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    Posts made by OwlGod

    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 10 infantry; Remaining resources: 7 PUs; 
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
              2 infantry moved from Volgograd to Rostov
              1 infantry moved from Vologda to Archangel
              1 mech_infantry moved from Russia to Archangel
              1 fighter and 1 tactical_bomber moved from Russia to Archangel
              1 fighter moved from Russia to Rostov
              1 infantry moved from Urals to Novosibirsk
              1 artillery moved from Samara to Novosibirsk
              2 infantry moved from Samara to Kazakhstan
              1 infantry moved from Volgograd to Kazakhstan
              1 artillery and 1 infantry moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Smolensk
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Kazakhstan
                  Russians attack with 3 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kazakhstan
                  Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Archangel
                  Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Rostov
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                      Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Novosibirsk
                  Russians attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Rostov to Russia
              1 fighter moved from Archangel to Russia
              1 tactical_bomber moved from Archangel to Russia
              1 infantry moved from Tambov to Russia
      
          Place Units - Russians
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 33 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 2.17
      Japanese : -0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 13 infantry; Remaining resources: 5 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Bryansk to Ukraine
              1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 2 mech_infantrys
                      Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                      Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 mech_infantrys
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Ukraine to Russia
              3 aaGuns and 58 infantry moved from Bryansk to Russia
              1 infantry moved from Kazakhstan to Tsinghai
              1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
              1 artillery and 2 infantry moved from Volgograd to Kazakhstan
              9 armour and 5 mech_infantrys moved from Archangel to Novosibirsk
              1 armour and 1 mech_infantry moved from Nenetsia to Novosibirsk
              1 infantry moved from Russia to Smolensk
      
          Place Units - Russians
              10 infantry placed in Russia
              3 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 29 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      Russians : -1.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              3 infantry moved from Northern Italy to France
              3 infantry moved from Southern Italy to Northern Italy
              1 aaGun moved from Slovakia Hungary to Eastern Poland
      
          Place Units - Italians
              4 mech_infantrys placed in Northern Italy
              1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
              3 infantry moved from Anglo Egyptian Sudan to Egypt
              1 transport moved from 84 Sea Zone to 66 Sea Zone
      
          Combat - ANZAC
              Battle in Sumatra
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 marine placed in New South Wales
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 3 bombers, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              1 infantry moved from Hopei to Suiyuyan
              1 mech_infantry moved from Chahar to Shensi
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Anhwe to Chahar
              1 infantry moved from Kiangsu to Anhwe
              1 fighter moved from Suiyuyan to Shensi
              1 fighter moved from Suiyuyan to Shensi
              1 artillery moved from Jehol to Anhwe
              1 armour moved from Kiangsi to Hunan
              1 submarine moved from 6 Sea Zone to 26 Sea Zone
              1 destroyer moved from 16 Sea Zone to 26 Sea Zone
              2 battleships, 5 carriers, 2 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
              1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
              2 bombers moved from Suiyuyan to Russia
              2 fighters moved from Belarus to Russia
              5 bombers moved from Belarus to Rostov
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              3 bombers moved from Japan to Shensi
              1 tactical_bomber moved from Suiyuyan to Hunan
      
          Combat - Japanese
              Air Battle in Russia
                  Japanese attacks with 4 units heading to Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      AA fire in Russia : 1/2 hits, 0.33 expected hits
                  1 bomber killed by AA
                  Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                  Bombing raid in Russia causes 6 damage total. 
              Battle in Shensi
                  Japanese attack with 3 bombers, 2 fighters and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Shensi, round 2 : 4/6 hits, 3.17 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Rostov
                  Japanese attack with 5 bombers
                  Russians defend with 1 infantry
                      Japanese roll dice for 5 bombers in Rostov, round 2 : 3/5 hits, 3.33 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                  Japanese win with 5 bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 26 Sea Zone
                  Japanese attack with 2 battleships, 5 carriers, 3 destroyers, 4 fighters, 10 submarines and 4 tactical_bombers
                  Americans defend with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                      Japanese roll dice for 10 submarines in 26 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
                  Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                      Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 5/13 hits, 7.00 expected hits
                  Units damaged: 3 carriers owned by the Americans
                      Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 11/17 hits, 8.83 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                      2 submarines owned by the Americans and 4 carriers owned by the Japanese lost in 26 Sea Zone
                      Japanese roll dice for 10 submarines in 26 Sea Zone, round 3 : 4/10 hits, 3.33 expected hits
                      Japanese roll dice for 2 battleships, 1 carrier, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 4/13 hits, 7.00 expected hits
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 9/17 hits, 8.83 expected hits
                      1 submarine owned by the Americans, 3 cruisers owned by the Americans, 1 carrier owned by the Japanese, 4 carriers owned by the Americans and 8 submarines owned by the Japanese lost in 26 Sea Zone
                      Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 battleships, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 4/13 hits, 7.00 expected hits
                      Americans roll dice for 1 battleship, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                      Japanese roll dice for 2 battleships, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 5 : 5/8 hits, 4.83 expected hits
                      Americans roll dice for 1 battleship, 1 destroyer, 4 fighters and 2 transports in 26 Sea Zone, round 5 : 4/6 hits, 3.67 expected hits
                      2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans and 4 fighters owned by the Americans lost in 26 Sea Zone
                      Japanese roll dice for 2 battleships, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 6 : 3/4 hits, 2.50 expected hits
                      Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                  Japanese win, taking 26 Sea Zone from Americans with 2 battleships and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Japanese: 5 carriers, 3 destroyers, 4 fighters, 10 submarines and 3 tactical_bombers
                  Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 submarines, 2 tactical_bombers and 2 transports
              Battle in New Zealand
                  Japanese attack with 1 artillery and 1 infantry
                  ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 2/2 hits, 0.67 expected hits
                      ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in New Zealand
                  Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Hunan
                  Japanese attack with 1 armour and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 armour
                  Casualties for Chinese: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Japanese
              1 tactical_bomber could not land in 26 Sea Zone and was removed
              2 fighters moved from Suiyuyan to 6 Sea Zone
              3 bombers and 2 fighters moved from Shensi to Suiyuyan
              1 aaGun moved from Chahar to Suiyuyan
              1 tactical_bomber moved from Hunan to Anhwe
              2 mech_infantrys moved from Kiangsu to Anhwe
              5 bombers moved from Rostov to Southern Italy
              1 bomber and 2 fighters moved from Russia to Belarus
      
          Place Units - Japanese
              1 carrier placed in 6 Sea Zone
              3 bombers placed in Japan
              1 infantry and 2 mech_infantrys placed in Kiangsu
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
              EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 54 PUs; end with 54 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : 0.67
      Americans : 3.33
      ANZAC : -0.33
      Chinese : 0.33
      Russians : -0.33
      Japanese : -7.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 destroyers moved from 62 Sea Zone to 33 Sea Zone
              1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
      
          Combat - ANZAC
              ANZAC creates battle in territory 37 Sea Zone
              Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
              Battle in 33 Sea Zone
                  ANZAC attack with 3 destroyers and 1 submarine
                  Japanese defend with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters
                      ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 3 destroyers in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                      3 destroyers owned by the ANZAC, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                  Japanese win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 22
                  Casualties for ANZAC: 3 destroyers and 1 submarine
                  Casualties for Japanese: 2 battleships and 1 cruiser
              Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
              Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
              Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
      
          Non Combat Move - ANZAC
              1 submarine moved from 80 Sea Zone to 39 Sea Zone
              1 submarine moved from 43 Sea Zone to 36 Sea Zone
              1 submarine moved from 36 Sea Zone to 37 Sea Zone
              1 cruiser and 1 marine moved from 60 Sea Zone to 61 Sea Zone
              1 marine moved from 61 Sea Zone to South Australia
              1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 artillery moved from New South Wales to South Australia
      
          Place Units - ANZAC
              2 bombers placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      
          Combat Move - French
      
          Combat - French
      
          Non Combat Move - French
              1 fighter and 2 infantry moved from Trans-Jordan to Iraq
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 1.67
      Japanese : 0.83
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      intercept orders?
      OOL for Hawaii fleet?

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Manual Gamesave Post: Japanese round 10

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 3 bombers, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              1 infantry moved from Hopei to Suiyuyan
              1 mech_infantry moved from Chahar to Shensi
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Anhwe to Chahar
              1 infantry moved from Kiangsu to Anhwe
              1 fighter moved from Suiyuyan to Shensi
              1 fighter moved from Suiyuyan to Shensi
              1 artillery moved from Jehol to Anhwe
              1 armour moved from Kiangsi to Hunan
              1 submarine moved from 6 Sea Zone to 26 Sea Zone
              1 destroyer moved from 16 Sea Zone to 26 Sea Zone
              2 battleships, 5 carriers, 2 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
              1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
              2 bombers moved from Suiyuyan to Russia
              2 fighters moved from Belarus to Russia
              5 bombers moved from Belarus to Rostov
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              3 bombers moved from Japan to Shensi
              1 tactical_bomber moved from Suiyuyan to Hunan
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      1 sub hit. OOL?

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Manual Gamesave Post: ANZAC round 12

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 destroyers moved from 62 Sea Zone to 33 Sea Zone
              1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
      
          Combat - ANZAC
              ANZAC creates battle in territory 37 Sea Zone
              Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
              Battle in 33 Sea Zone
                  ANZAC attack with 3 destroyers and 1 submarine
                  Japanese defend with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters
                      ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
      

      Combat Hit Differential Summary :

      ANZAC : 0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from India to 38 Sea Zone
              1 submarine moved from 54 Sea Zone to 46 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              3 fighters moved from Queensland to 46 Sea Zone
              3 fighters moved from 54 Sea Zone to 55 Sea Zone
              2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
              2 fighters moved from 54 Sea Zone to 46 Sea Zone
              3 bombers moved from India to 37 Sea Zone
      
          Combat - Americans
              Battle in 38 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 38 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 46 Sea Zone
                  Americans attack with 5 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 37 Sea Zone
                  Americans attack with 3 bombers
                  Japanese defend with 1 destroyer and 1 transport
                      Americans roll dice for 3 bombers in 37 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                  Americans win with 3 bombers remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 destroyer and 1 transport
              Battle in 55 Sea Zone
                  Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 carrier moved from 60 Sea Zone to 61 Sea Zone
              5 fighters moved from 46 Sea Zone to 54 Sea Zone
              5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
              1 tactical_bomber moved from 54 Sea Zone to Queensland
              1 carrier and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
              1 destroyer moved from 49 Sea Zone to 54 Sea Zone
              2 fighters moved from Midway to Hawaiian Islands
              1 armour moved from Western United States to Southeast Mexico
              1 infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 89 Sea Zone
              1 destroyer moved from 106 Sea Zone to 89 Sea Zone
              1 aaGun moved from Central United States to Eastern United States
              2 fighters moved from Western United States to 89 Sea Zone
              1 infantry moved from 89 Sea Zone to Southeast Mexico
              1 mech_infantry moved from Western United States to Southeast Mexico
              2 mech_infantrys moved from Western United States to Eastern United States
              1 infantry moved from French West Africa to 87 Sea Zone
              1 infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone
              1 infantry moved from 89 Sea Zone to Southeast Mexico
              1 mech_infantry moved from French West Africa to French Equatorial Africa
              1 armour moved from Tobruk to Egypt
              3 bombers moved from 37 Sea Zone to India
              1 bomber moved from 38 Sea Zone to India
      
          Place Units - Americans
              2 armour and 2 fighters placed in Eastern United States
              4 infantry placed in Central United States
              1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 2 PUs
      
          Purchase Units - British
              British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              1 infantry moved from West India to India
              1 armour and 1 mech_infantry moved from Eastern Persia to India
              1 infantry moved from Eastern Persia to West India
              1 infantry moved from Persia to Eastern Persia
              4 infantry moved from Iraq to Persia
              2 artilleries moved from Trans-Jordan to Iraq
              3 mech_infantrys moved from Egypt to Iraq
              1 artillery and 1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Alexandria to Egypt
              3 mech_infantrys moved from Belgian Congo to Egypt
              2 mech_infantrys moved from Union of South Africa to Belgian Congo
      
          Place Units - British
              2 infantry placed in United Kingdom
              3 artilleries placed in Egypt
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 35 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              1 artillery and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 1 artillery and 2 infantry
      

      Combat Hit Differential Summary :

      Americans : 2.33
      Japanese : 0.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 13 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Vologda to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Vologda to Smolensk
              2 fighters and 1 tactical_bomber moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Smolensk
                  Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                  Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Smolensk to Russia
              2 aaGuns and 15 infantry moved from Vologda to Russia
              1 infantry moved from Samara to Russia
              1 infantry moved from Caucasus to Rostov
              1 infantry moved from Volgograd to Rostov
              1 infantry moved from Volgograd to Tambov
              1 artillery moved from Volgograd to Samara
              1 infantry moved from Kazakhstan to Samara
              1 infantry moved from Novosibirsk to Samara
              1 infantry moved from Urals to Vologda
              1 infantry moved from Evenkiyskiy to Urals
      
          Place Units - Russians
              10 infantry placed in Russia
              3 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 28 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : -0.83
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              1 submarine moved from 110 Sea Zone to 112 Sea Zone
              1 transport moved from 109 Sea Zone to 111 Sea Zone
              1 armour and 1 infantry moved from Scotland to 111 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
              1 armour and 1 infantry moved from 112 Sea Zone to Norway
              3 fighters moved from United Kingdom to Norway
              1 bomber moved from Belarus to Norway
              1 submarine moved from 109 Sea Zone to 104 Sea Zone
              1 submarine moved from 109 Sea Zone to 103 Sea Zone
              1 armour and 3 mech_infantrys moved from Slovakia Hungary to Bessarabia
              5 mech_infantrys moved from Slovakia Hungary to Western Ukraine
              8 armour and 3 mech_infantrys moved from Belarus to Ukraine
              1 artillery and 2 mech_infantrys moved from Western Germany to Denmark
      
          Combat - Germans
              Battle in 112 Sea Zone
                  Germans attack with 1 submarine and 1 transport
                  Americans defend with 4 transports
                      4 transports owned by the Americans lost in 112 Sea Zone
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Germans win with 1 submarine and 1 transport remaining. Battle score for attacker is 28
                  Casualties for Americans: 4 transports
              Battle in 104 Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 destroyer
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 104 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 103 Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 destroyer
                      Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 103 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 103 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 103 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 103 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 103 Sea Zone
                  Americans win with no units remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in Denmark
                  Germans attack with 1 artillery and 2 mech_infantrys
                  Americans defend with 1 infantry
                      Germans roll dice for 1 artillery and 2 mech_infantrys in Denmark, round 2 : 1/3 hits, 0.83 expected hits
                      Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Denmark
                  Germans win, taking Denmark from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Western Ukraine
                  Germans attack with 5 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 5 mech_infantrys in Western Ukraine, round 2 : 0/5 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 5 mech_infantrys in Western Ukraine, round 3 : 0/5 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Western Ukraine
                      Germans roll dice for 4 mech_infantrys in Western Ukraine, round 4 : 1/4 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 3 mech_infantrys remaining. Battle score for attacker is -5
                  Casualties for Germans: 2 mech_infantrys
                  Casualties for Russians: 1 infantry
              Battle in Ukraine
                  Germans attack with 8 armour and 3 mech_infantrys
                  Russians defend with 1 factory_minor and 3 infantry
                      Germans roll dice for 8 armour and 3 mech_infantrys in Ukraine, round 2 : 5/11 hits, 4.50 expected hits
                      Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                  Germans win, taking Ukraine from Russians with 8 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 3 infantry
              Battle in Bessarabia
                  Germans attack with 1 armour and 3 mech_infantrys
                  Russians defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 armour and 3 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                      Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                  Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                  Casualties for Germans: 2 mech_infantrys
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in Norway
                  Germans attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
                  Americans defend with 1 artillery, 4 infantry and 1 mech_infantry
                      Germans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Norway, round 2 : 4/6 hits, 2.83 expected hits
                      Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
                      2 fighters owned by the Germans, 1 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
                      Germans roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 3 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Americans lost in Norway
                      Germans roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 4 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Norway
                  Germans win, taking Norway from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Germans: 2 fighters and 1 infantry
                  Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
      
          Non Combat Move - Germans
              3 armour and 4 infantry moved from Scotland to United Kingdom
              1 infantry moved from Belarus to Bryansk
              18 mech_infantrys moved from Eastern Poland to Ukraine
              1 aaGun moved from Eastern Poland to Western Ukraine
              1 armour moved from Novgorod to Belarus
              3 artilleries moved from Novgorod to Belarus
              1 bomber moved from Norway to Western Germany
              1 fighter moved from Norway to 110 Sea Zone
              1 carrier moved from 109 Sea Zone to 110 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              8 mech_infantrys moved from Western Germany to Slovakia Hungary
              1 aaGun moved from Northern Italy to Southern Italy
              1 infantry moved from Northern Italy to Western Germany
              2 infantry moved from Northern Italy to France
      
          Place Units - Germans
              3 infantry placed in United Kingdom
              1 destroyer placed in 110 Sea Zone
              3 artilleries placed in Novgorod
              1 armour and 9 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 59 PUs; end with 60 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.67
      Americans : -2.00
      Russians : 2.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 4 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Libya to Algeria
                    Americans take Tunisia from Germans
                    Americans take Algeria from Germans
              1 infantry moved from Trans-Jordan to Iraq
              4 bombers moved from Egypt to Iraq
              1 fighter moved from Egypt to Iraq
              1 submarine moved from 55 Sea Zone to 33 Sea Zone
              1 submarine moved from 46 Sea Zone to 33 Sea Zone
              1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from Queensland to 33 Sea Zone
              1 mech_infantry moved from Egypt to Syria
                    Americans take Syria from Italians
              4 mech_infantrys moved from Egypt to Iraq
      
          Combat - Americans
              Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
              Battle in Iraq
                  Americans attack with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 4/10 hits, 4.00 expected hits
                      Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Iraq
                  Americans win, taking Iraq from Italians with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in 33 Sea Zone
                  Americans attack with 1 destroyer, 4 submarines and 1 tactical_bomber
                  Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 3 fighters
                      Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                      4 submarines owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                  1 destroyer owned by the Americans retreated to 48 Sea Zone
                  Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
                  Casualties for Americans: 4 submarines
                  Casualties for Japanese: 1 cruiser
              Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
              Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
              Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
      
          Non Combat Move - Americans
              1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands
              1 armour and 1 artillery moved from Central United States to 101 Sea Zone
              2 infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
              3 fighters moved from Eastern United States to Western United States
              4 fighters moved from Morocco to Eastern United States
              4 bombers moved from Iraq to Ceylon
              1 infantry moved from Malta to 96 Sea Zone
              1 infantry moved from Libya to 96 Sea Zone
              1 armour, 1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
              1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry and 5 transports moved from 96 Sea Zone to 81 Sea Zone
              1 armour, 1 artillery and 5 infantry moved from 81 Sea Zone to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 fighter moved from Iraq to Trans-Jordan
              1 submarine moved from 95 Sea Zone to 98 Sea Zone
      
          Place Units - Americans
              4 carriers and 2 submarines placed in 10 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
              Americans collect 65 PUs (1 lost to blockades); end with 65 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Tsinghai to Kansu
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      
          Combat Move - British
      
          Non Combat Move - British
              1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Americans : -1.17
      Chinese : 0.00
      Japanese : -1.67
      

      Savegame

      posted in League
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      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 4 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Libya to Algeria
                    Americans take Tunisia from Germans
                    Americans take Algeria from Germans
              1 infantry moved from Trans-Jordan to Iraq
              4 bombers moved from Egypt to Iraq
              1 fighter moved from Egypt to Iraq
              1 submarine moved from 55 Sea Zone to 33 Sea Zone
              1 submarine moved from 46 Sea Zone to 33 Sea Zone
              1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from Queensland to 33 Sea Zone
              1 mech_infantry moved from Egypt to Syria
                    Americans take Syria from Italians
              4 mech_infantrys moved from Egypt to Iraq
      
          Combat - Americans
              Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
              Battle in Iraq
                  Americans attack with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 4/10 hits, 4.00 expected hits
                      Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Iraq
                  Americans win, taking Iraq from Italians with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in 33 Sea Zone
                  Americans attack with 1 destroyer, 4 submarines and 1 tactical_bomber
                  Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 3 fighters
                      Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                      4 submarines owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                  1 destroyer owned by the Americans retreated to 48 Sea Zone
                  Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
                  Casualties for Americans: 4 submarines
                  Casualties for Japanese: 1 cruiser
              Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
              Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
              Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
      
          Non Combat Move - Americans
              1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands
              1 armour and 1 artillery moved from Central United States to 101 Sea Zone
              2 infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
              3 fighters moved from Eastern United States to Western United States
              4 fighters moved from Morocco to Eastern United States
              4 bombers moved from Iraq to Ceylon
              1 infantry moved from Malta to 96 Sea Zone
              1 infantry moved from Libya to 96 Sea Zone
              1 armour, 1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
              1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry and 5 transports moved from 96 Sea Zone to 81 Sea Zone
              1 armour, 1 artillery and 5 infantry moved from 81 Sea Zone to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 fighter moved from Iraq to Trans-Jordan
              1 submarine moved from 95 Sea Zone to 98 Sea Zone
      
          Place Units - Americans
              4 carriers and 2 submarines placed in 10 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
              Americans collect 65 PUs (1 lost to blockades); end with 65 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Americans : -1.17
      Japanese : -0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      1 hit :p

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Manual Gamesave Post: Americans round 12

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 4 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Libya to Algeria
                    Americans take Tunisia from Germans
                    Americans take Algeria from Germans
              1 infantry moved from Trans-Jordan to Iraq
              4 bombers moved from Egypt to Iraq
              1 fighter moved from Egypt to Iraq
              1 submarine moved from 55 Sea Zone to 33 Sea Zone
              1 submarine moved from 46 Sea Zone to 33 Sea Zone
              1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from Queensland to 33 Sea Zone
              1 mech_infantry moved from Egypt to Syria
                    Americans take Syria from Italians
              4 mech_infantrys moved from Egypt to Iraq
      
          Combat - Americans
              Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
              Battle in Iraq
                  Americans attack with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 4/10 hits, 4.00 expected hits
                      Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Iraq
                  Americans win, taking Iraq from Italians with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in 33 Sea Zone
                  Americans attack with 1 destroyer, 4 submarines and 1 tactical_bomber
                  Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 3 fighters
                      Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Americans : -1.17
      

      Savegame

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    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from 60 Sea Zone to India
              1 bomber moved from Queensland to India
              1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from New South Wales to Queensland
              3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 transport moved from 82 Sea Zone to 84 Sea Zone
      
          Place Units - ANZAC
              2 destroyers and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Owlgod Allies -VS- dawgoneit Axis

      4 destroyers, sink 2 carriers, 3 fighters

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Libya to Tunisia
              1 armour, 1 bomber and 1 mech_infantry moved from Belarus to Tambov
                    Italians take Bryansk from Russians
              4 armour and 4 mech_infantrys moved from Belarus to Rostov
              5 mech_infantrys moved from Belarus to Bessarabia
              1 mech_infantry moved from Yugoslavia to Bessarabia
              1 artillery and 1 infantry moved from Belarus to Archangel
      
          Combat - Italians
              Battle in Tunisia
                  Italians attack with 1 artillery
                  Americans defend with 1 armour
                      Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                  Americans win with no units remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 artillery
                  Casualties for Americans: 1 armour
              Battle in Archangel
                  Italians attack with 1 artillery and 1 infantry
                  Russians defend with 1 mech_infantry
                      Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                      Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
                  Italians win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 1 mech_infantry
              Battle in Rostov
                  Italians attack with 4 armour and 4 mech_infantrys
                  Russians defend with 1 artillery and 7 infantry
                      Italians roll dice for 4 armour and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 2.67 expected hits
                      Russians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 5/8 hits, 2.67 expected hits
                      2 infantry owned by the Russians, 4 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Rostov
                      Italians roll dice for 3 armour in Rostov, round 3 : 1/3 hits, 1.50 expected hits
                      Russians roll dice for 1 artillery and 5 infantry in Rostov, round 3 : 2/6 hits, 2.00 expected hits
                      1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
                      Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 artillery and 4 infantry in Rostov, round 4 : 3/5 hits, 1.67 expected hits
                      1 armour owned by the Italians lost in Rostov
                  Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -31
                  Casualties for Italians: 4 armour and 4 mech_infantrys
                  Casualties for Russians: 3 infantry
              Battle in Tambov
                  Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Tambov
                  Italians win, taking Tambov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Bessarabia
                  Italians attack with 6 mech_infantrys
                  Russians defend with 1 artillery and 2 infantry
                      Italians roll dice for 6 mech_infantrys in Bessarabia, round 2 : 1/6 hits, 1.00 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Bessarabia
                      Italians roll dice for 3 mech_infantrys in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Italians lost in Bessarabia
                      Italians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Italians lost in Bessarabia
                  Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -21
                  Casualties for Italians: 6 mech_infantrys
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Tambov to Belarus
              1 aaGun moved from Yugoslavia to Slovakia Hungary
              1 artillery and 3 infantry moved from Northern Italy to France
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Americans : 0.50
      Russians : 7.67
      

      Savegame

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