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    2. Ozymandiac
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    Posts made by Ozymandiac

    • RE: Ozymandiac vs paizan270

      In the start-up screen of TripleA, you may have to change some personal information in “Start PBEM (Play by Email/Forum) Game”. It only has my credentials at the moment (my e-mail and how to login on this web site). It’s been a while since I last configured that stuff.

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: Ozymandiac vs paizan270

      If everything’s working correctly, you can open the last savegame with TripleA. You can then do:
      -> “Start Local Game”
      -> “Play”
      -> take your turn
      -> and finally on the right hand side, an option will appear saying “Post Turn Summary”. Click that and the savegame should appear in this thread. If not, save it locally and we’ll figure out what to do.

      One additional optional rule: it’s recommended to close seazone 16 (Black Sea) to naval units. That’s a rule we’d have to enforce ourselves, TripleA won’t forbid it.

      If you’d like to start as Axis, you can go ahead and play the German turn. If not, let me know and I’ll take Axis.

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: Ozymandiac vs paizan270

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

      Game History

      Round: 1
      
          Research Technology - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: Ozymandiac vs paizan270

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 9:42:06
      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: Ozymandiac vs paizan270

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 9:40:48
      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • Ozymandiac vs paizan270

      I’ll try and upload the game file.

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: What is low luck dice

      @axis_roll +1

      posted in Axis & Allies Anniversary Edition
      OzymandiacO
      Ozymandiac
    • RE: Tjoek's A&A Anniversary OOB Map file (Updated March 23rd)

      @Tjoek Of course! The map felt and played at least as good as the real deal.

      posted in Customizations
      OzymandiacO
      Ozymandiac
    • RE: Tjoek's A&A Anniversary OOB Map file (Updated March 23rd)

      20190329_185551.jpg

      posted in Customizations
      OzymandiacO
      Ozymandiac
    • RE: Tjoek's A&A Anniversary OOB Map file (Updated March 23rd)

      Some time ago, Tjoek had this map printed for us on the original size. The quality of the map is excellent: the resolution is high and the material seems robust. It’s at least as good as an official map. Very happy with the result!

      I’ll upload 2 pics to show the resolution (check out the IPC-tracker Tjoek added) and the relative size.
      20190331_135814.jpg

      posted in Customizations
      OzymandiacO
      Ozymandiac
    • RE: A question on battleship etiquette when assigning damage

      @655321
      It is permitted and not at all considered bad form. It would be expected from you.

      If my opponent would NOT tip his battleship, I would probably ask him if he’s sure.

      posted in Axis & Allies Anniversary Edition
      OzymandiacO
      Ozymandiac
    • RE: Hallo there, I am a new player.

      @derpsa said in Hallo there, I am a new player.:

      Would attacking the brit and french fleet in sz 110 be a bad idea?

      No, that’s a good idea.

      But it’s no use asking questions like this, since you have to play the game a lot to understand why it’s a good idea (in this instance, what that fleet is capable of if you let it live). So: Play play play!

      posted in Axis & Allies Europe 1940
      OzymandiacO
      Ozymandiac
    • RE: G40 rules for "away from table" gaming (in an office etc.)

      Nice idea!

      People often encounter this when playing by forum: one player makes his combat moves, but needs to know a few things before rolling dice (like in your examples). In most cases, it can be solved by going ahead according to an honour system, where you choose the option you perceive as optimal. The opponent would be informed of choices you made on their behalf, and was given the option to redo a battle according to their wishes (this shouldn’t happen since the choice was obvious!).

      When the optimal choice isn’t entirely clear, we’d usually ask the opponent (via phone).

      posted in House Rules
      OzymandiacO
      Ozymandiac
    • RE: Innohub & Ozymandiac, Anniversay '41

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Germans
                  1 bomber moved from Italy to Russia
                  1 infantry moved from Germany to Poland
                        Germans take Poland from Russians
                  1 infantry moved from Germany to Czechoslovakia Hungary
                        Germans take Czechoslovakia Hungary from British
                  1 fighter moved from Germany to Northwestern Europe
                  2 infantry moved from Germany to Northwestern Europe
                  2 artilleries and 6 infantry moved from Germany to France
                  4 fighters moved from Germany to Northwestern Europe

      Combat - Germans
                  Strategic bombing raid in Russia
                          AA fire in Russia : 0/1 hits, 0,17 expected hits
                      Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
                      Bombing raid in Russia causes 2 damage total.
                  Battle in Northwestern Europe
                      Germans attack with 5 fighters and 2 infantry
                      Americans defend with 1 artillery
                          Germans roll dice for 5 fighters and 2 infantry in Northwestern Europe, round 2 : 3/7 hits, 2,83 expected hits
                          Americans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0,33 expected hits
                          1 artillery owned by the Americans lost in Northwestern Europe
                      Germans win, taking Northwestern Europe from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 artillery
                  Battle in France
                      Germans attack with 2 artilleries and 6 infantry
                      British defend with 1 aaGun, 1 artillery and 4 infantry
                          Germans roll dice for 2 artilleries and 6 infantry in France, round 2 : 1/8 hits, 2,00 expected hits
                          British roll dice for 1 artillery and 4 infantry in France, round 2 : 1/5 hits, 1,67 expected hits
                          1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                          Germans roll dice for 2 artilleries and 5 infantry in France, round 3 : 2/7 hits, 1,83 expected hits
                          British roll dice for 1 artillery and 3 infantry in France, round 3 : 0/4 hits, 1,33 expected hits
                          2 infantry owned by the British lost in France
                          Germans roll dice for 2 artilleries and 5 infantry in France, round 4 : 0/7 hits, 1,83 expected hits
                          British roll dice for 1 artillery and 1 infantry in France, round 4 : 0/2 hits, 0,67 expected hits
                          Germans roll dice for 2 artilleries and 5 infantry in France, round 5 : 1/7 hits, 1,83 expected hits
                          British roll dice for 1 artillery and 1 infantry in France, round 5 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                          Germans roll dice for 2 artilleries and 4 infantry in France, round 6 : 0/6 hits, 1,67 expected hits
                          British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0,33 expected hits
                          Germans roll dice for 2 artilleries and 4 infantry in France, round 7 : 3/6 hits, 1,67 expected hits
                          British roll dice for 1 artillery in France, round 7 : 0/1 hits, 0,33 expected hits
                          1 artillery owned by the British lost in France
                      Germans win, taking France from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
                      Casualties for Germans: 2 infantry
                      Casualties for British: 1 artillery and 4 infantry

      Non Combat Move - Germans
                  5 fighters moved from Northwestern Europe to Germany
                  1 bomber moved from Russia to Persia

      Place Units - Germans
                  1 armour and 5 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 23 PUs; end with 23 PUs

      Combat Hit Differential Summary :

      AA fire in Russia : : -0,17
          Germans : -3,67
          British : -3,00
          Americans : -0,33

      triplea_41881_Ger8.tsvg

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: Innohub & Ozymandiac, Anniversay '41

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Italians
                  2 artilleries and 2 infantry moved from Persia to Caucasus
                  1 fighter moved from Evenki National Okrug to Caucasus
                  1 artillery and 1 infantry moved from Italian Africa to 34 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                  1 battleship and 1 cruiser moved from 34 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from 33 Sea Zone to Rhodesia

      Combat - Italians
                  Battle in Rhodesia
                      Italians attack with 1 artillery and 1 infantry
                      Americans defend with 1 artillery and 1 infantry
                          Italians roll dice for 1 battleship and 1 cruiser in Rhodesia, round 2 : 2/2 hits, 1,17 expected hits
                          British roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 0/2 hits, 0,67 expected hits
                          1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Rhodesia
                      Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 artillery and 1 infantry
                  Battle in Caucasus
                      Italians attack with 2 artilleries, 1 fighter and 2 infantry
                      British defend with 1 artillery and 1 infantry; Russians defend with 1 factory
                          Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 0/5 hits, 1,83 expected hits
                          Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Italians lost in Caucasus
                          Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Caucasus, round 3 : 3/4 hits, 1,50 expected hits
                          Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                          1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                      Italians win, taking Caucasus from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
                      Casualties for Italians: 2 infantry
                      Casualties for British: 1 artillery and 1 infantry

      Non Combat Move - Italians
                  1 fighter moved from Caucasus to Persia
                  4 infantry moved from Italy to Balkans
                  1 artillery moved from Italy to Balkans

      Place Units - Italians
                  5 infantry placed in Italy

      Turn Complete - Italians
                  Italians collect 20 PUs; end with 20 PUs

      Combat Hit Differential Summary :

      Italians : 0,50
          British : -0,67
          Russians : 0,67

      triplea_41881_Ita7.tsvg

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: Innohub & Ozymandiac, Anniversay '41

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 3 armour, 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Japanese
                  2 armour and 3 infantry moved from Ningxia to Chinghai
                  2 fighters moved from Evenki National Okrug to Chinghai
                  1 armour moved from Evenki National Okrug to Archangel
                        Japanese take Urals from Russians
                        Japanese take Archangel from Russians
                  1 bomber moved from Italy to Chinghai
                  1 fighter moved from Italy to Caucasus
                  1 artillery and 1 infantry moved from Persia to Caucasus
                  1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
                  1 infantry moved from Evenki National Okrug to Urals
                  1 artillery and 1 infantry moved from Evenki National Okrug to Novosibirsk

      Combat - Japanese
                  Battle in Chinghai
                      Japanese attack with 2 armour, 1 bomber, 2 fighters and 3 infantry
                      Russians defend with 5 armour and 1 artillery
                          Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in Chinghai, round 2 : 2/8 hits, 3,17 expected hits
                          Chinese roll dice for 5 armour and 1 artillery in Chinghai, round 2 : 3/6 hits, 2,83 expected hits
                          3 infantry owned by the Japanese, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Chinghai
                          Japanese roll dice for 2 armour, 1 bomber and 2 fighters in Chinghai, round 3 : 3/5 hits, 2,67 expected hits
                          Chinese roll dice for 4 armour in Chinghai, round 3 : 2/4 hits, 2,00 expected hits
                          3 armour owned by the Russians and 2 armour owned by the Japanese lost in Chinghai
                      retreated to Chinghai
                      Chinese win with 1 armour remaining. Battle score for attacker is 5
                      Casualties for Japanese: 2 armour and 3 infantry
                      Casualties for Russians: 4 armour and 1 artillery
                  Battle in Novosibirsk
                      Japanese attack with 1 artillery and 1 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits
                          Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians lost in Novosibirsk
                      Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Kazakh S.S.R.
                      Japanese attack with 1 artillery and 1 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits
                          Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians lost in Kazakh S.S.R.
                      Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Caucasus
                      Japanese attack with 1 artillery, 1 fighter and 1 infantry
                      Russians defend with 1 factory and 1 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
                          Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians lost in Caucasus
                      Japanese win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Caucasus to Persia
                  1 armour moved from Burma to Sikang
                  1 bomber and 2 fighters moved from Chinghai to Sikang
                  2 armour moved from Manchuria to Ningxia
                  1 armour moved from Burma to Persia
                  1 armour and 6 infantry moved from India to Persia
                  1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
                  1 armour and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  1 carrier moved from 34 Sea Zone to 35 Sea Zone
                  2 transports moved from 35 Sea Zone to 38 Sea Zone
                  4 infantry moved from East Indies to 38 Sea Zone
                  4 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone
                  4 infantry moved from 35 Sea Zone to India

      Place Units - Japanese
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Japan: 4 armour
                  EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 armour
                  EDIT: Adding units owned by Japanese to Buryatia S.S.R.: 1 armour
                  EDIT: Adding units owned by Japanese to Manchuria: 2 armour
                  EDIT: Turning off Edit Mode
                  1 destroyer and 2 submarines placed in 62 Sea Zone
                  2 armour placed in Japan
                  1 artillery and 2 infantry placed in India
                  1 armour and 1 infantry placed in Burma
                  2 infantry placed in East Indies

      Turn Complete - Japanese
                  Japanese collect 60 PUs; end with 60 PUs

      Combat Hit Differential Summary :

      Chinese : 0,17
          Russians : -1,00
          Japanese : 0,67

      triplea_41881_Jap7.tsvg

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: Innohub & Ozymandiac, Anniversay '41

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 7

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 4x factory; Remaining resources: 21 PUs; 0 techTokens;
                  Germans buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Germans
                  2 infantry moved from France to Northwestern Europe
                  5 fighters moved from France to Northwestern Europe
                  1 bomber moved from Evenki National Okrug to Caucasus

      Combat - Germans
                  Strategic bombing raid in Caucasus
                      Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory
                      Bombing raid in Caucasus causes 5 damage total.
                  Battle in Northwestern Europe
                      Germans attack with 5 fighters and 2 infantry
                      British defend with 1 infantry
                          Germans roll dice for 5 fighters and 2 infantry in Northwestern Europe, round 2 : 3/7 hits, 2,83 expected hits
                          British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
                      Germans win, taking Northwestern Europe from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - Germans
                  8 infantry moved from France to Germany
                  5 fighters moved from Northwestern Europe to Germany
                  1 infantry moved from Germany to Czechoslovakia Hungary
                  1 transport moved from 36 Sea Zone to 62 Sea Zone
                  1 bomber moved from Caucasus to Italy

      Place Units - Germans
                  3 artilleries and 3 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 20 PUs; end with 20 PUs

      Combat Hit Differential Summary :

      Germans : 0,17
          British : 0,67

      triplea_41881_Ger7.tsvg

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: Innohub & Ozymandiac, Anniversay '41

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 6

      Purchase Units - Italians
                  Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Italians
                  1 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone
                  1 artillery moved from Trans-Jordan to 34 Sea Zone
                  1 artillery and 1 infantry moved from 34 Sea Zone to Italian Africa

      Combat - Italians
                  Battle in Italian Africa
                      Italians attack with 1 artillery and 1 infantry
                      British defend with 1 artillery
                          Italians roll dice for 1 battleship and 1 cruiser in Italian Africa, round 2 : 2/2 hits, 1,17 expected hits
                          British roll dice for 1 artillery in Italian Africa, round 2 : 0/1 hits, 0,33 expected hits
                          1 artillery owned by the British lost in Italian Africa
                      Italians win, taking Italian Africa from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for British: 1 artillery

      Non Combat Move - Italians
                  1 fighter moved from 34 Sea Zone to Evenki National Okrug
                  1 cruiser moved from 34 Sea Zone to 33 Sea Zone
                  2 artilleries and 2 infantry moved from Trans-Jordan to Persia
                  1 infantry moved from Italy to Balkans
                  1 artillery and 1 infantry moved from Germany to France

      Place Units - Italians
                  1 armour and 3 infantry placed in Italy

      Turn Complete - Italians
                  Italians collect 15 PUs; end with 15 PUs

      Combat Hit Differential Summary :

      Italians : 0,83
          British : -0,33

      triplea_41881_Ita6.tsvg

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: Innohub & Ozymandiac, Anniversay '41

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 6 armour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Japanese
                  2 artilleries and 4 infantry moved from India to Persia
                  2 armour moved from Burma to Persia
                  2 fighters moved from Germany to East Poland
                  1 infantry moved from Ningxia to Chinghai
                  1 infantry moved from Evenki National Okrug to Urals
                  1 fighter moved from Ningxia to Urals
                  2 armour, 1 artillery and 3 infantry moved from Ningxia to Chinghai
                  1 fighter moved from Ningxia to Urals
                  1 bomber moved from Italy to Caucasus

      Combat - Japanese
                  Strategic bombing raid in Caucasus
                          AA fire in Caucasus : 0/1 hits, 0,17 expected hits
                      Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory
                      Bombing raid in Caucasus causes 1 damage total.
                  Battle in Chinghai
                      Japanese attack with 2 armour, 1 artillery and 4 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 2 armour, 1 artillery and 4 infantry in Chinghai, round 2 : 1/7 hits, 2,17 expected hits
                          Chinese roll dice for 1 infantry in Chinghai, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
                      Japanese win, taking Chinghai from Chinese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in East Poland
                      Japanese attack with 2 fighters
                      British defend with 1 fighter
                          Japanese roll dice for 2 fighters in East Poland, round 2 : 1/2 hits, 1,00 expected hits
                          Russians roll dice for 1 fighter in East Poland, round 2 : 1/1 hits, 0,67 expected hits
                          1 fighter owned by the Japanese and 1 fighter owned by the British lost in East Poland
                      Japanese win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 fighter
                      Casualties for British: 1 fighter
                  Battle in Persia
                      Japanese attack with 2 armour, 2 artilleries and 4 infantry
                      Russians defend with 1 artillery and 2 infantry
                          Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Persia, round 2 : 0/8 hits, 2,67 expected hits
                          British roll dice for 1 artillery and 2 infantry in Persia, round 2 : 2/3 hits, 1,00 expected hits
                          2 infantry owned by the Japanese lost in Persia
                          Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Persia, round 3 : 3/6 hits, 2,33 expected hits
                          British roll dice for 1 artillery and 2 infantry in Persia, round 3 : 0/3 hits, 1,00 expected hits
                          2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia
                      Japanese win, taking Persia from British with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 2 infantry
                      Casualties for Russians: 1 artillery and 2 infantry
                  Battle in Urals
                      Japanese attack with 2 fighters and 1 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 2 fighters and 1 infantry in Urals, round 2 : 1/3 hits, 1,17 expected hits
                          Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals
                      Japanese win with 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Japanese
                  2 fighters moved from Urals to Evenki National Okrug
                  1 armour moved from Yakut S.S.R. to Evenki National Okrug
                  1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                  1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
                  1 carrier and 1 fighter moved from 15 Sea Zone to 34 Sea Zone
                  2 armour moved from Manchuria to Ningxia
                  2 fighters moved from Ningxia to 62 Sea Zone
                  1 infantry moved from Sikang to Chinghai
                  2 infantry moved from Suiyuan to Ningxia
                  1 infantry moved from Hupeh to Ningxia
                  1 carrier and 1 destroyer moved from 36 Sea Zone to 62 Sea Zone
                  3 armour moved from Japan to 62 Sea Zone
                  1 armour moved from 62 Sea Zone to Buryatia S.S.R.
                  2 armour moved from 62 Sea Zone to Manchuria
                  2 transports moved from 35 Sea Zone to 38 Sea Zone
                  1 armour and 3 infantry moved from East Indies to 38 Sea Zone
                  1 armour, 3 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone
                  1 armour and 3 infantry moved from 35 Sea Zone to India
                  1 bomber moved from Caucasus to Italy
                  1 infantry moved from Union of South Africa to Rhodesia
                  1 fighter moved from France to Italy
                  1 fighter moved from East Poland to Germany

      Place Units - Japanese
                  1 submarine placed in 62 Sea Zone
                  2 armour placed in Burma
                  3 infantry placed in India
                  2 armour and 2 infantry placed in East Indies
                  Japanese undo move 4.
                  Japanese undo move 3.
                  Japanese undo move 2.
                  Japanese undo move 1.
                  3 infantry placed in India
                  2 armour and 2 infantry placed in East Indies
                  1 submarine placed in 62 Sea Zone
                  2 infantry placed in Burma
                  4 armour placed in Japan
                  Japanese undo move 4.
                  Japanese undo move 2.
                  2 armour placed in Burma
                  4 infantry placed in East Indies

      Turn Complete - Japanese
                  Japanese collect 54 PUs; end with 54 PUs

      Combat Hit Differential Summary :

      British : 0,00
          Chinese : 0,67
          Russians : 1,00
          Japanese : -3,33
          AA fire in Caucasus : : -0,17

      triplea_41881_Jap6.tsvg

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: Innohub & Ozymandiac, Anniversay '41

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 6

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 1x factory; Remaining resources: 30 PUs; 0 techTokens;
                  Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Germans
                  2 infantry moved from Germany to Poland
                  2 infantry moved from Germany to Northwestern Europe
                  1 bomber moved from Germany to Russia
                  2 fighters moved from Germany to Poland
                  1 fighter moved from Germany to Poland
                  2 fighters moved from Germany to Northwestern Europe

      Combat - Germans
                  Strategic bombing raid in Russia
                          AA fire in Russia : 0/1 hits, 0,17 expected hits
                      Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
                      Bombing raid in Russia causes 4 damage total.
                  Battle in Northwestern Europe
                      Germans attack with 2 fighters and 2 infantry
                      Americans defend with 1 infantry
                          Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/4 hits, 1,33 expected hits
                          Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
                      Germans win, taking Northwestern Europe from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Poland
                      Germans attack with 3 fighters and 2 infantry
                      British defend with 1 armour
                          Germans roll dice for 3 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1,83 expected hits
                          British roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0,50 expected hits
                          1 armour owned by the British lost in Poland
                      Germans win, taking Poland from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
                      Casualties for British: 1 armour

      Non Combat Move - Germans
                  2 fighters moved from Northwestern Europe to France
                  3 fighters moved from Poland to France
                  1 artillery moved from France to Germany
                  1 bomber moved from Russia to Evenki National Okrug
                  1 infantry moved from Germany to France
                  1 transport moved from 35 Sea Zone to 36 Sea Zone

      Place Units - Germans
                  10 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 25 PUs; end with 25 PUs

      Combat Hit Differential Summary :

      AA fire in Russia : : -0,17
          Germans : 0,83
          British : -0,50
          Americans : 0,67

      triplea_41881_Ger6.tsvg

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
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