Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. OwenToo
    3. Posts
    0%
    O
    • Profile
    • Following 0
    • Followers 0
    • Topics 30
    • Posts 4,106
    • Best 22
    • Controversial 0
    • Groups 5

    Posts made by OwenToo

    • RE: Joecool vs OwenToo

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 artillery moved from Jehol to Chahar
                  3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery moved from Shantung to Anhwe
                  1 artillery moved from Kwangsi to Yunnan
                  3 infantry moved from Kwangsi to Yunnan
                  1 artillery moved from Kiangsi to Hunan
                  3 infantry moved from Kiangsi to Hunan
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter moved from Formosa to Hunan
                  1 fighter moved from Korea to Kiangsi
                  2 bombers moved from Japan to Yunnan

      triplea_41969_Jap1.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • Joecool vs OwenToo game 2

      this is game 2

      posted in Play Boardgames
      O
      OwenToo
    • RE: Joecool vs OwenToo

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  2 bombers moved from Germany to 110 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 fighter moved from Western Germany to 111 Sea Zone
                  2 tactical_bombers moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Poland to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Southern France
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 mech_infantry moved from Western Germany to Southern France
                  1 armour moved from Greater Southern Germany to Southern France
                  1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
                  2 armour moved from Greater Southern Germany to France
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  2 infantry moved from Slovakia Hungary to Yugoslavia
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  1 infantry moved from Romania to Yugoslavia

      Combat - Germans

      triplea_41969_Ger1.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • Joecool vs OwenToo

      this is our game

      posted in Play Boardgames
      O
      OwenToo
    • RE: Global 2nd edition Q+A ( AAG40.2)

      “The Axis win the game by controlling either 8 victory cities on the Europe map or 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis Capital at the end of that round.”

      My question is: Does the “complete round of play” begin when the Axis power gets that 8th (or 6th) victory city and ends when they still have the 8 (or 6) victory cities when it becomes their turn again? Or does the “complete round of play” mean a round that starts with the German turn and ends with the French turn?

      posted in Axis & Allies Global 1940
      O
      OwenToo
    • RE: Global 2nd edition Q+A ( AAG40.2)

      A Fighter Scramble question has come up in a game I am playing. The sea zone I want to enter is empty, but there is an adjacent enemy territory with an airbase and fighter(s) in it. There is to be no amphibious assault attempted. If a sea zone is empty, is it considered hostile, when it is adjacent to a territory with an enemy airbase and fighter? If it is hostile, then I could only move surface ships in during combat movement, and therefore the fighter could scramble to defend. If the empty sea zone is NOT considered hostile, then my movement of surface ships into the empty zone could only take place during NON-combat movement, and therefore would be unopposed (no scramble).

      Is the empty sea zone in this case hostile or non-hostile, and is my logic correct?

      posted in Axis & Allies Global 1940
      O
      OwenToo
    • 1 / 1