Forum hero Panther figured it out: https://www.axisandallies.org/forums/index.php?topic=12601.1080
I’d like to redo battle 47, rolling new dice since we’re adding 1st strikes to before the original battle took place. How does that sound to you?
Forum hero Panther figured it out: https://www.axisandallies.org/forums/index.php?topic=12601.1080
I’d like to redo battle 47, rolling new dice since we’re adding 1st strikes to before the original battle took place. How does that sound to you?
@P@nther:
Hi, naval question.
Japanese attack USA:
- 1 submarine, 3 fighters, 1 bomber (Japanese)
- 2 submarines, 1 destroyer (USA)
I want to know what can happen if USA decides NOT to submerse its submarines.
The USA submarines will have a 1st strike against the Japanese submarine. Let’s assume they miss. After that, the Japanese roll all dice simultaneously (no 1st strike). Suppose all Japanese units strike hits, are USA then allowed to assign all these hits to USA destroyer? The Japanese submarine is capable of hitting a USA submarine, but it is obviously in USA’s interest to assign all hits to the same unit (destroyer). Is that legal?
No, it is not.
@rulebook:
As many hits as possible must be assigned. For instance, if 1 cruiser and
2 submarines attack a carrier with a fighter and score 3 hits, the defender must assign
the cruiser hit to the fighter and the submarine hits to the carrier. The defender may not
assign the cruiser hit to the carrier, as the subs cannot hit the fighter and 1 sub hit would
be lost.So the Japanese submarine’s hit must be assigned to a US submarine, as the Japanese air units can only hit the US destroyer.
Thanks Panther, exactly what I was looking for. I looked in the rulebook but couldn’t find it. Thanks for taking the time to find out
Hi, naval question.
Japanese attack USA:
I want to know what can happen if USA decides NOT to submerse its submarines.
The USA submarines will have a 1st strike against the Japanese submarine. Let’s assume they miss. After that, the Japanese roll all dice simultaneously (no 1st strike). Suppose all Japanese units strike hits, are USA then allowed to assign all these hits to USA destroyer? The Japanese submarine is capable of hitting a USA submarine, but it is obviously in USA’s interest to assign all hits to the same unit (destroyer). Is that legal?
Hey, I was looking at the battle in SZ48. I don’t think I want to submerse my submarines, there are benefits to keeping them. I would assign all your naval+aerial hits on my destroyer (your planes cannot hit my submarines since you didn’t bring a destroyer). I’ll ask on the forum Q&A if this is allowed.
If I keep my subs in play, there’s a chance my subs will roll a 1 against your sub; they would even have first strike against it. If they do hit, my destroyer gets a free chance to hit one of your planes.
I think we should redo the battle. We already have some dice rolled for a few units, I’m fine with keeping these or rerolling them. I’ll check first with the rules because naval battles are a bit fuzzy.
Hehe no worries :-D
I’ll have a look tomorrow
I’ve made 1 edit before rolling dice, because there wasn’t any reason not to blitz through China. Missed that when assigning combat movements.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 armour, 4 artilleries and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
1 armour, 1 artillery and 2 infantry moved from Chinghai to Sikang
1 armour moved from Novosibirsk to Sikang
1 artillery and 1 infantry moved from Caucasus to Persia
2 bombers moved from Caucasus to Persia
1 armour moved from Balkans to Czechoslovakia Hungary
1 bomber moved from Caucasus to Czechoslovakia Hungary
1 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 bomber moved from Russia to Poland
Combat - Russians
Turning on Edit Mode
EDIT: Changing ownership of Ningxia from Japanese to Russians
EDIT: Changing ownership of Ningxia from Russians to Chinese
EDIT: Turning off Edit Mode
Battle in Czechoslovakia Hungary
Russians attack with 1 armour and 1 bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 bomber in Czechoslovakia Hungary, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Czechoslovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Czechoslovakia Hungary
Russians win, taking Czechoslovakia Hungary from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia
Russians win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Poland
Russians attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Poland, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Sikang
Russians attack with 2 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Sikang, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Chinghai
1 artillery and 1 infantry moved from Russia to Novosibirsk
2 artilleries and 2 infantry moved from Bulgaria Romania to Balkans
10 armour moved from Balkans to Bulgaria Romania
1 infantry moved from East Poland to Bulgaria Romania
1 artillery moved from Ukraine to Bulgaria Romania
3 armour moved from Balkans to Bulgaria Romania
1 bomber moved from Czechoslovakia Hungary to Caucasus
1 bomber moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
1 bomber moved from Poland to Caucasus
1 artillery and 1 infantry moved from Karelia S.S.R. to Baltic States
3 artilleries and 3 infantry moved from Caucasus to Ukraine
2 artilleries and 1 infantry moved from Russia to Caucasus
Place Units - Russians
6 armour placed in Russia
1 artillery and 2 infantry placed in Caucasus
Russians undo move 2.
1 artillery and 1 infantry placed in Karelia S.S.R.
3 artilleries and 1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : 0,67
Japanese : 2,00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 fighters moved from Libya to Balkans
2 fighters moved from 7 Sea Zone to Balkans
1 destroyer moved from 7 Sea Zone to 2 Sea Zone
1 carrier and 1 destroyer moved from 7 Sea Zone to 9 Sea Zone
3 destroyers moved from 10 Sea Zone to 9 Sea Zone
6 transports moved from 10 Sea Zone to 9 Sea Zone
1 artillery and 11 infantry moved from Eastern United States to Eastern Canada
1 artillery and 2 infantry moved from Libya to Morocco Algeria
1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 artillery moved from Caroline Islands to 51 Sea Zone
1 artillery and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Borneo
British take Borneo from Japanese
1 submarine moved from 51 Sea Zone to 60 Sea Zone
1 fighter moved from 51 Sea Zone to 60 Sea Zone
1 destroyer moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 51 Sea Zone to 48 Sea Zone
1 fighter moved from 51 Sea Zone to 60 Sea Zone
2 fighters moved from 51 Sea Zone to 48 Sea Zone
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 48 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 48 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 48 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 48 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 48 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 48 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 60 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 60 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 60 Sea Zone to 51 Sea Zone
2 fighters moved from 48 Sea Zone to 51 Sea Zone
2 carriers, 1 cruiser, 4 destroyers and 4 fighters moved from 51 Sea Zone to 49 Sea Zone
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 aaGun moved from Libya to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
Place Units - Americans
1 destroyer and 3 submarines placed in 56 Sea Zone
2 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
3 submarines placed in 56 Sea Zone
1 destroyer placed in 56 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 4.
2 destroyers placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -2,00
Japanese : -1,67
No worries, haven’t been active myself as well :-)
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - British
British buy 2 cruisers; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - British
1 artillery and 6 infantry moved from Libya to Egypt
Combat - British
Battle in Egypt
British attack with 1 artillery and 6 infantry
Japanese defend with 1 aaGun, 1 armour, 1 factory and 5 infantry
British roll dice for 1 artillery and 6 infantry in Egypt, round 2 : 0/7 hits, 1,50 expected hits
Japanese roll dice for 1 armour and 5 infantry in Egypt, round 2 : 3/6 hits, 2,17 expected hits
3 infantry owned by the British lost in Egypt
British roll dice for 1 artillery and 3 infantry in Egypt, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour and 5 infantry in Egypt, round 3 : 1/6 hits, 2,17 expected hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery and 2 infantry in Egypt, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 5 infantry in Egypt, round 4 : 2/6 hits, 2,17 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Egypt
British roll dice for 1 artillery in Egypt, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 4 infantry in Egypt, round 5 : 0/5 hits, 1,83 expected hits
British roll dice for 1 artillery in Egypt, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 4 infantry in Egypt, round 6 : 1/5 hits, 1,83 expected hits
1 artillery owned by the British lost in Egypt
Japanese win with 1 armour and 4 infantry remaining. Battle score for attacker is -19
Casualties for British: 1 artillery and 6 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Morocco Algeria to Libya
4 fighters moved from 7 Sea Zone to Balkans
3 carriers, 2 cruisers and 3 transports moved from 7 Sea Zone to 2 Sea Zone
Place Units - British
2 cruisers placed in 2 Sea Zone
Turn Complete - British
British collect 19 PUs; end with 21 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 26 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
British : -3,00
Japanese : -3,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
15 armour, 3 artilleries and 1 infantry moved from Bulgaria Romania to Balkans
2 armour moved from East Poland to Balkans
7 armour moved from Ukraine to Balkans
1 artillery moved from East Poland to Poland
1 artillery and 1 infantry moved from Caucasus to Persia
1 artillery and 4 infantry moved from Kazakh S.S.R. to Chinghai
1 armour moved from Russia to Chinghai
1 bomber moved from Caucasus to Poland
2 bombers moved from Caucasus to Persia
Combat - Russians
Battle in Chinghai
Russians attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Chinghai, round 2 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Chinghai, round 3 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
Russians win, taking Chinghai from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Persia
Russians attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Poland
Russians attack with 1 artillery and 1 bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 bomber in Poland, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Balkans
Russians attack with 24 armour, 3 artilleries and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 24 armour, 3 artilleries and 1 infantry in Balkans, round 2 : 16/28 hits, 13,33 expected hits
Italians roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Balkans
Russians win, taking Balkans from Italians with 24 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 bombers moved from Persia to Caucasus
1 bomber moved from Poland to Caucasus
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Caucasus to Ukraine
2 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania
1 artillery and 1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Belorussia to East Poland
2 artilleries and 2 infantry moved from Russia to Caucasus
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 bomber placed in Russia
1 artillery and 1 infantry placed in Karelia S.S.R.
3 artilleries and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenki National Okrug: 1 armour
EDIT: Adding units owned by Russians to Novosibirsk: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 47 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
Russians : 1,50
Japanese : 0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 submarine moved from 46 Sea Zone to 48 Sea Zone
3 fighters moved from 46 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone
2 carriers, 1 cruiser, 4 destroyers and 1 submarine moved from 46 Sea Zone to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 51 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers and 1 transport in 51 Sea Zone, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 51 Sea Zone
Americans win with 2 carriers, 1 cruiser, 4 destroyers and 1 transport remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 48 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 48 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 48 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from 48 Sea Zone to 51 Sea Zone
1 destroyer and 3 submarines moved from 56 Sea Zone to 51 Sea Zone
1 fighter moved from Western United States to 51 Sea Zone
8 infantry moved from Eastern Canada to Eastern United States
1 aaGun, 1 artillery and 3 infantry moved from Morocco Algeria to Libya
2 fighters moved from 7 Sea Zone to Libya
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
3 transports moved from 12 Sea Zone to 10 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 12 Sea Zone to 7 Sea Zone
Place Units - Americans
2 destroyers and 3 transports placed in 10 Sea Zone
2 submarines placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0,00
Japanese : 0,00
AA fire in Germany : : 0,83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - British
British buy 1 carrier and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 artillery and 6 infantry moved from Morocco Algeria to Libya
British take Libya from Italians
1 infantry moved from 12 Sea Zone to Morocco Algeria
3 transports moved from 12 Sea Zone to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
3 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Non Combat Move - British
2 carriers, 2 cruisers and 4 fighters moved from 12 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
Place Units - British
1 carrier placed in 7 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bulgaria Romania to Balkans
1 armour moved from Poland to Balkans
1 artillery and 1 infantry moved from Poland to Czechoslovakia Hungary
2 infantry moved from Kazakh S.S.R. to Chinghai
1 bomber moved from Russia to Chinghai
1 infantry moved from Kazakh S.S.R. to Persia
1 bomber moved from Baltic States to Persia
Combat - Russians
Battle in Chinghai
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Chinghai, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chinghai, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Chinghai
Russians roll dice for 1 bomber and 2 infantry in Chinghai, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Chinghai, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Chinghai
Russians win, taking Chinghai from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Czechoslovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Czechoslovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Czechoslovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Czechoslovakia Hungary, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Czechoslovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Czechoslovakia Hungary
Russians win, taking Czechoslovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 bomber and 1 infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Balkans
Russians attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Balkans, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Balkans
Russians win, taking Balkans from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
17 armour, 1 artillery and 1 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Baltic States to Poland
2 armour moved from Baltic States to Bulgaria Romania
1 bomber moved from Persia to Caucasus
1 bomber moved from Chinghai to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
2 artilleries moved from Ukraine to Bulgaria Romania
1 artillery moved from Baltic States to East Poland
2 armour moved from Karelia S.S.R. to East Poland
3 armour moved from Russia to Ukraine
2 artilleries and 2 infantry moved from Caucasus to Ukraine
4 armour moved from Bulgaria Romania to Ukraine
1 infantry moved from Russia to Belorussia
Place Units - Russians
2 artilleries, 1 bomber and 1 infantry placed in Caucasus
1 armour placed in Russia
1 artillery and 1 infantry placed in Karelia S.S.R.
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,33
Russians : 1,67
Japanese : -1,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 aaGun and 1 artillery moved from Eastern Canada to 1 Sea Zone
3 infantry moved from Eastern Canada to 1 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 1 Sea Zone to 12 Sea Zone
3 transports moved from 7 Sea Zone to 1 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 7 Sea Zone to 12 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 12 Sea Zone to Morocco Algeria
6 infantry moved from Eastern United States to Eastern Canada
1 artillery and 1 infantry moved from Midway to 57 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 57 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
Place Units - Americans
1 fighter placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 0 techTokens; 38 PUs;
British buy 2 fighters and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;
Non Combat Move - British
1 fighter moved from Bulgaria Romania to Poland
1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 2 carriers, 2 cruisers, 4 fighters, 5 infantry and 3 transports moved from 7 Sea Zone to 12 Sea Zone
1 artillery and 5 infantry moved from 12 Sea Zone to Morocco Algeria
Place Units - British
2 fighters and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 18 PUs; end with 18 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
2 artilleries moved from Baltic States to Poland
2 infantry moved from East Poland to Poland
1 infantry moved from Bulgaria Romania to Balkans
1 infantry moved from Bulgaria Romania to Czechoslovakia Hungary
1 artillery moved from Bulgaria Romania to Balkans
1 artillery moved from Bulgaria Romania to Czechoslovakia Hungary
1 armour moved from Bulgaria Romania to Balkans
1 armour and 3 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 artillery and 1 infantry moved from Kazakh S.S.R. to Persia
1 bomber moved from Russia to Germany
14 armour moved from Bulgaria Romania to Poland
3 armour moved from East Poland to Poland
1 armour moved from Bulgaria Romania to Poland
Combat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Czechoslovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Czechoslovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Czechoslovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Czechoslovakia Hungary
Russians win, taking Czechoslovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 1 armour and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour and 3 infantry in Buryatia S.S.R., round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Persia
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia
Russians win, taking Persia from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 18 armour, 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 18 armour, 2 artilleries and 2 infantry in Poland, round 2 : 9/22 hits, 10,33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 18 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Balkans
Russians attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Balkans, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Balkans, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Balkans
Russians roll dice for 1 armour and 1 artillery in Balkans, round 3 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Balkans, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 artillery in Balkans, round 4 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Balkans, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Balkans
Russians roll dice for 1 armour in Balkans, round 5 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Balkans, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Balkans
Russians win, taking Balkans from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Karelia S.S.R. to Baltic States
1 artillery and 1 infantry moved from Ukraine to Bulgaria Romania
2 armour moved from Russia to Baltic States
1 bomber moved from Germany to Baltic States
3 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Caucasus to Kazakh S.S.R.
2 artilleries moved from Caucasus to Ukraine
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 armour placed in Karelia S.S.R.
3 armour, 1 bomber and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,33
Russians : -1,83
Japanese : 0,67
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 bombers moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 aaGun and 5 infantry moved from Eastern Canada to 1 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 1 Sea Zone to 7 Sea Zone
3 transports moved from 7 Sea Zone to 1 Sea Zone
5 infantry moved from 7 Sea Zone to Northwestern Europe
1 aaGun moved from 7 Sea Zone to Northwestern Europe
5 infantry moved from Eastern United States to Eastern Canada
1 submarine moved from 46 Sea Zone to 57 Sea Zone
1 destroyer moved from 53 Sea Zone to 57 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 56 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from 57 Sea Zone to Midway
Place Units - Americans
6 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 0 techTokens; 8 PUs;
Combat Move - British
6 infantry moved from United Kingdom to 7 Sea Zone
6 infantry moved from 7 Sea Zone to Northwestern Europe
1 fighter moved from United Kingdom to Northwestern Europe
1 fighter moved from 7 Sea Zone to Northwestern Europe
1 fighter moved from Morocco Algeria to Northwestern Europe
Combat - British
Battle in Northwestern Europe
British attack with 3 fighters and 6 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Northwestern Europe, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 3 fighters and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Northwestern Europe to Bulgaria Romania
2 fighters moved from Northwestern Europe to 7 Sea Zone
1 infantry moved from Libya to Morocco Algeria
1 infantry moved from Eastern United States to Eastern Canada
Place Units - British
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 29 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,67
British : 1,00