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    oysteilo

    @oysteilo

    2026 25 24 23 22 21 20 19 18 17 16 15

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    Location Sarpsborg, Norway. 59°17'8"N 11°6'54"E

    oysteilo Unfollow Follow
    2026 25 24 23 22 21 20 19 18 17 16 15

    Best posts made by oysteilo

    • RE: League General Discussion Thread

      Just a couple of more comments. I think we all understand the need for clear guidelines when it comes to playoffs. If you only have played BM and then in the playoffs are drawn against someone who insists on OOB it comes across as unfair. That is certainly a valid point. But you can also argue the other way too and especially since the rule sates OOB is default. I think we need to update the rules! But how??

      The argument to the majority is that no one plays OOB, so it doesn’t matter if you allow it in the regular season if they, the majority, are not required to play it in the playoffs. To me this is meaningless and borderline selfish. There is no motivation to play OOB in regular league play if you are required to play BM in the playoffs. That is a sure death penalty to OOB competitive play. Is that what the League wants?

      The only solution I see is to have three leagues, one for OOB, one for BM and one for PtV. Then we avoid all arguments about what to play. If no one wants to play OOB then that league will die after a season or two, but the OOB could also get revitalized, I think. Really it is not that much work to record results for different games in different ranking sheets. I really don’t see why it is a problem. Nothing prevents people from playing all three leagues if they like. Also, if we are worried about no one playing OOB you may remove the 8 games cap for playoffs and introduce a 3 or 4 game rule.

      I also think a solution like this will make it easier to keep all players at this site. We desperately need every single player! If everyone gets to play what they want even for the playoffs its easier to keep players too. I think players in many situations are “forced” to play BM because “everyone” wants that, and they feel expected to.

      posted in League
      oysteiloO
      oysteilo
    • RE: Post League Game Results Here

      Yeah, obviously this game got out of hand. I have played trulpen too and I don’t think he is unfair. HOWEVER, he is KING of EDITS and that is not so good all the time. With that said he also allows you many edits. I think edits should be kept to a minimum… and not so much after next post. Sometimes this becomes a fine line.

      Personally I only bump if I really mean to, bumps should never be used if you only intend to “activate” the game. A bump is a bump. Periode.

      posted in League
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      @OwenToo said in League General Discussion Thread:

      Maybe when someone signs up for the playoffs, they state which playoff they want to be in. And there can be three playoffs: OOB, BM3, and PTV

      I think that is a good compromise. You may even sign up for more than one too!?

      posted in League
      oysteiloO
      oysteilo
    • RE: G40 Balance Mod - Feedback Thread

      All:

      After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?

      I struggle with finding how to use them.

      Honestly one of the best purpose I have found is to buy with Russia before german DOW just to distract germany so they cant leave land open.

      It may be usefull to buy with Japan and take guam and it also may make a differance against an early assault on India.

      For the USA it it may make sense to buy on the east coast and put on the cruiser there (maybe the best use I think)

      In the pacific it sounds cool because you can island jump and claim several undefended japanese islands, but in reality it does not work because your cruiser (or battleship) is very volunerable for counter attacks.

      For the british i have found no or little use for marines, may be useful in special situations where you have several cruisers, but keep in mind 3 cruisers require 15 IPC which is eq. to a transport and inf +art and you get to keep the tranny

      For italy? I have little input. Very rearly a lonely cruiser can enter open sea in the med. It needs to be protected by the fleet, then it may make sense.

      Anzac: I have never bought a marine with ANZAC

      So, in summary I find it useful for some nations in the early game, but I hardly ever, or never, buy a marine past round 2

      (sorry for the spelling)

      posted in Other Axis & Allies Variants
      oysteiloO
      oysteilo
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      for a 50 bid. I would take:

      British
      Scotland: 1 fighter
      Sz 110, 91 and 98: 1 sub each
      sz 71: 1 transport
      Egypt: 1 infantry

      China
      Yunnan: 1 inf

      Anzac
      sz 62: 1 sub
      New Guinea: 1 inf

      The China and sz 62 bid is to discourage a J1 attack. J1 attack is extremely powerful when playing OOB version

      posted in Play Boardgames
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      its not a bad idea to have different caps for different games. It may make much sense to put the cap at 8 for BM and for example 4 at OOB.

      I anticipate the die hard BM folks want nothing left behind and want the 8 game cap, its fine. Then OOB could serve as an alternative. AND it should be possible to participate in BM and OOB playoffs given you have enough games. I think it is important not to exclude people though

      I dont play PtV so I have no input there

      posted in League
      oysteiloO
      oysteilo
    • RE: Allies cannot lose.

      @Panzer-V , @M36

      I am happy to play global 1940 2nd ed. I take axis and you take allies, no bid

      pm if interested

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo
    • RE: Axis & Allies .org 2024 Support Drive

      yeah, I hope to receive my 2024 badge sonn. I donated 60 bucks in july sooooo…@djensen

      posted in Website/Forum Discussion
      oysteiloO
      oysteilo
    • RE: The new ELO-based ranking system

      For the OOB ranking most top players are not active. It should be a tool to filter away the non active players to achieve a current/up to date ranking of active players. How do ido that? If you were great in 2014, 16 and 17 and havent played a game since, then, I dont care what your ranking is

      posted in League
      oysteiloO
      oysteilo
    • RE: Axis Hail marry

      If you want to help euro axis with japan a better plan (I think) is to secure India with japan and from there (or Malaya) go for South Africa. South Africa is usually less defended than Egypt and hence it is easier to capture with less resources, maybe a couple of transports are enough together with a loaded carrier and a destroyer. A yellow south africa is a pain to deal with for allies

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo

    Latest posts made by oysteilo

    • RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      if possible I would like to re-do my russian turn including buys. Or as a minimum I would like to have the buy stand and edit many NC moves. How do you feel about this?

      posted in League
      oysteiloO
      oysteilo
    • RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      I see you have not been online since I posted. Please hold on a few more hours. I might do a nc edit. I will confirm later tonight europe time

      posted in League
      oysteiloO
      oysteilo
    • RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 fighter moved from Caucasus to Yunnan
              1 fighter moved from Volgograd to Yunnan
              1 fighter and 1 tactical_bomber moved from Russia to Yunnan
              1 infantry moved from Caucasus to Rostov
              3 infantry moved from Ukraine to Bryansk
              2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
              1 artillery and 1 infantry moved from Western Ukraine to Bryansk
              3 infantry moved from Bessarabia to Ukraine
              3 infantry moved from Eastern Poland to Belarus
              3 infantry moved from Baltic States to Belarus
              2 infantry moved from Karelia to Novgorod
              3 infantry moved from Vyborg to Novgorod
              2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
              1 infantry moved from Archangel to Belarus
              1 submarine moved from 127 Sea Zone to 124 Sea Zone
              6 infantry moved from Amur to Buryatia
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              6 infantry moved from Buryatia to Yakut S.S.R.
              1 armour and 1 mech_infantry moved from Volgograd to Sikang
              1 armour and 1 mech_infantry moved from Russia to Kazakhstan
      
          Place Units - Russians
              7 artilleries and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      no scramble, sub will fight

      posted in League
      oysteiloO
      oysteilo
    • RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      like always you pull something unusual out of the hat. I like it! Orders are coming up!

      posted in League
      oysteiloO
      oysteilo
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      A couple of considerations. I think J1 is really hard to do with the current set up, so that is probably something to consider for future games. It looks like a J1 will leave china for china (with the extra chinese set up power). I have not studied it carefully so I can be wrong

      As for bids. Bids depend on so many things and I think maybe the game was not designed for online play with battle calculator? My friend and I never use bid when we play face to face. Instead we use beer and wine. In addition we dont use battle calculator either so all “calculations” are just a best guess. With these limitations it is very possible for the allies to win this game with the OOB set-up

      posted in League
      oysteiloO
      oysteilo
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from Jehol to Chahar
              1 artillery and 3 infantry moved from Shantung to Anhwe
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              2 bombers moved from Japan to Yunnan
              1 fighter moved from Formosa to Hunan
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              1 fighter moved from Korea to Chahar
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar
              1 fighter moved from Okinawa to Anhwe
              1 fighter and 1 tactical_bomber moved from Japan to Anhwe
      
          Combat - Japanese
              Battle in Chahar
                  Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/6 hits, 2.50 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Anhwe
                  Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/11 hits, 3.67 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                      3 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 3.17 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 4 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 1 aaGun and 2 infantry
                      Chinese roll AA dice in Hunan : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Japanese lost in Hunan
                      Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits, 3.33 expected hits
                      Chinese roll dice for 1 aaGun and 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      2 infantry owned by the Chinese and 1 aaGun owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 fighter and 1 infantry
                  Casualties for Chinese: 1 aaGun and 2 infantry
      
          Non Combat Move - Japanese
              2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
              1 tactical_bomber moved from Hunan to Kwangsi
              2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              2 fighters and 1 tactical_bomber moved from Chahar to Jehol
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery moved from Manchuria to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
              2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
              1 cruiser moved from 20 Sea Zone to 36 Sea Zone
              1 carrier moved from 6 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
              1 fighter moved from Japan to 6 Sea Zone
              1 tactical_bomber moved from Japan to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
              1 battleship moved from 6 Sea Zone to 36 Sea Zone
              4 infantry moved from Korea to Manchuria
      
          Place Units - Japanese
              1 factory_minor placed in Shantung
              2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : -2.17
      Chinese AA : 0.50
      

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: Global 2nd edition Q+A ( AAG40.2)

      if the mongolian units are activated and then they become Soviet they can move whereever they like, china, india, japan australia. you name it

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      J1 coming up this weekend

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      TripleA Turn Summary: Russians round 22

      TripleA Turn Summary for game: UHD World War II Global

      Game History

      Round: 22
      
          Purchase Units - Russians
              Russians repair damage of 5x factory_minor; Remaining resources: 53 PUs; 0 techTokens; 
              Russians buy 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 armour moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 armour moved from Shantung to Anhwe
              1 artillery moved from Belarus to Novgorod
              2 infantry moved from Belarus to Novgorod
              1 bomber moved from Belarus to Germany
              1 bomber moved from Russia to Novgorod
              1 tactical_bomber moved from Russia to Novgorod
              1 fighter moved from Belarus to Novgorod
              2 fighters moved from Russia to Western Ukraine
              1 fighter moved from Russia to Ukraine
              1 fighter moved from Iraq to Ukraine
              2 mech_infantrys moved from Belarus to Ukraine
              1 mech_infantry moved from Russia to Western Ukraine
      
          Combat - Russians
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
                  1 bomber owned by the Russians killed by AA in Germany
                  Bombing raid in Germany causes 0 damage total. 
              Battle in Novgorod
                  Russians attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                      Russians roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                      Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Germans: 2 mech_infantrys
              Battle in Ukraine
                  Russians attack with 2 fighters and 2 mech_infantrys
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Western Ukraine
                  Russians attack with 2 fighters and 1 mech_infantry
                  Italians defend with 1 mech_infantry
                      Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                      Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Western Ukraine
                  Russians win, taking Western Ukraine from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - Russians
              1 mech_infantry moved from Novosibirsk to Yenisey
              1 mech_infantry moved from Novosibirsk to Suiyuyan
              2 fighters moved from India to Anhwe
              4 mech_infantrys moved from India to Burma
              1 armour moved from India to Burma
              1 mech_infantry moved from India to Burma
              1 bomber moved from Novgorod to Belarus
              3 infantry moved from Russia to Bryansk
              1 tactical_bomber moved from Novgorod to Belarus
              1 fighter moved from Ukraine to Russia
              1 fighter moved from Ukraine to Rostov
              1 fighter moved from Western Ukraine to Belarus
              1 fighter moved from Western Ukraine to Belarus
              1 armour and 2 mech_infantrys moved from Rostov to Belarus
              1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
              1 fighter moved from Novgorod to Belarus
              1 aaGun moved from Belarus to Bryansk
              1 mech_infantry moved from Russia to Novosibirsk
              2 mech_infantrys moved from Iraq to Eastern Persia
              1 mech_infantry moved from Iraq to Turkey
              1 mech_infantry moved from Rostov to Turkey
      
          Place Units - Russians
              3 mech_infantrys placed in Volgograd
              3 infantry placed in Iraq
              4 infantry and 5 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Russians collect 1 PU from War Bonds; end with 38 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 53 PUs
              Turning on Edit Mode
              EDIT: Changing PUs for Russians from 53 to 54
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Yunnan: 2 armour and 8 mech_infantrys
              EDIT: Removing units owned by Russians from Burma: 2 armour and 8 mech_infantrys
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Germans AA : 0.83
      Germans regular : -1.00
      Russians regular : 0.83
      

      Savegame

      posted in League
      oysteiloO
      oysteilo