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    Topics created by oysteilo

    • oysteiloO

      16L G40 oysteilo (axis) vs -Pete (techs and free chart 1 for Soviet Union)

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      -Pete-

      gg wp!

    • oysteiloO

      16L G-40 oysteilo (Axis) vs snake11eyes (Allies +19)

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      S

      Yes definitely just send me a pm when your good to go. I personally don’t like to scramble against Toranto unless they come in undergunned as it neuters Italy’s attack power early on and gives the uk free run in the med for the most part.

    • oysteiloO

      French North Africa

      Axis & Allies Global 1940
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      T

      @SubmersedElk:

      There’s simply no way the Axis make any headway into Africa unless the Allies screw up bigtime. It’s the easiest place on the whole map for Allies to dominate. If you’re finding you can make successful invasions of Africa as Italy, you need to find better opponents if you want a challenging game.

      I very well might be doing something wrong, so forgive me, but I don’t quite see it as you’ve described it, elk.

      UK has two choices on UK1. Go super strong defense on London, or not. That, for me, always determines how the Mediterranean is going to end up. To be clear, the Axis never decides how Sea Lion or how fights in the med are going to go, the Allies do. The Axis’s job on the first two rounds of the game is simple: pick the weak point(s). The Allies are the ones to decide what those points are. The fickle b����-goddess of dice takes it from there.

      There are a whole god damn slew of if/else if/else etc situations that follow, but I’ll try to simplify, leaving out entirely (non-standard) weird things Russia/US can do to make this wonky:

      G1: “Standard”: smash against UK navy, take france, yugo gets strafed or whatever, + some kind of buy that can legitimately threaten sea lion,

      UK1a: inf + fighter, or something similarly all-defensive.

      UK1b: factory on Egypt
      UK1c: taking Iraq (with help of UK Pac) (with the intention of a mIC on UK2 being placed there)
      UK1d: something else heavy med, such as 2+ planes form London headed to the Med.

      note: b, c, and d are not mutually exclusive

      I1: Okay, then it comes around to Italy. If I see UK1a, which is “safe”, then I prep for an I2 hit on Cairo, usually, but not always.

      G2: if UK1a: you could (and I often do) put lots of planes into Alexandria, prep for a Cairo hit, while usually sinking whatever allied boats are still around in the med.
      G2: if UK1!a: sea lion is a very real option

      UK2a: Oh ����, Egypt looks bad, do we try to save it or not? (UK’s option c resolves much of this)
      UK2!a: Oh ����, London looks kinda bad, how do we fix this. (UK’s option c resolves much of this)

      UK2?: Do we retreat from Cairo into trans jordan (perhaps toward our Iraq mIC) or to sundan (toward our south african mIC)? Or do we try to hold it?

      I2a: potentially slam into Cairo with your 1x transport, planes, and your Alexandria/sub-saharan africa forces

      G3a/I3a: Finish off what’s left of the UK in Egypt.
      G3!a/I3!a: Sea lion? Abandon Africa as you might normally? Just crush Russia like a “normal” game?

      edit-
      The user Cow popularized this strategy. A slight bit more can be found at: http://www.axisandallies.org/forums/index.php?topic=30167.0

      Okay, with the above in mind, and I hope it’s at least somewhat clear, what are you left with? Italy is now sometimes in the fight in the Med, totally, even if it’s with remnant forces. They start the game with enough units to do this even if they are dumping their first two turns of income into mechs/tanks against Russia, mind you.

      Italy’s taking of Egypt might demand a bit of attention from America (yay for Japan!) to put some pressure on the med, and at the very least, entirely flubs up UK Atlantic. With only very modest luck, there’re less UK fighters in Moscow, or less mechanized infantry coming up through the Caucasus, or less whatever UK involvement there might otherwise be. There’s also a bit of a speed bump, however large or small, when it comes for UK/US threatening a kill-italy-first (KIF). Much of this depends on 1: execution, 2: sacrifices the Allies choose make from other options, and 3: a bit (but not a lot) of luck of course.

      So, elk, what I’m trying to posit here is that the Axis can still make useful headway into Africa, if not only just the very north tip of it (which is the most pivotal point), even if the Allies don’t “screw up”, depending on some conditions and playstyles.

      This game suffers from some lack of viable options at times, but the African/Med theater is not absolutely one of them.

      Final note: I never play with bids (I prefer a static per-turn bonus to the US). With bids, and where they almost always (arguably very rightfully) usually go, Africa is basically always a statistical dead end for the Axis.

    • oysteiloO

      16L G40 oysteilo (Axis) vs rubioton (Allies +19)

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      oysteiloO

      Ok. Great game. Remember to buy for London UK1 next time.

    • oysteiloO

      16L G40 oysteilo (Axis) vs Radiant (Allies +19)

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      oysteiloO

      too bad you choose to read my post that way. It was not my intentions to be a show off. I am sorry for this

    • oysteiloO

      16L G 40 oysteilo (axis) vs Odonis (allies +18)

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      O

      I’ve given you the Allies as requested, game set up here and scramble orders awaited:

      http://www.axisandallies.org/forums/index.php?topic=37307.new#new

    • oysteiloO

      Tracking your G40 game progress

      Axis & Allies Global 1940
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      ItIsILeClercI

      The allies can (and usually will) still win the game if being 30-40 IPCs behind, IF they can correct this pretty soon. Let’s say in ~5 turns max., they must at least get a total equalization of both economies.

      Having said that, if there is no visible possibility to (at least) equalize, the allies will have lost the game even if their shortfall is only small. I have no exact figures here but I bet the allies will have lost the game even if their shortfall is 5 IPCs per turn only, if they have no possibility to repair this.

      Sometimes every IPC (per turn) counts…

    • oysteiloO

      15L G40 oysteilo (Axis) vs calvinhobbesliker (Allies +16)

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      calvinhobbeslikerC

      All right, here’s the link: http://www.axisandallies.org/forums/index.php?topic=36163.0

    • oysteiloO

      G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

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      G

      Ok

    • oysteiloO

      Using the battlecalculator when attacking (moscow) or any other large battle

      TripleA Support
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      G

      @ShadowHAwk:

      This will actualy affect the outcome of your battles a lot and your calculation will be off.

      2 inf + 1 bomber have the same attack value as 3 art. But if putted against 3 inf the 2 inf + bombers comby has a slightly higher chance to win.

      Of course, because you’re losing 2 attack power with the first two casualties instead of only 1, and the 4 remains until last instead of a 2.

      First of all, my approximations with carriers or tacs are done normally in much larger battles than 3 on 3 and the error is in fact negligible.  Again, the point is to get a probability distribution which Triple A doesn’t provide.  None of the good calculators I’ve found have been updated to accommodate G40.

      My approximations using bombers in place of infantry/AAA is pretty accurate, because in almost all cases those units will be eliminated in the first round of the battle.

    • oysteiloO

      G40 Gauss_Death (Allies +16) vs oysteilo

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      oysteiloO

      @Gauss_Death:

      Im here :)

      I am just testing

      DiceRolling 3d6:
      (2, 6, 6)

      but if you want to start a game i am up for it

    • oysteiloO

      G40 golantrev (Allies +17) vs oysteilo (Axis)

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      golantrevG

      Need to edit inf in South Africa moving up one to Rodhesia.

    • oysteiloO

      Kamikaze rule question

      Axis & Allies Global 1940
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      frehF

      I am just running into this situation in a game and I was glad to see that the answer is here. As complicated as this scenario is (to me), Krieg’s answer is completely supported by the rulebook. Thanks to all!

    • oysteiloO

      The two ANZAC dudes in Egypt

      Axis & Allies Global 1940
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      ItIsILeClercI

      @Gargantua:

      I have often heard the argument “What else are they going to do!”.  And sometimes it’s just better to use units you can when the opportunity arises.

      That said…  I like to send those 2 inf to Russia!  They matter!

      I like that. And yes, in this game, every rat that can make it into Moscow matters :-D.

      Disclaimer: I am not comparing Aussies with Rats. Any possible similarities are unintentional. At least I never found one  :lol:.

    • oysteiloO

      15L G40 oysteilo(Axis) vs JWW (allies+18)

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      6666

      new game thread has been started. Good luck.

    • oysteiloO

      G40 oysteilo (allies +20) vs buckman (axis)

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      B

      thanks!  good game!

    • oysteiloO

      G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

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      G

      Ahhh right, bids.

      sz98 Submarine (6)
      sz91 Submarine (6)
      Sudan Artillery (4)

    • oysteiloO

      Play by email /forum

      Find Online Players
      • • • oysteilo
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      M

      How can you play by email?

    • oysteiloO

      Stack Amur on R1?

      Axis & Allies Global 1940
      • • • oysteilo
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      G

      Russians need only ATTACK Korea.  They don’t have to take.

      Having Mongolia in play can be just as good for Japan as Russia.  Units can cross from Russia to China freely, and you can duck out of North China at any time and be immune to the Chinese

    • oysteiloO

      UK navy in Indian Ocean

      Axis & Allies Global 1940
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      oysteiloO

      @WILD:

      IDK, I kinda like to preserve the few ships the UK has in the Pac (if still afloat after J1) instead of making them easy targets for Japan to hit (unless I can somehow counter attack and bring some pain which is kinda unlikely in the early going). Many games see the UK Med/Italian fleets go bottoms-up. That Brit BB comes in handy in later rounds back boning the allies fleet in the Med (or Pac). A carrier built off S Africa merged w/India fleet and presto Euro axis have something to worry about, and it takes some pressure of the USA.

      I have heard of some wild allied strats to make the DEI (Java) a fortress early though, using all available units, building AB etc. Anyone have success with that? Might depend on when Japan attacks, or if they are slow-boating it giving the UK/Anz the time to set it up?

      This is what I like about this game, I have never considered building a carrier off south africa after the med brit/italien clash. paired with the pacific boats and a transport or two,might be interesting

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