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    Posts made by OwlGod

    • RE: Odonis (Axis) vs OwlGod (Allies) BML20

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Kweichow
              1 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Kweichow
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  1 infantry owned by the Chinese retreated to Shensi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              10 infantry moved from Shensi to Szechwan
              1 fighter moved from Suiyuyan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.33
      Japanese : 0.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML20

      yes, intercept with both

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML20

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              6 infantry moved from Yakut S.S.R. to Yenisey
              2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
              1 submarine moved from 127 Sea Zone to 112 Sea Zone
              2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Belarus
              2 infantry moved from Western Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              3 artilleries moved from Ukraine to Bryansk
              3 mech_infantrys moved from Russia to Belarus
              3 artilleries and 4 infantry moved from Novgorod to Belarus
              2 armour moved from Belarus to Novgorod
              2 mech_infantrys moved from Belarus to Novgorod
              1 infantry moved from Novgorod to Belarus
              1 aaGun moved from Novgorod to Belarus
      
          Place Units - Russians
              10 infantry placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML20

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 57 Sea Zone
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
              2 aaGuns moved from New South Wales to Queensland
              1 artillery and 2 infantry moved from Queensland to South Australia
              2 infantry moved from New South Wales to South Australia
              1 infantry moved from 61 Sea Zone to South Australia
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 63 Sea Zone to 30 Sea Zone
      
          Place Units - ANZAC
              1 armour placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 14 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 76 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Bryansk to Archangel
              1 fighter and 1 tactical_bomber moved from Russia to Archangel
              1 infantry moved from Rostov to Ukraine
              2 infantry moved from Bryansk to Ukraine
              5 infantry moved from Bryansk to Western Ukraine
              5 infantry moved from Bryansk to Belarus
              3 infantry moved from Bryansk to Belarus
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 8 infantry
                  Germans defend with 1 artillery and 3 infantry
                      Russians roll dice for 8 infantry in Belarus, round 2 : 1/8 hits, 1.33 expected hits
                      Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                      Russians roll dice for 6 infantry in Belarus, round 3 : 0/6 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 6 infantry in Belarus, round 4 : 2/6 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                  5 infantry owned by the Russians retreated to Bryansk
                  Germans win with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 3 infantry
              Battle in Archangel
                  Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Western Ukraine
                  Russians attack with 5 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 5 infantry in Western Ukraine, round 2 : 0/5 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 5 infantry in Western Ukraine, round 3 : 2/5 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 5 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Ukraine
                  Russians attack with 3 infantry
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 artillery and 5 infantry moved from Russia to Bryansk
              1 artillery and 3 infantry moved from Russia to Vologda
              1 fighter moved from Tsinghai to Russia
              1 fighter and 1 tactical_bomber moved from Archangel to Russia
      
          Place Units - Russians
              1 artillery and 9 infantry placed in Russia
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Tsinghai: 8 infantry
              EDIT: Adding units owned by Russians to Shensi: 8 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.00
      Russians : 0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML20

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 2 marines; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Philippines to 30 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to Western United States
              1 fighter moved from Western United States to Hawaiian Islands
              1 armour and 3 mech_infantrys moved from Central United States to Western United States
              1 bomber moved from Central United States to Western United States
              1 infantry moved from Central United States to Western United States
              1 tactical_bomber moved from Western United States to Eastern United States
              1 destroyer and 1 submarine moved from 35 Sea Zone to 57 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 destroyer placed in 101 Sea Zone
              2 marines placed in Western United States
              1 carrier placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Shensi
              2 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Kweichow to Shensi
              5 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 9 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 bomber moved from United Kingdom to 106 Sea Zone
              2 fighters moved from United Kingdom to 111 Sea Zone
              1 fighter moved from Scotland to 111 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 fighter moved from Malta to Tobruk
              1 tactical_bomber moved from 98 Sea Zone to Tobruk
              1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
              1 mech_infantry moved from Egypt to Tobruk
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              1 cruiser moved from 98 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
      
          Combat - British
              Battle in Ethiopia
                  British attack with 1 artillery and 2 infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 2 cruisers in Ethiopia, round 2 : 2/2 hits, 1.00 expected hits
                      British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                      British roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Ethiopia, round 6 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 6 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Ethiopia, round 7 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Ethiopia, round 8 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 8 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in 106 Sea Zone
                  British attack with 1 bomber and 1 destroyer
                  Germans defend with 2 submarines
                      British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                  1 submarine owned by the Germans Submerged
                  British win with 1 bomber remaining. Battle score for attacker is -2
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 submarine
              Battle in 96 Sea Zone
                  British attack with 1 cruiser, 1 fighter and 1 transport
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 5
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 111 Sea Zone
                  British attack with 3 fighters
                  Germans defend with 1 battleship
                      British roll dice for 3 fighters in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in 111 Sea Zone
                      British roll dice for 2 fighters in 111 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in 111 Sea Zone
                      British roll dice for 1 fighter in 111 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans lost in 111 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 2 fighters
                  Casualties for Germans: 1 battleship
              Battle in Tobruk
                  British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/9 hits, 3.33 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.17 expected hits
                      1 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
                      British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 3/7 hits, 3.00 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 3 : 1/5 hits, 1.83 expected hits
                      1 mech_infantry owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Tobruk
                  1 armour, 1 artillery, 1 infantry and 1 mech_infantry retreated to Alexandria
                  Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for British: 1 artillery and 2 infantry
                  Casualties for Italians: 3 infantry and 1 mech_infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Tobruk to Alexandria
              1 fighter moved from Tobruk to Alexandria
              1 destroyer moved from 98 Sea Zone to 99 Sea Zone
              1 carrier moved from 98 Sea Zone to 76 Sea Zone
              1 fighter moved from 111 Sea Zone to United Kingdom
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Neutral_Allies
              1 aaGun and 2 infantry moved from Scotland to United Kingdom
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
              1 infantry moved from 88 Sea Zone to British Guiana
              1 bomber moved from 106 Sea Zone to Quebec
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              1 battleship moved from 37 Sea Zone to 57 Sea Zone
              1 destroyer moved from 39 Sea Zone to 57 Sea Zone
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              2 infantry moved from Burma to India
              1 fighter moved from Burma to India
      
          Place Units - British
              9 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
              British collect 26 PUs (3 lost to blockades); end with 27 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Germans : 0.67
      British : -7.17
      Italians : -2.33
      Chinese : 0.17
      Japanese : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML20

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Shensi
              2 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Kweichow to Shensi
              5 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML20

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 6 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              6 infantry moved from Buryatia to Yakut S.S.R.
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              6 infantry moved from Amur to Buryatia
              1 infantry moved from Archangel to Belarus
              6 infantry moved from Novgorod to Belarus
              1 artillery moved from Novgorod to Belarus
              2 infantry moved from Karelia to Novgorod
              3 infantry moved from Vyborg to Novgorod
              3 infantry moved from Baltic States to Belarus
              2 infantry moved from Eastern Poland to Belarus
              1 artillery and 1 infantry moved from Western Ukraine to Bryansk
              3 infantry moved from Ukraine to Bryansk
              2 infantry moved from Bessarabia to Western Ukraine
              1 infantry moved from Russia to Bryansk
              1 mech_infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              2 aaGuns moved from Russia to Bryansk
              1 armour moved from Russia to Bryansk
              1 armour and 1 mech_infantry moved from Volgograd to Bryansk
              2 infantry moved from Caucasus to Rostov
              1 fighter and 1 tactical_bomber moved from Russia to Novgorod
              1 aaGun moved from Novgorod to Belarus
      
          Place Units - Russians
              3 artilleries placed in Ukraine
              3 artilleries placed in Novgorod
              3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: G20 BM3 OwlGod (axis( vs sovietishcat (allies)

      yeah once you secured air dominance I was screwed. BTW I am also known as vance or variance and we met at YG’s tournament a couple years ago. If you want to rematch go ahead and post G1

      posted in League
      OwlGodO
      OwlGod
    • RE: Post League Game Results Here

      sovietishcat beat owlgod

      https://www.axisandallies.org/forums/topic/34497/g20-bm3-owlgod-axis-vs-sovietishcat-allies/157

      posted in League
      OwlGodO
      OwlGod
    • RE: G20 BM3 OwlGod (axis( vs sovietishcat (allies)

      I am calling this. Congrats! good game

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML20

      no scramble

      posted in League
      OwlGodO
      OwlGod
    • RE: G20 BM3 OwlGod (axis( vs sovietishcat (allies)

      i did japan

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 3 bombers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
              1 armour and 1 infantry moved from 38 Sea Zone to Shan State
      
          Combat - ANZAC
              Battle in Shan State
                  ANZAC attack with 1 armour and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shan State
                  ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - ANZAC
              1 armour moved from New South Wales to 62 Sea Zone
              1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 armour and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 armour moved from 45 Sea Zone to Dutch New Guinea
              2 destroyers moved from 33 Sea Zone to 45 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 armour moved from Caroline Islands to 33 Sea Zone
      
          Place Units - ANZAC
              3 bombers placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 20 PUs; end with 20 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.33
      Japanese : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: G20 BM3 OwlGod (axis( vs sovietishcat (allies)

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 tactical_bomber moved from Iraq to Egypt
              1 artillery and 1 infantry moved from Persia to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
              1 infantry moved from Persia to 80 Sea Zone
              1 infantry moved from Iraq to 80 Sea Zone
              2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              1 bomber moved from Iraq to 37 Sea Zone
              1 artillery moved from Rhodesia to Belgian Congo
                    Japanese take Belgian Congo from British
      
          Combat - Japanese
              Battle in Egypt
                  Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                  British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                      Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 1/5 hits, 1.50 expected hits
                      British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Egypt
                  Japanese win, taking Egypt from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 mech_infantry
              Battle in 37 Sea Zone
                  Japanese attack with 1 bomber
                  ANZAC defend with 1 cruiser and 3 transports
                      Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      ANZAC roll dice for 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 bomber owned by the Japanese lost in 37 Sea Zone
                  ANZAC win with 1 cruiser and 3 transports remaining. Battle score for attacker is -12
                  Casualties for Japanese: 1 bomber
      
          Non Combat Move - Japanese
              2 fighters moved from India to Saudi Arabia
              5 tactical_bombers moved from India to Saudi Arabia
              2 mech_infantrys moved from Persia to Saudi Arabia
              3 armour, 4 artilleries, 2 infantry and 12 mech_infantrys moved from Iraq to Saudi Arabia
              2 submarines moved from 80 Sea Zone to 39 Sea Zone
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
              1 destroyer moved from 80 Sea Zone to 76 Sea Zone
              8 carriers, 7 destroyers, 6 fighters and 8 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
              1 marine moved from Rhodesia to Belgian Congo
              3 infantry moved from Union of South Africa to Rhodesia
              4 mech_infantrys moved from Saudi Arabia to Iraq
              1 mech_infantry moved from Saudi Arabia to Iraq
              1 tactical_bomber moved from Egypt to Saudi Arabia
      
          Place Units - Japanese
              3 infantry placed in Iraq
              2 fighters placed in Persia
              3 infantry placed in India
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 13
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2,1,1,1,3,5,1,3,1,4,1,4,1,6,3,2,6,1,3,4,1,2,6,4,2,2,1,4,6,6,6,5,3,2,2,1,4,6,3,4,5,5,3,5,1,2,5,5,1,5,4,4,5,4,5,5,6,6,1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
              Japanese collect 27 PUs (13 lost to blockades); end with 27 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      British : 0.67
      ANZAC : 0.50
      Japanese : -1.17
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: G20 BM3 OwlGod (axis( vs sovietishcat (allies)

      TripleA Turn Summary: Germans round 16

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 16
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Germans
              3 mech_infantrys moved from Northwest Persia to Saudi Arabia
              7 tactical_bombers moved from Iraq to Saudi Arabia
              5 bombers, 6 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
      
          Combat - Germans
              Battle in Saudi Arabia
                  Germans attack with 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers
                  Neutral_True defend with 2 infantry
                      Germans roll dice for 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers in Saudi Arabia, round 2 : 14/22 hits, 11.83 expected hits
                      Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_True lost in Saudi Arabia
                  Germans win, taking Saudi Arabia from Neutral_True with 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Neutral_True: 2 infantry
      
          Non Combat Move - Germans
              6 fighters moved from Saudi Arabia to 80 Sea Zone
              8 tactical_bombers moved from Saudi Arabia to 80 Sea Zone
              5 bombers moved from Saudi Arabia to Iraq
              3 mech_infantrys moved from Northwest Persia to Iraq
              1 armour moved from Northwest Persia to Iraq
              3 mech_infantrys moved from Volgograd to Northwest Persia
              2 aaGuns moved from Caucasus to Northwest Persia
              3 mech_infantrys moved from Bryansk to Caucasus
              3 mech_infantrys moved from Western Ukraine to Rostov
              3 bombers moved from Novgorod to Iraq
              2 infantry moved from Western Germany to France
              20 mech_infantrys moved from France to Denmark
              1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
      
          Place Units - Germans
              3 mech_infantrys placed in Volgograd
              3 mech_infantrys placed in Western Ukraine
              3 bombers placed in Novgorod
              3 infantry placed in France
              2 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,4,1,1,2,1,5
              Germans collect 52 PUs (7 lost to blockades); end with 52 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.17
      Neutral_True : -0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: G20 BM3 OwlGod (axis( vs sovietishcat (allies)

      TripleA Turn Summary: Italians round 15

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Caucasus to Kazakhstan
              2 fighters moved from Iraq to Kazakhstan
      
          Combat - Italians
              Battle in Kazakhstan
                  Italians attack with 1 artillery and 2 fighters
                  Russians defend with 1 infantry
                      Italians roll dice for 1 artillery and 2 fighters in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakhstan
                  Italians win, taking Kazakhstan from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Kazakhstan to Caucasus
              2 artilleries moved from Caucasus to Northwest Persia
              1 mech_infantry moved from Syria to Iraq
              3 mech_infantrys moved from Ukraine to Caucasus
              3 infantry moved from Northern Italy to France
      
          Place Units - Italians
              1 armour and 2 mech_infantrys placed in Ukraine
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,5,1,3,2,1,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
              Italians collect 12 PUs (10 lost to blockades); end with 12 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Russians : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 2 armour, 4 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
              4 fighters moved from Eastern United States to 91 Sea Zone
              4 bombers moved from Suriname to Morocco
              3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
              3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 submarine moved from 33 Sea Zone to 34 Sea Zone
              1 fighter moved from Hawaiian Islands to 22 Sea Zone
              1 submarine moved from 33 Sea Zone to 22 Sea Zone
              1 destroyer moved from 33 Sea Zone to 23 Sea Zone
              2 fighters moved from 33 Sea Zone to 34 Sea Zone
              2 fighters moved from 33 Sea Zone to 23 Sea Zone
              2 fighters moved from 33 Sea Zone to 22 Sea Zone
              1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
              1 fighter moved from 33 Sea Zone to 34 Sea Zone
              1 fighter moved from 33 Sea Zone to 23 Sea Zone
              1 fighter moved from 33 Sea Zone to 34 Sea Zone
              1 destroyer moved from 33 Sea Zone to 23 Sea Zone
              1 fighter moved from 33 Sea Zone to 23 Sea Zone
              1 bomber moved from Burma to Kwangtung
              1 mech_infantry moved from British Columbia to Alaska
                    Americans take Alaska from Japanese
      
          Combat - Americans
              Strategic bombing raid in Kwangtung
                      AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
                  Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Kwangtung causes 6 damage total. 
              Battle in 34 Sea Zone
                  Americans attack with 4 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                  Americans win with 4 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 23 Sea Zone
                  Americans attack with 2 destroyers and 4 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 destroyers and 4 fighters in 23 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                      Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 23 Sea Zone
                  Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 22 Sea Zone
                  Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                  1 submarine owned by the Japanese Submerged
                  Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Morocco
                  Americans attack with 3 armour, 2 artilleries, 4 bombers, 6 infantry and 1 mech_infantry
                  Germans defend with 1 aaGun, 1 airfield, 2 artilleries and 3 infantry; Italians defend with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                      AA fire in Morocco : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 3 armour, 2 artilleries, 4 bombers, 6 infantry and 1 mech_infantry in Morocco, round 2 : 8/16 hits, 6.33 expected hits
                      Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Morocco, round 2 : 6/14 hits, 5.50 expected hits
                      1 aaGun owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the Americans and 5 infantry owned by the Italians lost in Morocco
                      Americans roll dice for 3 armour, 2 artilleries, 4 bombers and 1 mech_infantry in Morocco, round 3 : 6/10 hits, 5.17 expected hits
                      Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 3 : 3/7 hits, 3.17 expected hits
                      1 tactical_bomber owned by the Italians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                      Americans roll dice for 3 armour and 4 bombers in Morocco, round 4 : 4/7 hits, 4.17 expected hits
                      Germans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Germans with 3 armour and 4 bombers remaining. Battle score for attacker is 42
                  Casualties for Americans: 2 artilleries, 6 infantry and 1 mech_infantry
                  Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
                  Casualties for Italians: 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
      
          Non Combat Move - Americans
              4 bombers moved from Morocco to Suriname
              1 bomber moved from Kwangtung to Burma
              4 fighters moved from 23 Sea Zone to 33 Sea Zone
              3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
              4 fighters moved from 34 Sea Zone to 33 Sea Zone
              1 carrier moved from 30 Sea Zone to 33 Sea Zone
              1 mech_infantry moved from British Columbia to Western United States
      
          Place Units - Americans
              4 artilleries and 6 infantry placed in Central United States
              2 armour placed in Eastern United States
              2 fighters placed in Eastern United States
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from Burma to Shan State
              1 mech_infantry moved from Tsinghai to Suiyuyan
              1 mech_infantry moved from Tsinghai to Szechwan
              6 infantry moved from Tsinghai to Shensi
              1 mech_infantry moved from Tsinghai to Suiyuyan
              1 bomber moved from Burma to Suiyuyan
              1 fighter and 1 tactical_bomber moved from Burma to Szechwan
              5 artilleries moved from Tsinghai to Shensi
              1 fighter moved from Burma to Shan State
              1 infantry moved from Burma to Shan State
      
          Combat - British
              Battle in Shensi
                  British attack with 5 artilleries and 6 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 5 artilleries and 6 infantry in Shensi, round 2 : 3/11 hits, 3.50 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
                  British win, taking Shensi from Japanese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shan State
                  British attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  3 infantry owned by the British retreated to Burma
                  Japanese win with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Szechwan
                  British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  British win, taking Szechwan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  British attack with 1 bomber and 2 mech_infantrys
                  Japanese defend with 1 infantry
                      British roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan
                  British win, taking Suiyuyan from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Suiyuyan to Tsinghai
              3 artilleries moved from Kazakhstan to Tsinghai
              1 fighter and 1 tactical_bomber moved from Szechwan to Burma
              1 fighter moved from Shan State to Burma
              1 artillery, 3 infantry and 3 mech_infantrys moved from India to Burma
              3 mech_infantrys moved from Eastern Persia to India
              3 mech_infantrys moved from Iraq to Eastern Persia
              4 artilleries moved from Caucasus to Kazakhstan
              2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
              3 infantry moved from Iraq to Northwest Persia
              3 artilleries moved from Trans-Jordan to Iraq
              3 artilleries moved from Egypt to Trans-Jordan
              3 mech_infantrys moved from Belgian Congo to Egypt
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 destroyers moved from 106 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from United Kingdom to Morocco
      
          Place Units - British
              1 destroyer placed in 106 Sea Zone
              2 artilleries and 1 infantry placed in Egypt
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
              British collect 31 PUs (2 lost to blockades); end with 31 PUs
      
          Place Units - UK_Pacific
              1 armour and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 13 PUs; end with 13 PUs
              Some Units in India change ownership: 1 armour and 3 infantry
      

      Combat Hit Differential Summary :

      AA fire in Kwangtung : : -0.17
      AA fire in Morocco : : -0.50
      Germans : -0.33
      British : -0.83
      Americans : 0.83
      Japanese : 1.17
      

      Savegame

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      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: G20 BM3 OwlGod (axis( vs sovietishcat (allies)

      TripleA Manual Gamesave Post: Japanese round 15

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 15
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 mech_infantry moved from Persia to 80 Sea Zone
              1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 mech_infantry moved from 81 Sea Zone to Egypt
              1 mech_infantry moved from French Indo China to Shan State
              3 mech_infantrys moved from Kwangsi to Shan State
              3 bombers moved from Union of South Africa to Rhodesia
              3 bombers moved from Rhodesia to Belgian Congo
      
          Combat - Japanese
              Battle in Egypt
              Battle in Shan State
                  Japanese attack with 4 mech_infantrys
                  ANZAC defend with 1 artillery and 1 infantry
                      Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese lost in Shan State
                      Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits, 0.50 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese lost in Shan State
                      Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC lost in Shan State
                      Japanese roll dice for 2 mech_infantrys in Shan State, round 5 : 0/2 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 mech_infantrys in Shan State, round 6 : 0/2 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Shan State
                  1 mech_infantry owned by the Japanese retreated to French Indo China
                  ANZAC win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -9
                  Casualties for Japanese: 3 mech_infantrys
                  Casualties for ANZAC: 1 infantry
              Battle in Belgian Congo
                  Japanese attack with 3 bombers
                  Americans defend with 1 artillery, 1 fighter and 1 tactical_bomber
                      Japanese roll dice for 3 bombers in Belgian Congo, round 2 : 2/3 hits, 2.00 expected hits
                      British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits
                      2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo
                      Japanese roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 fighter in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Belgian Congo
                  Japanese win with 1 bomber remaining. Battle score for attacker is 1
                  Casualties for Japanese: 2 bombers
                  Casualties for Americans: 1 artillery, 1 fighter and 1 tactical_bomber
      
          Non Combat Move - Japanese
              1 bomber moved from Belgian Congo to Iraq
              1 tactical_bomber moved from 80 Sea Zone to Iraq
              2 transports moved from 39 Sea Zone to 80 Sea Zone
              1 aaGun moved from West India to India
              2 mech_infantrys moved from West India to Persia
              1 mech_infantry moved from Eastern Persia to Iraq
              2 fighters and 2 tactical_bombers moved from Persia to India
              1 aaGun, 1 artillery and 2 infantry moved from Persia to Iraq
              1 marine moved from Union of South Africa to Rhodesia
              1 artillery moved from Union of South Africa to Rhodesia
      
          Place Units - Japanese
              3 artilleries placed in Iraq
              1 artillery and 2 infantry placed in Persia
              3 tactical_bombers placed in India
              3 infantry placed in Union of South Africa
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
                  Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,5,4,3,1,3,6,4,2,2,5,6,1,5,4,4,2,2,5,5,1,6,2,6,6,1,4,6,2,4,3,6,5,2,3,3,2,4,1,1,4,1,6,5,5,5,6,2,3,4,2,5,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
              Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from India: 3 tactical_bombers
              EDIT: Adding units owned by Japanese to India: 3 infantry
              EDIT: Removing units owned by Japanese from Union of South Africa: 3 infantry
              EDIT: Removing units owned by Japanese from Rhodesia: 1 marine
              EDIT: Adding units owned by Japanese to Union of South Africa: 1 marine and 3 tactical_bombers
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Iraq: 1 aaGun
              EDIT: Adding units owned by Japanese to Northwest Persia: 1 aaGun
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      British : -0.17
      ANZAC : 0.33
      Japanese : -0.83
      

      Savegame

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