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    Topics created by oztea

    • ozteaO

      WAR ROOM NATIONAL ADVANTAGES (Optional House rule or Expansion)

      War Room
      • • • oztea
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      ozteaO

      US # 2 Changed to allow Lend Lease of Civilian goods on Red/White/Black instead of a reroll.

    • ozteaO

      WAR ROOM TECH (Optional House rule or Expansion)

      War Room
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      ozteaO

      FAQ and questions
      Why set the price so low?
      Initially the price was set at the trade value cost, either 2 Oil, 3 Iron or 5 OSR but that seemed too high. Perhaps one of each of the three is too low. However, it’s hard to find a middle ground for the cost because the potency of the techs themselves is still in flux.

      Why have blue rolls count as wasted?
      Axis and Allies technology has varied over time, with some editions awarding tokens for failures, and others awarding nothing. This hybrid makes tech seem more like an investment that has a risk associated, rather than a naked gamble.

      How were the ratios for success decided?
      Considering that Axis and Allies tech was only awarded on a 6. (17% chance) by using the three colors that show only once on the dice, Red, White, Black, that translates to a 3/12 chance of success. Or 1 in 4. Which is much better than the 1 in 6 chance. So technology may be more frequently gained, however, once one of the techs in a field of research has been gained, the likeleyhood of getting another falls to 2/12, back to 1/6. And to get all three of the techs in a field falls to 1/12. This will perhaps encourage players to bounce around and get a different tech in each of the 4 areas of research, rather than abusing one of them and gaining extremely strong combinations of techs, such as long range jet heavy bombers.

      Lets talk techs?
      Jets?
      In A&A Jets has usually just been a raw combat power increase, so enhancing your planes, with also a possibility of combat flexibility can reflect jets
      Long Range Aircraft?
      Pretty cut and dry I’d say
      Heavy Bombers?
      Also, typically a combat power boost, however bombers in War Room are already very potent in combat, so this reflects more superfortress type bombers. More machine guns and more survivability.
      Advanced Shipyards?
      A tricky one, possible bonus to Port Advantage, however this gets messy to keep track of at friendly ports. Sticking closer to A&A as a cost reduction was a safe option.
      Super Subs?
      Also, instead of a combat power boost (from 2 to 3) this is a survivability boost. Since yellow hits will be common this allows subs to soak more before they are destroyed, thus saving other subs. Perhaps this is too weak and they should also get more combat power?
      Radar?
      Traditionally more an Air technology, War Room is too different. Radar equipped ground stations and Cruisers are what this tech can reflect. Allowing for a preemptive round of fire is a break from the mechanics of the game, but perhaps it works.
      Advanced Artillery?
      Basically a copy and paste from traditional A&A
      Mech Infantry?
      A tough one, without blitzing in this game, or Mech infantry pieces, then what can this tech represent? Infantry units able to keep pace with tanks and protect them. Reflected by being able to take hits for them. This makes tanks even more survivable, which might be too strong, but the tech requires infantry nearby, so the hits are only transferred if you have them. So not actually that strong. Somewhat situational.
      Paratroopers?
      Another typically air tech, but a compromise. Limiting this to ONE command only, and a maximum of 4 paratroopers with 4 bombers prevents this from getting out of hand, and the units are vulnerable to yellow hits across 2 rounds of combat, however, can get some men into unexpected places.
      War Bonds & Recycling?
      One of the only techs with a name change to reflect that you are getting more resources not industrial production. Perhaps a bit too weak considering the investment that may have gone into it. Perhaps it should be 3 dice instead of only 2. This is a tweak that would require balance.
      Strategic Rockets?
      Again, difficult to reflect, required map considerations to check for ports as launchpads so that almost all powers have a use for this tech. (USA can use North Africa or Caroline Islands) considered having this be a temporary unit like a carrier token or arrow token that can be shot at like V1 rockets, however that might make the tech too weak, Though it does suck up an order slot, so it better at least have a shot at doing something.
      Advanced Industry? again, somewhat cut and try translation of the A&A version.

    • ozteaO

      Oztea's 1939 Global Setup

      House Rules
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      @bakerbei

      maybe you can get a message to him here

      https://www.youtube.com/watch?v=2NHFOPGhzfI

    • ozteaO

      Oztea 1914 Alpha 1.3

      House Rules
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      ozteaO

      1914 house ruling is doomed in this forum

    • ozteaO

      Oztea AA Balance

      Axis & Allies 1942 2nd Edition
      • • • oztea
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      ozteaO

      The Hawaii one just adds another hit for later in the game if Japan tries to take Hawaii, same with E. Australia

      I just thought it was easy to just add 2 per power. And AA guns are just defense.
      I think Egypt might become too much of a hurdle for Germany with an AA gun though.

    • ozteaO

      Central Powers Boost House Rule

      House Rules
      • • • oztea
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      ozteaO

      The CP won the game for various reasons.

      An inexperienced player was France+UK.
      Russia made a mistake on its southern flank that allowed the ottomans to can open for the AustroHungarians.

      The bonus units were probably too much, but it was very fun having a sub pop up for the axis once in a while and the implications it created for the allies.

      Their usually guaranteed naval dominance was nibbled away at.
      The more free units they got as the game went on, the more it became too much for the allies.

      I may change the rule to a one time roll at the end of each CP turn with a chart like this:

      Once per game you can roll on the special Centeral Powers Conscription chart

      1. 2 infantry
      2. Infantry + artillery
      3. Infantry + fighter
      4. Sub + infantry
      5. Sub + artillery
      6. Cruiser + infantry

    • ozteaO

      Oztea's 1941 Global Setup

      House Rules
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      Watching crockett’s video now

      https://www.axisandallies.org/forums/topic/40629/video-interviews-of-league-players-by-crockett36/22

      figured I should let people know this is playable on the New UHD Map. :)

      https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global?page=1

    • ozteaO

      Oztea's 1942 Global Setup

      House Rules
      • • • oztea
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      @oztea

      Hi! Sorry to disturb you, but just to clarify (sorry for the stupid question), Japan is supposed to be at war with the UK, ANZAC, and the Dutch in this setup, right? I’m asking because the TripleA map doesn’t have the UK and Japan at war and I’m not sure whether that’s an error or not. Thank you!

    • ozteaO

      Oztea tries to make a map

      Other Axis & Allies Variants
      • • • oztea
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      varianceV

      Love the hex sea zones.  Here is something TMTM posted on doing textures and wavy lines around borders using paint.net that might get you the texture you are looking for.

      @TMTM:

      I recently made a new module for abattlemap for the A&A Global 1940 http://www.axisandallies.org/forums/index.php?topic=22555.0

      In it I used the same color scheme as Axis & Allies Global War, I had to figured out how to do it and I kinda did… so I thought I’d share the process with anyone wanting to do the same:

      How to make the textured colors in Axis & Allies Global War Variant

      Using Paint.net, which can be downloaded at www.GetPaint.net

      First I click New and size the new canvas as 60 x 60 pixels (we are creating an image which we�ll use later to fill the area�s of your map)

      Select the base color and use the paint bucket to fill the new 60 x 60 canvas

      Click on Effects � Noise � Add Noise and just adjust the intensity… I did around 25, but experiment for yourself.

      Click on Effects � Blurs � Average Blur and set the radius at 3

      Now our 60 x 60 image should look like the textured color we desired.

      Save it as mynewcolor.bmp

      Now the area on your map that you want to fill with your new textured color, you�ll need to get a plugin for Paint.net. found here http://www.sapphireonline.com/Downloads/PhotoFloodFillPlugIn.zip and just unzip it to the default C:\Program Files\Paint.NET/Effects folder and close and reopen Paint.net

      Now with your map open, use the Magic wand and select the area you want to fill with the new color. Then click on Effects � Photo Flood Fill and for Photo File name we are going to use the file we just make mynewcolor.bmp and click ok and now your map will be filled with that color.

      How to make waves like in Axis & Allies Global War Variant

      I just used Effect � Object � Drop shadow and settings 0�d the blur and only adjusted widening. You might see waves on the land area… no worry… you need to use layers for each wave and the land color layer should be on top of the wave layers and will cover the waves on the land. I also recommend that on the layer you�ll use to make wave that that layer only have the lines you�d like to add waves to… remove all border lines etc so it doesn�t add waves to those etc.

      Tip: Always use the duplicated layer, so your not adding effects to your outline layer, always save the original outline layer for other effects.

      I use these in my recent module for A&A Global 1940 module at http://www.axisandallies.org/forums/index.php?topic=22555.0 where I have the source files for download and you can see how I used them.

      http://www.axisandallies.org/forums/index.php?topic=11672.msg773179#msg773179

    • ozteaO

      IPC income tracking sheet.

      Axis & Allies 1914
      • • • oztea
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      G

      Just laminated mine they are great. These shouldv’e been provided.

    • ozteaO

      Reverse Schlieffen Plan

      Axis & Allies 1914
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      @oztea:

      Italiansarecoming:

      Thats what I meant by “original” territory. Only your own.
      And infantry only because artillery too would be too powerful.

      I must have read and skipped the original. Details when skimming sometimes don’t show up.

      When you say Infantry only I was thinking if you build one artillery that takes up 2 or 3 of the infantry you could build. So purchases for that territory could be 1 art and 1 inf. And that would be the max

    • ozteaO

      Alpha+ 1

      Axis & Allies 1914
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      @Flashman:

      Big bank vaults?

      Lol.  Got it.

    • ozteaO

      Who has preordered already?

      Axis & Allies 1914
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      hkytown1H

      I also got mine from Cool Stuff, I traded in some surplus AA Miniatures for store credit, they give a 20% bonus if you choose the credit over cash. CS gives really good money for trade-ins.

      Like Flashman said, I’m banking on a 2nd edition next year so I only got 1 copy for now, and of course 3 Bandits High boosters to make it $100.  When are you board gamers going to start playing AA minis?  Sorry, different thread :-D

    • ozteaO

      Getting my feet wet.

      Global War
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      Hepps01H

      I would assume Rio De Oro is included in most maps because it was a holding of Spain.  Therefore realistically you could not travel down the coast without Spain being involved in the war.

      In some games there is the option to either ally with Spain or declare war on Spain, there-by making it possible to move from North Africa to Central Africa or the other way.

    • ozteaO

      Talk Tech Turkeys (1914)

      House Rules
      • • • oztea
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      FlashmanF

      Divided Prussia.

      Now Berlin is 4 spaces each from Paris & Petrograd, which I think is fair enough. Russia can move capitals to Moscow in an emergency, but Germany can force an armistice without taking it (it has to take Petrograd to defeat Russia).

      Added more SZ in the Arctic - Scotland to Russia now 2 turns.

      I think African tts when mobilized should be less well defended.

      One inf per IPC with no art seems more realistic.

      Axis&Allies1914FlashMap.PNG

    • ozteaO

      How much would you pay for a painted copy of 1914?

      Axis & Allies 1914
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      FlashmanF

      I might paint my pieces, but only in national colours. Being able to identify a unit is more important than authentic camouflage or uniform colour.

      However I prefer a muted mat finish, with dry-brushed weathering effects added on. A custom board will determine if I keep the official colour scheme - the Great East Prussia Question may well determine that.

    • ozteaO

      Using 1914 pieces in 1940

      Axis & Allies 1914
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      General VeersG

      Would be neat to see the Chinese communists represented, they should have special guerrilla abilities (may be placed in an occupied territory, attacks on a 3 for the first round). They should also get an IPC bonus (maybe 3-4) if nearby Russia maintains nearby territories. Goes without saying they can’t occupy the same territories as Nationalist units.

      Canada is definitely a no-brainer, I would let them start with what’s on the board and just add a destroyer at SZ1, and they get a 5 IPC bonus if they control all their original territories plus Newfoundland/Labrador.

    • ozteaO

      Unit Lineup speculation/wish list

      Axis & Allies 1914
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      Imperious LeaderI

      No Dreadnoughts should ever be built in the game since it takes 3+ years from start to finish. I understand it makes the game unplayable, but accuracy and not fun must be part of the game.

      Extrapolating this further all other naval units take 6-8 turns to build. I understand this means that half the game will have empty oceans, but oh well. Accuracy and not fun is whats important.

      Limits on how many of one type of unit get built would also presumably be part of Larry’s rules.

      If one thing we know is Axis and Allies is a perfect representation of Historical accuracy, and not fun anymore.

      Enjoy the game.

    • ozteaO

      Gold mine for new pieces.

      Axis & Allies 1914
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      YavidY

      I don’t know why Larry doesn’t do an expansion pack for A&A. Better Tech chart, Tech Units, set-up changes for each year, NA for each nation there’s so much they could do with 1 expansion it’s insane.

    • ozteaO

      Sea Zone 8

      Axis & Allies 1942 2nd Edition
      • • • oztea
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      L

      Thanks for the quick response and clarification. That certainly makes things a bit more interesting when choosing where to attack Germany.

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