Thanks Odonis! Yeah want to flip sides?

Posts made by OwlGod
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RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Russians Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Tambov Combat - Russians Battle in Caucasus Russians attack with 2 infantry Germans defend with 1 artillery Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Russians retreated to Volgograd Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 armour moved from Samara to Russia Place Units - Russians 3 infantry placed in Russia Russians undo move 1. 2 infantry and 1 mech_infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.33
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RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
TripleA Manual Gamesave Post: UK_Pacific round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 3 bombers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from Philippines to French Indo China 3 fighters moved from Philippines to French Indo China 1 artillery and 1 infantry moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland Combat - Americans Battle in French Indo China Americans attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry Americans roll dice for 3 fighters and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.83 expected hits Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 2/5 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 tactical_bombers owned by the Americans lost in French Indo China retreated to French Indo China Japanese win with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19 Casualties for Americans: 2 tactical_bombers Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 armour Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 0/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 3 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 carriers, 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from Eastern United States to 110 Sea Zone 4 fighters moved from Finland to Norway 4 fighters moved from 110 Sea Zone to Norway 3 fighters moved from French Indo China to 35 Sea Zone 5 fighters moved from 55 Sea Zone to 35 Sea Zone 4 fighters moved from 45 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 3 fighters, 2 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from 35 Sea Zone to Philippines 4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 armour and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 3 artilleries and 3 mech_infantrys moved from Eastern Persia to West India 2 mech_infantrys moved from Caucasus to Ukraine 2 armour moved from Caucasus to Ukraine 4 fighters moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Ukraine British attack with 2 armour, 4 fighters and 2 mech_infantrys Germans defend with 3 artilleries and 1 factory_minor; Italians defend with 1 aaGun AA fire in Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Ukraine British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 aaGun and 3 artilleries in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 1 artillery owned by the Germans lost in Ukraine British roll dice for 2 armour and 3 fighters in Ukraine, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 armour owned by the British lost in Ukraine British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Ukraine from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -7 Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys Casualties for Germans: 3 artilleries Casualties for Italians: 1 aaGun Battle in West India British attack with 1 armour, 3 artilleries and 3 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in West India, round 2 : 4/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 3 mech_infantrys moved from Iraq to Eastern Persia 2 artilleries moved from Trans-Jordan to Iraq 3 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters moved from Ukraine to Caucasus 2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 Americans : -3.33 AA fire in Ukraine : : 0.50 Japanese : 2.00
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RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 3 bombers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from Philippines to French Indo China 3 fighters moved from Philippines to French Indo China 1 artillery and 1 infantry moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland Combat - Americans Battle in French Indo China Americans attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry Americans roll dice for 3 fighters and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.83 expected hits Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 2/5 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 tactical_bombers owned by the Americans lost in French Indo China retreated to French Indo China Japanese win with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19 Casualties for Americans: 2 tactical_bombers Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 armour Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 0/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 3 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 carriers, 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from Eastern United States to 110 Sea Zone 4 fighters moved from Finland to Norway 4 fighters moved from 110 Sea Zone to Norway 3 fighters moved from French Indo China to 35 Sea Zone 5 fighters moved from 55 Sea Zone to 35 Sea Zone 4 fighters moved from 45 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 3 fighters, 2 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from 35 Sea Zone to Philippines 4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 armour and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 3 artilleries and 3 mech_infantrys moved from Eastern Persia to West India 2 mech_infantrys moved from Caucasus to Ukraine 2 armour moved from Caucasus to Ukraine 4 fighters moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Ukraine British attack with 2 armour, 4 fighters and 2 mech_infantrys Germans defend with 3 artilleries and 1 factory_minor; Italians defend with 1 aaGun AA fire in Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Ukraine British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 aaGun and 3 artilleries in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 1 artillery owned by the Germans lost in Ukraine British roll dice for 2 armour and 3 fighters in Ukraine, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 armour owned by the British lost in Ukraine British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Ukraine from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -7 Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys Casualties for Germans: 3 artilleries Casualties for Italians: 1 aaGun Battle in West India British attack with 1 armour, 3 artilleries and 3 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in West India, round 2 : 4/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 3 mech_infantrys moved from Iraq to Eastern Persia 2 artilleries moved from Trans-Jordan to Iraq 3 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters moved from Ukraine to Caucasus 2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 Americans : -3.33 AA fire in Ukraine : : 0.50 Japanese : 2.00
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RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Sumatra ANZAC attack with 1 armour and 1 marine Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 marine in Sumatra, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 marine owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 marine Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from French West Africa to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
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RE: Owlgod Allies -VS- dawgoneit Axis
Oh Shyt! sorry about that. I will do do ANZAC from after your Italy
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Manual Gamesave Post: UK_Pacific round 24
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa Americans take French Equatorial Africa from Germans 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Tanganyika Territory to Kenya British take Kenya from Germans 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 2 fighters moved from 98 Sea Zone to Persia 4 bombers moved from Malta to Iraq 5 bombers moved from Malta to Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 4 bombers Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iraq Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iraq Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Americans attack with 1 armour, 5 bombers and 2 fighters Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 3 bombers and 2 fighters Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 bombers moved from Persia to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to 92 Sea Zone 7 transports moved from 106 Sea Zone to 101 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries and 4 infantry moved from Quebec to Eastern United States 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Gold Coast to 92 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 transports placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 armour placed in Eastern United States 10 artilleries placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Germans Combat - British Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Quebec: 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 Americans : -2.33 Japanese : 0.33
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Manual Gamesave Post: UK_Pacific round 24
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa Americans take French Equatorial Africa from Germans 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Tanganyika Territory to Kenya British take Kenya from Germans 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 2 fighters moved from 98 Sea Zone to Persia 4 bombers moved from Malta to Iraq 5 bombers moved from Malta to Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 4 bombers Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iraq Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iraq Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Americans attack with 1 armour, 5 bombers and 2 fighters Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 3 bombers and 2 fighters Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 bombers moved from Persia to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to 92 Sea Zone 7 transports moved from 106 Sea Zone to 101 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries and 4 infantry moved from Quebec to Eastern United States 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Gold Coast to 92 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 transports placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 armour placed in Eastern United States 10 artilleries placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Germans Combat - British Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 Americans : -2.33 Japanese : 0.33
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa Americans take French Equatorial Africa from Germans 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Tanganyika Territory to Kenya British take Kenya from Germans 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 2 fighters moved from 98 Sea Zone to Persia 4 bombers moved from Malta to Iraq 5 bombers moved from Malta to Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 4 bombers Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iraq Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iraq Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Americans attack with 1 armour, 5 bombers and 2 fighters Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 3 bombers and 2 fighters Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 bombers moved from Persia to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to 92 Sea Zone 7 transports moved from 106 Sea Zone to 101 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries and 4 infantry moved from Quebec to Eastern United States 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Gold Coast to 92 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 transports placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 armour placed in Eastern United States 10 artilleries placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Germans Combat - British Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.17 Americans : -2.33 Japanese : 0.33
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 2 artilleries and 2 infantry moved from Tambov to Bryansk 1 armour moved from Russia to Vologda Russians take Vologda from Japanese 1 armour moved from Vologda to Russia 8 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 mech_infantry moved from Nenetsia to Urals Russians take Urals from Japanese Combat - Russians Battle in Bryansk Russians attack with 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber Germans defend with 2 armour, 6 artilleries and 4 mech_infantrys Russians roll dice for 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/16 hits, 4.83 expected hits Germans roll dice for 2 armour, 6 artilleries and 4 mech_infantrys in Bryansk, round 2 : 6/12 hits, 4.33 expected hits 6 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/10 hits, 3.83 expected hits Germans roll dice for 2 armour and 4 artilleries in Bryansk, round 3 : 4/6 hits, 2.33 expected hits 4 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 4/6 hits, 2.67 expected hits Germans roll dice for 2 armour and 1 artillery in Bryansk, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 artillery and 10 infantry Casualties for Germans: 2 armour, 6 artilleries and 4 mech_infantrys Non Combat Move - Russians 1 mech_infantry moved from Nenetsia to Russia 1 infantry moved from Volgograd to Samara 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Volgograd 8 infantry placed in Russia Russians undo move 1. 2 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 3.00 Russians : 1.67
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RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 marine and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone ANZAC take 19 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 5 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 marine placed in Queensland 2 submarines placed in 54 Sea Zone ANZAC undo move 2. 1 fighter placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 1 artillery moved from Volgograd to Rostov 3 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 artillery and 1 infantry moved from Sikang to Szechwan 1 armour moved from Sikang to Samara 1 armour moved from Sikang to Samara 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 artilleries and 2 infantry Germans defend with 2 armour Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Battle in Samara Russians attack with 2 armour and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 2 armour in Samara, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery and 1 fighter in Rostov, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 1 artillery remaining. Battle score for attacker is -17 Casualties for Russians: 1 artillery, 1 fighter and 3 infantry Casualties for Germans: 2 infantry Battle in Szechwan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan Russians roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians Place Units - Russians 3 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 11 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 4.33 Russians : -4.67 Japanese : -0.33
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 armour, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour and 1 marine placed in Queensland 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to French West Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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RE: Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - French
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans buy 3 fighters, 13 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Gibraltar to French West Africa 7 bombers moved from Malta to Egypt 5 bombers moved from Gold Coast to Egypt 3 armour, 2 artilleries, 10 infantry, 3 mech_infantrys and 9 transports moved from 92 Sea Zone to 98 Sea Zone 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt 1 destroyer and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Rhodesia to Belgian Congo British take Belgian Congo from Germans Combat - Americans Battle in Tanganyika Territory Americans attack with 1 artillery and 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tanganyika Territory Americans win, taking Tanganyika Territory from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Americans roll dice for 1 artillery, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 artillery and 1 fighter in French West Africa, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in French West Africa, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in French West Africa Americans win, taking French West Africa from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Egypt Americans attack with 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys Germans defend with 8 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 10 mech_infantrys Americans roll dice for 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys in Egypt, round 2 : 10/28 hits, 12.33 expected hits Germans roll dice for 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys in Egypt, round 2 : 8/24 hits, 9.33 expected hits 5 infantry owned by the Germans, 8 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Egypt Americans roll dice for 3 armour, 2 artilleries, 12 bombers and 3 mech_infantrys in Egypt, round 3 : 6/20 hits, 11.00 expected hits Germans roll dice for 8 armour, 1 artillery and 5 mech_infantrys in Egypt, round 3 : 4/14 hits, 6.00 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Americans, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Egypt Americans roll dice for 3 armour, 1 artillery and 12 bombers in Egypt, round 4 : 8/16 hits, 9.83 expected hits Germans roll dice for 8 armour in Egypt, round 4 : 6/8 hits, 4.00 expected hits 8 armour owned by the Germans, 2 armour owned by the Americans, 3 bombers owned by the Americans and 1 artillery owned by the Americans lost in Egypt Americans win, taking Egypt from Germans with 1 armour and 9 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 2 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys Casualties for Germans: 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys Non Combat Move - Americans 9 bombers moved from Egypt to Malta 1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from French West Africa to Gold Coast 2 fighters moved from Gibraltar to 98 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 carrier and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to Finland 1 mech_infantry moved from Eire to United Kingdom 1 infantry and 1 tactical_bomber moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 2 transports moved from 123 Sea Zone to 109 Sea Zone 3 transports moved from 123 Sea Zone to 106 Sea Zone 4 transports moved from 101 Sea Zone to 106 Sea Zone 3 artilleries and 5 infantry moved from Eastern United States to Quebec 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 carriers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 artillery moved from Rhodesia to Belgian Congo Place Units - Americans 3 infantry placed in Norway 10 infantry placed in Central United States 3 fighters placed in Western United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 8 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 marine moved from Union of South Africa to 71 Sea Zone 1 armour, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 armour and 1 marine moved from 80 Sea Zone to Iraq 2 fighters moved from 98 Sea Zone to Iraq 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - British Battle in Trans-Jordan Battle in Iraq British attack with 1 armour, 2 fighters and 1 marine Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 armour, 2 fighters and 1 marine in Iraq, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 marine owned by the British and 2 infantry owned by the Germans lost in Iraq British roll dice for 1 armour and 2 fighters in Iraq, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Trans-Jordan from Germans, taking Iraq from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 marine Casualties for Germans: 3 infantry Non Combat Move - British 2 fighters moved from Iraq to 98 Sea Zone Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Belgian Congo: 1 artillery and 4 infantry EDIT: Removing units owned by British from Rhodesia: 1 artillery and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.33 British : 0.67 Americans : -10.50 Chinese : -0.33 Japanese : -1.67
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.33
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RE: Owlgod Allies -VS- dawgoneit Axis
TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Tsinghai to Sikang 1 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour, 1 artillery and 1 infantry in Sikang, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Norway to Russia 1 artillery moved from Tambov to Russia Place Units - Russians 3 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : 0.33 Japanese : -0.67