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    oysteilo

    @oysteilo

    2025 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

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    Location Sarpsborg, Norway. 59°17'8"N 11°6'54"E

    oysteilo Unfollow Follow
    2025 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    Best posts made by oysteilo

    • RE: League General Discussion Thread

      Just a couple of more comments. I think we all understand the need for clear guidelines when it comes to playoffs. If you only have played BM and then in the playoffs are drawn against someone who insists on OOB it comes across as unfair. That is certainly a valid point. But you can also argue the other way too and especially since the rule sates OOB is default. I think we need to update the rules! But how??

      The argument to the majority is that no one plays OOB, so it doesn’t matter if you allow it in the regular season if they, the majority, are not required to play it in the playoffs. To me this is meaningless and borderline selfish. There is no motivation to play OOB in regular league play if you are required to play BM in the playoffs. That is a sure death penalty to OOB competitive play. Is that what the League wants?

      The only solution I see is to have three leagues, one for OOB, one for BM and one for PtV. Then we avoid all arguments about what to play. If no one wants to play OOB then that league will die after a season or two, but the OOB could also get revitalized, I think. Really it is not that much work to record results for different games in different ranking sheets. I really don’t see why it is a problem. Nothing prevents people from playing all three leagues if they like. Also, if we are worried about no one playing OOB you may remove the 8 games cap for playoffs and introduce a 3 or 4 game rule.

      I also think a solution like this will make it easier to keep all players at this site. We desperately need every single player! If everyone gets to play what they want even for the playoffs its easier to keep players too. I think players in many situations are “forced” to play BM because “everyone” wants that, and they feel expected to.

      posted in League
      oysteiloO
      oysteilo
    • RE: Post League Game Results Here

      Yeah, obviously this game got out of hand. I have played trulpen too and I don’t think he is unfair. HOWEVER, he is KING of EDITS and that is not so good all the time. With that said he also allows you many edits. I think edits should be kept to a minimum… and not so much after next post. Sometimes this becomes a fine line.

      Personally I only bump if I really mean to, bumps should never be used if you only intend to “activate” the game. A bump is a bump. Periode.

      posted in League
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      @OwenToo said in League General Discussion Thread:

      Maybe when someone signs up for the playoffs, they state which playoff they want to be in. And there can be three playoffs: OOB, BM3, and PTV

      I think that is a good compromise. You may even sign up for more than one too!?

      posted in League
      oysteiloO
      oysteilo
    • RE: G40 Balance Mod - Feedback Thread

      All:

      After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?

      I struggle with finding how to use them.

      Honestly one of the best purpose I have found is to buy with Russia before german DOW just to distract germany so they cant leave land open.

      It may be usefull to buy with Japan and take guam and it also may make a differance against an early assault on India.

      For the USA it it may make sense to buy on the east coast and put on the cruiser there (maybe the best use I think)

      In the pacific it sounds cool because you can island jump and claim several undefended japanese islands, but in reality it does not work because your cruiser (or battleship) is very volunerable for counter attacks.

      For the british i have found no or little use for marines, may be useful in special situations where you have several cruisers, but keep in mind 3 cruisers require 15 IPC which is eq. to a transport and inf +art and you get to keep the tranny

      For italy? I have little input. Very rearly a lonely cruiser can enter open sea in the med. It needs to be protected by the fleet, then it may make sense.

      Anzac: I have never bought a marine with ANZAC

      So, in summary I find it useful for some nations in the early game, but I hardly ever, or never, buy a marine past round 2

      (sorry for the spelling)

      posted in Other Axis & Allies Variants
      oysteiloO
      oysteilo
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      for a 50 bid. I would take:

      British
      Scotland: 1 fighter
      Sz 110, 91 and 98: 1 sub each
      sz 71: 1 transport
      Egypt: 1 infantry

      China
      Yunnan: 1 inf

      Anzac
      sz 62: 1 sub
      New Guinea: 1 inf

      The China and sz 62 bid is to discourage a J1 attack. J1 attack is extremely powerful when playing OOB version

      posted in Play Boardgames
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      its not a bad idea to have different caps for different games. It may make much sense to put the cap at 8 for BM and for example 4 at OOB.

      I anticipate the die hard BM folks want nothing left behind and want the 8 game cap, its fine. Then OOB could serve as an alternative. AND it should be possible to participate in BM and OOB playoffs given you have enough games. I think it is important not to exclude people though

      I dont play PtV so I have no input there

      posted in League
      oysteiloO
      oysteilo
    • RE: Allies cannot lose.

      @Panzer-V , @M36

      I am happy to play global 1940 2nd ed. I take axis and you take allies, no bid

      pm if interested

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo
    • RE: Axis & Allies .org 2024 Support Drive

      yeah, I hope to receive my 2024 badge sonn. I donated 60 bucks in july sooooo…@djensen

      posted in Website/Forum Discussion
      oysteiloO
      oysteilo
    • RE: The new ELO-based ranking system

      For the OOB ranking most top players are not active. It should be a tool to filter away the non active players to achieve a current/up to date ranking of active players. How do ido that? If you were great in 2014, 16 and 17 and havent played a game since, then, I dont care what your ranking is

      posted in League
      oysteiloO
      oysteilo
    • RE: Axis Hail marry

      If you want to help euro axis with japan a better plan (I think) is to secure India with japan and from there (or Malaya) go for South Africa. South Africa is usually less defended than Egypt and hence it is easier to capture with less resources, maybe a couple of transports are enough together with a loaded carrier and a destroyer. A yellow south africa is a pain to deal with for allies

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo

    Latest posts made by oysteilo

    • RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 3 fighters, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
      
          Combat - Americans
              Battle in Holland Belgium
      
          Non Combat Move - Americans
              2 infantry moved from Brazil to French Guiana
              1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
              4 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 2 mech_infantrys moved from 54 Sea Zone to Queensland
              4 infantry moved from 54 Sea Zone to Queensland
              3 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              4 submarines moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Western United States to Hawaiian Islands
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              2 fighters placed in Eastern United States
              1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              3 infantry moved from Shensi to Szechwan
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 transport moved from 92 Sea Zone to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber moved from Algeria to 96 Sea Zone
              1 bomber moved from Egypt to 96 Sea Zone
              1 submarine moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 99 Sea Zone to 96 Sea Zone
              1 artillery and 3 infantry moved from Trans-Jordan to Iraq
              1 armour moved from Trans-Jordan to Iraq
              1 infantry moved from Eastern Persia to 80 Sea Zone
              1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to Kenya
              1 infantry moved from Burma to Shan State
              2 fighters and 1 tactical_bomber moved from India to Shan State
      
          Combat - British
              Battle in Normandy Bordeaux
              Battle in 97 Sea Zone
                  British attack with 1 submarine
                  Italians defend with 2 transports
                      2 transports owned by the Italians lost in 97 Sea Zone
                  British win, taking Normandy Bordeaux from Germans, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Italians: 2 transports
              Battle in Kenya
              Battle in 96 Sea Zone
                  British attack with 2 bombers and 1 destroyer
                  Italians defend with 1 battleship
                      British roll dice for 2 bombers and 1 destroyer in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Italians roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 destroyer owned by the British lost in 96 Sea Zone
                      1 battleship owned by the Italians lost in 96 Sea Zone
                  British win, taking Kenya from Italians with 2 bombers remaining. Battle score for attacker is 12
                  Casualties for British: 1 destroyer
                  Casualties for Italians: 1 battleship
              Battle in Iraq
                  British attack with 1 armour, 1 artillery and 3 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
                  Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Shan State
                  British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      1 infantry owned by the Japanese lost in Shan State
                  British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Shan State to India
              2 infantry moved from Eastern Persia to West India
              1 artillery moved from Egypt to Trans-Jordan
              2 bombers moved from 96 Sea Zone to Persia
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              1 battleship, 1 carrier, 3 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to United Kingdom
              1 fighter moved from United Kingdom to Gibraltar
              1 fighter moved from Algeria to Gibraltar
              2 infantry moved from Rhodesia to Belgian Congo
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              2 aaGuns, 2 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
      
          Place Units - British
              3 infantry placed in Egypt
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              1 artillery and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 1 artillery and 1 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by British from India: 1 artillery and 1 infantry
              EDIT: Adding units owned by British to India: 1 armour
              EDIT: Changing PUs for UK_Pacific from 6 to 7
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Italians regular : 0.33
      Japanese regular : 0.00
      Neutral_Axis regular : -1.00
      British regular : 1.00
      

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1

      I am making a save here because I will ask for an edit. i bought 1 inf and 1 art with India, but I will buy i armour instead and save 1 ipc. The time of the post compared to dice emails will show that this post is made first

      posted in League
      oysteiloO
      oysteilo
    • RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1

      TripleA Manual Gamesave Post: British round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Combat Move - British
              1 transport moved from 92 Sea Zone to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber moved from Algeria to 96 Sea Zone
              1 bomber moved from Egypt to 96 Sea Zone
              1 submarine moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 99 Sea Zone to 96 Sea Zone
              1 artillery and 3 infantry moved from Trans-Jordan to Iraq
              1 armour moved from Trans-Jordan to Iraq
              1 infantry moved from Eastern Persia to 80 Sea Zone
              1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to Kenya
              1 infantry moved from Burma to Shan State
              2 fighters and 1 tactical_bomber moved from India to Shan State
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1

      How is this coming along?

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Yes, please complete. I think your planes cant hit subs without destroyers. If you can hit my subs i must recondsider. If your only target is the destroyer with 6 planes attacking, no scramble, go ahead

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Not at the map,but if you have 3 fighter, 1 tac and 2 bombers? Then no scramble vs dest +3 fighter.

      If i am mistanken, please correct me

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

      I don’t think we’ll be done by year end because we each take this game very seriously 🤔 🧐

      But I’ll try to keep it moving along

      I agree

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      please use second post. I forgot to move the fighter

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      TripleA Turn Summary: French round 20

      TripleA Turn Summary for game: UHD World War II Global

      Game History

      Round: 20
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 35 PUs; 0 techTokens; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from 26 Sea Zone to Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 8 PUs; end with 43 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      TripleA Turn Summary: French round 20

      TripleA Turn Summary for game: UHD World War II Global

      Game History

      Round: 20
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 35 PUs; 0 techTokens; 
      
          Combat Move - ANZAC
      
          Turn Complete - ANZAC
              ANZAC collect 8 PUs; end with 43 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      oysteiloO
      oysteilo