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    Topics created by ozimek1

    • O

      1940 -> 2ed upgrade kit?

      Other Axis & Allies Variants
      • • • ozimek1
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      O

      Is there any chance for an upgrade kit for those who own the 1st edition but do not wish to buy the complete 2nd edition 1940 games?

      Might FMG/HBG/others be putting one together? This would mainly be the new artillery AAA/AAA pieces I guess. Perhaps also with a sticker to correct the board (Korea SZ), but that might be pushing some copyright limits?

    • O

      [Strategy] Best utilization of German AA guns? [Alpha+3]

      Axis & Allies Global 1940
      • • • ozimek1
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      Z

      @ozimek1:

      I realize that the AA guns are more effective when definding in the west against Allied “liberation” attempts. The big question is whether the tempo gain of bringing them east is worth it, and ultimately more efficient.

      What I mean is: Yes, an AA-gun is better at defending a stationary stack than advancing with the aim of possibly taking some very random pot-shots at enemy planes. That is pretty obvious. � BUT they happen to start on the board in round one, and they typically won’t be needed in the west for the first several rounds. Bringing them east from the beginning will add some momentum to Barbarossa, but at the cost of a less attractive puchase mix during the mid-game if they are to be replaced by newly purchased AA-guns or their equivalent in infantry. Is the boost worth that downside?

      There’s no yes or no answer to that.  Even on G1, where I move the aa guns depends on what went down on G1.  I’ll still be making those choices on G2-G3, depending on how the game is playing out.  The aa guns in the East have limited utility because they have no attack value–their utility is to lessen Russia’s odds of a successful counter-attack.  Whether Germany needs them out there depends on what Germany and Russia are doing.

      I would avoid buying new aa guns mid-game as Germany.  With that in mind, I’d keep half the aa guns back, barring exceptional circumstances.  There’s the possibility of moving east until G3, and then turning back, in time to protect Berlin.

    • O

      Revise AA50 based on 1942 2e rules?

      Axis & Allies Anniversary Edition
      • • • ozimek1
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      L

      I’m thinking of doing this as well. For the sake of a bit of consistency in the rules between games.
      And, I like the new rules, but I can’t justify purchasing this game when I already have AA50. They seem like the same level of game.
      Btween the new 41, and G40
      Plus AA50 gives you the option for tech and N.O.'s, as well as China and Italy.

      So adopting some of the new rules into AA50 seems like the best of both worlds.

    • O

      German Air Base on the Atlantic wall? (early game)

      Axis & Allies Global 1940
      • • • ozimek1
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      ?

      Holland airbase may sometimes be built on round 3 to deter an American airstrike on the German transport fleet after sealion.  If you are seriously committed to sealion on the very first turn no matter what, then building the airbase G1 it is a better deal than a carrier because you will go into G3 with a battleship instead of a carrier.  Normandy naval base will repair it for you so 2 hits to the battleship saves 2 planes just like the carrier, but the BB also attacks @4 and the base costs $1 less.  The best part is they might take the bait and attack it and lose planes, which is good for Germany in any sealion scenario.  More likely your extreme level of commitment to sealion should lead the allies to play conservatively with their air forces, so there will be no attack on your battleship, no Taranto attack, and USA may build in preparation for sealion rather than focus on Pacific defense.  The big downside to it is you are basically locked into sealion because if you don’t go through with it, you will have to tie up an awful lot of resources defending it for minimal benefit.

    • O

      Printing IL's map on A4 labels?

      Other Axis & Allies Variants
      • • • ozimek1
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      General 6 StarsG

      IL is right. Got all my maps 3 x 6, 4 x 8 printed on vinyl. Banner Material. Cost of 3 x 6 map $75.00 and 4 x 8 map $107.00. They also can format it so you don’t lose any territories. They once forgot to shrink whole map to 3 x 6 when I had a 4 x 8 foot map in that size file. Lost a bunch of territoies because they didn’t shrink file. It was  Tigerman’s old map.

    • O

      "Official" low luck rules?

      House Rules
      • • • ozimek1
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      JenniferJ

      @Hobbes:

      @Cmdr:

      Or just add up all the attacking planes and divide that number by 6.  11 Fighters, 11 Tactical Bombers and 2 Strategic Bombers = 24 Planes, 4 planes are lost.

      The thing with that approach is that it allows for very effective strategic bombing campaigns. You send 6 bombers against an IC on a territory worth 8 IPC or more (on Global 40 against a Major IC): 1 bomber gets shot automatically by the AA, resulting in a loss of 12 IPCs but the other 5 bombers deal an average of 3.5 damage to the targeted IC. You keep buying one bomber to replace the lost one and the other guy has to either pay a lot to build units or abandon the IC.

      Actually, average of 3.83333 dmg (3 + 1@5).  Yes, it is effective, but allegedely, no more so than a normal bombing raid would be, at at least you don’t have Yatzee, right?

    • O

      DIY tuck box inserts

      Customizations
      • • • ozimek1
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      @djensen I bought a bunch once for my kids birthday grab bags. There was a few different sizes and shapes at the time.

      I should go back and see what they have.

      I need something for the A&A&Z game. My 42SE uses the boxes from my second Anniversary edition game. Those are nice boxes!
      I made inserts from a file here or BGG which was print/fold/glue. It made 6 sections for the Ann. boxes. Inf/Armour-Art./Fighters-Bombers/AC-Battleship/other ships/Tokens.

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