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    Posts made by OwlGod

    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 44 Sea Zone to 43 Sea Zone
              1 submarine moved from 41 Sea Zone to 43 Sea Zone
                    ANZAC take 41 Sea Zone from Japanese
              1 destroyer moved from 55 Sea Zone to 43 Sea Zone
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  ANZAC attack with 1 destroyer and 2 submarines
                  Japanese defend with 1 destroyer and 1 submarine
                      ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                  ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 destroyer and 1 submarine
      
          Non Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Changing ownership of Java from Japanese to ANZAC
              EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
              EDIT: Adding units owned by ANZAC to Java: 2 infantry
              EDIT: Turning off Edit Mode
              1 submarine moved from 33 Sea Zone to 54 Sea Zone
              1 submarine moved from 55 Sea Zone to 54 Sea Zone
              1 submarine moved from 47 Sea Zone to 54 Sea Zone
              1 submarine moved from 49 Sea Zone to 54 Sea Zone
              1 submarine moved from 42 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 aaGun moved from New South Wales to Queensland
              1 fighter moved from India to 54 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 1.33
      Japanese : 0.50
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      sorry about that

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Brazil to 85 Sea Zone
              2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
              2 infantry moved from 87 Sea Zone to French West Africa
      
          Combat - ANZAC
              Battle in French West Africa
                  ANZAC attack with 2 infantry
                  Neutral_Axis defend with 1 infantry
                      ANZAC roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in French West Africa, round 4 : 1/2 hits, 0.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in French West Africa
                  ANZAC win, taking French West Africa from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 26 Sea Zone
              2 artilleries and 6 infantry moved from South Australia to Northern Territory
              3 fighters moved from Queensland to Northern Territory
              2 aaGuns moved from Queensland to Northern Territory
              1 artillery and 2 infantry moved from New South Wales to South Australia
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Brazil: 2 infantry
              EDIT: Adding units owned by ANZAC to British Guiana: 2 infantry
              EDIT: Turning off Edit Mode
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.00
      Neutral_Axis : 0.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Move Summary: French round 3

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Combat Move - French
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Canadian Mod rules question about Morocco

      @simon33 Cool. thanks simon33 and whoever does all this programming

      posted in TripleA Support
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      Crushing defeat for UK Pacific despite 90% odds!

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 marine moved from Brazil to 86 Sea Zone
              1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Gibraltar
              2 carriers moved from 87 Sea Zone to 91 Sea Zone
              1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone
              1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
              1 fighter moved from 87 Sea Zone to 92 Sea Zone
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              3 fighters moved from 87 Sea Zone to 91 Sea Zone
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 fighter moved from Buryatia to Siberia
              1 marine moved from Hawaiian Islands to 26 Sea Zone
              1 cruiser and 1 marine moved from 26 Sea Zone to 49 Sea Zone
              1 marine moved from 49 Sea Zone to Solomon Islands
              1 marine moved from Caroline Islands to 33 Sea Zone
              1 cruiser and 1 marine moved from 33 Sea Zone to 47 Sea Zone
              1 marine moved from 47 Sea Zone to New Britain
      
          Combat - Americans
              Battle in 92 Sea Zone
                  Americans attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 92 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 91 Sea Zone
                  Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                  Italians defend with 1 submarine
                      Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      1 submarine owned by the Italians lost in 91 Sea Zone
                  Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 submarine
              Battle in Gibraltar
                  Americans attack with 1 marine
                  Germans defend with 2 armour, 3 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                      Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 3 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 4/12 hits, 6.00 expected hits
                      1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                  Italians win with 3 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 marine
                  Casualties for Italians: 1 infantry
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Siberia
                  Americans attack with 1 fighter
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 1 fighter in Siberia, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Siberia
                  Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
                  Casualties for Americans: 1 fighter
              Battle in New Britain
                  Americans attack with 1 marine
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 marine in New Britain, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in New Britain
                  Americans win, taking New Britain from Japanese with 1 marine remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Solomon Islands
                  Americans attack with 1 marine
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 1 marine remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 marine moved from Caroline Islands to 33 Sea Zone
              1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 54 Sea Zone
              1 marine moved from 54 Sea Zone to Queensland
              2 carriers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
              3 fighters moved from Western United States to 26 Sea Zone
              3 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              4 transports moved from 87 Sea Zone to 89 Sea Zone
              1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico
              3 infantry moved from Central United States to Southeast Mexico
              1 marine moved from Central United States to Southeast Mexico
              1 fighter moved from 92 Sea Zone to 91 Sea Zone
              2 infantry moved from French West Africa to Nigeria
              2 mech_infantrys moved from French West Africa to French Equatorial Africa
              3 infantry moved from Brazil to British Guiana
      
          Place Units - Americans
              4 fighters and 1 tactical_bomber placed in Western United States
              1 destroyer and 3 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Japanese win with no units remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 4x airfield; Remaining resources: 5 PUs; 
              UK_Pacific buy nothing; Remaining resources: 5 PUs; 
      
          Combat Move - British
              1 artillery and 13 infantry moved from India to Burma
      
          Combat - British
              Battle in Burma
                  British attack with 1 artillery and 13 infantry
                  Japanese defend with 1 armour, 3 artilleries, 1 marine and 3 mech_infantrys
                      British roll dice for 1 artillery and 13 infantry in Burma, round 2 : 1/14 hits, 2.67 expected hits
                      Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 3 mech_infantrys in Burma, round 2 : 2/8 hits, 2.83 expected hits
                      1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                      British roll dice for 1 artillery and 11 infantry in Burma, round 3 : 2/12 hits, 2.33 expected hits
                      Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 2 mech_infantrys in Burma, round 3 : 4/7 hits, 2.50 expected hits
                      2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma
                      British roll dice for 1 artillery and 7 infantry in Burma, round 4 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 armour, 3 artilleries and 1 marine in Burma, round 4 : 4/5 hits, 1.83 expected hits
                      2 artilleries owned by the Japanese and 4 infantry owned by the British lost in Burma
                      British roll dice for 1 artillery and 3 infantry in Burma, round 5 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour, 1 artillery and 1 marine in Burma, round 5 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the British lost in Burma
                      British roll dice for 1 artillery and 2 infantry in Burma, round 6 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 armour, 1 artillery and 1 marine in Burma, round 6 : 2/3 hits, 1.17 expected hits
                      1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                      British roll dice for 1 artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 1 marine in Burma, round 7 : 0/2 hits, 0.83 expected hits
                      1 marine owned by the Japanese lost in Burma
                      British roll dice for 1 artillery in Burma, round 8 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour in Burma, round 8 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery in Burma, round 9 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour in Burma, round 9 : 1/1 hits, 0.50 expected hits
                      1 artillery owned by the British lost in Burma
                  Japanese win with 1 armour remaining. Battle score for attacker is -14
                  Casualties for British: 1 artillery and 13 infantry
                  Casualties for Japanese: 3 artilleries, 1 marine and 3 mech_infantrys
      
          Non Combat Move - British
              3 aaGuns moved from India to West India
              3 mech_infantrys moved from Iraq to Egypt
              3 mech_infantrys moved from Eastern Persia to West India
              1 armour moved from French West Africa to French Equatorial Africa
              1 artillery and 2 infantry moved from French West Africa to Nigeria
              1 battleship, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
              2 submarines moved from 109 Sea Zone to 91 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Italians : -2.00
      British : -2.50
      Americans : 2.83
      Chinese : -0.83
      Japanese : 2.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Japanese win with no units remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.83
      Japanese : -1.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 marine moved from Brazil to 86 Sea Zone
              1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Gibraltar
              2 carriers moved from 87 Sea Zone to 91 Sea Zone
              1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone
              1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
              1 fighter moved from 87 Sea Zone to 92 Sea Zone
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              3 fighters moved from 87 Sea Zone to 91 Sea Zone
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 fighter moved from Buryatia to Siberia
              1 marine moved from Hawaiian Islands to 26 Sea Zone
              1 cruiser and 1 marine moved from 26 Sea Zone to 49 Sea Zone
              1 marine moved from 49 Sea Zone to Solomon Islands
              1 marine moved from Caroline Islands to 33 Sea Zone
              1 cruiser and 1 marine moved from 33 Sea Zone to 47 Sea Zone
              1 marine moved from 47 Sea Zone to New Britain
      
          Combat - Americans
              Battle in 92 Sea Zone
                  Americans attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 92 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 91 Sea Zone
                  Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                  Italians defend with 1 submarine
                      Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      1 submarine owned by the Italians lost in 91 Sea Zone
                  Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 submarine
              Battle in Gibraltar
                  Americans attack with 1 marine
                  Germans defend with 2 armour, 3 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                      Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 3 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 4/12 hits, 6.00 expected hits
                      1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                  Italians win with 3 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 marine
                  Casualties for Italians: 1 infantry
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Siberia
                  Americans attack with 1 fighter
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 1 fighter in Siberia, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Siberia
                  Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
                  Casualties for Americans: 1 fighter
              Battle in New Britain
                  Americans attack with 1 marine
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 marine in New Britain, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in New Britain
                  Americans win, taking New Britain from Japanese with 1 marine remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Solomon Islands
                  Americans attack with 1 marine
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 1 marine remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 marine moved from Caroline Islands to 33 Sea Zone
              1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 54 Sea Zone
              1 marine moved from 54 Sea Zone to Queensland
              2 carriers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
              3 fighters moved from Western United States to 26 Sea Zone
              3 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              4 transports moved from 87 Sea Zone to 89 Sea Zone
              1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico
              3 infantry moved from Central United States to Southeast Mexico
              1 marine moved from Central United States to Southeast Mexico
              1 fighter moved from 92 Sea Zone to 91 Sea Zone
              2 infantry moved from French West Africa to Nigeria
              2 mech_infantrys moved from French West Africa to French Equatorial Africa
              3 infantry moved from Brazil to British Guiana
      
          Place Units - Americans
              4 fighters and 1 tactical_bomber placed in Western United States
              1 destroyer and 3 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Italians : -2.00
      Americans : 2.83
      Japanese : 0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Manual Gamesave Post: ANZAC round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Brazil to 85 Sea Zone
              2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
              2 infantry moved from 87 Sea Zone to French West Africa
      
          Combat - ANZAC
              Battle in French West Africa
                  ANZAC attack with 2 infantry
                  Neutral_Axis defend with 1 infantry
                      ANZAC roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in French West Africa, round 4 : 1/2 hits, 0.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in French West Africa
                  ANZAC win, taking French West Africa from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 26 Sea Zone
              2 artilleries and 6 infantry moved from South Australia to Northern Territory
              3 fighters moved from Queensland to Northern Territory
              2 aaGuns moved from Queensland to Northern Territory
              1 artillery and 2 infantry moved from New South Wales to South Australia
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Brazil: 2 infantry
              EDIT: Adding units owned by ANZAC to British Guiana: 2 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      ANZAC : 0.00
      Neutral_Axis : 0.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Brazil to 85 Sea Zone
              2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
              2 infantry moved from 87 Sea Zone to French West Africa
      
          Combat - ANZAC
              Battle in French West Africa
                  ANZAC attack with 2 infantry
                  Neutral_Axis defend with 1 infantry
                      ANZAC roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in French West Africa, round 4 : 1/2 hits, 0.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in French West Africa
                  ANZAC win, taking French West Africa from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 26 Sea Zone
              2 artilleries and 6 infantry moved from South Australia to Northern Territory
              3 fighters moved from Queensland to Northern Territory
              2 aaGuns moved from Queensland to Northern Territory
              1 artillery and 2 infantry moved from New South Wales to South Australia
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.00
      Neutral_Axis : 0.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      no thanks

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Romania to Bessarabia
                    Germans take Bessarabia from Russians
              1 infantry moved from Poland to Baltic States
              1 bomber moved from Western Germany to Baltic States
              1 infantry moved from Poland to Baltic States
      
          Combat - Germans
              Battle in Baltic States
                  Germans attack with 1 bomber and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 3 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber and 1 tactical_bomber moved from Western Germany to United Kingdom
              1 submarine moved from 113 Sea Zone to 109 Sea Zone
              1 artillery moved from Normandy Bordeaux to France
              1 bomber moved from Baltic States to France
              1 aaGun, 8 artilleries and 22 infantry moved from Poland to Eastern Poland
              2 artilleries and 11 infantry moved from Romania to Eastern Poland
              2 aaGuns and 3 armour moved from Slovakia Hungary to Eastern Poland
              1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
              1 armour moved from Scotland to United Kingdom
              3 aaGuns moved from Western Germany to France
              2 mech_infantrys moved from Western Germany to Slovakia Hungary
      
          Place Units - Germans
              1 fighter and 2 infantry placed in United Kingdom
              1 submarine placed in 110 Sea Zone
              2 armour and 6 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
              Germans collect 47 PUs; end with 48 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      Russians : 0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 14 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
              1 infantry moved from Belarus to Baltic States
              1 infantry moved from Belarus to Eastern Poland
              1 infantry moved from Ukraine to Bessarabia
                    Russians take Bessarabia from Germans
              1 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Ukraine to Western Ukraine
              1 fighter moved from Belarus to Western Ukraine
              1 fighter moved from Belarus to Eastern Poland
              1 tactical_bomber moved from Belarus to Baltic States
      
          Combat - Russians
              Battle in Eastern Poland
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Western Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Western Ukraine to Belarus
              1 fighter moved from Eastern Poland to Belarus
              1 tactical_bomber moved from Baltic States to Belarus
              9 infantry moved from Bryansk to Belarus
              1 aaGun moved from Smolensk to Belarus
              2 mech_infantrys moved from Russia to Belarus
              1 aaGun and 8 infantry moved from Russia to Bryansk
              2 infantry moved from Volgograd to Rostov
              7 infantry moved from Ukraine to Bryansk
              2 infantry moved from Novosibirsk to Kansu
              1 aaGun moved from Novosibirsk to Kansu
              1 aaGun moved from Novosibirsk to Tsinghai
              5 infantry moved from Novosibirsk to Tsinghai
              10 infantry moved from Novosibirsk to Kansu
              1 infantry moved from Novosibirsk to Tsinghai
      
          Place Units - Russians
              10 infantry placed in Russia
              3 infantry placed in Ukraine
              1 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 0.17
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Romania to Bessarabia
              1 bomber moved from Western Germany to Bessarabia
              4 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
      
          Combat - Italians
              Battle in Eastern Poland
                  Italians attack with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 4 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/8 hits, 3.00 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                  Italians win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Bessarabia
                  Italians attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                  Italians win with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Bessarabia to Northern Italy
              1 artillery moved from Northern Italy to France
              2 aaGuns moved from Romania to Eastern Poland
              1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
              2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
              1 infantry moved from Algeria to Tunisia
              1 infantry moved from Algeria to Morocco
                    Italians take Morocco from Neutral_Axis
      
          Place Units - Italians
              3 mech_infantrys placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.83
      Russians : 1.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              4 fighters moved from 25 Sea Zone to 16 Sea Zone
              2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
              1 marine moved from Eastern United States to 101 Sea Zone
              1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Morocco
              2 bombers moved from United Kingdom to Morocco
              2 bombers moved from United Kingdom to Morocco
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 4 bombers and 1 marine
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Morocco
                  Americans win, taking Morocco from Neutral_Axis with 4 bombers and 1 marine remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in 16 Sea Zone
                  Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              2 carriers and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              3 transports moved from 26 Sea Zone to 10 Sea Zone
              1 marine moved from Western United States to 10 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              3 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Western United States to Central United States
              4 bombers moved from Morocco to British Guiana
      
          Place Units - Americans
              2 fighters and 3 infantry placed in Western United States
              1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
              1 armour placed in Central United States
              Americans undo move 2.
              1 transport placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 carrier and 2 destroyers placed in 10 Sea Zone
              Americans undo move 4.
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Kansu to Chahar
              3 infantry moved from Suiyuyan to Chahar
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Chahar to Kansu
              5 infantry moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 1x airfield; Remaining resources: 8 PUs; 
              UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from Egypt to 99 Sea Zone
              3 infantry moved from Persia to Iraq
              1 armour moved from Egypt to Iraq
              1 mech_infantry moved from Egypt to Iraq
              2 infantry moved from Union of South Africa to 71 Sea Zone
              1 infantry moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
              2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Iraq
              2 infantry moved from Egypt to Alexandria
              1 artillery moved from Egypt to Alexandria
              1 fighter moved from India to 42 Sea Zone
              2 infantry moved from India to Burma
      
          Combat - British
              Battle in 99 Sea Zone
                  British attack with 1 bomber
                  Italians defend with 2 transports
                      2 transports owned by the Italians lost in 99 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 14
                  Casualties for Italians: 2 transports
              Battle in 42 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Burma
                  British attack with 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Alexandria
                  British attack with 1 artillery and 2 infantry
                  Italians defend with 1 armour
                      British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 armour
              Battle in Iraq
                  British attack with 1 armour, 5 infantry and 1 mech_infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 armour, 5 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                      British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 3 : 2/6 hits, 1.33 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              1 artillery moved from Kenya to Anglo Egyptian Sudan
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              2 fighters moved from Gibraltar to 98 Sea Zone
              2 submarines moved from 106 Sea Zone to 91 Sea Zone
              1 bomber moved from 99 Sea Zone to Egypt
              1 fighter moved from 42 Sea Zone to Northern Territory
      
          Place Units - British
              1 carrier and 2 submarines placed in 98 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
              British collect 30 PUs (3 lost to blockades); end with 30 PUs
      
          Place Units - UK_Pacific
              2 artilleries placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 2 artilleries
      

      Combat Hit Differential Summary :

      British : 1.00
      Italians : -0.50
      Americans : 0.50
      Chinese : -1.00
      Neutral_Axis : -1.00
      Japanese : -0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Kansu to Chahar
              3 infantry moved from Suiyuyan to Chahar
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Chahar to Kansu
              5 infantry moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.00
      Japanese : -1.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              4 fighters moved from 25 Sea Zone to 16 Sea Zone
              2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
              1 marine moved from Eastern United States to 101 Sea Zone
              1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Morocco
              2 bombers moved from United Kingdom to Morocco
              2 bombers moved from United Kingdom to Morocco
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 4 bombers and 1 marine
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Morocco
                  Americans win, taking Morocco from Neutral_Axis with 4 bombers and 1 marine remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in 16 Sea Zone
                  Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              2 carriers and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              3 transports moved from 26 Sea Zone to 10 Sea Zone
              1 marine moved from Western United States to 10 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              3 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Western United States to Central United States
              4 bombers moved from Morocco to British Guiana
      
          Place Units - Americans
              2 fighters and 3 infantry placed in Western United States
              1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
              1 armour placed in Central United States
              Americans undo move 2.
              1 transport placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 carrier and 2 destroyers placed in 10 Sea Zone
              Americans undo move 4.
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.50
      Neutral_Axis : -0.33
      Japanese : 0.67
      

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    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

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    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from 33 Sea Zone to 45 Sea Zone
              1 fighter moved from 33 Sea Zone to 46 Sea Zone
              1 submarine moved from 62 Sea Zone to 49 Sea Zone
              1 submarine moved from 62 Sea Zone to 49 Sea Zone
              1 submarine moved from 49 Sea Zone to 47 Sea Zone
              1 submarine moved from 62 Sea Zone to 55 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Combat - ANZAC
              Battle in 45 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 49 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 49 Sea Zone
                      ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 47 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                      ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 55 Sea Zone
                  ANZAC attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 46 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 destroyer and 1 transport
                      ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC lost in 46 Sea Zone
                  Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                  Casualties for ANZAC: 1 fighter
      
          Non Combat Move - ANZAC
              1 fighter moved from 45 Sea Zone to 33 Sea Zone
              1 submarine moved from 54 Sea Zone to 41 Sea Zone
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 43 Sea Zone
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 submarine moved from 54 Sea Zone to 49 Sea Zone
              1 submarine moved from 49 Sea Zone to 33 Sea Zone
              1 aaGun moved from South Australia to New South Wales
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
              1 artillery moved from South Australia to New South Wales
              1 infantry moved from South Australia to New South Wales
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Combat Move - French
              1 fighter moved from Egypt to 99 Sea Zone
      
          Combat - French
              Battle in 99 Sea Zone
                  French attack with 1 fighter
                  Italians defend with 2 transports
                      2 transports owned by the Italians lost in 99 Sea Zone
                  French win with 1 fighter remaining. Battle score for attacker is 14
                  Casualties for Italians: 2 transports
      
          Non Combat Move - French
              1 fighter moved from 99 Sea Zone to Egypt
              2 infantry moved from Alexandria to Egypt
              1 infantry moved from Tobruk to Alexandria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : 0.00
      

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