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    oysteilo

    @oysteilo

    2025 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

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    Location Sarpsborg, Norway. 59°17'8"N 11°6'54"E

    oysteilo Unfollow Follow
    2025 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    Best posts made by oysteilo

    • RE: League General Discussion Thread

      Just a couple of more comments. I think we all understand the need for clear guidelines when it comes to playoffs. If you only have played BM and then in the playoffs are drawn against someone who insists on OOB it comes across as unfair. That is certainly a valid point. But you can also argue the other way too and especially since the rule sates OOB is default. I think we need to update the rules! But how??

      The argument to the majority is that no one plays OOB, so it doesn’t matter if you allow it in the regular season if they, the majority, are not required to play it in the playoffs. To me this is meaningless and borderline selfish. There is no motivation to play OOB in regular league play if you are required to play BM in the playoffs. That is a sure death penalty to OOB competitive play. Is that what the League wants?

      The only solution I see is to have three leagues, one for OOB, one for BM and one for PtV. Then we avoid all arguments about what to play. If no one wants to play OOB then that league will die after a season or two, but the OOB could also get revitalized, I think. Really it is not that much work to record results for different games in different ranking sheets. I really don’t see why it is a problem. Nothing prevents people from playing all three leagues if they like. Also, if we are worried about no one playing OOB you may remove the 8 games cap for playoffs and introduce a 3 or 4 game rule.

      I also think a solution like this will make it easier to keep all players at this site. We desperately need every single player! If everyone gets to play what they want even for the playoffs its easier to keep players too. I think players in many situations are “forced” to play BM because “everyone” wants that, and they feel expected to.

      posted in League
      oysteiloO
      oysteilo
    • RE: Post League Game Results Here

      Yeah, obviously this game got out of hand. I have played trulpen too and I don’t think he is unfair. HOWEVER, he is KING of EDITS and that is not so good all the time. With that said he also allows you many edits. I think edits should be kept to a minimum… and not so much after next post. Sometimes this becomes a fine line.

      Personally I only bump if I really mean to, bumps should never be used if you only intend to “activate” the game. A bump is a bump. Periode.

      posted in League
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      @OwenToo said in League General Discussion Thread:

      Maybe when someone signs up for the playoffs, they state which playoff they want to be in. And there can be three playoffs: OOB, BM3, and PTV

      I think that is a good compromise. You may even sign up for more than one too!?

      posted in League
      oysteiloO
      oysteilo
    • RE: G40 Balance Mod - Feedback Thread

      All:

      After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?

      I struggle with finding how to use them.

      Honestly one of the best purpose I have found is to buy with Russia before german DOW just to distract germany so they cant leave land open.

      It may be usefull to buy with Japan and take guam and it also may make a differance against an early assault on India.

      For the USA it it may make sense to buy on the east coast and put on the cruiser there (maybe the best use I think)

      In the pacific it sounds cool because you can island jump and claim several undefended japanese islands, but in reality it does not work because your cruiser (or battleship) is very volunerable for counter attacks.

      For the british i have found no or little use for marines, may be useful in special situations where you have several cruisers, but keep in mind 3 cruisers require 15 IPC which is eq. to a transport and inf +art and you get to keep the tranny

      For italy? I have little input. Very rearly a lonely cruiser can enter open sea in the med. It needs to be protected by the fleet, then it may make sense.

      Anzac: I have never bought a marine with ANZAC

      So, in summary I find it useful for some nations in the early game, but I hardly ever, or never, buy a marine past round 2

      (sorry for the spelling)

      posted in Other Axis & Allies Variants
      oysteiloO
      oysteilo
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      for a 50 bid. I would take:

      British
      Scotland: 1 fighter
      Sz 110, 91 and 98: 1 sub each
      sz 71: 1 transport
      Egypt: 1 infantry

      China
      Yunnan: 1 inf

      Anzac
      sz 62: 1 sub
      New Guinea: 1 inf

      The China and sz 62 bid is to discourage a J1 attack. J1 attack is extremely powerful when playing OOB version

      posted in Play Boardgames
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      its not a bad idea to have different caps for different games. It may make much sense to put the cap at 8 for BM and for example 4 at OOB.

      I anticipate the die hard BM folks want nothing left behind and want the 8 game cap, its fine. Then OOB could serve as an alternative. AND it should be possible to participate in BM and OOB playoffs given you have enough games. I think it is important not to exclude people though

      I dont play PtV so I have no input there

      posted in League
      oysteiloO
      oysteilo
    • RE: Allies cannot lose.

      @Panzer-V , @M36

      I am happy to play global 1940 2nd ed. I take axis and you take allies, no bid

      pm if interested

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo
    • RE: Axis & Allies .org 2024 Support Drive

      yeah, I hope to receive my 2024 badge sonn. I donated 60 bucks in july sooooo…@djensen

      posted in Website/Forum Discussion
      oysteiloO
      oysteilo
    • RE: The new ELO-based ranking system

      For the OOB ranking most top players are not active. It should be a tool to filter away the non active players to achieve a current/up to date ranking of active players. How do ido that? If you were great in 2014, 16 and 17 and havent played a game since, then, I dont care what your ranking is

      posted in League
      oysteiloO
      oysteilo
    • RE: Axis Hail marry

      If you want to help euro axis with japan a better plan (I think) is to secure India with japan and from there (or Malaya) go for South Africa. South Africa is usually less defended than Egypt and hence it is easier to capture with less resources, maybe a couple of transports are enough together with a loaded carrier and a destroyer. A yellow south africa is a pain to deal with for allies

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo

    Latest posts made by oysteilo

    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      i dont know

      I plan to move during sunday, I have a general idea, but so many tgings to consider

      posted in League
      oysteiloO
      oysteilo
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      I think @gamerman01 suggested set up favours allies. Seems that way, but i also thought a bid was required for axis in BM3/4 when it first came out. Gamerman01 knows what he is talking about so lets just go with his set up. I encourage that, but all discussions are fun and ood to read,

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      I have looked at the map…interesting. I have never been in a position like this before

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Good stuff

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Many things here, Hawaii, us fleet, denying anzac, fighting big battles in china, russia far east, south america and what to do with India? Luckily you cant do everything!

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      I did not think about it, but its fair to assume 4 anzac on 2 us carriers

      posted in League
      oysteiloO
      oysteilo
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      I have no team mate and anyone would be fun to play with I think. I am away from july 25th to august 11th. So that is a little unfortunate

      posted in League
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      I would be interested too!

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Can you edit in +1 for war bonds?

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      TripleA Turn Summary: Russians round 19

      TripleA Turn Summary for game: UHD World War II Global

      Game History

      Round: 19
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 artillery moved from Belarus to Novgorod
              1 infantry moved from Belarus to Novgorod
              1 fighter moved from Belarus to Novgorod
              3 infantry moved from Rostov to Ukraine
              1 tactical_bomber moved from Belarus to Ukraine
              1 bomber moved from Belarus to Ukraine
              1 fighter moved from Russia to Ukraine
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Ukraine
                  Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                      Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.33 expected hits
                      Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2.17 expected hits
                      Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry and 2 mech_infantrys
      
          Non Combat Move - Russians
              3 artilleries and 3 infantry moved from Smolensk to Belarus
              4 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Bryansk
              3 mech_infantrys moved from Russia to Belarus
              1 armour and 3 mech_infantrys moved from Turkey to Caucasus
              1 artillery moved from Bryansk to Rostov
              1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
              1 armour moved from Caucasus to Rostov
              3 mech_infantrys moved from Caucasus to Rostov
              1 fighter moved from Novgorod to Belarus
              1 bomber moved from Ukraine to Belarus
              3 artilleries moved from Iraq to Turkey
              1 fighter moved from India to Anhwe
              1 mech_infantry moved from Hunan to Anhwe
              3 armour and 5 mech_infantrys moved from Yunnan to Anhwe
              3 mech_infantrys moved from Yunnan to Anhwe
              3 mech_infantrys moved from India to Shan State
              1 mech_infantry moved from Dzavhan to Yakut S.S.R.
              1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
      
          Place Units - Russians
              1 armour, 1 fighter and 8 mech_infantrys placed in Russia
              3 mech_infantrys placed in Iraq
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
              Russians collect 5 PUs from War Bonds; end with 40 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      Russians regular : 1.33
      

      Savegame

      posted in League
      oysteiloO
      oysteilo