good game, are you ready to switch sides and play as the Axis? If so you can start a turn one as Germany.
Posts made by OwenToo
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RE: OwenToo (Axis) -vs- stroutqb22 (Allies)posted in Play Boardgames
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RE: OwenToo (Axis) -vs- stroutqb22 (Allies)posted in Play Boardgames
Scramble all 3 fighters.
OOL is subs, then destroyer (only if ANZAC subs are sunk), aircraft carrier, then fighters, then battleship
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RE: OwenToo (Axis) -vs- stroutqb22 (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Tambov to Caucasus
1 bomber moved from Russia to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
4 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 4 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry
British defend with 5 armour and 2 infantry
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 9/12 hits, 5.67 expected hits
British roll dice for 5 armour and 2 infantry in Trans-Jordan, round 2 : 2/7 hits, 3.17 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British, 1 infantry owned by the Italians and 5 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 29
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 5 armour and 2 infantryNon Combat Move - Italians
4 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
2 infantry moved from Ukraine to RostovPlace Units - Italians
3 armour placed in Egypt
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 4.33
British : -1.17
Russians : -0.33 -
RE: Joecool vs OwenToo game 2posted in Play Boardgames
I mismanaged my turn also and had to re-do it, so I suppose we are even. We would not be able to re-do these in a league game, but it is OK in our friendly games.
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RE: Joecool vs OwenToo game 2posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
Italians take Southern France from French
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Algeria
1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 2 fighters
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Algeria, round 2 : 1/4 hits, 2.00 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Algeria, round 3 : 3/4 hits, 2.00 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
Italians win, taking Gibraltar from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to Tunisia
1 bomber moved from Algeria to Southern Italy
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery and 3 infantry moved from Alexandria to TobrukPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0.00
French : 0.00 -
RE: Joecool vs OwenToo game 2posted in Play Boardgames
You can just use the corrected rolls. It would be hard to try to figure out how it should be based on the first rolls.
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RE: Joecool vs OwenTooposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to Egypt
4 mech_infantrys moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Western UkraineCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Western Ukraine
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 124 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 battleship, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
5 bombers moved from Southern Italy to Western Germany
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
8 mech_infantrys moved from Novgorod to Eastern Poland
5 armour moved from Novgorod to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Egypt to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 artillery moved from Caucasus to Northwest Persia
3 tactical_bombers moved from Caucasus to Northwest Persia
11 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to IraqPlace Units - Germans
2 destroyers placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
3 armour placed in Yugoslavia
2 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 0.50
Defenders Fire, : : -0.17
AA fire in Egypt : : -0.17
Attackers Fire, : : -0.33
Russians : 0.33
AA fire in United Kingdom : : 0.67 -
RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
You are right, of course, I should have scrambled. I didn’t want to lose any British fighters, but I had a greater chance of killing his air units than losing fighters, and did not take advantage of it.
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RE: Joecool vs OwenToo game 2posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Battle in Soviet Far EastNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Amur to Jehol
1 infantry moved from Jehol to Chahar
1 artillery moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
4 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Kiangsi to Kwangsi
1 aaGun moved from Manchuria to Jehol
3 fighters and 4 tactical_bombers moved from Jehol to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 bomber placed in Japan
1 factory_minor placed in Shantung
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUsCombat Hit Differential Summary :
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RE: Joecool vs OwenTooposted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to Egypt
4 mech_infantrys moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Western Ukraine -
RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 cruiser and 2 destroyers moved from 97 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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RE: OwenToo (Axis) -vs- stroutqb22 (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 artilleries moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
2 artilleries, 3 infantry and 1 mech_infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
1 bomber moved from Japan to Kwangsi
2 bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Americans: 1 carrier, 2 fighters, 1 submarine and 2 transports
Battle in 26 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 2 cruisers and 2 transports
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 cruisers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 cruisers and 2 transports
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
British defend with 2 armour and 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/7 hits, 2.67 expected hits
Chinese roll dice for 2 armour and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour and 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry; Russians defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/8 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 bomber moved from Kwangsi to Kwangtung
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
3 fighters moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans : 1.00
Chinese : -2.00
Japanese : -1.17 -
RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
2 transports moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 bomber moved from United Kingdom to Southern Italy
2 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 2 bombers and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
AA fire in Southern Italy : 2/2 hits, 0.33 expected hits
2 bombers owned by the Americans lost in Southern Italy
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Southern Italy, round 2 : 5/9 hits, 2.83 expected hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1.17 expected hits
2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 1PU while taking Italians capital
Americans win, taking Korea from Japanese, taking Southern Italy from Italians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 bombers
Casualties for Italians: 2 aaGuns, 1 bomber, 1 fighter and 1 infantryNon Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 carrier, 2 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Southern France
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British repair damage of 6x harbour, 3x factory_major; Remaining resources: 33 PUs;
British buy 2 artilleries, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
3 bombers moved from United Kingdom to Germany
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to Albania
British take Albania from Italians
1 artillery and 2 mech_infantrys moved from 97 Sea Zone to Northern Italy
3 infantry moved from 97 Sea Zone to Northern Italy
3 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
3 fighters moved from Southern France to France
1 battleship moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan StateCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,5,6 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in Northern Italy
British attack with 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 factory_minor
British roll dice for 2 battleships and 3 cruisers in Northern Italy, round 2 : 1/5 hits, 2.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 6 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 6 infantry in Holland Belgium, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 6 infantry in Holland Belgium, round 3 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in France
British attack with 4 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 5 infantry and 1 mech_infantry
British roll dice for 4 fighters, 3 infantry and 1 mech_infantry in France, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 5 infantry and 1 mech_infantry in France, round 2 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in France
British roll dice for 4 fighters and 1 mech_infantry in France, round 3 : 4/5 hits, 2.17 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in France, round 3 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in France
British win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 2 fighters and 3 infantry
Casualties for Germans: 5 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
3 aaGuns moved from Burma to India
5 infantry moved from Burma to India
5 infantry moved from Burma to India
3 artilleries moved from Burma to India
3 infantry moved from Burma to India
1 armour moved from India to Eastern Persia
1 fighter moved from France to Southern Italy
1 fighter moved from France to Southern Italy
1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 81 Sea Zone
3 bombers moved from Germany to Southern FrancePlace Units - British
3 submarines placed in 81 Sea Zone
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,6,6,6,2,2,4,6,2,3,5,6,1,1,3,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : 2.00
Italians : -0.50
British : -2.17
Americans : 4.17
AA fire in Southern Italy : : 1.67
Japanese : 2.67
AA fire in Germany : : -0.50 -
RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
-
RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
2 transports moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 bomber moved from United Kingdom to Southern Italy
2 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 2 bombers and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
AA fire in Southern Italy : 2/2 hits, 0.33 expected hits
2 bombers owned by the Americans lost in Southern Italy
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Southern Italy, round 2 : 5/9 hits, 2.83 expected hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1.17 expected hits
2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 1PU while taking Italians capital
Americans win, taking Korea from Japanese, taking Southern Italy from Italians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 bombers
Casualties for Italians: 2 aaGuns, 1 bomber, 1 fighter and 1 infantryNon Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 carrier, 2 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Southern France
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Italians : -1.17
Americans : 4.17
AA fire in Southern Italy : : 1.67
Japanese : 2.33 -
RE: OwenToo (Axis) -vs- stroutqb22 (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 108 PUs;
Germans buy 1 armour, 4 artilleries, 5 infantry, 2 mech_infantrys and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
2 armour moved from Russia to Vologda
2 armour moved from Russia to Samara
4 armour moved from Russia to Volgograd
1 artillery and 7 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Samara
1 armour moved from Russia to Vologda
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Baltic States to Karelia
2 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
4 bombers moved from Novgorod to KareliaCombat - Germans
Battle in Karelia
Germans attack with 1 armour, 2 artilleries, 4 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 4 bombers, 2 infantry and 1 mech_infantry in Karelia, round 2 : 6/10 hits, 4.67 expected hits
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 2 artilleries, 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 5 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 armour in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 7 mech_infantrys in Rostov, round 2 : 2/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour
Russians defend with 1 artillery
Germans roll dice for 3 armour in Samara, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Vologda, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Belarus to Western Germany
4 bombers moved from Karelia to Western Germany
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Belarus to NovgorodPlace Units - Germans
9 transports placed in 112 Sea Zone
1 infantry placed in Western Germany
2 artilleries placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Russia
2 artilleries and 1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 2.33
Russians : -1.33 -
RE: OwenToo (Axis) -vs- stroutqb22 (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Tambov
2 armour moved from Bryansk to Tambov
2 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Tambov, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Tambov to Russia
1 artillery moved from Albania to GreecePlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 0.17
British : -0.33
Russians : -0.50