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    Posts made by OwlGod

    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from 33 Sea Zone to 45 Sea Zone
              1 fighter moved from 33 Sea Zone to 46 Sea Zone
              1 submarine moved from 62 Sea Zone to 49 Sea Zone
              1 submarine moved from 62 Sea Zone to 49 Sea Zone
              1 submarine moved from 49 Sea Zone to 47 Sea Zone
              1 submarine moved from 62 Sea Zone to 55 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Combat - ANZAC
              Battle in 45 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 49 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 49 Sea Zone
                      ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 47 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                      ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 55 Sea Zone
                  ANZAC attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 46 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 destroyer and 1 transport
                      ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC lost in 46 Sea Zone
                  Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                  Casualties for ANZAC: 1 fighter
      
          Non Combat Move - ANZAC
              1 fighter moved from 45 Sea Zone to 33 Sea Zone
              1 submarine moved from 54 Sea Zone to 41 Sea Zone
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 43 Sea Zone
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 submarine moved from 54 Sea Zone to 49 Sea Zone
              1 submarine moved from 49 Sea Zone to 33 Sea Zone
              1 aaGun moved from South Australia to New South Wales
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
              1 artillery moved from South Australia to New South Wales
              1 infantry moved from South Australia to New South Wales
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : 0.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 1 carrier, 4 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Malaya to Shan State
                    Japanese take Shan State from UK_Pacific
              1 infantry moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              1 infantry moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              1 infantry moved from Chahar to Suiyuyan
              1 infantry moved from Anhwe to Chahar
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Hopei to Shensi
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Anhwe to Kweichow
              1 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
              2 bombers moved from Siam to Shensi
              1 marine moved from Japan to 6 Sea Zone
              1 marine moved from 6 Sea Zone to Korea
              3 fighters moved from Japan to Korea
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
              2 carriers moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from 6 Sea Zone to 8 Sea Zone
      
          Combat - Japanese
              Battle in 33 Sea Zone
                  Japanese attack with 1 submarine
                  ANZAC defend with 2 transports
                      2 transports owned by the ANZAC lost in 33 Sea Zone
                      Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Japanese win with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for ANZAC: 2 transports
              Battle in 8 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 8 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Korea
                  Japanese attack with 3 fighters and 1 marine
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 3 fighters and 1 marine in Korea, round 2 : 1/4 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Korea
                  Japanese win, taking Korea from Russians with 3 fighters and 1 marine remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Shensi
                  Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 fighter and 4 infantry
                      Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/6 hits, 2.83 expected hits
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 2.00 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                   retreated to Shensi
                  Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 bombers, 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
              3 artilleries moved from Anhwe to Kweichow
              1 aaGun moved from Anhwe to Kweichow
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Kwangsi to Hunan
              1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
              1 artillery moved from Java to 42 Sea Zone
              1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
              1 infantry moved from Borneo to 43 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
              1 artillery moved from Malaya to 37 Sea Zone
              1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
              1 infantry moved from Celebes to 44 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
              1 transport moved from 44 Sea Zone to 35 Sea Zone
              2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
              1 destroyer moved from 43 Sea Zone to 35 Sea Zone
              1 destroyer moved from 37 Sea Zone to 35 Sea Zone
              2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
              1 fighter moved from 8 Sea Zone to 6 Sea Zone
              3 fighters moved from Korea to 6 Sea Zone
              2 fighters moved from 6 Sea Zone to Japan
              1 fighter moved from 6 Sea Zone to Japan
              2 tactical_bombers moved from Siam to 35 Sea Zone
              2 fighters and 1 tactical_bomber moved from Siam to Kweichow
      
          Place Units - Japanese
              1 carrier and 4 destroyers placed in 6 Sea Zone
              3 mech_infantrys placed in Kiangsu
              3 artilleries placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 58 PUs; end with 58 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.00
      Russians : -0.33
      Japanese : -2.50
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Western Ukraine
              2 infantry moved from Bryansk to Ukraine
              1 fighter moved from Novgorod to Ukraine
              1 fighter moved from Novgorod to Western Ukraine
              1 tactical_bomber moved from Novgorod to Baltic States
              3 infantry moved from Novgorod to Karelia
              1 infantry moved from Belarus to Baltic States
              1 infantry moved from Belarus to Baltic States
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Karelia
                  Russians attack with 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                      Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                  1 infantry owned by the Russians retreated to Novgorod
                  Germans win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Russians: 2 infantry
              Battle in Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 armour and 1 factory_minor
                      Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 5 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 armour
              Battle in Western Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              9 infantry moved from Russia to Bryansk
              2 aaGuns, 5 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Belarus to Bryansk
              1 fighter moved from Western Ukraine to Bryansk
              1 fighter moved from Ukraine to Bryansk
              1 tactical_bomber moved from Baltic States to Bryansk
              1 aaGun moved from Novgorod to Archangel
              5 armour moved from Bryansk to Russia
              2 mech_infantrys moved from Bryansk to Russia
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              6 infantry moved from Yenisey to Timguska
              2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
              1 aaGun moved from Novgorod to Archangel
      
          Place Units - Russians
              10 infantry placed in Russia
              3 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 33 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : -2.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      no scrambles

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from 16 Sea Zone to 5 Sea Zone
              2 marines moved from Queensland to 54 Sea Zone
              1 battleship, 1 cruiser and 2 marines moved from 54 Sea Zone to 49 Sea Zone
              1 battleship, 1 cruiser and 2 marines moved from 49 Sea Zone to 48 Sea Zone
              1 battleship, 1 cruiser and 2 marines moved from 48 Sea Zone to 33 Sea Zone
              2 marines moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in 5 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Caroline Islands
                  Americans attack with 2 marines
                  Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                      1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
      
          Non Combat Move - Americans
              3 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
              3 carriers, 1 destroyer and 2 fighters moved from 49 Sea Zone to 33 Sea Zone
              3 fighters moved from 16 Sea Zone to 33 Sea Zone
              2 carriers, 1 cruiser and 1 marine moved from 16 Sea Zone to 26 Sea Zone
              3 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 16 Sea Zone to 25 Sea Zone
              1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone
              1 marine moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
              1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone
              2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
              1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
              4 fighters moved from Eastern United States to 87 Sea Zone
              1 fighter moved from 5 Sea Zone to Buryatia
      
          Place Units - Americans
              4 infantry and 1 marine placed in Central United States
              1 infantry placed in Western United States
              1 armour and 1 mech_infantry placed in Western United States
              1 destroyer and 1 transport placed in 10 Sea Zone
              3 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 4 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 3/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 2/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                  Japanese win with 1 artillery remaining. Battle score for attacker is -11
                  Casualties for Chinese: 1 fighter and 4 infantry
                  Casualties for Japanese: 1 infantry and 2 mech_infantrys
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; 
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from India to Burma
      
          Combat - British
              Battle in Burma
                  British attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                      British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              3 fighters, 3 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
              4 mech_infantrys moved from Iraq to Egypt
              1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              2 submarines moved from 106 Sea Zone to 109 Sea Zone
              3 mech_infantrys moved from Eastern Persia to Iraq
              3 mech_infantrys moved from India to Eastern Persia
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      British : -0.33
      Americans : -0.17
      Chinese : -0.17
      Japanese : 1.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 4 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 3/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 2/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                  Japanese win with 1 artillery remaining. Battle score for attacker is -11
                  Casualties for Chinese: 1 fighter and 4 infantry
                  Casualties for Japanese: 1 infantry and 2 mech_infantrys
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.17
      Japanese : 1.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from 16 Sea Zone to 5 Sea Zone
              2 marines moved from Queensland to 54 Sea Zone
              1 battleship, 1 cruiser and 2 marines moved from 54 Sea Zone to 49 Sea Zone
              1 battleship, 1 cruiser and 2 marines moved from 49 Sea Zone to 48 Sea Zone
              1 battleship, 1 cruiser and 2 marines moved from 48 Sea Zone to 33 Sea Zone
              2 marines moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in 5 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Caroline Islands
                  Americans attack with 2 marines
                  Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                      1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
      
          Non Combat Move - Americans
              3 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
              3 carriers, 1 destroyer and 2 fighters moved from 49 Sea Zone to 33 Sea Zone
              3 fighters moved from 16 Sea Zone to 33 Sea Zone
              2 carriers, 1 cruiser and 1 marine moved from 16 Sea Zone to 26 Sea Zone
              3 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 16 Sea Zone to 25 Sea Zone
              1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone
              1 marine moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
              1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone
              2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
              1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
              4 fighters moved from Eastern United States to 87 Sea Zone
              1 fighter moved from 5 Sea Zone to Buryatia
      
          Place Units - Americans
              4 infantry and 1 marine placed in Central United States
              1 infantry placed in Western United States
              1 armour and 1 mech_infantry placed in Western United States
              1 destroyer and 1 transport placed in 10 Sea Zone
              3 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.17
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
              1 infantry moved from 85 Sea Zone to Brazil
                    ANZAC take Brazil from Neutral_Allies
              1 artillery and 2 infantry moved from New South Wales to South Australia
              1 cruiser moved from 61 Sea Zone to 63 Sea Zone
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 76 Sea Zone to 98 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
              1 infantry moved from 85 Sea Zone to Brazil
                    ANZAC take Brazil from Neutral_Allies
              1 artillery and 2 infantry moved from New South Wales to South Australia
              1 cruiser moved from 61 Sea Zone to 63 Sea Zone
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      almost mised scotland!

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Manual Gamesave Post: Germans round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 2x factory_minor; Remaining resources: 98 PUs; 
              Germans buy 1 armour, 2 bombers, 5 infantry, 9 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 artillery and 2 infantry moved from France to Normandy Bordeaux
              2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/6 hits, 2.50 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Normandy Bordeaux
                      Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits, 2.00 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Germans: 2 infantry
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
              3 armour moved from Romania to Slovakia Hungary
              4 infantry moved from Bulgaria to Romania
              1 artillery and 9 infantry moved from Germany to Poland
              1 aaGun moved from Poland to Slovakia Hungary
              4 infantry moved from Western Germany to France
      
          Place Units - Germans
              3 infantry placed in United Kingdom
              1 armour and 9 mech_infantrys placed in Germany
              1 submarine placed in 113 Sea Zone
              2 bombers and 1 tactical_bomber placed in Western Germany
              2 infantry placed in France
              Germans undo move 2.
              2 mech_infantrys placed in Western Germany
              1 armour and 7 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
              Germans collect 47 PUs; end with 47 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from United Kingdom: 1 armour
              EDIT: Adding units owned by Germans to Scotland: 1 armour
              EDIT: Changing ownership of Scotland from British to Germans
              EDIT: Changing PUs for Germans from 57 to 59
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -1.50
      Americans : 0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 2x factory_minor; Remaining resources: 98 PUs; 
              Germans buy 1 armour, 2 bombers, 5 infantry, 9 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 artillery and 2 infantry moved from France to Normandy Bordeaux
              2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/6 hits, 2.50 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Normandy Bordeaux
                      Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits, 2.00 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Germans: 2 infantry
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
              3 armour moved from Romania to Slovakia Hungary
              4 infantry moved from Bulgaria to Romania
              1 artillery and 9 infantry moved from Germany to Poland
              1 aaGun moved from Poland to Slovakia Hungary
              4 infantry moved from Western Germany to France
      
          Place Units - Germans
              3 infantry placed in United Kingdom
              1 armour and 9 mech_infantrys placed in Germany
              1 submarine placed in 113 Sea Zone
              2 bombers and 1 tactical_bomber placed in Western Germany
              2 infantry placed in France
              Germans undo move 2.
              2 mech_infantrys placed in Western Germany
              1 armour and 7 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
              Germans collect 47 PUs; end with 47 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.50
      Americans : 0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      scramble!
      carrier1, destroyer, carrier2, cruiser, cruiser, tactical, fighter x3

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      no thanks

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Manual Gamesave Post: Russians round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Western Ukraine
              1 tactical_bomber moved from Bryansk to Western Ukraine
              2 fighters moved from Baltic States to Western Ukraine
      
          Combat - Russians
              Battle in Western Ukraine
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 armour
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              2 fighters moved from Western Ukraine to Belarus
              1 tactical_bomber moved from Western Ukraine to Belarus
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              3 infantry moved from Rostov to Ukraine
              4 infantry moved from Bryansk to Ukraine
              4 infantry moved from Bryansk to Belarus
              9 infantry moved from Russia to Bryansk
              1 aaGun moved from Vologda to Smolensk
              1 aaGun moved from Samara to Russia
              1 aaGun moved from Baltic States to Belarus
              5 artilleries moved from Baltic States to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              11 armour moved from Baltic States to Belarus
              2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
      
          Place Units - Russians
              3 infantry placed in Ukraine
              8 infantry and 2 mech_infantrys placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to 119 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : 0.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Western Ukraine
              1 tactical_bomber moved from Bryansk to Western Ukraine
              2 fighters moved from Baltic States to Western Ukraine
      
          Combat - Russians
              Battle in Western Ukraine
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 armour
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              2 fighters moved from Western Ukraine to Belarus
              1 tactical_bomber moved from Western Ukraine to Belarus
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              3 infantry moved from Rostov to Ukraine
              4 infantry moved from Bryansk to Ukraine
              4 infantry moved from Bryansk to Belarus
              9 infantry moved from Russia to Bryansk
              1 aaGun moved from Vologda to Smolensk
              1 aaGun moved from Samara to Russia
              1 aaGun moved from Baltic States to Belarus
              5 artilleries moved from Baltic States to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              11 armour moved from Baltic States to Belarus
              2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
      
          Place Units - Russians
              3 infantry placed in Ukraine
              8 infantry and 2 mech_infantrys placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : 0.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              5 submarines moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 56 Sea Zone to 54 Sea Zone
              1 cruiser moved from 26 Sea Zone to 54 Sea Zone
              2 fighters moved from India to 54 Sea Zone
      
          Place Units - ANZAC
              3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from Belgian Congo to Egypt
              2 infantry moved from Tobruk to Alexandria
              1 infantry moved from Libya to Tobruk
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              5 submarines moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 56 Sea Zone to 54 Sea Zone
              1 cruiser moved from 26 Sea Zone to 54 Sea Zone
              2 fighters moved from India to 54 Sea Zone
      
          Place Units - ANZAC
              3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
              1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
              2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
              6 fighters moved from 26 Sea Zone to 6 Sea Zone
              1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
      
          Combat - Americans
              Battle in Iwo Jima
                  Americans attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      Americans roll dice for 1 armour in Iwo Jima, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Americans lost in Iwo Jima
                  Japanese win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Americans: 1 armour and 1 infantry
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 16 Sea Zone
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 6 Sea Zone
                  Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
                  Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                  1 submarine owned by the Japanese Submerged
                      Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                      Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                      2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                      2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
                      Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                  Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 29
                  Casualties for Americans: 5 fighters and 1 tactical_bomber
                  Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
      
          Non Combat Move - Americans
              1 bomber moved from 6 Sea Zone to Soviet Far East
              3 marines moved from Hawaiian Islands to 26 Sea Zone
              4 fighters moved from 6 Sea Zone to 16 Sea Zone
              2 carriers moved from 26 Sea Zone to 16 Sea Zone
              1 marine moved from Western United States to 10 Sea Zone
              2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
              1 cruiser, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 89 Sea Zone
              1 cruiser and 1 marine moved from 26 Sea Zone to 16 Sea Zone
              1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 26 Sea Zone to 54 Sea Zone
              2 marines moved from 54 Sea Zone to Queensland
              1 destroyer and 1 submarine moved from 76 Sea Zone to 71 Sea Zone
      
          Place Units - Americans
              2 carriers, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              Americans undo move 1.
              2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
              3 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Tsinghai to Suiyuyan
              6 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery and 4 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 artillery and 4 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour, 1 fighter and 2 mech_infantrys moved from Belgian Congo to Egypt
              1 fighter moved from Persia to 98 Sea Zone
              1 fighter and 1 tactical_bomber moved from Persia to Egypt
      
          Combat - British
              Battle in 98 Sea Zone
                  British attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 98 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Egypt
                  British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Italians defend with 1 artillery, 1 harbour and 1 infantry
                      British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 2/6 hits, 2.50 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
              1 fighter moved from 98 Sea Zone to Trans-Jordan
              3 infantry moved from Iraq to Trans-Jordan
              4 mech_infantrys moved from Eastern Persia to Iraq
              3 mech_infantrys moved from India to Eastern Persia
              1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
              1 destroyer moved from 123 Sea Zone to 106 Sea Zone
              2 submarines moved from 123 Sea Zone to 106 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
      
          Place Units - UK_Pacific
              2 infantry and 3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 2 infantry and 3 mech_infantrys
      

      Combat Hit Differential Summary :

      British : -0.50
      Italians : -0.67
      Americans : -1.67
      Chinese : 0.83
      Japanese : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Tsinghai to Suiyuyan
              6 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery and 4 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 artillery and 4 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.83
      Japanese : -1.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
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