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    Posts made by OwlGod

    • RE: OwlGod (Axis) vs Odonis (Allies) BML 2019 Game 2

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 unit repaired.
              1 infantry moved from Northern Italy to 95 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
              1 battleship moved from 95 Sea Zone to 98 Sea Zone
              2 infantry moved from 98 Sea Zone to Alexandria
              1 infantry moved from Egypt to Trans-Jordan
                    Italians take Trans-Jordan from British
              3 fighters moved from Egypt to Alexandria
              2 infantry moved from Egypt to Alexandria
              1 armour and 1 mech_infantry moved from Bryansk to Tambov
              2 armour and 2 mech_infantrys moved from Bryansk to Rostov
              1 mech_infantry moved from Bryansk to Tambov
      
          Combat - Italians
              Battle in Alexandria
                  Italians attack with 3 fighters and 4 infantry
                  British defend with 1 armour, 1 artillery and 1 infantry; French defend with 1 infantry
                      Italians roll dice for 1 battleship in Alexandria, round 2 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 3 fighters and 4 infantry in Alexandria, round 2 : 3/7 hits, 2.17 expected hits
                      British roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.50 expected hits
                      1 artillery owned by the British, 1 infantry owned by the French, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
                  Italians win, taking Alexandria from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 infantry
                  Casualties for French: 1 infantry
                  Casualties for British: 1 armour, 1 artillery and 1 infantry
              Battle in Rostov
                  Italians attack with 2 armour and 2 mech_infantrys
                  Russians defend with 1 armour
                      Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Rostov
                  Italians win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 armour
              Battle in Tambov
                  Italians attack with 1 armour and 2 mech_infantrys
                  Russians defend with 1 artillery
                      Italians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Tambov
                  Italians win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 artillery
      
          Non Combat Move - Italians
              1 cruiser moved from 95 Sea Zone to 96 Sea Zone
              2 infantry moved from Southern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
              2 infantry moved from 98 Sea Zone to Egypt
              3 fighters moved from Alexandria to Egypt
      
          Place Units - Italians
              1 aaGun and 2 infantry placed in Egypt
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 17 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.17
      British : 0.50
      Russians : -1.17
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 armour and 1 marine moved from Java to 42 Sea Zone
              1 armour and 1 infantry moved from Queensland to 54 Sea Zone
              1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from Caroline Islands to 26 Sea Zone
              1 fighter moved from Caroline Islands to Hawaiian Islands
              2 submarines moved from 33 Sea Zone to 26 Sea Zone
              1 armour, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone
              2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
              1 armour and 1 marine moved from 54 Sea Zone to Queensland
              1 infantry moved from Burma to Yunnan
              2 infantry moved from Alexandria to Egypt
              1 infantry moved from Libya to Tobruk
              2 infantry moved from Tunisia to Libya
      
          Place Units - ANZAC
              1 armour placed in Queensland
              2 transports placed in 54 Sea Zone
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 19 PUs; end with 19 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from Tunisia to Libya
              2 infantry moved from Trans-Jordan to Iraq
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 6:13:12 AM
      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: OwlGod (Axis) vs Odonis (Allies) BML 2019 Game 2

      @Odonis you are attacking me right?

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Manual Gamesave Post: UK_Pacific round 8

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 1 artillery, 4 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 marine moved from Celebes to 44 Sea Zone
              1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
              1 marine moved from 41 Sea Zone to Sumatra
              1 marine moved from Borneo to 43 Sea Zone
              1 destroyer moved from 19 Sea Zone to 21 Sea Zone
              1 cruiser and 1 marine moved from 43 Sea Zone to 34 Sea Zone
                    Americans take 35 Sea Zone from Japanese
              1 marine moved from 34 Sea Zone to Paulau Island
              1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                    Americans take 20 Sea Zone from Japanese
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Battle in Sumatra
              Battle in Paulau Island
                  Americans attack with 1 marine
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Paulau Island
                  Americans win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 marine remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Normandy Bordeaux
                  Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                  Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                      Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits
                      Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Italians lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 3 infantry
              Battle in 6 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 6 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 14/28 hits, 14.50 expected hits
                      1 submarine owned by the Americans lost in 6 Sea Zone
                  Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Americans
              6 carriers, 1 destroyer, 10 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
              1 submarine moved from 25 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              4 fighters moved from Normandy Bordeaux to 110 Sea Zone
              2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone
              1 armour, 4 artilleries and 5 infantry placed in Central United States
              Americans undo move 1.
              1 destroyer and 5 transports placed in 101 Sea Zone
              2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery and 2 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 artillery placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 2x factory_major; Remaining resources: 18 PUs; 
              UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 mech_infantry moved from Rostov to Smolensk
                    Russians take Smolensk from Germans
              1 bomber moved from Bryansk to Kansu
      
          Combat - British
              Battle in Holland Belgium
              Battle in Kansu
                  British attack with 1 bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 bomber owned by the British lost in Kansu
                  Japanese win, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9
                  Casualties for British: 1 bomber
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
              2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry and 2 mech_infantrys moved from Rostov to Bryansk
              2 mech_infantrys moved from Caucasus to Bryansk
              1 infantry moved from Caucasus to Rostov
              2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
              3 artilleries and 1 infantry moved from Iraq to Northwest Persia
              1 mech_infantry moved from Trans-Jordan to Northwest Persia
              3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
              3 mech_infantrys moved from Egypt to Iraq
              3 artilleries moved from Egypt to Trans-Jordan
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              3 mech_infantrys moved from Belgian Congo to Egypt
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 artillery and 3 infantry moved from India to Burma
              2 fighters and 1 tactical_bomber moved from Burma to Shensi
              3 aaGuns moved from Burma to Yunnan
              3 artilleries moved from Burma to Yunnan
              9 infantry moved from Burma to Yunnan
              1 battleship moved from 33 Sea Zone to 26 Sea Zone
      
          Place Units - British
              3 artilleries placed in Egypt
              3 mech_infantrys placed in Union of South Africa
              3 artilleries and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
      
          Place Units - UK_Pacific
              6 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
              Some Units in India change ownership: 6 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship and 2 destroyers
              EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship and 2 destroyers
              EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians : -1.00
      British : 0.33
      Americans : 0.50
      Chinese : 0.17
      Japanese : -0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 1 artillery, 4 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 marine moved from Celebes to 44 Sea Zone
              1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
              1 marine moved from 41 Sea Zone to Sumatra
              1 marine moved from Borneo to 43 Sea Zone
              1 destroyer moved from 19 Sea Zone to 21 Sea Zone
              1 cruiser and 1 marine moved from 43 Sea Zone to 34 Sea Zone
                    Americans take 35 Sea Zone from Japanese
              1 marine moved from 34 Sea Zone to Paulau Island
              1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                    Americans take 20 Sea Zone from Japanese
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Battle in Sumatra
              Battle in Paulau Island
                  Americans attack with 1 marine
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Paulau Island
                  Americans win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 marine remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Normandy Bordeaux
                  Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                  Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                      Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits
                      Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Italians lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 3 infantry
              Battle in 6 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 6 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 14/28 hits, 14.50 expected hits
                      1 submarine owned by the Americans lost in 6 Sea Zone
                  Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Americans
              6 carriers, 1 destroyer, 10 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
              1 submarine moved from 25 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              4 fighters moved from Normandy Bordeaux to 110 Sea Zone
              2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone
              1 armour, 4 artilleries and 5 infantry placed in Central United States
              Americans undo move 1.
              1 destroyer and 5 transports placed in 101 Sea Zone
              2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery and 2 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 artillery placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 2x factory_major; Remaining resources: 18 PUs; 
              UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 mech_infantry moved from Rostov to Smolensk
                    Russians take Smolensk from Germans
              1 bomber moved from Bryansk to Kansu
      
          Combat - British
              Battle in Holland Belgium
              Battle in Kansu
                  British attack with 1 bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 bomber owned by the British lost in Kansu
                  Japanese win, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9
                  Casualties for British: 1 bomber
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
              2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry and 2 mech_infantrys moved from Rostov to Bryansk
              2 mech_infantrys moved from Caucasus to Bryansk
              1 infantry moved from Caucasus to Rostov
              2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
              3 artilleries and 1 infantry moved from Iraq to Northwest Persia
              1 mech_infantry moved from Trans-Jordan to Northwest Persia
              3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
              3 mech_infantrys moved from Egypt to Iraq
              3 artilleries moved from Egypt to Trans-Jordan
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              3 mech_infantrys moved from Belgian Congo to Egypt
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 artillery and 3 infantry moved from India to Burma
              2 fighters and 1 tactical_bomber moved from Burma to Shensi
              3 aaGuns moved from Burma to Yunnan
              3 artilleries moved from Burma to Yunnan
              9 infantry moved from Burma to Yunnan
              1 battleship moved from 33 Sea Zone to 26 Sea Zone
      
          Place Units - British
              3 artilleries placed in Egypt
              3 mech_infantrys placed in Union of South Africa
              3 artilleries and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
      
          Place Units - UK_Pacific
              6 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
              Some Units in India change ownership: 6 infantry
      

      Combat Hit Differential Summary :

      Italians : -1.00
      British : 0.33
      Americans : 0.50
      Chinese : 0.17
      Japanese : -0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery and 2 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 artillery placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: OwlGod (Axis) vs Odonis (Allies) BML 2019 Game 2

      scramble. max defense OOL please, fighters die last

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians repair damage of 2x factory_major; Remaining resources: 34 PUs; 
              Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 mech_infantry moved from Vologda to Archangel
                    Russians take Archangel from Germans
              3 infantry moved from Sikang to Szechwan
              3 infantry moved from Rostov to Ukraine
              2 artilleries moved from Bryansk to Ukraine
              1 fighter moved from Bryansk to Smolensk
              1 infantry moved from Russia to Smolensk
              1 tactical_bomber moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Ukraine
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Belarus
                  Russians attack with 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Szechwan
                  Russians attack with 3 infantry
                  Japanese defend with 1 mech_infantry
                      Russians roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Szechwan
                  Russians win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Ukraine
                  Russians attack with 2 artilleries and 4 infantry
                  Germans defend with 1 factory_minor and 4 infantry
                      Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
                      Germans roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 4 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Sikang to Szechwan
              3 infantry moved from Volgograd to Rostov
              2 artilleries and 8 infantry moved from Russia to Bryansk
              1 fighter moved from Smolensk to Bryansk
              1 artillery moved from Vologda to Russia
              1 tactical_bomber moved from Belarus to Bryansk
      
          Place Units - Russians
              1 artillery and 7 infantry placed in Russia
              3 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 0.67
      Japanese : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 33 Sea Zone to 45 Sea Zone
              1 submarine moved from 36 Sea Zone to 45 Sea Zone
              1 marine moved from Caroline Islands to 33 Sea Zone
              1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
              1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 armour, 1 infantry and 1 marine moved from 42 Sea Zone to Java
              1 infantry moved from South Australia to New South Wales
              1 infantry moved from Tunisia to Libya
                    ANZAC take Libya from Italians
      
          Combat - ANZAC
              Battle in 45 Sea Zone
                  ANZAC attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 45 Sea Zone
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 45 Sea Zone
                  ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 submarine
              Battle in Java
                  ANZAC attack with 1 armour, 1 infantry and 1 marine
                  Japanese defend with 1 artillery and 2 infantry
                      ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                      ANZAC roll dice for 1 armour, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Java
                      ANZAC roll dice for 1 armour, 1 infantry and 1 marine in Java, round 3 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                      ANZAC roll dice for 1 armour and 1 marine in Java, round 4 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 2 infantry
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - ANZAC
              1 infantry moved from India to Burma
              2 infantry moved from Tobruk to Alexandria
              2 infantry moved from Algeria to Tunisia
      
          Place Units - ANZAC
              2 destroyers and 1 transport placed in 54 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 infantry
              EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - ANZAC
              ANZAC collect 19 PUs; end with 19 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from Bryansk to Russia
              2 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Algeria to Tunisia
              2 infantry moved from United Kingdom to 110 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : -0.67
      

      Savegame

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      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              1 marine moved from Caroline Islands to 33 Sea Zone
              1 marine moved from Caroline Islands to 33 Sea Zone
              1 marine moved from Caroline Islands to 33 Sea Zone
              1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
              1 battleship and 1 marine moved from 46 Sea Zone to 55 Sea Zone
              1 battleship and 1 marine moved from 55 Sea Zone to 42 Sea Zone
              1 marine moved from 42 Sea Zone to Java
              1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
                    Americans take 44 Sea Zone from Japanese
              1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone
              1 marine moved from 43 Sea Zone to Borneo
              1 marine moved from 44 Sea Zone to Celebes
              1 destroyer moved from 34 Sea Zone to 42 Sea Zone
              1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                    Americans take 19 Sea Zone from Japanese
              1 bomber moved from Caroline Islands to 42 Sea Zone
              1 destroyer moved from 33 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in Borneo
              Battle in Celebes
              Battle in 42 Sea Zone
                  Americans attack with 1 battleship, 1 bomber and 2 destroyers
                  Japanese defend with 1 destroyer, 3 submarines and 2 transports
                      Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      2 submarines owned by the Japanese lost in 42 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber and 2 destroyers remaining. Battle score for attacker is 40
                  Casualties for Japanese: 1 destroyer, 3 submarines and 2 transports
              Battle in Java
                  Americans attack with 1 marine
                  Japanese defend with 1 artillery and 2 infantry
                      Americans roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                      1 marine owned by the Americans lost in Java
                  Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -5
                  Casualties for Americans: 1 marine
      
          Non Combat Move - Americans
              1 bomber moved from 42 Sea Zone to Queensland
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 submarine moved from 22 Sea Zone to 33 Sea Zone
              1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
              1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
              1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
              2 fighters moved from 110 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
              2 transports placed in 101 Sea Zone
              2 artilleries and 2 infantry placed in Central United States
              1 armour and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
              Americans collect 53 PUs (2 lost to blockades); end with 57 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 1 infantry moved from Sikang to Shensi
              2 infantry moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  1 artillery owned by the Chinese retreated to Sikang
                  Japanese win with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Szechwan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  1 infantry owned by the Chinese retreated to Sikang
                  Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 5 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; 
              UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
              2 fighters moved from United Kingdom to Holland Belgium
              1 mech_infantry moved from Shan State to French Indo China
              1 mech_infantry moved from Burma to French Indo China
              1 artillery and 3 infantry moved from Burma to Yunnan
              1 fighter and 1 tactical_bomber moved from India to French Indo China
              1 fighter moved from India to Yunnan
              1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
      
          Combat - British
              Battle in French Indo China
                  British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  British attack with 1 artillery, 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 1 mech_infantry
                      British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 artillery and 1 mech_infantry
              Battle in Holland Belgium
                  British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                  Germans defend with 2 armour and 1 mech_infantry
                      British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
                      Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 3/3 hits, 1.33 expected hits
                      1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                      British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits
                      1 artillery owned by the British lost in Holland Belgium
                  Germans win with 1 armour remaining. Battle score for attacker is -4
                  Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                  Casualties for Germans: 1 armour and 1 mech_infantry
                  2 fighters owned by the British retreated
      
          Non Combat Move - British
              2 fighters moved from Holland Belgium to United Kingdom
              1 armour moved from Caucasus to Bryansk
              1 infantry moved from Caucasus to Rostov
              1 infantry moved from Northwest Persia to Caucasus
              3 mech_infantrys moved from Northwest Persia to Rostov
              2 artilleries and 1 infantry moved from Iraq to Northwest Persia
              2 mech_infantrys moved from Iraq to Caucasus
              3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
              3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              3 mech_infantrys moved from Belgian Congo to Egypt
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 artillery and 2 infantry moved from India to Burma
              1 fighter moved from Yunnan to Burma
              1 fighter and 1 tactical_bomber moved from French Indo China to Burma
              6 fighters moved from Bryansk to Russia
      
          Place Units - British
              2 artilleries and 1 fighter placed in United Kingdom
              3 artilleries placed in Egypt
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
      
          Place Units - UK_Pacific
              1 artillery and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
              Some Units in India change ownership: 1 artillery and 3 infantry
      

      Combat Hit Differential Summary :

      Germans : 2.17
      British : -0.33
      Americans : -1.67
      Chinese : -2.33
      Japanese : -1.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 1 infantry moved from Sikang to Shensi
              2 infantry moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  1 artillery owned by the Chinese retreated to Sikang
                  Japanese win with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Szechwan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  1 infantry owned by the Chinese retreated to Sikang
                  Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese : -2.33
      Japanese : 0.33
      

      Savegame

      posted in League
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      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians repair damage of 7x factory_major; Remaining resources: 29 PUs; 
              Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Bryansk to Belarus
              1 artillery moved from Bryansk to Ukraine
              1 armour moved from Bryansk to Smolensk
                    Russians take Smolensk from Germans
              1 armour moved from Smolensk to Bryansk
              2 infantry moved from Bryansk to Belarus
              2 infantry moved from Bryansk to Ukraine
              1 infantry moved from Bryansk to Ukraine
              1 artillery moved from Russia to Vologda
              1 infantry moved from Samara to Vologda
              1 mech_infantry moved from Bryansk to Russia
              1 mech_infantry moved from Russia to Vologda
              2 infantry moved from Tsinghai to Shensi
              1 infantry moved from Tsinghai to Shensi
              1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
              1 fighter moved from Bryansk to Belarus
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Shensi
                  Russians attack with 3 infantry
                  Japanese defend with 1 mech_infantry
                      Russians roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                  Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
              Battle in Vologda
                  Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Belarus
                  Russians attack with 1 artillery, 1 fighter and 2 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Belarus
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                      Russians roll dice for 1 artillery and 1 fighter in Belarus, round 4 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 2 infantry in Belarus, round 4 : 2/2 hits, 0.67 expected hits
                      1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                  Germans win with 2 infantry remaining. Battle score for attacker is -17
                  Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 3 infantry
                      Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits
                      Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/6 hits, 2.17 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
              4 artilleries and 11 infantry moved from Russia to Bryansk
              5 infantry moved from Samara to Russia
              3 infantry moved from Volgograd to Rostov
              3 infantry moved from Tambov to Bryansk
              2 aaGuns and 3 infantry moved from Tsinghai to Sikang
      
          Place Units - Russians
              2 artilleries and 4 infantry placed in Russia
              3 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : -4.50
      Japanese : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Manual Gamesave Post: French round 6

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 33 Sea Zone to 36 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              2 infantry moved from Alexandria to Tobruk
                    ANZAC take Tobruk from Italians
      
          Combat - ANZAC
              Battle in 36 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 36 Sea Zone
                      ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 marine moved from New South Wales to 62 Sea Zone
              1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
              1 marine moved from 33 Sea Zone to Caroline Islands
      
          Place Units - ANZAC
              1 armour and 1 infantry placed in New South Wales
              1 factory_minor placed in Queensland
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Morocco to Algeria
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Morocco: 2 infantry
              EDIT: Adding units owned by ANZAC to Algeria: 2 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      ANZAC : 0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 transport moved from 92 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
              1 cruiser moved from 92 Sea Zone to 91 Sea Zone
              1 marine moved from Morocco to 91 Sea Zone
              1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
              1 marine moved from 110 Sea Zone to Normandy Bordeaux
              2 submarines moved from 92 Sea Zone to 105 Sea Zone
              1 destroyer moved from 33 Sea Zone to 42 Sea Zone
              1 submarine moved from 46 Sea Zone to 33 Sea Zone
              1 submarine moved from 33 Sea Zone to 22 Sea Zone
              1 submarine moved from 55 Sea Zone to 42 Sea Zone
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
              3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
              2 fighters moved from 33 Sea Zone to 34 Sea Zone
              1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
              2 submarines moved from 26 Sea Zone to 6 Sea Zone
                    Americans take 6 Sea Zone from Japanese
              1 fighter moved from 33 Sea Zone to 22 Sea Zone
              1 fighter moved from 33 Sea Zone to 34 Sea Zone
              2 fighters moved from Hawaiian Islands to 22 Sea Zone
              1 bomber moved from Hawaiian Islands to 34 Sea Zone
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 armour and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - Americans
              Battle in Normandy Bordeaux
              Battle in Holland Belgium
              Battle in 22 Sea Zone
                  Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 carrier
                      Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                      Japanese roll dice for 1 carrier in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 22 Sea Zone
                  Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 carrier
              Battle in Philippines
              Battle in 34 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 3 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 34 Sea Zone
                  Americans win, taking Philippines from Japanese with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 42 Sea Zone
                  Americans attack with 1 destroyer, 1 submarine and 1 transport
                  Japanese defend with 1 submarine and 1 transport
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                      Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 transport owned by the Japanese lost in 42 Sea Zone
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                  Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 submarine and 1 transport
              Battle in Java
                  Americans attack with 1 armour and 1 infantry
                  Japanese defend with 2 infantry
                      Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                      Americans roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Java
                  Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from 34 Sea Zone to Caroline Islands
              3 fighters moved from 34 Sea Zone to 33 Sea Zone
              6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
              1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              4 fighters moved from Eastern United States to 92 Sea Zone
              1 carrier moved from 92 Sea Zone to 110 Sea Zone
              2 fighters moved from 92 Sea Zone to 110 Sea Zone
      
          Place Units - Americans
              1 armour, 1 artillery and 2 infantry placed in Central United States
              1 carrier and 1 destroyer placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
              2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 61 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              1 artillery and 1 infantry moved from Tsinghai to Sikang
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
              Battle in Anhwe
                  Chinese attack with 1 infantry
                  Japanese defend with 1 aaGun and 2 bombers
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                      1 aaGun owned by the Japanese lost in Anhwe
                      Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 bombers in Anhwe, round 4 : 1/2 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 2 bombers remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 aaGun
                  Casualties for Chinese: 1 infantry
              Battle in Sikang
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 4 artilleries, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 mech_infantrys moved from Malaya to French Indo China
              1 mech_infantry moved from Malaya to Yunnan
              2 fighters and 1 tactical_bomber moved from India to Yunnan
              3 artilleries, 18 infantry and 1 mech_infantry moved from India to Burma
      
          Combat - British
              Battle in French Indo China
                  British attack with 2 mech_infantrys
                  Japanese defend with 1 infantry
                      British roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in French Indo China
                  1 mech_infantry owned by the British retreated to Shan State
                  Japanese win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for British: 1 mech_infantry
              Battle in Burma
                  British attack with 3 artilleries, 18 infantry and 1 mech_infantry
                  Japanese defend with 1 infantry
                      British roll dice for 3 artilleries, 18 infantry and 1 mech_infantry in Burma, round 2 : 6/22 hits, 4.67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 3 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 mech_infantry
                      British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Yunnan to India
              3 aaGuns moved from India to Burma
              1 infantry moved from Northwest Persia to Caucasus
              1 infantry moved from Persia to Northwest Persia
              1 armour moved from Iraq to Caucasus
              3 mech_infantrys moved from Trans-Jordan to Northwest Persia
              2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
              2 mech_infantrys moved from Egypt to Iraq
              1 infantry moved from Egypt to Trans-Jordan
              3 artilleries moved from Egypt to Trans-Jordan
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
              2 infantry moved from Rhodesia to Belgian Congo
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 transport moved from 92 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
              2 carriers and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
      
          Place Units - British
              2 transports placed in 110 Sea Zone
              1 artillery placed in United Kingdom
              3 artilleries placed in Egypt
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
      
          Place Units - UK_Pacific
              1 artillery and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 11 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
              Some Units in India change ownership: 1 artillery and 2 infantry
      

      Combat Hit Differential Summary :

      British : 2.17
      Americans : 0.00
      Chinese : 0.83
      Japanese : -1.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              1 artillery and 1 infantry moved from Tsinghai to Sikang
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
              Battle in Anhwe
                  Chinese attack with 1 infantry
                  Japanese defend with 1 aaGun and 2 bombers
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                      1 aaGun owned by the Japanese lost in Anhwe
                      Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 bombers in Anhwe, round 4 : 1/2 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 2 bombers remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 aaGun
                  Casualties for Chinese: 1 infantry
              Battle in Sikang
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.83
      Japanese : -0.33
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Bryansk to Smolensk
              1 infantry moved from Bryansk to Belarus
              1 fighter moved from Bryansk to Smolensk
              1 fighter moved from Bryansk to Belarus
              1 infantry moved from Rostov to Ukraine
              2 infantry moved from Bryansk to Ukraine
              1 tactical_bomber moved from Bryansk to Ukraine
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Belarus
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                  Russians win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Ukraine
                  Russians attack with 3 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 2 infantry
                      Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Ukraine to Bryansk
              1 fighter moved from Smolensk to Bryansk
              1 fighter moved from Belarus to Bryansk
              10 infantry moved from Russia to Bryansk
              6 infantry moved from Novosibirsk to Samara
              6 infantry moved from Samara to Russia
              3 infantry moved from Volgograd to Tambov
              2 aaGuns and 6 infantry moved from Kansu to Tsinghai
      
          Place Units - Russians
              3 infantry placed in Volgograd
              5 artilleries and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Russians : 0.67
      

      Savegame

      posted in League
      OwlGodO
      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Manual Gamesave Post: French round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 armour and 1 infantry moved from Queensland to 54 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 armour and 1 infantry moved from 42 Sea Zone to Java
              1 armour and 1 infantry moved from Queensland to 54 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              1 armour and 1 infantry moved from 44 Sea Zone to Celebes
              2 infantry moved from Algeria to Tunisia
                    ANZAC take Tunisia from Italians
              2 infantry moved from Egypt to Alexandria
              2 infantry moved from Algeria to Morocco
      
          Combat - ANZAC
              Battle in Java
              Battle in Celebes
      
          Non Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
              3 submarines moved from 62 Sea Zone to 33 Sea Zone
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
              3 fighters moved from Queensland to Caroline Islands
              2 aaGuns moved from Queensland to South Australia
              1 infantry moved from South Australia to New South Wales
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 armour and 1 marine placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from Egypt to Bryansk
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Burma: 1 infantry
              EDIT: Adding units owned by ANZAC to India: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      OwlGod
    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 armour and 1 infantry moved from Queensland to 54 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 armour and 1 infantry moved from 42 Sea Zone to Java
              1 armour and 1 infantry moved from Queensland to 54 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              1 armour and 1 infantry moved from 44 Sea Zone to Celebes
              2 infantry moved from Algeria to Tunisia
                    ANZAC take Tunisia from Italians
              2 infantry moved from Egypt to Alexandria
              2 infantry moved from Algeria to Morocco
      
          Combat - ANZAC
              Battle in Java
              Battle in Celebes
      
          Non Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
              3 submarines moved from 62 Sea Zone to 33 Sea Zone
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
              3 fighters moved from Queensland to Caroline Islands
              2 aaGuns moved from Queensland to South Australia
              1 infantry moved from South Australia to New South Wales
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 armour and 1 marine placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from Egypt to Bryansk
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Owlgod Allies -VS- dawgoneit Axis 2020 season.

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
              2 fighters moved from Queensland to 46 Sea Zone
              1 armour, 1 artillery, 2 infantry and 3 marines moved from Queensland to 54 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 49 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 3 marines and 2 transports moved from 49 Sea Zone to 33 Sea Zone
              1 armour, 1 artillery, 2 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
              1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 55 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 46 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                      Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer and 1 submarine
                  Casualties for Japanese: 1 destroyer and 1 submarine
              Battle in Caroline Islands
                  Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 2 : 2/7 hits, 2.33 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              3 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
              2 fighters moved from 46 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 bomber moved from 16 Sea Zone to Hawaiian Islands
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
      
          Place Units - Americans
              4 fighters placed in Eastern United States
              1 carrier placed in 10 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Western United States: 2 fighters
              EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
              EDIT: Turning off Edit Mode
              1 fighter and 1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 1 infantry moved from Suiyuyan to Hopei
              1 artillery and 1 infantry moved from Tsinghai to Sikang
              1 artillery and 1 infantry moved from Shensi to Szechwan
              1 infantry moved from Shensi to Szechwan
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  1 artillery owned by the Chinese retreated to Tsinghai
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Szechwan
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 3 artilleries, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs; 
              UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Belgian Congo to Italian Somaliland
                    British take Italian Somaliland from Italians
              3 mech_infantrys moved from Burma to Malaya
      
          Combat - British
              Battle in Malaya
                  British attack with 3 mech_infantrys
                  Japanese defend with 1 harbour and 1 infantry
                      British roll dice for 3 mech_infantrys in Malaya, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 3 mech_infantrys in Malaya, round 3 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Malaya
                  British win, taking Malaya from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              3 aaGuns, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
              4 fighters moved from 98 Sea Zone to Bryansk
              1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Bryansk
              2 carriers moved from 98 Sea Zone to 92 Sea Zone
              1 transport moved from 91 Sea Zone to 92 Sea Zone
              1 infantry moved from Iraq to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 infantry moved from Iraq to Persia
              1 armour moved from Egypt to Iraq
              2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
              3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 mech_infantrys moved from Belgian Congo to Egypt
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              2 infantry moved from Union of South Africa to Rhodesia
              1 battleship moved from 54 Sea Zone to 33 Sea Zone
      
          Place Units - British
              3 artilleries placed in Egypt
              3 mech_infantrys placed in Union of South Africa
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
              British collect 33 PUs (3 lost to blockades); end with 33 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
      
          Place Units - UK_Pacific
              3 artilleries placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,5,4,2,1,5,1,2,3,3
              UK_Pacific collect 6 PUs (5 lost to blockades); end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in India change ownership: 3 artilleries
      

      Combat Hit Differential Summary :

      British : 0.00
      Americans : 1.17
      Chinese : 1.83
      Japanese : 0.17
      

      Savegame

      posted in League
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