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    Posts made by OwlGod

    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
              1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              1 armour and 1 infantry moved from 42 Sea Zone to Java
              1 bomber moved from Eastern Persia to Kweichow
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 37 Sea Zone
                  ANZAC attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 37 Sea Zone
                  ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Java
                  ANZAC attack with 1 armour and 1 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                  ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Kweichow
                  ANZAC attack with 1 bomber
                  Japanese defend with 1 mech_infantry
                      ANZAC roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 bomber owned by the ANZAC lost in Kweichow
                  Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
                  Casualties for ANZAC: 1 bomber
      
          Non Combat Move - ANZAC
              1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 fighter moved from Queensland to 33 Sea Zone
              1 fighter moved from 33 Sea Zone to Caroline Islands
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              3 infantry moved from South Australia to New South Wales
              1 artillery moved from South Australia to New South Wales
              1 aaGun moved from Queensland to South Australia
              1 aaGun moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 destroyer and 2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 19 PUs; end with 19 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 1.00
      Japanese : 0.83
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Russians round 15

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 15
      
          Purchase Units - Russians
              Russians buy 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 armour moved from Yenisey to Buryatia
                    Russians take Yakut S.S.R. from Japanese
                    Russians take Buryatia from Japanese
              2 infantry moved from Volgograd to Tambov
              1 fighter and 1 tactical_bomber moved from Russia to Tambov
              1 infantry moved from Samara to Vologda
              1 fighter moved from Russia to Vologda
      
          Combat - Russians
              Battle in Vologda
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Tambov
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Tambov to Russia
              1 tactical_bomber moved from Tambov to Russia
              1 fighter moved from Vologda to Russia
      
          Place Units - Russians
              7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 18 PUs; end with 19 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.33
      Russians : 1.17
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Italians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 12
      
          Purchase Units - Italians
              Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              4 mech_infantrys moved from Romania to Ukraine
              1 bomber moved from Ukraine to Southern Italy
              4 infantry moved from Northern Italy to France
      
          Place Units - Italians
              1 bomber and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
              1 armour moved from New Guinea to Dutch New Guinea
                    Americans take Dutch New Guinea from Japanese
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 battleship moved from 54 Sea Zone to 49 Sea Zone
              1 battleship moved from 49 Sea Zone to 48 Sea Zone
              1 battleship moved from 48 Sea Zone to 33 Sea Zone
              1 cruiser moved from 54 Sea Zone to 49 Sea Zone
              1 cruiser moved from 49 Sea Zone to 48 Sea Zone
              1 cruiser moved from 48 Sea Zone to 33 Sea Zone
              5 fighters moved from 54 Sea Zone to 55 Sea Zone
              5 fighters moved from 54 Sea Zone to 46 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              1 submarine moved from 54 Sea Zone to 46 Sea Zone
              1 armour and 1 infantry moved from British Guiana to Brazil
              1 mech_infantry moved from French Equatorial Africa to French West Africa
              1 armour moved from French Equatorial Africa to French West Africa
              1 bomber moved from West India to Sikang
              1 bomber moved from West India to Tsinghai
              1 bomber moved from West India to Shensi
              1 armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in Shensi
                  Americans attack with 1 bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Americans win with 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Americans attack with 1 bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                  Japanese win with no units remaining. Battle score for attacker is -9
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 infantry
              Battle in Sikang
                  Americans attack with 1 bomber
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Sikang
                  Americans win with 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in French West Africa
                  Americans attack with 1 armour and 1 mech_infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 4 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in French West Africa
                  Americans win, taking French West Africa from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Brazil
                  Americans attack with 1 armour and 1 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour and 1 infantry in Brazil, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Brazil, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Brazil
                      Americans roll dice for 1 armour in Brazil, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour in Brazil, round 5 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour in Brazil, round 6 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Brazil, round 6 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour in Brazil, round 7 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Brazil, round 7 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Americans lost in Brazil
                  Germans win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Americans: 1 armour and 1 infantry
              Battle in 55 Sea Zone
                  Americans attack with 5 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 5 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 46 Sea Zone
                  Americans attack with 5 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 1 armour and 1 infantry
                  Germans defend with 1 harbour and 1 infantry
                      Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 aaGun and 2 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Americans
              1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
              5 fighters moved from 55 Sea Zone to 33 Sea Zone
              5 fighters moved from 46 Sea Zone to 33 Sea Zone
              6 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
              2 fighters moved from Queensland to 33 Sea Zone
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
              1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
              1 tactical_bomber moved from Queensland to Hawaiian Islands
              1 artillery and 1 infantry moved from Queensland to South Australia
              1 submarine moved from 90 Sea Zone to 91 Sea Zone
              1 transport moved from 88 Sea Zone to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from Algeria to Morocco
              1 aaGun moved from Eastern United States to Central United States
              1 fighter moved from Western United States to Eastern United States
              1 fighter moved from Western United States to Eastern United States
              1 bomber moved from Shensi to Szechwan
              1 bomber moved from Sikang to Szechwan
      
          Place Units - Americans
              1 armour placed in Eastern United States
              2 fighters placed in Eastern United States
              1 transport placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
              1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
              Americans undo move 2.
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
              Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
      
          Combat - Chinese
              Chinese creates battle in territory Shensi
              Chinese creates battle in territory Hopei
              Chinese creates battle in territory Tsinghai
              Chinese creates battle in territory Sikang
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour, 4 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to India
              3 mech_infantrys moved from Eastern Persia to India
              1 bomber moved from Egypt to India
              1 mech_infantry moved from French Central Africa to Gold Coast
              1 mech_infantry moved from Nigeria to Gold Coast
              1 fighter moved from Egypt to Gold Coast
              1 fighter moved from Egypt to 82 Sea Zone
              1 submarine moved from 99 Sea Zone to 98 Sea Zone
      
          Combat - British
              Battle in 82 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 82 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Gold Coast
                  British attack with 1 fighter and 2 mech_infantrys
                  Germans defend with 1 armour
                      British roll dice for 1 fighter and 2 mech_infantrys in Gold Coast, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Gold Coast, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Gold Coast
                  British win, taking Gold Coast from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in India
                  British attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 26 infantry, 4 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 airfield, 5 armour, 5 artilleries, 1 factory_minor, 1 harbour, 9 infantry, 1 marine and 12 mech_infantrys
                      British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 26 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/39 hits, 9.83 expected hits
                      Japanese roll dice for 5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys in India, round 2 : 13/32 hits, 11.50 expected hits
                      8 infantry owned by the Japanese and 13 infantry owned by the British lost in India
                      British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 3 : 9/26 hits, 7.67 expected hits
                      Japanese roll dice for 5 armour, 5 artilleries, 1 infantry, 1 marine and 12 mech_infantrys in India, round 3 : 11/24 hits, 8.83 expected hits
                      1 infantry owned by the Japanese, 8 mech_infantrys owned by the Japanese and 11 infantry owned by the British lost in India
                      British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 7/15 hits, 5.83 expected hits
                      Japanese roll dice for 5 armour, 5 artilleries, 1 marine and 4 mech_infantrys in India, round 4 : 4/15 hits, 5.83 expected hits
                      3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in India
                      British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 5 : 3/11 hits, 4.83 expected hits
                      Japanese roll dice for 5 armour, 2 artilleries and 1 marine in India, round 5 : 2/8 hits, 3.50 expected hits
                      2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 2 artilleries owned by the British lost in India
                      British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 6 : 3/9 hits, 4.17 expected hits
                      Japanese roll dice for 5 armour in India, round 6 : 2/5 hits, 2.50 expected hits
                      1 mech_infantry owned by the British, 3 armour owned by the Japanese and 1 artillery owned by the British lost in India
                      British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 7 : 5/7 hits, 3.50 expected hits
                      Japanese roll dice for 2 armour in India, round 7 : 2/2 hits, 1.00 expected hits
                      1 mech_infantry owned by the British, 2 armour owned by the Japanese and 1 artillery owned by the British lost in India
                  British win, taking India from Japanese with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                  Casualties for British: 4 artilleries, 26 infantry and 4 mech_infantrys
                  Casualties for Japanese: 5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from India to Szechwan
              3 aaGuns moved from West India to India
              1 bomber moved from India to West India
              4 infantry moved from Eastern Persia to West India
              2 mech_infantrys moved from Iraq to Eastern Persia
              1 infantry moved from Iraq to Northwest Persia
              2 artilleries moved from Persia to Northwest Persia
              1 artillery moved from Iraq to Northwest Persia
              3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
              3 mech_infantrys moved from Belgian Congo to Egypt
              1 mech_infantry moved from French Equatorial Africa to Egypt
              1 armour moved from Union of South Africa to Belgian Congo
              1 fighter moved from Gold Coast to French West Africa
              1 fighter moved from 82 Sea Zone to French West Africa
      
          Place Units - British
              3 artilleries placed in Egypt
              3 mech_infantrys placed in Union of South Africa
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
              British collect 32 PUs (3 lost to blockades); end with 32 PUs
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.17
      British : -0.67
      Americans : -2.67
      Japanese : -0.17
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: Chinese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
              Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
      
          Combat - Chinese
              Chinese creates battle in territory Shensi
              Chinese creates battle in territory Hopei
              Chinese creates battle in territory Tsinghai
              Chinese creates battle in territory Sikang
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese repair damage of 20x factory_major; Remaining resources: 39 PUs; 6 SuicideAttackTokens; 
              Japanese buy 2 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 37 Sea Zone to 42 Sea Zone
              1 submarine moved from 39 Sea Zone to 42 Sea Zone
              2 fighters moved from Ukraine to Russia
              3 bombers moved from Suiyuyan to Russia
              1 mech_infantry moved from Manchuria to Anhwe
              1 marine moved from Manchuria to Jehol
              1 infantry moved from Kiangsu to Kiangsi
              1 mech_infantry moved from Kiangsu to Hopei
              1 infantry moved from Suiyuyan to Shensi
              4 bombers moved from Japan to Kiangsi
              1 infantry moved from Novosibirsk to Tsinghai
              2 fighters and 1 tactical_bomber moved from Suiyuyan to Tsinghai
              1 mech_infantry moved from Kiangsu to Kiangsi
      
          Combat - Japanese
              Air Battle in Russia
                  Japanese attacks with 5 units heading to Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      AA fire in Russia : 1/3 hits, 0.50 expected hits
                  1 bomber killed by AA
                  Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                  Bombing raid in Russia causes 11 damage total. 
              Battle in 42 Sea Zone
                  Japanese attack with 2 submarines
                  ANZAC defend with 1 destroyer and 1 submarine
                  1 submarine owned by the ANZAC Submerged
                      Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in Kiangsi
                  Japanese attack with 4 bombers, 1 infantry and 1 mech_infantry
                  British defend with 2 mech_infantrys
                      Japanese roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/6 hits, 3.00 expected hits
                      Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the British lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                  Casualties for British: 2 mech_infantrys
              Battle in Tsinghai
                  Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  British defend with 1 armour and 1 mech_infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
                      1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Tsinghai
                  Japanese win with 2 fighters remaining. Battle score for attacker is -4
                  Casualties for Japanese: 1 infantry and 1 tactical_bomber
                  Casualties for British: 1 armour and 1 mech_infantry
              Cleaning up after air battles
      
          Non Combat Move - Japanese
              2 fighters moved from Tsinghai to Suiyuyan
              4 bombers moved from Kiangsi to Suiyuyan
              4 bombers moved from United Kingdom to Western Germany
              4 bombers moved from Ukraine to Western Germany
              2 bombers and 2 fighters moved from Russia to Ukraine
      
          Place Units - Japanese
              2 bombers and 5 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
                  Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6
              Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : 0.50
      ANZAC : -0.33
      Chinese : 0.50
      Japanese : 0.50
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: French round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 14
      
          Purchase Units - ANZAC
              ANZAC buy 3 destroyers; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 marine moved from Queensland to 54 Sea Zone
              1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              1 marine moved from 35 Sea Zone to Philippines
      
          Combat - ANZAC
              Battle in Philippines
      
          Non Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 33 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
              2 bombers moved from Queensland to Caroline Islands
              1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
              5 submarines moved from 57 Sea Zone to 61 Sea Zone
              1 submarine moved from 39 Sea Zone to 80 Sea Zone
      
          Place Units - ANZAC
              3 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      
          Combat Move - French
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Persia to Iraq
              1 infantry moved from Northwest Persia to Iraq
              1 fighter moved from Iraq to Persia
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 4 armour and 6 infantry; Remaining resources: 6 PUs; 
      
          Combat Move - Russians
              1 artillery and 1 infantry moved from Novosibirsk to Samara
              3 infantry moved from Kazakhstan to Volgograd
              1 infantry moved from Russia to Smolensk
              1 fighter moved from Russia to Smolensk
              1 tactical_bomber moved from Russia to Samara
              1 fighter moved from Russia to Volgograd
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Smolensk
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Volgograd
                  Russians attack with 1 fighter and 3 infantry
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter moved from Volgograd to Russia
              1 tactical_bomber moved from Samara to Russia
              1 fighter moved from Smolensk to Russia
      
          Place Units - Russians
              4 armour and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 25 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      Russians : 0.17
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: UK_Pacific round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 14
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Eastern Persia to West India
              4 fighters moved from 80 Sea Zone to West India
              1 fighter moved from Turkmenistan to West India
              1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 destroyer moved from 26 Sea Zone to 23 Sea Zone
              1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              6 fighters moved from 26 Sea Zone to 33 Sea Zone
              1 armour, 1 artillery, 4 carriers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
              2 fighters moved from 26 Sea Zone to Hawaiian Islands
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 1 armour, 1 artillery and 2 infantry
                  Japanese defend with 1 airfield, 1 artillery, 1 fighter and 1 harbour
                      Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 1 fighter in Caroline Islands, round 2 : 2/2 hits, 1.00 expected hits
                      1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery and 2 infantry
                  Casualties for Japanese: 1 artillery and 1 fighter
              Battle in West India
                  Americans attack with 5 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 5 fighters and 2 infantry in West India, round 2 : 3/7 hits, 2.83 expected hits
                      Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in West India
                  Americans win, taking West India from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              5 fighters moved from West India to Persia
              5 mech_infantrys moved from Persia to Trans-Jordan
              1 armour moved from Eastern Persia to Iraq
              2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 5 transports moved from 80 Sea Zone to 81 Sea Zone
              1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
      
          Place Units - Americans
              1 destroyer placed in 10 Sea Zone
              1 carrier, 2 fighters and 2 transports placed in 101 Sea Zone
              1 factory_minor placed in Persia
              1 armour and 2 mech_infantrys placed in Iraq
              1 armour and 3 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 69 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      
          Combat Move - British
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
              5 infantry moved from Persia to Eastern Persia
              1 artillery moved from Persia to Eastern Persia
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Americans : -0.00
      Chinese : -0.33
      Japanese : 1.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 9 artilleries and 3 infantry; Remaining resources: 34 PUs; 
      
          Combat Move - Germans
              4 infantry moved from Belarus to Archangel
              1 bomber moved from Belarus to Archangel
              1 destroyer moved from 109 Sea Zone to 104 Sea Zone
              1 fighter moved from 109 Sea Zone to 104 Sea Zone
              1 fighter moved from Western Germany to 104 Sea Zone
              1 armour moved from Rostov to Caucasus
                    Germans take Caucasus from Russians
              1 armour moved from Caucasus to Northwest Persia
                    Germans take Northwest Persia from British
              2 infantry moved from Bryansk to Tambov
              5 armour moved from Rostov to Volgograd
              4 armour moved from Rostov to Volgograd
              10 mech_infantrys moved from Rostov to Volgograd
              1 mech_infantry moved from Rostov to Volgograd
              1 mech_infantry moved from Rostov to Volgograd
      
          Combat - Germans
              Battle in 104 Sea Zone
                  Germans attack with 1 destroyer and 2 fighters
                  Americans defend with 1 destroyer
                      Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                  Germans win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 destroyer
                  Casualties for Americans: 1 destroyer
              Battle in Archangel
                  Germans attack with 1 bomber and 4 infantry
                  Russians defend with 4 infantry
                      Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 2/5 hits, 1.33 expected hits
                      Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                      Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  2 infantry owned by the Germans retreated to Belarus
                  Russians win with 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 3 infantry
              Battle in Volgograd
                  Germans attack with 9 armour and 12 mech_infantrys
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 9 armour and 12 mech_infantrys in Volgograd, round 2 : 6/21 hits, 6.50 expected hits
                      Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                  Germans win, taking Volgograd from Russians with 9 armour and 11 mech_infantrys remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
              Battle in Tambov
                  Germans attack with 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                  Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              12 mech_infantrys moved from Rostov to Northwest Persia
              3 artilleries moved from Novgorod to Belarus
              1 armour moved from Norway to Karelia
              8 mech_infantrys moved from Western Ukraine to Rostov
              1 armour and 9 mech_infantrys moved from Slovakia Hungary to Western Ukraine
              2 mech_infantrys moved from Germany to Eastern Poland
              5 mech_infantrys moved from Western Germany to Slovakia Hungary
              1 carrier and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
              2 fighters moved from 104 Sea Zone to 112 Sea Zone
              1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 armour moved from United Kingdom to 110 Sea Zone
              1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
              1 armour moved from 112 Sea Zone to Norway
              1 aaGun moved from Northern Italy to Western Germany
              1 infantry moved from Northern Italy to Western Germany
              1 aaGun moved from Southern Italy to Northern Italy
              1 bomber moved from Archangel to Belarus
              1 armour moved from Karelia to Novgorod
              1 bomber moved from Belarus to Ukraine
              1 infantry moved from Belarus to Bryansk
      
          Place Units - Germans
              3 artilleries placed in Ukraine
              3 artilleries placed in Western Ukraine
              3 artilleries placed in Novgorod
              3 infantry placed in United Kingdom
      
          Turn Complete - Germans
              Germans collect 67 PUs; end with 101 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 113 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 128 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.50
      Americans : 0.67
      Russians : 1.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: Russians round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 14
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Russia to Archangel
              1 mech_infantry moved from Novosibirsk to Archangel
              1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                  Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 infantry
              Battle in Yenisey
                  Russians attack with 1 armour and 1 mech_infantry
                  Japanese defend with 1 armour
                      Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in Yenisey, round 3 : 1/1 hits, 0.50 expected hits
                      1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                  Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Archangel to Russia
              9 armour and 4 mech_infantrys moved from Novosibirsk to Russia
              1 infantry moved from Volgograd to Tambov
              1 infantry moved from Volgograd to Rostov
              1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
              1 fighter moved from Tsinghai to Russia
              1 infantry moved from Volgograd to Samara
      
          Place Units - Russians
              10 infantry placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 18 PUs; end with 18 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : 0.33
      Japanese : 0.00
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Belarus to Caucasus
      
          Combat - Italians
              Battle in Caucasus
                  Italians attack with 1 bomber
                  British defend with 1 mech_infantry
                      Italians roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                      Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0.67 expected hits
                      Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Caucasus
                  Italians win with 1 bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Italians
              1 bomber moved from Caucasus to Ukraine
              1 aaGun moved from Eastern Poland to Western Ukraine
              4 mech_infantrys moved from Northern Italy to Romania
      
          Place Units - Italians
              1 bomber and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Russians : -0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 bomber moved from India to Sikang
              1 marine moved from New South Wales to 62 Sea Zone
              1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
              1 marine moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
              Battle in Sikang
                  ANZAC attack with 1 bomber
                  Japanese defend with 1 mech_infantry
                      ANZAC roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Sikang
                  ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - ANZAC
              1 bomber moved from Sikang to Eastern Persia
              1 fighter moved from India to 54 Sea Zone
              1 fighter moved from Queensland to 54 Sea Zone
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from South Australia to New South Wales
              1 transport moved from 66 Sea Zone to 63 Sea Zone
              1 artillery and 1 infantry moved from South Australia to Queensland
      
          Place Units - ANZAC
              1 armour placed in New South Wales
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 19 PUs; end with 19 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.33
      Japanese : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Turn Summary: French round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              2 submarines moved from 39 Sea Zone to 57 Sea Zone
              2 submarines moved from 37 Sea Zone to 57 Sea Zone
              1 submarine moved from 44 Sea Zone to 57 Sea Zone
              1 submarine moved from 80 Sea Zone to 39 Sea Zone
              1 artillery moved from South Australia to New South Wales
              1 marine moved from South Australia to Queensland
              1 cruiser and 1 transport moved from 61 Sea Zone to 54 Sea Zone
              2 bombers moved from New South Wales to Queensland
              2 infantry moved from South Australia to New South Wales
      
          Place Units - ANZAC
              1 armour placed in New South Wales
              2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Iraq to Northwest Persia
                    French take Northwest Persia from Neutral_Allies
              1 infantry moved from Iraq to Persia
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 4 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 marine moved from Korea to Manchuria
              1 bomber moved from Japan to Manchuria
              1 mech_infantry moved from Anhwe to Manchuria
              1 infantry moved from Kansu to Novosibirsk
                    Japanese take Novosibirsk from Russians
              1 infantry moved from Suiyuyan to Kansu
              1 mech_infantry moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              1 mech_infantry moved from Kiangsu to Hopei
              1 mech_infantry moved from Anhwe to Shensi
              1 infantry moved from Hopei to Kweichow
              1 artillery moved from Anhwe to Kweichow
              1 infantry moved from Kiangsu to Anhwe
              3 bombers moved from Suiyuyan to Russia
              1 bomber moved from Belarus to Russia
              2 fighters moved from Belarus to Russia
              5 bombers moved from Southern Italy to 91 Sea Zone
              2 fighters moved from Suiyuyan to Kweichow
              1 infantry moved from Chahar to Suiyuyan
              1 mech_infantry moved from Kiangsu to Chahar
              1 infantry moved from Anhwe to Kiangsi
              1 tactical_bomber moved from Anhwe to Kiangsi
              2 bombers moved from Japan to Kiangsi
              1 submarine moved from 39 Sea Zone to 80 Sea Zone
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              1 submarine moved from 36 Sea Zone to 37 Sea Zone
              1 submarine moved from 62 Sea Zone to 63 Sea Zone
      
          Combat - Japanese
              Air Battle in Russia
                  Japanese attacks with 6 units heading to Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      AA fire in Russia : 0/4 hits, 0.67 expected hits
                  Bombing raid in Russia rolls: 4,8,6,8 and causes: 17 damage to unit: factory_major
                  Bombing raid in Russia causes 17 damage total. 
              Battle in Kiangsi
                  Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 91 Sea Zone
                  Japanese attack with 5 bombers
                  British defend with 1 battleship
                      Japanese roll dice for 5 bombers in 91 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                      British roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 bomber owned by the Japanese and 1 battleship owned by the British lost in 91 Sea Zone
                  Japanese win with 4 bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 bomber
                  Casualties for British: 1 battleship
              Battle in Manchuria
                  Japanese attack with 1 bomber, 1 marine and 1 mech_infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 bomber, 1 marine and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 bomber, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Kweichow
                  Japanese attack with 1 artillery, 2 fighters and 1 infantry
                  Chinese defend with 3 infantry
                      Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Japanese roll dice for 1 artillery and 2 fighters in Kweichow, round 3 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                   retreated to Kweichow
                  Chinese win with 1 infantry remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 artillery and 1 infantry
                  Casualties for Chinese: 2 infantry
              Cleaning up after air battles
      
          Non Combat Move - Japanese
              2 fighters moved from Kweichow to Suiyuyan
              2 bombers moved from Kiangsi to Suiyuyan
              1 tactical_bomber moved from Kiangsi to Chahar
              1 tactical_bomber moved from Chahar to Suiyuyan
              1 bomber moved from Manchuria to Suiyuyan
              4 bombers and 2 fighters moved from Russia to Ukraine
              4 bombers moved from 91 Sea Zone to United Kingdom
      
          Place Units - Japanese
              1 infantry and 2 mech_infantrys placed in Kiangsu
              4 bombers and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 51 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.67
      British : 0.33
      Chinese : -0.33
      Japanese : 1.67
      

      Savegame

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      OwlGod
    • RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 fighters, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 89 Sea Zone to 88 Sea Zone
              1 submarine moved from 89 Sea Zone to 90 Sea Zone
              1 fighter moved from 89 Sea Zone to 88 Sea Zone
              1 fighter moved from 89 Sea Zone to 90 Sea Zone
              1 fighter moved from Eastern United States to 90 Sea Zone
              1 fighter moved from Eastern United States to 88 Sea Zone
              1 submarine moved from 54 Sea Zone to 46 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              5 fighters moved from 54 Sea Zone to 46 Sea Zone
              5 fighters moved from 54 Sea Zone to 55 Sea Zone
              1 tactical_bomber moved from Queensland to 55 Sea Zone
              1 transport moved from 54 Sea Zone to 49 Sea Zone
              1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
              1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
              1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
              1 bomber moved from India to Szechwan
              1 bomber moved from India to Yunnan
              1 bomber moved from India to Hunan
              1 bomber moved from India to Kweichow
      
          Combat - Americans
              Battle in 90 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in 90 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 90 Sea Zone
                  Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in 88 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 88 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Germans: 1 destroyer
              Battle in Yunnan
                  Americans attack with 1 bomber
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Yunnan
                  Americans win with 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Szechwan
                  Americans attack with 1 bomber
                  Japanese defend with 1 armour
                      Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Szechwan
                  Americans win with 1 bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
              Battle in Kweichow
                  Americans attack with 1 bomber
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                  Japanese win with no units remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 mech_infantry
              Battle in Hunan
                  Americans attack with 1 bomber
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Hunan
                  Americans win with 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in 55 Sea Zone
                  Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 46 Sea Zone
                  Americans attack with 5 fighters, 1 submarine and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters and 1 transport in 46 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in New Britain
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in New Britain
                  Americans win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in New Guinea
                  Americans attack with 1 armour and 1 infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                  Americans win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 carrier moved from 61 Sea Zone to 54 Sea Zone
              5 fighters moved from 46 Sea Zone to 54 Sea Zone
              5 fighters moved from 55 Sea Zone to 54 Sea Zone
              1 tactical_bomber moved from 55 Sea Zone to Queensland
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              1 bomber moved from Szechwan to West India
              1 bomber moved from Yunnan to West India
              1 bomber moved from Hunan to West India
              2 fighters moved from 90 Sea Zone to 101 Sea Zone
              2 fighters moved from 88 Sea Zone to 101 Sea Zone
              1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
              1 armour and 1 infantry moved from 88 Sea Zone to British Guiana
              1 infantry moved from Southeast Mexico to Central United States
              1 mech_infantry moved from Southeast Mexico to Eastern United States
              1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 89 Sea Zone to 101 Sea Zone
              1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
              1 infantry moved from Central United States to Western United States
              1 armour moved from Eastern United States to Western United States
              2 fighters moved from Hawaiian Islands to Queensland
              1 armour moved from Egypt to French Equatorial Africa
      
          Place Units - Americans
              1 carrier placed in 101 Sea Zone
              6 submarines and 1 transport placed in 10 Sea Zone
              Americans undo move 2.
              5 submarines and 1 transport placed in 10 Sea Zone
              1 submarine placed in 101 Sea Zone
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern United States: 3 mech_infantrys
              EDIT: Adding units owned by Americans to Western United States: 3 mech_infantrys
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
              Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
      
          Combat - Chinese
              Chinese creates battle in territory Yunnan
              Chinese creates battle in territory Kweichow
              Chinese creates battle in territory Hunan
              Chinese creates battle in territory Szechwan
      
          Non Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 armour and 3 fighters; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs; 
              UK_Pacific buy 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 1 fighter, 24 infantry and 1 mech_infantry moved from India to West India
              1 infantry moved from Eastern Persia to West India
              4 infantry moved from Persia to Eastern Persia
              3 mech_infantrys moved from Iraq to Eastern Persia
              1 fighter and 1 tactical_bomber moved from Egypt to West India
              1 bomber moved from West India to Egypt
              1 mech_infantry moved from Belgian Congo to French Central Africa
              1 mech_infantry moved from Belgian Congo to Nigeria
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              2 artilleries moved from Iraq to Persia
              1 artillery and 1 infantry moved from Trans-Jordan to Iraq
              3 artilleries moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Egypt to French Equatorial Africa
              2 mech_infantrys moved from Egypt to Iraq
              1 submarine moved from 98 Sea Zone to 99 Sea Zone
      
          Place Units - British
              3 fighters placed in Egypt
              1 armour placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
              British collect 34 PUs (1 lost to blockades); end with 34 PUs
      
          Place Units - UK_Pacific
              1 submarine placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in 39 Sea Zone change ownership: 1 submarine
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Americans : 3.00
      Japanese : -0.83
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Manual Gamesave Post: Italians round 13

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - Italians
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Morocco: 1 armour and 4 fighters
              EDIT: Adding units owned by Americans to Tunisia: 1 armour
              EDIT: Removing units owned by Americans from 26 Sea Zone: 1 tactical_bomber
              EDIT: Adding units owned by Americans to Hawaiian Islands: 1 tactical_bomber
              EDIT: Adding units owned by Americans to 26 Sea Zone: 4 fighters
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Manual Gamesave Post: Italians round 13

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - Italians
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis

      TripleA Manual Gamesave Post: Italians round 13

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - Italians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      OwlGod
    • RE: Dawgoneit vs TheOwlGod

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 infantry moved from Belarus to Archangel
              3 infantry moved from Belarus to Smolensk
              4 infantry moved from Belarus to Bryansk
              1 bomber moved from Western Germany to Bryansk
              3 mech_infantrys moved from Western Ukraine to Rostov
              20 mech_infantrys moved from Ukraine to Rostov
              1 mech_infantry moved from Bessarabia to Rostov
              1 infantry moved from Belarus to Bryansk
              8 armour moved from Ukraine to Rostov
              1 armour moved from Bessarabia to Rostov
              1 submarine moved from 112 Sea Zone to 104 Sea Zone
              1 fighter moved from 110 Sea Zone to 104 Sea Zone
      
          Combat - Germans
              Battle in 104 Sea Zone
                  Germans attack with 1 fighter and 1 submarine
                  Americans defend with 1 destroyer
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 104 Sea Zone
                  Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Smolensk
                  Germans attack with 3 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                      Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Germans attack with 3 infantry
                  Russians defend with 1 artillery
                      Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0.50 expected hits
                      Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 artillery
              Battle in Rostov
                  Germans attack with 9 armour and 24 mech_infantrys
                  British defend with 1 infantry
                      Germans roll dice for 9 armour and 24 mech_infantrys in Rostov, round 2 : 8/33 hits, 8.50 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Rostov
                  Germans win, taking Rostov from Russians with 9 armour and 24 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Bryansk
                  Germans attack with 1 bomber and 5 infantry
                  Russians defend with 1 artillery and 2 infantry
                      Germans roll dice for 1 bomber and 5 infantry in Bryansk, round 2 : 2/6 hits, 1.50 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                      Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 3 : 3/5 hits, 1.33 expected hits
                      Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 1 artillery and 2 infantry
      
          Non Combat Move - Germans
              1 aaGun moved from Western Ukraine to Ukraine
              1 bomber moved from Bryansk to Belarus
              1 armour moved from Belarus to Rostov
              8 mech_infantrys moved from Slovakia Hungary to Western Ukraine
              1 armour moved from Norway to Karelia
              3 artilleries moved from Novgorod to Belarus
              1 armour and 9 mech_infantrys moved from Western Germany to Slovakia Hungary
              1 mech_infantry moved from Denmark to Germany
              1 artillery moved from Denmark to Western Germany
              1 mech_infantry moved from Denmark to Germany
              1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 armour moved from United Kingdom to 110 Sea Zone
              1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
              1 armour moved from 112 Sea Zone to Norway
              1 carrier and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
              1 fighter moved from 104 Sea Zone to 109 Sea Zone
              1 infantry moved from Southern Italy to Northern Italy
              1 aaGun moved from Southern Italy to Northern Italy
      
          Place Units - Germans
              1 factory_minor placed in Western Ukraine
              3 artilleries placed in Ukraine
              3 artilleries placed in Novgorod
              3 infantry placed in United Kingdom
              1 fighter and 5 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 64 PUs; end with 64 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.50
      Americans : -0.33
      Russians : 1.00
      

      Savegame

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