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    Posts made by OwenToo

    • RE: G40 2Ed OwenToo (Axis) v. scousemart (+32 Allies) R2

      scrambles for SZ 111 or SZ 110?

      posted in Play Boardgames
      O
      OwenToo
    • RE: G40 2Ed OwenToo (Axis) v. scousemart (+32 Allies) R2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  2 bombers moved from Germany to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 fighter moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Slovakia Hungary to Southern France
                  1 armour moved from Greater Southern Germany to Southern France
                  1 mech_infantry moved from Western Germany to Southern France
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
                  1 armour moved from Poland to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  1 infantry moved from Romania to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  2 infantry moved from Slovakia Hungary to Yugoslavia
                  2 armour moved from Greater Southern Germany to France
                  2 artilleries moved from Greater Southern Germany to Yugoslavia
                  6 infantry moved from Greater Southern Germany to Yugoslavia

      Combat - Germans

      Combat Hit Differential Summary :

      triplea_42141_Ger1.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  18 infantry moved from Sakha to Siberia
                  1 armour and 1 mech_infantry moved from Novgorod to Finland
                        Russians take Finland from Germans
                  2 armour, 4 artilleries, 1 bomber, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Baltic States
                  4 infantry moved from Smolensk to Belarus
                  1 artillery moved from Bryansk to Belarus
                  1 armour, 5 artilleries and 10 infantry moved from Ukraine to Bessarabia
                  1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                  1 artillery and 11 infantry moved from Bryansk to Western Ukraine

      Combat - Russians
                  Battle in Siberia
                      Russians attack with 18 infantry
                      Japanese defend with 3 infantry
                          Russians roll dice for 18 infantry in Siberia, round 2 : 4/18 hits, 3.00 expected hits
                          Japanese roll dice for 3 infantry in Siberia, round 2 : 3/3 hits, 1.00 expected hits
                          3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia
                      Russians win, taking Siberia from Japanese with 15 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 3 infantry
                      Casualties for Japanese: 3 infantry
                  Battle in Bessarabia
                      Russians attack with 2 armour, 5 artilleries, 10 infantry and 1 mech_infantry
                      Germans defend with 5 infantry
                          Russians roll dice for 2 armour, 5 artilleries, 10 infantry and 1 mech_infantry in Bessarabia, round 2 : 5/18 hits, 5.33 expected hits
                          Germans roll dice for 5 infantry in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits
                          2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
                      Russians win, taking Bessarabia from Germans with 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                      Casualties for Russians: 2 infantry
                      Casualties for Germans: 5 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 artillery and 11 infantry
                      Italians defend with 1 armour
                          Russians roll dice for 1 artillery and 11 infantry in Western Ukraine, round 2 : 2/12 hits, 2.33 expected hits
                          Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                          1 armour owned by the Italians lost in Western Ukraine
                      Russians win, taking Western Ukraine from Italians with 1 artillery and 11 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 armour
                  Battle in Baltic States
                      Russians attack with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 1 aaGun, 5 artilleries and 16 infantry
                          AA fire in Baltic States : 1/3 hits, 0.50 expected hits
                          1 fighter owned by the Russians lost in Baltic States
                          Russians roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 5/25 hits, 7.50 expected hits
                          Germans roll dice for 1 aaGun, 5 artilleries and 16 infantry in Baltic States, round 2 : 6/21 hits, 7.00 expected hits
                          6 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Baltic States
                          Russians roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 9/19 hits, 6.50 expected hits
                          Germans roll dice for 5 artilleries and 12 infantry in Baltic States, round 3 : 9/17 hits, 5.67 expected hits
                          1 mech_infantry owned by the Russians, 8 infantry owned by the Russians and 9 infantry owned by the Germans lost in Baltic States
                          Russians roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 4 : 5/10 hits, 4.50 expected hits
                          Germans roll dice for 5 artilleries and 3 infantry in Baltic States, round 4 : 5/8 hits, 2.67 expected hits
                          1 mech_infantry owned by the Russians, 2 artilleries owned by the Germans, 4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
                      2 armour owned by the Russians retreated to Novgorod
                      Germans win with 3 artilleries remaining. Battle score for attacker is -15
                      Casualties for Russians: 4 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys
                      Casualties for Germans: 1 aaGun, 2 artilleries and 16 infantry
                  Battle in Belarus
                      Russians attack with 1 artillery and 4 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
                          Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                          1 mech_infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  1 tactical_bomber moved from Baltic States to Novgorod
                  1 fighter moved from Baltic States to Novgorod
                  1 bomber moved from Baltic States to Novgorod
                  2 aaGuns moved from Sakha to Siberia
                  1 infantry moved from Volgograd to Rostov
                  2 aaGuns moved from Bryansk to Western Ukraine

      Place Units - Russians
                  2 armour and 1 mech_infantry placed in Novgorod
                  1 bomber, 1 infantry and 1 mech_infantry placed in Ukraine

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

      Combat Hit Differential Summary :

      Germans : 4.67
          Italians : -0.50
          AA fire in Baltic States : : 0.50
          Russians : 0.67
          Japanese : 2.00

      triplea_42115_Rus4.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • RE: Joecool vs OwenToo game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Italians
                  Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 fighter moved from Southern Italy to 99 Sea Zone
                  1 mech_infantry moved from Algeria to Morocco
                        Italians take Morocco from French
                  1 fighter moved from Southern Italy to Syria

      Combat - Italians
                  Battle in 99 Sea Zone
                      Italians attack with 1 fighter
                      British defend with 1 transport
                          1 transport owned by the British lost in 99 Sea Zone
                      Italians win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in Syria
                      Italians attack with 1 fighter
                      British defend with 1 bomber
                          Italians roll dice for 1 fighter in Syria, round 2 : 1/1 hits, 0.50 expected hits
                          French roll dice for 1 bomber in Syria, round 2 : 0/1 hits, 0.17 expected hits
                          1 bomber owned by the British lost in Syria
                      Italians win with 1 fighter remaining. Battle score for attacker is 12
                      Casualties for British: 1 bomber

      Non Combat Move - Italians
                  1 fighter moved from Syria to Alexandria
                  1 fighter moved from 99 Sea Zone to Southern Italy
                  1 armour and 1 mech_infantry moved from Northern Italy to Albania
                  1 artillery moved from Southern France to Northern Italy

      Place Units - Italians
                  3 infantry placed in Southern Italy
                  1 armour and 1 mech_infantry placed in Northern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3
                  Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 15 PUs

      Combat Hit Differential Summary :

      Italians : 0.50
          French : -0.17

      triplea_42000_Ita4.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      AAA, Inf, Mech, Art, then the Bomber before the tank, and then fighters

      posted in Play Boardgames
      O
      OwenToo
    • RE: Joecool vs OwenToo game 2

      and not only that, it will take at least 2 turn to take it back… enuf time for the squadrons of air to fly in to defend.

      posted in Play Boardgames
      O
      OwenToo
    • RE: Joecool vs OwenToo game 2

      ah …. sooooo

      posted in Play Boardgames
      O
      OwenToo
    • RE: Joecool vs OwenToo game 2

      :-D

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      Since the airbase is knocked out, there is to be no scramble

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      If you invade UK, I reserve the right to choose my OOL AFTER I see your first round of die rolls.

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 2 armour and 1 submarine; Remaining resources: 0 PUs;

      Politics - ANZAC
                  ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Dutch New Guinea to 45 Sea Zone
                  2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                  2 infantry moved from 44 Sea Zone to Celebes
                        ANZAC take Celebes from Dutch
                  1 fighter moved from Java to Sumatra
                  1 fighter moved from Queensland to Java
                  1 transport moved from 41 Sea Zone to 79 Sea Zone

      Place Units - ANZAC
                  2 armour placed in New South Wales
                  1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 21 PUs; end with 21 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

      Politics - French
                  French takes Political Action: Political Action French To War With Japanese
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

      Combat Move - French
                  1 destroyer moved from 92 Sea Zone to 110 Sea Zone

      Non Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  1 cruiser moved from 92 Sea Zone to 91 Sea Zone

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_42115_Fre3.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 2 armour and 1 submarine; Remaining resources: 0 PUs;

      Politics - ANZAC
                  ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Dutch New Guinea to 45 Sea Zone
                  2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                  2 infantry moved from 44 Sea Zone to Celebes
                        ANZAC take Celebes from Dutch
                  1 fighter moved from Java to Sumatra
                  1 fighter moved from Queensland to Java
                  1 transport moved from 41 Sea Zone to 79 Sea Zone

      Place Units - ANZAC
                  2 armour placed in New South Wales
                  1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 21 PUs; end with 21 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      triplea_42115_ANZ3.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      I was a mistake, I see now, because I lost 5 PUs by not being at war. But the reason was, I wanted my destroyer to make SZ 36 hostile during the next Japanese turn, thus preventing you from loading ground forces from Kwangsi.

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      Americans are now at war with all Axis powers, but UK/ANZAC are only at war with Germany/Italy

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 battleship, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 carrier moved from 101 Sea Zone to 102 Sea Zone
                  2 fighters moved from 101 Sea Zone to 102 Sea Zone
                  1 battleship moved from 101 Sea Zone to 102 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 102 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 102 Sea Zone

      Non Combat Move - Americans
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 submarine moved from 8 Sea Zone to 10 Sea Zone
                  1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 submarine moved from 54 Sea Zone to 50 Sea Zone

      Place Units - Americans
                  1 battleship and 1 transport placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  1 fighter and 1 infantry placed in Western United States
                  2 infantry placed in Central United States
                  Note to players Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                  Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  8 infantry moved from Kansu to Tsinghai
                  2 infantry moved from Sikang to Tsinghai

      Place Units - Chinese
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs

      Purchase Units - British
                  British repair damage of 13x factory_major; Remaining resources: 26 PUs;
                  British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery moved from Alexandria to 98 Sea Zone
                  1 mech_infantry moved from Alexandria to 98 Sea Zone
                  2 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                  2 infantry moved from 92 Sea Zone to Gibraltar
                  1 mech_infantry moved from 92 Sea Zone to Gibraltar
                  1 artillery moved from 92 Sea Zone to Gibraltar
                  1 cruiser moved from 98 Sea Zone to 94 Sea Zone
                  2 cruisers moved from 98 Sea Zone to 92 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                  1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                  1 artillery moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
                  1 infantry moved from 94 Sea Zone to Tunisia
                  1 artillery moved from 94 Sea Zone to Tunisia
                  1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                  1 destroyer moved from 106 Sea Zone to 108 Sea Zone
                        British take 106 Sea Zone from Germans
                  3 fighters moved from United Kingdom to 108 Sea Zone
                  1 bomber moved from United Kingdom to 108 Sea Zone

      Combat - British
                  Battle in Gibraltar
                      British attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Italians defend with 1 armour and 1 harbour
                          British roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                          Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                          1 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar
                      British win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 armour
                  Battle in Tunisia
                      British attack with 1 artillery and 1 infantry
                      Italians defend with 1 fighter
                          British roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                          British roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                          Italians roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.67 expected hits
                          British roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                          Italians roll dice for 1 fighter in Tunisia, round 3 : 1/1 hits, 0.67 expected hits
                          1 fighter owned by the Italians and 1 infantry owned by the British lost in Tunisia
                      British win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 fighter
                  Battle in 108 Sea Zone
                      British attack with 1 bomber, 1 destroyer and 3 fighters
                      Germans defend with 1 destroyer
                          British roll dice for 1 bomber, 1 destroyer and 3 fighters in 108 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                          Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 destroyer owned by the Germans lost in 108 Sea Zone
                      British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer

      Non Combat Move - British
                  1 bomber moved from 108 Sea Zone to United Kingdom
                  3 fighters moved from 108 Sea Zone to United Kingdom
                  1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                  1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                  1 submarine moved from 71 Sea Zone to 81 Sea Zone
                  1 armour and 1 infantry moved from Kenya to 72 Sea Zone
                  1 armour, 1 battleship, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from 81 Sea Zone to Egypt
                  1 armour moved from 81 Sea Zone to Egypt
                  1 infantry moved from Kenya to Anglo Egyptian Sudan
                  1 infantry moved from Eastern Persia to West India
                  2 infantry moved from Burma to India

      Place Units - British
                  2 artilleries and 6 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 32 PUs; end with 32 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

      Place Units - UK_Pacific
                  1 artillery, 3 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs
                  Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

      Combat Hit Differential Summary :

      Germans : -0.33
          British : 0.67
          Italians : 0.17

      triplea_42115_UK_3.tsvg

      posted in Play Boardgames
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      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  8 infantry moved from Kansu to Tsinghai
                  2 infantry moved from Sikang to Tsinghai

      Place Units - Chinese
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs

      Combat Hit Differential Summary :

      triplea_42115_Chi3.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 battleship, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 carrier moved from 101 Sea Zone to 102 Sea Zone
                  2 fighters moved from 101 Sea Zone to 102 Sea Zone
                  1 battleship moved from 101 Sea Zone to 102 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 102 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 102 Sea Zone

      Non Combat Move - Americans
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 submarine moved from 8 Sea Zone to 10 Sea Zone
                  1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 submarine moved from 54 Sea Zone to 50 Sea Zone

      Place Units - Americans
                  1 battleship and 1 transport placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  1 fighter and 1 infantry placed in Western United States
                  2 infantry placed in Central United States
                  Note to players Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

      Combat Hit Differential Summary :

      triplea_42115_Ame3.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  18 infantry moved from Buryatia to Sakha

      Combat - Russians
                  Battle in Sakha
                      Russians attack with 18 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 18 infantry in Sakha, round 2 : 2/18 hits, 3.00 expected hits
                          Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Sakha
                      Russians win, taking Sakha from Japanese with 18 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  2 aaGuns moved from Buryatia to Sakha
                  4 infantry moved from Russia to Smolensk
                  2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
                  1 armour and 1 mech_infantry moved from Belarus to Novgorod
                  2 aaGuns moved from Belarus to Novgorod
                  2 infantry moved from Rostov to Ukraine
                  1 artillery moved from Western Ukraine to Bryansk
                  4 infantry moved from Western Ukraine to Bryansk
                  1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                  1 submarine moved from 112 Sea Zone to 105 Sea Zone
                  5 infantry moved from Belarus to Novgorod
                  1 armour and 1 mech_infantry moved from Russia to Bryansk
                  5 infantry moved from Belarus to Bryansk

      Place Units - Russians
                  1 artillery, 1 bomber and 1 infantry placed in Novgorod
                  1 armour, 1 artillery and 1 infantry placed in Ukraine
                  1 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs

      Combat Hit Differential Summary :

      Russians : -1.00
          Japanese : -0.33

      triplea_42115_Rus3.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone

      Non Combat Move - ANZAC
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 transport moved from 42 Sea Zone to 37 Sea Zone
                  1 infantry moved from Malaya to 37 Sea Zone
                  1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                        ANZAC take Sumatra from Dutch
                  1 fighter moved from Queensland to Java
                  1 cruiser moved from 62 Sea Zone to 49 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  1 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 18 PUs

      Combat Move - French
                  1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Trans-Jordan to Egypt
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone

      Combat - French
                  Battle in 92 Sea Zone
                      French attack with 1 cruiser and 1 destroyer
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 92 Sea Zone
                      French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport

      Non Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_42115_Fre2.tsvg

      posted in Play Boardgames
      O
      OwenToo
    • RE: Stroutqb22 (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone

      Non Combat Move - ANZAC
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 transport moved from 42 Sea Zone to 37 Sea Zone
                  1 infantry moved from Malaya to 37 Sea Zone
                  1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                        ANZAC take Sumatra from Dutch
                  1 fighter moved from Queensland to Java
                  1 cruiser moved from 62 Sea Zone to 49 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  1 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 18 PUs

      Combat Hit Differential Summary :

      triplea_42115_ANZ2.tsvg

      posted in Play Boardgames
      O
      OwenToo
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