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    3. Posts
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    Posts made by otahere34

    • RE: Otahere34 (Axis) Vs. Ghost One (Allies)

      Land Cont.
      France
      Germany: 4 inf, 6 tanks 1 arty vs French: 2 tanks, 2 arty, 1 fighter, 1 inf
      DiceRolls: 2@2 4@2 6@3; Total Hits: 72@2: (1, 6)4@2: (5, 1, 3, 2)6@3: (4, 3, 3, 3, 1, 6)
      DiceRolls: 3@2 2@3 1@4; Total Hits: 03@2: (5, 5, 4)2@3: (4, 5)1@4: (5)

      Normandy
      Germany: 4 Mech 2 arty vs French: 1 inf 1 arty
      DiceRolls: 2@1 4@2; Total Hits: 32@1: (5, 4)4@2: (5, 1, 1, 1)
      DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

      Yugoslavia
      Germany: 6 inf, 2 arty, 3 tanks, 1 ftr, 1 tac vs Yugoslavia: 3 inf
      DiceRolls: 4@1 4@2 4@3 1@4; Total Hits: 44@1: (6, 3, 6, 5)4@2: (4, 1, 4, 3)4@3: (1, 1, 4, 5)1@4: (3)
      DiceRolls: 3@2; Total Hits: 13@2: (6, 1, 3)

      posted in Play Boardgames
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      otahere34
    • RE: Otahere34 (Axis) Vs. Ghost One (Allies)

      Land Combat:
      France:
      7 G inf 6 G tanks, 1 G arty vs. 6 F inf 2 B/F tanks, 2 B/F arty, 1 F ftr, 1 F aaa
      DiceRolls: 6@1 2@2 6@3; Total Hits: 66@1: (6, 4, 3, 5, 2, 2)2@2: (5, 4)6@3: (1, 3, 3, 2, 2, 3)
      DiceRolls: 8@2 2@3 1@4; Total Hits: 38@2: (6, 6, 2, 1, 6, 3, 6, 6)2@3: (2, 5)1@4: (5)

      Normandy
      4 G Mech 2 G arty vs 1 F inf 1 F arty
      DiceRolls: 2@1 4@2; Total Hits: 02@1: (2, 4)4@2: (4, 3, 6, 5)
      DiceRolls: 2@2; Total Hits: 02@2: (3, 3)

      Yugoslavia
      DiceRolls: 4@1 4@2 3@3 1@3; Total Hits: 24@1: (2, 2, 5, 3)4@2: (1, 3, 4, 3)3@3: (5, 6, 5)1@3: (2)1@4:
      DiceRolls: 5@2; Total Hits: 05@2: (5, 4, 4, 6, 4)

      posted in Play Boardgames
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      otahere34
    • RE: Otahere34 (Axis) Vs. Ghost One (Allies)

      Naval Results:
      1 German Sub left in 106
      0 ships left in 109
      2 German Ftr, 2 Tac and 1 Bomber left in 111
      1 German BB (damaged), 1 CA, 1 ftr, and 1 Tac in 112.

      posted in Play Boardgames
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      otahere34
    • RE: Otahere34 (Axis) Vs. Ghost One (Allies)

      Damaged BB and lost bomber in 112. Lost fighter and Tac in 111. 1 B fighter left in 111 2 G Ftr and 2 G Tac and 1 G Bmbr.

      DiceRolls: 2@3 3@4; Total Hits: 42@3: (2, 1)3@4: (2, 1, 6)
      DiceRolls: 1@4; Total Hits: 01@4: (6)

      posted in Play Boardgames
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      otahere34
    • RE: Otahere34 (Axis) Vs. Ghost One (Allies)

      Sea Zone 111
      3 G ftr, 3 G Tac, 1 G Bmbr vs. 1 B BB, 1 B CA, 1 B DD, 1 B Ftr

      DiceRolls: 3@3 4@4; Total Hits: 43@3: (6, 4, 3)4@4: (4, 3, 5, 4)
      DiceRolls: 1@3 1@2 2@4; Total Hits: 21@3: (6)1@2: (3)2@4: (4, 3)

      Sea Zone 112
      1 G CA, 1 G BB, 1 G Ftr, 1 G Tac, 1 G Bmbr vs 1 B BB, 1 B CA
      DiceRolls: 2@3 3@4; Total Hits: 52@3: (1, 2)3@4: (1, 4, 1)
      DiceRolls: 2@4 1@3; Total Hits: 22@4: (3, 3)1@3: (5)

      posted in Play Boardgames
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      otahere34
    • RE: Otahere34 (Axis) Vs. Ghost One (Allies)

      109 Re-roll

      DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
      DiceRolls: 1@2 3@4; Total Hits: 21@2: (2)3@4: (5, 2, 6)

      posted in Play Boardgames
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      otahere34
    • RE: Otahere34 (Axis) Vs. Ghost One (Allies)

      106 Re-roll

      DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

      DiceRolls: 1@2; Total Hits: 11@2: (1)

      Sea Zone 109 3 G ss vs 1 B DD 2 B Ftr 1 F Ftr

      DiceRolls: 3@2; Total Hits: 03@2: (4, 4, 3)

      DiceRolls: 1@2 3@4; Total Hits: 11@2: (6)3@4: (6, 5, 1)

      posted in Play Boardgames
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      otahere34
    • RE: Otahere34 (Axis) Vs. Ghost One (Allies)

      Sea Zone 106 2 G SS vs 1 British Destroyer

      DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

      DiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in Play Boardgames
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      otahere34
    • RE: Otahere34 (Axis) Vs. Ghost One (Allies)

      Test Roll

      DiceRolls: 1@2 3@4; Total Hits: 41@2: (2)3@4: (4, 2, 2)

      posted in Play Boardgames
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      otahere34
    • Otahere34 (Axis) Vs. Ghost One (Allies)

      G1:
      30 IPCS purchase 1 CV (aircraft carrier) and 2 AK (transport)

      Combat Move:
      SS (submarine) 117 to 106
      SS 118 to 109
      SS 103 to 106
      SS 124 to 109
      SS 108 to 109
      BB (Battleship) 113 to 112
      CA (Cruiser) 114 to 112
      3 Tac 2 Ftr West Germany to 111
      1 Tac Germany to 112
      Ftr Holland Belgium to 111
      1 Bmbr Germany to 111
      1 Bmbr Germany to 112
      1 Ftr Norway 112
      2 Inf Norway to Finland
      4 Mech West Germany to Normandy
      2 Arty Holland Belgium to Normandy
      3 Tank 4 Inf Holland Belgium to France
      3 inf arty West Germany to France
      3 tanks Greater Southern Germany to France
      1 inf Romania to Bulgaria
      6 inf 2 arty Greater Southern Germany to Yugoslavia
      1 tank Romania to Yugoslavia
      1 tank 1 fighter Hungary to Yugoslavia
      1 tank 1 tac from Poland to Yugoslavia

      Do you wish to scramble into Sea Zone(s) 109/111?

      posted in Play Boardgames
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      otahere34
    • RE: Global 2nd edition Q+A ( AAG40.2)

      This might not go here, but do you have to have Abattlemap to play by forum? or can you just use an actual board?

      posted in Axis & Allies Global 1940
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      otahere34
    • RE: WE HAVE BEEN MISLED (Read before buying 40.2)

      I personally like the “old” chips. Yes, the “new” ones are smaller in diamater but they seemed much thicker to me which I didn’t care for. I do like the green chips though but I bought blue a while back for 3 and I’m just using the green for 20 (I have yellow ones for 10)

      posted in Axis & Allies Global 1940
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      otahere34
    • RE: Was the invasion of Okinawa even necessary?

      I’m in agreement with Clyde. Not only did they not have the logistical support, they would have probably fared far worse than we would have. Assuming they were able to get onto the island, they would have taken a massive beating (taking from their fighting with Germany) and would have lost ungodly amounts of men.

      posted in World War II History
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      otahere34
    • RE: Flagships

      @KillOFzee:

      Cool idea, so at the end of a Battle, if the Flagship was hit only once, the next battle it would have the chip under it again?

      From my understanding it would not have the chip under it. Consider it a minor damage that can easily by repaired.

      posted in House Rules
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      otahere34
    • RE: Cards for Axis and Allies 1940

      I like the addition that the U.S.S.R. starts with the war bonds tech as part of their five year plans.

      posted in House Rules
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      otahere34
    • RE: Need advice for Japan

      I don’t see india as to important when I play. Sure, they can build more and move in other places than china, but I just consider them hickup. I usually do what you said Pherman, go south and east. After I get the money islands, I get australia, then Hawaii. If U.S. doesn’t go all out in pacific, I will do fairly well, if they do, Germany does really well.

      posted in Axis & Allies Global 1940
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      otahere34
    • RE: Cards for Axis and Allies 1940

      Ghost one, you would just take their ipc income from the income tracker. You don’t have to count the territories with ipcs on them. Unless you want to count ALL the territories that a country controls.

      posted in House Rules
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      otahere34
    • RE: Persia IC? Alpha 3

      @Violent.copper:

      if you follow the naval movements the americans are never off the coast of a jap territory BUT valid point since America can’t use the Naval Base on Aus meaning america can’t go sz 60 :oops: ……

      If Japan declared war on turn 2 then the Americans could use that Aussie Naval base. If….

      posted in Axis & Allies Global 1940
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      otahere34
    • RE: Need a ruling fast!!!! Please.

      Japan is the Japanese home Islands.

      posted in Axis & Allies Global 1940
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      otahere34
    • RE: Idea for a 3+ Balancing Factor

      In the beginning the allies get their buts kicked because the axis have many more units than them. However, the allies can replace their losses somewhat faster, and if the axis don’t acheive victory fast, then the tide is turning. IMO

      posted in Axis & Allies Global 1940
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      otahere34
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