

      Events
      • • • Ozymandiac
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      OzymandiacO

      Hi,

      We’re setting up a tournament through TripleA for Anniversary 1941.

      At the moment, 4 people have signed up. If you’re also interested, let me know by posting over here.

    • OzymandiacO

      1 vs 1 tournament: A&A Anniversary 1941: Rules

      Tournaments
      • • • Ozymandiac
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      PantherP

      Unstickied today.

    • OzymandiacO

      1 vs 1 tournament: A&A Anniversary 1941 (2022)

      Find Online Players
      • • • Ozymandiac
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      OzymandiacO

      I’m currently gauging interest in an Anniversary 1941 tournament. If you’d like to participate, let me know in this thread.

      Ozy.

    • OzymandiacO

      1 vs 1 tournament: A&A Anniversary 1941 (2022)

      1941 Scenario
      • • • Ozymandiac
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      OzymandiacO

      I’m currently gauging interest in an Anniversary 1941 tournament. If you’d like to participate, let me know in this thread.

      Ozy.

    • OzymandiacO

      1 vs 1 tournament: A&A Anniversary 1941 (2022)

      Tournaments
      • • • Ozymandiac
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      PantherP

      Unstickied today.

    • OzymandiacO

      NL (X) vs The_Good_Captain (L)

      Play Boardgames
      • • • Ozymandiac
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      L

      Posting the game by hand. I guess I entered the wrong credentials and the game has problem posting. First time starting a game myself, but I just copied the settings of the previous game (bar putting my email in the MARTI dice-email settings).
      @The_Good_Captain you should have the MARTI-emails if I did everything right besides that.
      2021-2-14-World-War-II-v3-1941.tsvg

    • OzymandiacO

      Ozymandiac vs paizan270

      Play Boardgames
      • • • Ozymandiac
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      OzymandiacO

      In the start-up screen of TripleA, you may have to change some personal information in “Start PBEM (Play by Email/Forum) Game”. It only has my credentials at the moment (my e-mail and how to login on this web site). It’s been a while since I last configured that stuff.

    • OzymandiacO

      Europe 1942?

      House Rules
      • • • Ozymandiac
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      W

      I think uou woudk have to  cut some of America’s income. They could not have 50 a turn. Got to imagine some of that is spent in the Pacific. Probably start my shaving off 10.
      Would be fun to try. If you do, tell us how it goes, please.

    • OzymandiacO

      Innohub & Ozymandiac, Anniversay '41

      Play Boardgames
      • • • Ozymandiac
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      I

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians repair damage of 2x factory; Remaining resources: 28 PUs; 0 techTokens;
                  Russians buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;

      Combat Move - Russians
                  1 infantry moved from Russia to Caucasus
                  1 artillery moved from Russia to Caucasus
                  1 armour moved from Eastern Ukraine to Caucasus
                  1 armour moved from Russia to Archangel
                        Russians take Archangel from Japanese
                  1 armour moved from Archangel to Russia
                  1 infantry moved from Russia to Novosibirsk
                  1 artillery moved from Russia to Novosibirsk
                  1 artillery moved from Russia to Kazakh S.S.R.
                  1 infantry moved from Russia to Caucasus
                  1 infantry moved from Russia to Kazakh S.S.R.
                  1 armour moved from Chinghai to Novosibirsk

      Combat - Russians
                  Russians creates battle in territory 33 Sea Zone
                  Battle in 33 Sea Zone
                      Russians attack with 1 submarine
                      Italians defend with 1 battleship, 1 cruiser and 1 transport
                      1 submarine owned by the Russians Submerged
                      Turning on Edit Mode
                      EDIT: Adding units owned by Russians to 34 Sea Zone: 1 submarine
                      EDIT: Removing units owned by Russians from 33 Sea Zone: 1 submarine
                      EDIT: Turning off Edit Mode
                  Battle in Novosibirsk
                      Russians attack with 1 armour, 1 artillery and 1 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Russians roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 :  2/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
                      Russians winItalians win with 1 battleship, 1 cruiser and 1 transport remaining, taking Novosibirsk from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Battle in Kazakh S.S.R.
                      Russians attack with 1 artillery and 1 infantry
                      Japanese defend with 1 artillery
                          Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 :  1/2 hits
                          Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 :  1/1 hits
                          1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                      Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 artillery
                  Battle in Caucasus
                      Russians attack with 1 armour, 1 artillery and 2 infantry
                      Italians defend with 2 artilleries and 1 factory
                          Russians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 :  1/4 hits
                          Italians roll dice for 2 artilleries in Caucasus, round 2 :  0/2 hits
                          1 artillery owned by the Italians lost in Caucasus
                          Russians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 :  1/4 hits
                          Italians roll dice for 1 artillery in Caucasus, round 3 :  1/1 hits
                          1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Caucasus
                      Russians win, taking Caucasus from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Italians: 2 artilleries
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  5 armour moved from Eastern Ukraine to Archangel
                  1 aaGun moved from Russia to Archangel
                  2 armour moved from Russia to Archangel
                  3 infantry moved from East Poland to Bulgaria Romania

      Place Units - Russians
                  3 artilleries and 3 infantry placed in Russia
                  2 infantry placed in Karelia S.S.R.
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Archangel: 7 armour
                  EDIT: Adding units owned by Russians to Russia: 7 armour
                  EDIT: Removing units owned by Russians from Archangel: 1 aaGun
                  EDIT: Adding units owned by Russians to Russia: 1 aaGun
                  EDIT: Turning off Edit Mode

      Turn Complete - Russians
                  Russians collect 26 PUs; end with 27 PUs

      Territory Summary for Russians :

      Caucasus : 1 armour, 1 artillery, 1 factory and 1 infantry
          East Poland : 1 aaGun
          Karelia S.S.R. : 1 factory and 2 infantry
          Kazakh S.S.R. : 1 artillery
          Novosibirsk : 1 armour, 1 artillery and 1 infantry
          Bulgaria Romania : 1 flag, 1 aaGun and 3 infantry
          Russia : 1 aaGun, 8 armour, 3 artilleries, 1 factory and 3 infantry
          34 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 23 / 23
          Russians : 26 / 27
          Japanese : 50 / 60
          British : 25 / 33
          Italians : 15 / 20
          Chinese : 1 / 0
          Americans : 38 / 40

      triplea_41881_Rus8.tsvg

    • OzymandiacO

      Anniversary vs. Spring '42

      Axis & Allies Anniversary Edition
      • • • Ozymandiac
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      axis_rollA

      @Slapshot86:

      My only wish for the game would’ve been that he could’ve incorporated the national advantages from the original revised and put them in anniversary. Other than that it’s the best one ever.

      We’ve done this as part of our Chicago House Rules:

      https://www.axisandallies.org/forums/index.php?topic=41066.0

      There are Tech rules for the Chicago Rules as well as the ‘base’ Chicago Rules.
      Both are also in the House rules section

    • OzymandiacO

      [Global 40] Islands and Seazones

      House Rules
      • • • Ozymandiac
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      General 6 StarsG

      @Ozymandiac:

      @SS:

      On Deathheads 40 map and HBG  39 map (copied DHs map) has 3 sea zones touching those Italian Islands in the Med. and 2 sea zones for the Greece Islands. So yes UK activates Greece Islands and Italy takes them back or if for some reason UK controls the Med then yes they go after the Italy Islands.

      Hi SS, thanks for your reply. To clarify: I’m not looking for a new map, I’d like to know if somebody has used this type of houserule in G40.

      Yes I know. I was just replying to let you know that it has been done on other maps.

    • OzymandiacO

      Advise on house-rules

      House Rules
      • • • Ozymandiac
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      OzymandiacO

      Thanks, we might give it a go not to change anything.

      Off topic: I’ve thought about Europe 1940, but it’s so many rules and exceptions. I’d rather underwhelm than overwhelm them  :-) If they like Spring '42, they can always ‘upgrade’ to Global/Europe 1940 later on. If they think Spring 42 is too complicated, then the game series just isn’t for them. If they think it’s too simple, I can spring my Global-1940-monstersized-board-trap  :lol: I just want them to have a good time, get used to the flow of the game and see what happens.

    • OzymandiacO

      G41 HNS 1v1

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      • • • Ozymandiac
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      OzymandiacO

      :-(

      https://www.youtube.com/watch?v=l1YmS_VDvMY

    • OzymandiacO

      Polling A&A Global 1940/1942 victory conditions

      House Rules
      • • • Ozymandiac
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      H

      I personally have more than one way to “win” the game for each side.

      Axis -

      Economic Victory - The Axis powers make 150 IPC’s combined
      Total Victory - The Axis powers control all Allied Capitals
      Victory Objectives - The Axis powers have 5 Victory Objectives
      VC Victory - The Axis powers control 12 Victory Cities or the OOB rules

      Allies -

      Economic Victory - The Allied powers make 200 IPC’s combined
      Total Victory - OOB Rules
      Victory Objectives - The Allied powers have 5 Victory Objectives
      VC Victory - The Allied powers control 16 Victory Cities

      World Domination is also a possibility, one we play when we have time.

    • OzymandiacO

      HNS 2v2

      Team Games
      • • • Ozymandiac
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      L

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  2 infantry moved from Suiyuyan to Chahar
                  2 infantry moved from Suiyuyan to Hopei
                  1 fighter moved from Shensi to Hopei

      Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Chahar
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                      1 infantry owned by the Chinese retreated to Suiyuyan
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Hopei to Suiyuyan
                  1 infantry moved from Shensi to Szechwan
                  1 infantry moved from Shensi to Tsinghai

      Place Units - Chinese
                  1 infantry placed in Suiyuyan
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 9 PUs total

      Territory Summary for Chinese :

      Suiyuyan : 1 fighter and 3 infantry
          Hopei : 2 infantry
          Tsinghai : 2 infantry
          Szechwan : 1 infantry

      triplea_39264_Chi2.tsvg

    • OzymandiacO

      1940 Global 2nd edition, 1942 scenario

      Team Games
      • • • Ozymandiac
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      OzymandiacO

      You may be right, but I think this game is yours.  :-)

    • OzymandiacO

      Looking for opponents in 2v2 Global 1940 2nd edition: 1942 Scenario

      Find Online Players
      • • • Ozymandiac
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      OzymandiacO

      ~~I already found a teammate, so we just need 2 more to start.

      Both intermediate experience with Global 1940 and looking into 1942 Scenario for the first time.

      This would be a play-by-forum game with a move made every few days (3 day maximum?).~~

      EDIT: team complete!

    • OzymandiacO

      16L G40 Ozymandiac(Axis) v Koala(Allies)

      League
      • • • Ozymandiac
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      OzymandiacO

      Hi Koala,

      That’s all right. Now we know the summer isn’t the best time to start a game :-)

      Cheers, Ozy

    • OzymandiacO

      Tactical bombers

      House Rules
      • • • Ozymandiac
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      baron MünchhausenB

      Here is where I got this idea above:
      @Baron:

      @aequitas:

      I would not play around with the cost and the abillity of the Bmbrs.
      I would rather consider a change of Naval surface ships abilities like:

      Cruiser’s and BB’s have the ability of AA guns for one round.
      After that regular combat.

      What do you think?

      I play with 1 preemptive AA shots per Cruiser and Battleship.
      It is not enough IMO.

      I like this new idea from Wittmann of a basic A2 boost to A4 if paired 1:1 with 1 Fg or 1 TcB.
      Better reflect some limitations of Bomber, specially against Naval.

      In my mind this gives:
      StB A2-4 D1 M6-7 cost 12, pairing 1:1 with Fg or TcB gives +2 Attack.
      TcB A4 D3 M4-5 cost 11, no need for combined arms.

      I forgot, but I also suggested these straighter ones, no combined arms:
      STRATEGIC BOMBER
      12 IPCs A3 D2 M6 +1M with AB
      SBR Damage 1D6+2

      TACTICAL BOMBER
      11 IPCs A4 D3 M4 +1M with AB
      TBR damage 1D6

      @Baron:

      @theROCmonster:

      That’s understandable. If they changed bombers to 2 attack than the way defense rules work on Strategic bombing runs would be fine. Have Strategic bombers be used for bombing more than threat projection. They still can have threat projection because of their range, but they wouldn’t be the god unit they are now.

      In that case, I would live with a more strategic target oriented bomber:

      Tactical Bomber
      Attack 4
      Defense 3
      Move 4 +1 with AB
      Cost 12
      TBR dmg: 1D6
      Attack 1

      Strategic Bomber:
      Attack 2
      Defense 2
      Move 6 +1 with AB
      Cost 12
      SBR dmg : 2D6
      Attack 1

      Fighter
      Attack 3
      Defense 4
      Move 4 +1 with AB
      Cost 10
      SBR:
      Attack 2
      Defense 2

      Such Strategic bomber should combined arms with Fighter to give an increase range to re-enact long range escorting mission. Just suppose that pairing with StBs is like adding drop tanks to Fighter to get an increased range for such mission. When starting from Air Base, this can simulate special long range aircraft such as P-51 Mustang.

      Strategic Bomber:
      Attack 2 or 3, if paired 1:1 with Fg
      Defense 2
      Move 6 +1 with AB
      Cost 12
      SBR dmg : 1D6 +2
      Attack 1
      **StB gives to a matching Fg starting from the same TTy +1M bonus when attacking the same TTy, in NCM Fighter can reach  another TTy than escorted StB.

      Strategic bomber gets +1A bonus from a matching Fighter.**

      Fighter
      Attack 3
      Defense 4
      Move 4-6, +1 with Air Base and +1M paired 1:1 with Strat Bomber
      Fighter gives to a matching StB +1A bonus.

      Cost 10
      SBR:
      Attack 2
      Defense 2

      This last idea coming from this post:

      @Baron:

      Thinking about a way to make StBs and Fgs complementary units, here is a special combined arms:
      StB gives to a matching Fg starting from the same TTy +1M bonus during SBR phase only.
      Fg gives to a matching StB +1A bonus.

      That way, Fg starting from AB would do long range escorting mission.

      And tactical bomber can have high attack value and a special Blitzkrieg attack with Tank:

      Tactical Bomber
      Attack 4 * first strike, paired 1:1 with Tank
      Defense 3
      Move 4 +1 with AB
      Cost 12
      TBR dmg: 1D6
      Attack 1
      *Blitzkrieg : if paired 1:1 with Tank, gets a single first strike attack on first combat round.

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