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    Posts made by OwlGod

    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
              1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
              2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
              6 fighters moved from 26 Sea Zone to 6 Sea Zone
              1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
      
          Combat - Americans
              Battle in Iwo Jima
                  Americans attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      Americans roll dice for 1 armour in Iwo Jima, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Americans lost in Iwo Jima
                  Japanese win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Americans: 1 armour and 1 infantry
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 16 Sea Zone
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 6 Sea Zone
                  Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
                  Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                  1 submarine owned by the Japanese Submerged
                      Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                      Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                      2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                      2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
                      Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                  Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 29
                  Casualties for Americans: 5 fighters and 1 tactical_bomber
                  Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
      
          Non Combat Move - Americans
              1 bomber moved from 6 Sea Zone to Soviet Far East
              3 marines moved from Hawaiian Islands to 26 Sea Zone
              4 fighters moved from 6 Sea Zone to 16 Sea Zone
              2 carriers moved from 26 Sea Zone to 16 Sea Zone
              1 marine moved from Western United States to 10 Sea Zone
              2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
              1 cruiser, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 89 Sea Zone
              1 cruiser and 1 marine moved from 26 Sea Zone to 16 Sea Zone
              1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 26 Sea Zone to 54 Sea Zone
              2 marines moved from 54 Sea Zone to Queensland
              1 destroyer and 1 submarine moved from 76 Sea Zone to 71 Sea Zone
      
          Place Units - Americans
              2 carriers, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              Americans undo move 1.
              2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
              3 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans : -1.67
      Japanese : 1.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              2 infantry moved from Western Ukraine to Ukraine
              1 tactical_bomber moved from Baltic States to Ukraine
              2 infantry moved from Western Ukraine to Bessarabia
              1 fighter moved from Baltic States to Bessarabia
              2 infantry moved from Western Ukraine to Eastern Poland
              1 fighter moved from Baltic States to Eastern Poland
              8 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Baltic States to Poland
              1 submarine moved from 125 Sea Zone to 112 Sea Zone
      
          Combat - Russians
              Battle in Eastern Poland
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Bessarabia
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Russians attack with 2 infantry and 1 tactical_bomber
                  Germans defend with 1 armour and 1 factory_minor
                      Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
              Battle in 112 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 destroyer
                      Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 112 Sea Zone
                  Russians win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in Poland
                  Russians attack with 8 armour, 6 artilleries, 23 infantry and 2 mech_infantrys
                  Germans defend with 3 aaGuns, 4 armour, 6 artilleries, 17 infantry and 4 mech_infantrys
                      Russians roll dice for 8 armour, 6 artilleries, 23 infantry and 2 mech_infantrys in Poland, round 2 : 11/39 hits, 11.17 expected hits
                      Germans roll dice for 3 aaGuns, 4 armour, 6 artilleries, 17 infantry and 4 mech_infantrys in Poland, round 2 : 12/31 hits, 11.00 expected hits
                      12 infantry owned by the Russians, 3 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Poland
                      Russians roll dice for 8 armour, 6 artilleries, 11 infantry and 2 mech_infantrys in Poland, round 3 : 11/27 hits, 9.17 expected hits
                      Germans roll dice for 4 armour, 6 artilleries, 9 infantry and 4 mech_infantrys in Poland, round 3 : 10/23 hits, 8.33 expected hits
                      10 infantry owned by the Russians, 9 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Poland
                      Russians roll dice for 8 armour, 6 artilleries, 1 infantry and 2 mech_infantrys in Poland, round 4 : 6/17 hits, 7.00 expected hits
                      Germans roll dice for 4 armour, 6 artilleries and 2 mech_infantrys in Poland, round 4 : 4/12 hits, 4.67 expected hits
                      2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Poland
                  8 armour owned by the Russians and 5 artilleries owned by the Russians retreated to Baltic States
                  Germans win with 4 armour and 2 artilleries remaining. Battle score for attacker is 17
                  Casualties for Russians: 1 artillery, 23 infantry and 2 mech_infantrys
                  Casualties for Germans: 3 aaGuns, 4 artilleries, 17 infantry and 4 mech_infantrys
      
          Non Combat Move - Russians
              3 armour moved from Western Ukraine to Baltic States
              1 fighter moved from Eastern Poland to Baltic States
              1 fighter moved from Bessarabia to Baltic States
              3 infantry moved from Volgograd to Rostov
              1 tactical_bomber moved from Ukraine to Bryansk
              10 infantry moved from Russia to Bryansk
              2 aaGuns and 18 infantry moved from Yenisey to Timguska
              1 aaGun moved from Novosibirsk to Vologda
              1 aaGun moved from Kazakhstan to Samara
              1 cruiser moved from 114 Sea Zone to 115 Sea Zone
      
          Place Units - Russians
              3 infantry placed in Novgorod
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.17
      Russians : 3.50
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Axis To War With Russians
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
              Italians takes Political Action: Political Action Italians To War With Chinese
                  Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
      
          Combat Move - Italians
              1 infantry moved from Romania to Eastern Poland
              1 bomber moved from Southern Italy to Eastern Poland
      
          Combat - Italians
              Battle in Eastern Poland
                  Italians attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Poland
                  Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Eastern Poland to Western Germany
              1 armour moved from Northern Italy to Romania
              3 infantry moved from Northern Italy to France
              2 aaGuns, 3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
              1 submarine moved from 92 Sea Zone to 93 Sea Zone
              1 artillery and 2 infantry moved from Tunisia to Algeria
                    Italians take Algeria from Neutral_Axis
      
          Place Units - Italians
              1 armour, 1 artillery and 2 mech_infantrys placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.17
      Russians : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      I accidentally bought a major IC instead of a minor IC, then couldnt place it ad had to do some edits. sorry

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 factory_major and 2 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              1 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 infantry moved from Kweichow to Szechwan
                    Japanese take Szechwan from Chinese
              1 infantry moved from Hunan to Yunnan
              1 infantry moved from Anhwe to Kweichow
              1 infantry moved from Anhwe to Hunan
              1 infantry moved from Kwangtung to Kwangsi
              1 infantry moved from Kwangtung to Kwangsi
              1 infantry moved from Jehol to Anhwe
              1 artillery moved from Chahar to Anhwe
              2 infantry moved from Chahar to Anhwe
              1 submarine moved from 6 Sea Zone to 5 Sea Zone
              1 infantry moved from Guam to 21 Sea Zone
              1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 submarine moved from 35 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
              1 bomber moved from Siam to 55 Sea Zone
              1 destroyer moved from 35 Sea Zone to 55 Sea Zone
              1 destroyer moved from 35 Sea Zone to 43 Sea Zone
              1 destroyer moved from 35 Sea Zone to 37 Sea Zone
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
              1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 fighter and 1 tactical_bomber moved from Siam to Java
              2 battleships moved from 35 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from French Indo China to Shan State
              2 fighters and 2 tactical_bombers moved from Siam to Shan State
              1 fighter and 1 tactical_bomber moved from Siam to Yunnan
              1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
              1 bomber moved from Siam to 43 Sea Zone
              1 destroyer moved from 6 Sea Zone to 25 Sea Zone
              2 fighters moved from 6 Sea Zone to 25 Sea Zone
      
          Combat - Japanese
              Battle in Sumatra
              Battle in Celebes
              Battle in 25 Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese lost in 25 Sea Zone
                      Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 destroyer
              Battle in 55 Sea Zone
                  Japanese attack with 1 bomber and 1 destroyer
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 55 Sea Zone
                  Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in 37 Sea Zone
                  Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 46 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is -5
                  Casualties for Japanese: 1 submarine and 1 tactical_bomber
                  Casualties for ANZAC: 1 cruiser
              Battle in 43 Sea Zone
                  Japanese attack with 1 bomber and 1 destroyer
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 43 Sea Zone
                  Japanese win, taking 43 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Malaya
              Battle in Shan State
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  British defend with 2 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
                      UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 3 : 4/4 hits, 2.33 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Java
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  ANZAC defend with 2 infantry
                      Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
                      ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 2 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from 46 Sea Zone to 42 Sea Zone
              1 bomber moved from 55 Sea Zone to Siam
              1 fighter moved from 37 Sea Zone to 42 Sea Zone
              1 bomber moved from 43 Sea Zone to Siam
              1 cruiser moved from 35 Sea Zone to 6 Sea Zone
              1 fighter moved from 25 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from Java to 42 Sea Zone
              1 fighter moved from Java to 42 Sea Zone
              1 fighter and 2 tactical_bombers moved from Shan State to Siam
              1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              1 carrier moved from 35 Sea Zone to 6 Sea Zone
              2 carriers moved from 35 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from 37 Sea Zone to Siam
              1 fighter moved from Shan State to Siam
      
          Place Units - Japanese
              1 armour and 2 mech_infantrys placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 56 PUs; end with 59 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to French Indo China: 1 factory_minor
              EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 marine
              EDIT: Changing PUs for Japanese from 67 to 72
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser and 1 marine
              EDIT: Adding units owned by Japanese to Japan: 1 marine
              EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans : -0.17
      ANZAC : 0.67
      Chinese : -0.33
      UK_Pacific : 0.00
      Japanese : -1.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 marines and 3 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 fighter moved from Guam to 6 Sea Zone
              3 fighters moved from Midway to 6 Sea Zone
              1 destroyer and 1 submarine moved from 57 Sea Zone to 45 Sea Zone
      
          Combat - Americans
              Battle in 6 Sea Zone
                  Americans attack with 4 fighters
                  Japanese defend with 1 carrier
                      Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 6 Sea Zone
                  Americans win with 4 fighters remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 carrier
              Battle in 45 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 45 Sea Zone
                  Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              4 fighters moved from 6 Sea Zone to 25 Sea Zone
              2 carriers moved from 10 Sea Zone to 25 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 89 Sea Zone to 101 Sea Zone
              2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
              3 bombers moved from Western United States to United Kingdom
              1 bomber moved from Eastern United States to United Kingdom
              2 aaGuns moved from Central United States to Western United States
      
          Place Units - Americans
              1 marine placed in Eastern United States
              1 marine placed in Western United States
              1 submarine placed in 101 Sea Zone
              1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Shensi to Hopei
              2 infantry moved from Shensi to Hopei
              8 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 8 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 4/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
      
          Place Units - Chinese
              2 infantry placed in Kansu
              2 infantry placed in Suiyuyan
              Chinese undo move 1.
              1 infantry placed in Suiyuyan
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 4x factory_major; Remaining resources: 15 PUs; 
              UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from Gibraltar to Alexandria
              1 infantry moved from Egypt to Alexandria
              1 artillery moved from Egypt to Alexandria
              1 artillery and 1 infantry moved from Ethiopia to Kenya
              1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Kenya
      
          Combat - British
              Battle in Kenya
                  British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 3/4 hits, 1.83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Alexandria
                  British attack with 1 artillery, 1 bomber and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                  British win, taking Alexandria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Alexandria to Egypt
              1 mech_infantry moved from Ethiopia to Egypt
              2 infantry moved from Rhodesia to Belgian Congo
              1 fighter and 1 tactical_bomber moved from Kenya to Egypt
              1 transport moved from 76 Sea Zone to 71 Sea Zone
              1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
              2 fighters moved from Gibraltar to 98 Sea Zone
              1 destroyer moved from 106 Sea Zone to 104 Sea Zone
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
              1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
              1 mech_infantry moved from Eire to United Kingdom
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
      
          Place Units - British
              1 airfield and 1 factory_minor placed in Egypt
              2 infantry placed in Union of South Africa
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
              British collect 28 PUs (3 lost to blockades); end with 28 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,2,6
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 5 infantry
      

      Combat Hit Differential Summary :

      British : 0.83
      Italians : 0.33
      Americans : 0.67
      Chinese : -0.67
      Japanese : -1.67
      

      Savegame

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      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Shensi to Hopei
              2 infantry moved from Shensi to Hopei
              8 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 8 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 4/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
      
          Place Units - Chinese
              2 infantry placed in Kansu
              2 infantry placed in Suiyuyan
              Chinese undo move 1.
              1 infantry placed in Suiyuyan
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.67
      Japanese : -1.33
      

      Savegame

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      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 marines and 3 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 fighter moved from Guam to 6 Sea Zone
              3 fighters moved from Midway to 6 Sea Zone
              1 destroyer and 1 submarine moved from 57 Sea Zone to 45 Sea Zone
      
          Combat - Americans
              Battle in 6 Sea Zone
                  Americans attack with 4 fighters
                  Japanese defend with 1 carrier
                      Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 6 Sea Zone
                  Americans win with 4 fighters remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 carrier
              Battle in 45 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 45 Sea Zone
                  Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              4 fighters moved from 6 Sea Zone to 25 Sea Zone
              2 carriers moved from 10 Sea Zone to 25 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 89 Sea Zone to 101 Sea Zone
              2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
              3 bombers moved from Western United States to United Kingdom
              1 bomber moved from Eastern United States to United Kingdom
              2 aaGuns moved from Central United States to Western United States
      
          Place Units - Americans
              1 marine placed in Eastern United States
              1 marine placed in Western United States
              1 submarine placed in 101 Sea Zone
              1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.67
      Japanese : -0.33
      

      Savegame

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      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from India to 41 Sea Zone
      
          Combat - ANZAC
              Battle in 41 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 41 Sea Zone to India
              1 artillery moved from New South Wales to South Australia
              2 infantry moved from New South Wales to South Australia
              1 destroyer moved from 62 Sea Zone to 56 Sea Zone
              1 cruiser moved from 63 Sea Zone to 26 Sea Zone
      
          Place Units - ANZAC
              3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Politics - French
              French takes Political Action: Political Action French To War With Japanese
                  French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                  French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - French
              1 destroyer moved from 39 Sea Zone to 41 Sea Zone
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                    British take Anglo Egyptian Sudan from Italians
      
          Combat - French
      
          Non Combat Move - French
              2 infantry moved from Libya to Tobruk
              1 infantry moved from Tunisia to Libya
              1 fighter moved from French West Africa to Belgian Congo
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from India to 41 Sea Zone
      
          Combat - ANZAC
              Battle in 41 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 41 Sea Zone to India
              1 artillery moved from New South Wales to South Australia
              2 infantry moved from New South Wales to South Australia
              1 destroyer moved from 62 Sea Zone to 56 Sea Zone
              1 cruiser moved from 63 Sea Zone to 26 Sea Zone
      
          Place Units - ANZAC
              3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 tactical_bombers moved from Western Germany to United Kingdom
              1 fighter moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
              3 artilleries moved from Western Germany to 112 Sea Zone
              6 armour moved from Western Germany to 112 Sea Zone
              2 infantry moved from Western Germany to 112 Sea Zone
              7 infantry moved from Norway to 112 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
              6 armour, 3 artilleries, 1 destroyer, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
              6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
      
          Combat - Germans
              Battle in United Kingdom
                  Germans attack with 6 armour, 3 artilleries, 2 bombers, 9 infantry and 2 tactical_bombers
                  British defend with 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
                      AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
                      Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 9 infantry and 2 tactical_bombers in United Kingdom, round 2 : 11/22 hits, 8.67 expected hits
                      British roll dice for 4 aaGuns, 4 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/17 hits, 7.00 expected hits
                      4 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 1 infantry and 2 tactical_bombers in United Kingdom, round 3 : 7/14 hits, 7.00 expected hits
                      British roll dice for 4 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/10 hits, 4.67 expected hits
                      1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 5 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 6 armour, 2 bombers and 1 tactical_bomber in United Kingdom, round 4 : 3/9 hits, 5.00 expected hits
                      British roll dice for 3 fighters in United Kingdom, round 4 : 3/3 hits, 2.00 expected hits
                      2 bombers owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in United Kingdom
                  Germans captures 36PUs while taking British capital
                  Germans converts factory_major into different units
                  Germans win, taking United Kingdom from British with 6 armour remaining. Battle score for attacker is 15
                  Casualties for Germans: 3 artilleries, 2 bombers, 9 infantry and 2 tactical_bombers
                  Casualties for British: 4 aaGuns, 3 fighters, 10 infantry and 1 mech_infantry
                  Casualties for French: 1 fighter and 2 infantry
              triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
              Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
      
          Non Combat Move - Germans
              2 fighters moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Western Germany
              1 submarine moved from 112 Sea Zone to 125 Sea Zone
              4 infantry moved from Greece to Bulgaria
              3 armour moved from Greece to Romania
              1 infantry moved from Slovakia Hungary to Poland
              2 artilleries moved from Yugoslavia to Romania
              3 infantry moved from Yugoslavia to Romania
              4 infantry moved from Yugoslavia to Romania
              3 aaGuns moved from Holland Belgium to Western Germany
              1 aaGun moved from Poland to Slovakia Hungary
      
          Place Units - Germans
              2 artilleries and 8 infantry placed in Germany
              Germans undo move 1.
              1 artillery and 9 infantry placed in Germany
              1 artillery and 2 infantry placed in France
              4 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 49 PUs; end with 85 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : 2.33
      AA fire in United Kingdom : : -0.67
      

      Savegame

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      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      no intercept

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      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              5 infantry moved from Novgorod to Belarus
              3 artilleries moved from Novgorod to Belarus
              1 infantry moved from Baltic States to Belarus
              1 artillery moved from Bryansk to Belarus
              5 infantry moved from Bryansk to Belarus
              1 artillery and 1 infantry moved from Western Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              1 infantry moved from Ukraine to Bryansk
              3 armour moved from Ukraine to Bryansk
              5 armour moved from Bryansk to Belarus
              2 mech_infantrys moved from Bryansk to Belarus
              2 aaGuns moved from Bryansk to Belarus
              2 infantry moved from Russia to Bryansk
              6 infantry moved from Yakut S.S.R. to Yenisey
              2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
      
          Place Units - Russians
              3 infantry placed in Novgorod
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              3 marines moved from Western United States to 10 Sea Zone
              1 battleship, 2 cruisers and 3 marines moved from 10 Sea Zone to 26 Sea Zone
              1 marine moved from Central United States to Western United States
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 transports moved from 26 Sea Zone to 10 Sea Zone
              1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Eastern United States to 26 Sea Zone
              3 marines moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 infantry placed in Western United States
              1 submarine placed in 10 Sea Zone
              Americans undo move 2.
              1 fighter placed in Western United States
              3 fighters placed in Eastern United States
              1 submarine placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              1 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Tsinghai to Suiyuyan
              7 infantry moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 7 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 7 infantry in Kansu, round 2 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 7 infantry in Kansu, round 3 : 2/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hunan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  1 infantry owned by the Chinese retreated to Kweichow
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
              1 fighter moved from Kansu to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      
          Purchase Units - British
              British repair damage of 8x factory_major; Remaining resources: 24 PUs; 
              British buy 8 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 infantry moved from Persia to Iraq
              2 fighters and 1 tactical_bomber moved from India to Iraq
              1 artillery moved from Alexandria to Egypt
              1 bomber moved from French West Africa to Egypt
              1 fighter moved from French West Africa to Anglo Egyptian Sudan
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 destroyer and 2 submarines moved from 106 Sea Zone to 123 Sea Zone
                    British take 106 Sea Zone from Germans
      
          Combat - British
              Battle in 123 Sea Zone
                  British attack with 1 destroyer and 2 submarines
                  Germans defend with 1 submarine
                      British roll dice for 2 submarines in 123 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 submarine owned by the Germans lost in 123 Sea Zone
                  British win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Egypt
                  British attack with 1 artillery and 1 bomber
                  Italians defend with 1 armour and 1 harbour
                      British roll dice for 1 artillery and 1 bomber in Egypt, round 2 : 2/2 hits, 1.00 expected hits
                      Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                      1 bomber owned by the British and 1 armour owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is -6
                  Casualties for British: 1 bomber
                  Casualties for Italians: 1 armour
              Battle in Iraq
                  British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 5/6 hits, 2.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Anglo Egyptian Sudan
                  British attack with 1 fighter and 2 infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                      British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                      British roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                  British win with 1 fighter remaining. Battle score for attacker is 4
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              2 fighters and 1 tactical_bomber moved from Iraq to Persia
              4 mech_infantrys moved from India to Eastern Persia
              1 mech_infantry moved from Eire to United Kingdom
      
          Place Units - British
              8 infantry placed in United Kingdom
              Turning on Edit Mode
              EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
              EDIT: Adding units owned by British to Eastern United States: 1 armour, 1 artillery and 2 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,6
              British collect 29 PUs (1 lost to blockades); end with 29 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
      
          Place Units - UK_Pacific
              2 infantry and 3 mech_infantrys placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
              EDIT: Adding units owned by British to 76 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer and 1 submarine
              EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer and 1 submarine
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 15 PUs; end with 15 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
              Some Units in India change ownership: 2 infantry and 3 mech_infantrys
      

      Combat Hit Differential Summary :

      British : 5.17
      Italians : 0.50
      Chinese : -0.33
      Neutral_Axis : -1.00
      Japanese : 0.67
      

      Savegame

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      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              1 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Tsinghai to Suiyuyan
              7 infantry moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 7 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 7 infantry in Kansu, round 2 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 7 infantry in Kansu, round 3 : 2/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hunan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  1 infantry owned by the Chinese retreated to Kweichow
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
              1 fighter moved from Kansu to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.33
      Japanese : 0.67
      

      Savegame

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      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              3 marines moved from Western United States to 10 Sea Zone
              1 battleship, 2 cruisers and 3 marines moved from 10 Sea Zone to 26 Sea Zone
              1 marine moved from Central United States to Western United States
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 transports moved from 26 Sea Zone to 10 Sea Zone
              1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Eastern United States to 26 Sea Zone
              3 marines moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 infantry placed in Western United States
              1 submarine placed in 10 Sea Zone
              Americans undo move 2.
              1 fighter placed in Western United States
              3 fighters placed in Eastern United States
              1 submarine placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      scramble?

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Move Summary: Germans round 3

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 tactical_bombers moved from Western Germany to United Kingdom
              1 fighter moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
              3 artilleries moved from Western Germany to 112 Sea Zone
              6 armour moved from Western Germany to 112 Sea Zone
              2 infantry moved from Western Germany to 112 Sea Zone
              7 infantry moved from Norway to 112 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
              6 armour, 3 artilleries, 1 destroyer, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
              6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
      

      Savegame

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      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 2 infantry moved from Queensland to South Australia
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
              1 destroyer moved from 62 Sea Zone to 57 Sea Zone
              1 cruiser moved from 63 Sea Zone to 61 Sea Zone
              2 fighters moved from New Zealand to Queensland
              2 aaGuns moved from New South Wales to Queensland
              2 infantry moved from New South Wales to South Australia
              1 infantry moved from Malaya to Shan State
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 76 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 2 infantry moved from Queensland to South Australia
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
              1 destroyer moved from 62 Sea Zone to 57 Sea Zone
              1 cruiser moved from 63 Sea Zone to 61 Sea Zone
              2 fighters moved from New Zealand to Queensland
              2 aaGuns moved from New South Wales to Queensland
              2 infantry moved from New South Wales to South Australia
              1 infantry moved from Malaya to Shan State
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

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