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    Posts made by Ozymandiac

    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 armour and 8 infantry; Remaining resources: 3 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 artillery moved from Italian Africa to Rhodesia
                    British take Rhodesia from Germans
              1 bomber and 6 fighters moved from India to 37 Sea Zone
      
          Combat - Americans
              Battle in 37 Sea Zone
                  Americans attack with 1 bomber and 6 fighters
                  Italians defend with 1 battleship, 2 cruisers and 1 transport; Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
                      Americans roll dice for 1 bomber and 6 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                      1 cruiser owned by the Italians, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                      Americans roll dice for 1 bomber and 3 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                      Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 37 Sea Zone, round 3 : 1/4 hits, 2,50 expected hits
                      1 fighter owned by the Japanese, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 37 Sea Zone
                      Americans roll dice for 1 bomber and 2 fighters in 37 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits
                      Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 37 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                      1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
                      Americans roll dice for 1 bomber in 37 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                      1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 37 Sea Zone
                  Japanese win with 3 transports remaining. Battle score for attacker is 18
                  Casualties for Americans: 1 bomber and 6 fighters
                  Casualties for Italians: 1 battleship and 2 cruisers
                  Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
      
          Non Combat Move - Americans
              1 artillery and 3 infantry moved from Persia to India
              1 infantry moved from Anglo-Egypt Sudan to Egypt
              4 armour and 6 infantry moved from Morocco Algeria to Libya
              4 armour and 6 infantry moved from Libya to Egypt
              4 infantry moved from Egypt to Trans-Jordan
              3 infantry moved from Trans-Jordan to Persia
              1 fighter moved from 10 Sea Zone to Libya
              5 transports moved from 12 Sea Zone to 9 Sea Zone
              1 armour and 9 infantry moved from Eastern Canada to 9 Sea Zone
              1 armour, 9 infantry and 5 transports moved from 9 Sea Zone to 12 Sea Zone
              1 armour and 9 infantry moved from 12 Sea Zone to Morocco Algeria
              1 carrier moved from 10 Sea Zone to 12 Sea Zone
              1 armour moved from Western United States to Eastern Canada
              9 infantry moved from Eastern United States to Eastern Canada
              1 bomber moved from Wake Island to India
              1 fighter moved from Persia to India
              1 fighter moved from Karelia S.S.R. to Persia
              1 submarine moved from 57 Sea Zone to 52 Sea Zone
              1 aaGun moved from Egypt to Trans-Jordan
      
          Place Units - Americans
              2 armour placed in Western United States
              8 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,17
      Japanese regular : -1,33
      

      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @the_good_captain You scored 1 hit, I assigned it to a fighter.

      I persist, and score 1 hit. How would you assign it?

      (There are 2 fighters + 1 bomber remaining, against 1 damaged battleship + 1 fighter)

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @the_good_captain Japan scored 3 hits, USA sacrificed 3 fighters.
      Remaining units:
      USA: 3 fighters, 1 bomber.
      Japan/Italy: 1 cruiser, 1 damaged battleship, 2 fighters.

      USA persists in the attack and scores 2 hits. How would you like to assign these?

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @the_good_captain USA attacked SZ37 with 6 fighters and 1 bomber, and scored 4 hits. How would you like to assign losses?

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 infantry moved from Belgian Congo to Rhodesia
              1 fighter moved from Belgian Congo to Rhodesia
              1 artillery moved from Belgian Congo to Italian Africa
                    British take Italian Africa from Germans
      
          Combat - Americans
              Battle in Rhodesia
                  Americans attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 fighter and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Rhodesia
                  Americans win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Rhodesia to Persia
              4 fighters moved from Belgian Congo to India
              2 fighters moved from Egypt to India
              1 artillery and 2 infantry moved from Persia to India
              1 artillery and 3 infantry moved from Trans-Jordan to Persia
              1 infantry moved from Egypt to Anglo-Egypt Sudan
              3 infantry moved from Egypt to Trans-Jordan
              4 infantry moved from Libya to Egypt
              6 infantry moved from Morocco Algeria to Libya
              5 transports moved from 12 Sea Zone to 9 Sea Zone
              4 armour and 6 infantry moved from Eastern Canada to 9 Sea Zone
              4 armour, 6 infantry and 5 transports moved from 9 Sea Zone to 12 Sea Zone
              4 armour and 6 infantry moved from 12 Sea Zone to Morocco Algeria
              1 carrier moved from 12 Sea Zone to 10 Sea Zone
              9 infantry moved from Eastern United States to Eastern Canada
              1 armour moved from Western United States to Eastern Canada
              1 submarine moved from 46 Sea Zone to 57 Sea Zone
              1 bomber moved from Solomon Islands to Wake Island
              1 bomber moved from Egypt to India
      
          Place Units - Americans
              1 fighter placed in 10 Sea Zone
              9 infantry placed in Eastern United States
              1 armour placed in Western United States
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,33
      Germans regular : 0,67
      

      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 armour and 9 infantry; Remaining resources: 5 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 bomber moved from Persia to 48 Sea Zone
              1 infantry moved from Belgian Congo to Rhodesia
              2 fighters moved from 23 Sea Zone to Rhodesia
              1 fighter moved from Egypt to Rhodesia
              1 fighter moved from Trans-Jordan to Rhodesia
              1 fighter moved from Persia to Rhodesia
      
          Combat - Americans
              Battle in Rhodesia
                  Americans attack with 5 fighters and 1 infantry
                  Germans defend with 2 armour
                      Americans roll dice for 5 fighters and 1 infantry in Rhodesia, round 2 : 3/6 hits, 2,67 expected hits
                      Germans roll dice for 2 armour in Rhodesia, round 2 : 0/2 hits, 1,00 expected hits
                      2 armour owned by the Germans lost in Rhodesia
                  Americans win, taking Rhodesia from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Germans: 2 armour
              Battle in 48 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 carrier and 1 transport
                      Americans roll dice for 1 bomber in 48 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 carrier and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 carrier owned by the Japanese lost in 48 Sea Zone
                      1 transport owned by the Japanese lost in 48 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 21
                  Casualties for Japanese: 1 carrier and 1 transport
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo
              5 fighters moved from Rhodesia to Belgian Congo
              1 carrier, 1 destroyer and 2 transports moved from 23 Sea Zone to 12 Sea Zone
              2 infantry moved from Eastern United States to 10 Sea Zone
              2 transports moved from 12 Sea Zone to 9 Sea Zone
              4 infantry moved from Eastern Canada to 9 Sea Zone
              4 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              6 infantry moved from 12 Sea Zone to Morocco Algeria
              4 infantry moved from Morocco Algeria to Libya
              1 aaGun and 3 infantry moved from Libya to Egypt
              1 fighter moved from 12 Sea Zone to Karelia S.S.R.
              1 fighter moved from Chinghai to Egypt
              1 fighter moved from 12 Sea Zone to Egypt
              1 bomber moved from 48 Sea Zone to Solomon Islands
              1 submarine moved from 56 Sea Zone to 46 Sea Zone
              4 armour moved from Western United States to Eastern Canada
              6 infantry moved from Eastern United States to Eastern Canada
              1 bomber moved from Eastern Canada to Egypt
              1 infantry moved from Egypt to Anglo-Egypt Sudan
              1 artillery and 2 infantry moved from Trans-Jordan to Persia
              2 infantry moved from Egypt to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
      
          Place Units - Americans
              1 armour placed in Western United States
              9 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,67
      Japanese regular : -0,33
      Germans regular : -1,00
      

      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 bomber moved from Egypt to Burma
              1 infantry moved from Egypt to Anglo-Egypt Sudan
                    British take Anglo-Egypt Sudan from Germans
              1 artillery and 3 infantry moved from Morocco Algeria to 12 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 12 Sea Zone to 23 Sea Zone
              1 artillery moved from 23 Sea Zone to French Equatorial Africa
                    British take French Equatorial Africa from Germans
              1 infantry moved from 23 Sea Zone to French Equatorial Africa
              2 infantry moved from 23 Sea Zone to Belgian Congo
                    British take Belgian Congo from Germans
      
          Combat - Americans
              Strategic bombing raid in Burma
                      Japanese roll AA dice in Burma : 0/1 hits, 0,17 expected hits
                  Bombing raid in Burma rolls: 6 and causes: 4 damage to unit: factory
                  Bombing raid in Burma causes 4 damage total. 
      
          Non Combat Move - Americans
              2 transports moved from 12 Sea Zone to 9 Sea Zone
              4 infantry moved from Eastern Canada to 9 Sea Zone
              4 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone
              4 infantry moved from 12 Sea Zone to Morocco Algeria
              1 aaGun and 3 infantry moved from Morocco Algeria to Libya
              1 artillery and 5 infantry moved from Libya to Egypt
              1 carrier, 1 destroyer and 2 fighters moved from 12 Sea Zone to 23 Sea Zone
              3 infantry moved from Eastern United States to Eastern Canada
              1 bomber moved from Egypt to Eastern Canada
              1 bomber moved from Burma to Persia
              1 fighter moved from Western United States to 12 Sea Zone
              1 fighter moved from Libya to 12 Sea Zone
              1 fighter moved from Libya to Persia
              1 artillery and 2 infantry moved from Egypt to Trans-Jordan
              1 fighter moved from Libya to Egypt
              1 fighter moved from Egypt to Trans-Jordan
              1 fighter moved from Libya to Egypt
      
          Combat Move - Chinese
              1 infantry moved from Chinghai to Sikang
                    Chinese take Sikang from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Americans
              1 submarine placed in 56 Sea Zone
              1 transport placed in 10 Sea Zone
              2 armour placed in Western United States
              5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Japanese AA : -0,17
      

      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Caucasus to Chinghai
              3 infantry moved from Libya to Egypt
              1 fighter moved from Western United States to 12 Sea Zone
              2 infantry moved from Eastern United States to 10 Sea Zone
              3 transports moved from 12 Sea Zone to 9 Sea Zone
              1 aaGun, 1 artillery and 4 infantry moved from Eastern Canada to 9 Sea Zone
              1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 9 Sea Zone to 12 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 aaGun, 1 artillery and 6 infantry moved from 12 Sea Zone to Morocco Algeria
              1 artillery and 5 infantry moved from Morocco Algeria to Libya
              1 fighter moved from 12 Sea Zone to Libya
              1 fighter moved from 12 Sea Zone to Libya
              2 fighters moved from Persia to Libya
              2 bombers moved from Persia to Egypt
              1 fighter moved from 3 Sea Zone to 12 Sea Zone
              1 artillery moved from Libya to Egypt
              5 infantry moved from Eastern United States to Eastern Canada
      
          Place Units - Americans
              2 armour and 1 fighter placed in Western United States
              6 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Non Combat Move - Americans
              1 artillery and 3 infantry moved from Morocco Algeria to Libya
              1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
              2 transports moved from 12 Sea Zone to 9 Sea Zone
              4 infantry moved from Eastern Canada to 9 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              4 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone
              1 artillery and 5 infantry moved from 12 Sea Zone to Morocco Algeria
              1 bomber moved from Yakut S.S.R. to Caucasus
              1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
              1 fighter moved from 12 Sea Zone to 13 Sea Zone
              1 fighter moved from Caucasus to Persia
              1 fighter moved from Russia to Persia
              1 fighter moved from 13 Sea Zone to Caucasus
              2 bombers moved from Caucasus to Persia
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              7 infantry placed in Eastern United States
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 bomber moved from Yakut S.S.R. to Manchuria
      
          Combat - Americans
              Strategic bombing raid in Manchuria
                      Japanese roll AA dice in Manchuria : 0/1 hits, 0,17 expected hits
                  Bombing raid in Manchuria rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in Manchuria causes 4 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Manchuria to Yakut S.S.R.
              1 fighter moved from United Kingdom to Russia
              1 fighter moved from 12 Sea Zone to Caucasus
              1 bomber moved from United Kingdom to Caucasus
              1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
              1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
              1 aaGun moved from Eastern Canada to Eastern United States
              2 infantry moved from Western Canada to Eastern Canada
              2 infantry moved from Eastern United States to Eastern Canada
              2 infantry moved from Eastern United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              2 infantry moved from 12 Sea Zone to Morocco Algeria
              2 fighters moved from 10 Sea Zone to 12 Sea Zone
              1 carrier moved from 10 Sea Zone to 12 Sea Zone
              1 carrier and 1 destroyer moved from 20 Sea Zone to 10 Sea Zone
              1 fighter moved from 20 Sea Zone to 12 Sea Zone
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Chinghai to Ningxia
      
          Combat - Chinese
              Battle in Ningxia
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Ningxia
                  Chinese win, taking Ningxia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Ningxia to Chinghai
      
          Place Units - Americans
              1 fighter and 1 transport placed in 10 Sea Zone
              2 artilleries and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,33
      Japanese regular : -0,33
      Japanese AA : -0,17
      

      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @the_good_captain Sounds good

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Non Combat Move - Americans
              1 transport moved from 10 Sea Zone to 1 Sea Zone
              1 destroyer moved from 10 Sea Zone to 1 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
              1 fighter moved from Western United States to 8 Sea Zone
              1 fighter moved from Eastern United States to United Kingdom
              1 infantry moved from Alaska to Western Canada
              1 infantry moved from Western United States to Western Canada
              1 infantry moved from Central United States to Eastern United States
              1 aaGun moved from Eastern United States to Eastern Canada
              1 carrier and 1 destroyer moved from 44 Sea Zone to 20 Sea Zone
              1 fighter moved from 44 Sea Zone to 20 Sea Zone
              1 fighter moved from 20 Sea Zone to 10 Sea Zone
              1 bomber moved from Western United States to Yakut S.S.R.
              1 fighter moved from Hawaiian Islands to 20 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Yunnan to Fukien
      
          Combat - Chinese
              Battle in Fukien
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Fukien
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Fukien to Chinghai
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              3 infantry placed in Eastern United States
      
          Place Units - Chinese
              2 infantry placed in Chinghai
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,67
      Japanese regular : 0,67
      

      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41

      @the_good_captain I’ll be moving to a new house soon, so my turns might take a bit longer. If that’s all right with you, I’d be happy to play another game.

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41

      @the_good_captain Thank you, and a good game to you too. As Italy, I was mostly an observer, but I enjoyed the game.

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41

      I’ve only played a couple of Anniversary games with National Objectives, so not enough to give you an informed opinion. Forum consensus seems to be that NOs favour the Axis. I have a couple of generic thoughts on NOs and bids, though, maybe these answer your question in part.

      Regarding National Objectives: The more games I play, the less I like NOs. The first reason is that they are forcing you to make moves that are strategically suboptimal. Most NOs are an incentive to conquer regions that were important in the real-world WW2, but these targets are sometimes not at all important in the A&A-universe. For example, most people playing Japan/USA will not be interested in diverting resources to Pacific Islands such as Midway and Wake Island, but there are multiple NOs that stimulate you to go after these 0 IPCs island that hold little strategic significance. It seems the NOs are mostly used to simulate history, but that’s not an interesting aspect to me. Other players are really into the historical aspect, however, so it’s a question of taste maybe.
      The second reason is most NOs are valued at +5 IPCs, which is a huge amount in my opinion. In most cases, you cannot afford to ignore NOs. As an extreme example: France is mentioned in 4 NOs that are worth 5 IPCs each. Together with its 6 IPC value, that represents a swing of 12+20=32. In essence, once you enable NOs, France is not worth 6 but 16 (!). In this way, NOs force your hand, and you are discouraged to pursue other, non-historical paths.

      Regarding bids: the question what a fair bid would be, has no good answer, I think. The first reason is that any bid is fair, since both players agreed to it. (I do understand, however, that it’s interesting to think about how large a bid should probably be).
      The second reason is that the slightest mistake or bad dice roll can completely negate the bid. For example: If you look at the game of Go/Baduk, people have studies for years what compensation should be awarded to the player that moves 2nd (Go is won by gaining more points than your opponent, so unlike Chess, the score can be ‘corrected’). Although research is converging on a certain number for fair compensation, it’s mostly academic: the slightest mistake by a player – even at professional levels – completely overwhelms the compensation. And that’s a game without luck! So for A&A – a game with luck, played by amateurs – bids should be taken with a grain of salt.

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians repair damage of 7x factory; Remaining resources: 11 PUs; 0 techTokens; 
              Italians buy 1 fighter; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from Belorussia to Archangel
              1 fighter moved from Caucasus to Archangel
      
          Combat - Italians
              Battle in Archangel
                  Italians attack with 1 fighter and 1 infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 2/2 hits, 0,67 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Italians win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              3 infantry moved from Caucasus to Kazakh S.S.R.
              1 fighter moved from Archangel to Caucasus
              1 infantry moved from Ukraine to Caucasus
              1 infantry moved from Ukraine to Eastern Ukraine
              2 infantry moved from Bulgaria Romania to Ukraine
              3 infantry moved from Balkans to Bulgaria Romania
              1 artillery and 1 infantry moved from Italy to Balkans
      
          Place Units - Italians
              1 fighter placed in Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0,00
      Russians regular : -1,00
      

      Savegame

      posted in Play Boardgames
      OzymandiacO
      Ozymandiac
    • RE: The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 9 PUs; 0 techTokens; 
      
          Non Combat Move - Italians
              1 infantry moved from Eastern Ukraine to Caucasus
              2 infantry moved from Ukraine to Caucasus
              1 fighter moved from Bulgaria Romania to Caucasus
              2 infantry moved from Bulgaria Romania to Ukraine
              2 infantry moved from Balkans to Bulgaria Romania
              3 infantry moved from Italy to Balkans
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from Ukraine to Eastern Ukraine
              2 infantry moved from Bulgaria Romania to Ukraine
              2 infantry moved from Balkans to Bulgaria Romania
              2 infantry moved from Italy to Balkans
              1 infantry moved from East Poland to Belorussia
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 artillery and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 2 artilleries; Remaining resources: 1 PUs; 0 techTokens; 
      
          Non Combat Move - Italians
              1 infantry moved from Bulgaria Romania to Ukraine
              1 infantry moved from Bulgaria Romania to East Poland
              2 infantry moved from Balkans to Bulgaria Romania
              2 infantry moved from Italy to Balkans
              1 fighter moved from Italy to Bulgaria Romania
      
          Place Units - Italians
              2 artilleries placed in Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 armour moved from Bulgaria Romania to Belorussia
              1 fighter moved from Poland to Belorussia
              1 fighter moved from Karelia S.S.R. to Belorussia
      
          Combat - Italians
              Battle in Belorussia
                  Italians attack with 1 armour and 2 fighters
                  Russians defend with 2 infantry
                      Italians roll dice for 1 armour and 2 fighters in Belorussia, round 2 : 1/3 hits, 1,50 expected hits
                      Russians roll dice for 2 infantry in Belorussia, round 2 : 2/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians and 2 fighters owned by the Italians lost in Belorussia
                      Italians roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0,50 expected hits
                      Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0,50 expected hits
                      Russians roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits, 0,33 expected hits
                      1 armour owned by the Italians lost in Belorussia
                  Russians win with 1 infantry remaining. Battle score for attacker is -22
                  Casualties for Italians: 1 armour and 2 fighters
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              2 infantry moved from Italy to Balkans
              2 infantry moved from Balkans to Bulgaria Romania
      
          Place Units - Italians
              1 artillery and 3 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1,50
      Russians regular : 1,67
      

      Savegame

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