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    Topics created by osu888

    • O

      Scramble question regarding offensive players

      Axis & Allies Global 1940
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      KrieghundK

      @Dark_Destroyer:

      RAW = Says nothing about air units, just “additional units”.  RAI = Means air included.

      It says nothing explicitly about sea units, either.  The type of units is unspecified, implying that any type of unit that may legally move there is allowed.

      @Dark_Destroyer:

      RAW = Can not move into a territory unless it’s occupied by enemy forces.  This would include sea zones that don’t scramble.

      An exception for an amphibious assault where scrambling may occur is explicitly made here.

      @Dark_Destroyer:

      If you don’t scramble and don’t have any enemy forces and don’t amphibiously assault, moving airplanes into that sea zone is not a valid move.

      True.

      @Dark_Destroyer:

      RAI = You can always bring air into sea zones just to cover what if’s.

      No.  RAW = You can always bring units (sea and/or air) into sea zones from which you’re doing an amphibious assault, if there is a potential for the defender to scramble.

    • O

      I'm sorry, but if Germany lands in UK period, it should bring the U.S. into war.

      Axis & Allies Global 1940
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      CowC

      3-5 bombers flying to london can be the difference between sea lion success and sea lion fail. It changes the odds drastically. Because Germany has to roll 3 more hits to win… which means more 2s to roll for the defender which means more 4s to roll as the battle drags on.

      So yes sometimes Japan postpones war because of bomber purchases by USA.

    • O

      If Japan attacks Russia J1, can Russia attack Pro-Axis Neutrals?

      Axis & Allies Global 1940
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      ghr2G

      no, russia,  is not at war in europe.  They can only attack if they are at war with germ or italy.

    • O

      Beginner advice for convoying: We've never used it, how well does it work?

      Axis & Allies Global 1940
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      JenniferJ

      @wittmann:

      I am English, so I play by the rules. Reluctantly though: old rules worked for me.

      Because Canadians and Americans never play by the rules!

    • O

      How to counter these J1-3 opening moves?

      Axis & Allies Global 1940
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      S

      The Japanese advance through Russia is annoying, but it very much opens the door to shut Japan down and stall the Japanese advance.

      You’ve got two options.  The first of which is to sink the Japanese fleet and take control of SZ6 to prevent Japan from ferrying over units to the mainland while convoying Japan’s eventual income to zero and stopping the flood into Russia.  You can trade your ships for Japanese ships early, sacrificing carriers by absorbing two hits to allow your aircraft to continue to sink ships in SZ6 (which of course means their demise too). Once the fleet is crippled, Japan is going to be stuck putting out a DD or CR at best each round in SZ6 - easily sunk by US DD/SS.  By Japan ignoring income and making a bee line to Moscow, its most likely going to lose the fight in China as I’d expect India to DOW and stack up the Burma Road to get Chinese artillery out, nullifying the Japanese advantage over China.  Losing Chinese income, the DEI income and getting convoyed, Japan’s going to be making less than 10 IPC/round once the US DOW occurs.

      The other option is to ignore Japan and just build the US to land on Gib on Round 4 and then onto Norway/Italy/the French Minors on Round 5.  A reinforcement of British units- a combination of infantry and aircraft can help prevent a German counter for the US landing.  The only hope is that you put enough of a threat on Germany that it has to reverse its economic spending getting units into the fight for Moscow so that Berlin has to be defended instead of a factory of Mech supporting what I’d expect to be Armor purchases that were made earlier.  India can also then ignore China and start churning out Armor/Mech and start marching toward Egypt/Afghan/Southern Russia.  Japan will not be able to hold territories near Moscow for long with India spending from India1 forward on a march in that direction.  Particularly as India claims all the DEI to pump its income into the 30’s.  I’d let Anzac just build SS every round and continue to convoy/harass Japanese territories to further compound Japan’s problem of spending to get units towards Moscow whilst being harassed via convoy everywhere.

      Basically the Japanese making the Moscow Rush equates to a boring Pacific Theater and UK, India, US all converging on Europe.  Italy can easily be convoyed out of the game with a combination of SS purchases out of S.Africa, India and UK.  Japan has an 8 roundish march to Moscow (unless theres a suicide aircraft punch).  Germany is 7ish rounds out itself.  If rounds 5, 6 and 7 equate to Allied landings in Europe, Germany has a tough decision to face with a convoy’ed Italy, an over-extended Japan and a split economy defending Europe and advancing on Moscow.

      Realize you still may lose Moscow, but with the Allies entrenched in Europe with a full economic investment, India may be able to reclaim Moscow for the Russians as Germany has to reverse course instead of swinging south towards Egypt for the win.

    • O

      Do any of these events including the event in GA include teams or just 1/1?

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      O

      Just curious…

      If it were teams, I could definitely see the possibility of my brother, uncle and I thinking hard about this…

      I want to try it out even if there isn’t teams, but it would be easier to convince my uncle and brother if there were.

    • O

      Anybody in Northern California/530 area? Redding/Chico,etc

      Player Locator
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      S

      Hello there!

      I know this is an old thread but just wanted to state that if anyone would be willing to commute down to the Sacramento area, I have a group of friends that would be willing to play!

    • O

      Is a Major IC Reduced to a Minor IC after been conquered?

      Axis & Allies Global 1940
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      ghr2G

      @Imperious:

      No. it must be 2, major 3 or more and only in originally occupied areas.

      Its not originally occupied, its original owner.  (Kiangsu and manchuria cant have majors cause japan is not the owner.)

    • O

      Russian units moving into unoccupied Chinese territories controlled by Japan

      Axis & Allies Global 1940
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      O

      either one side says I concede or we take out all the capitols of the respective sides.

    • O

      Carrier with planes movement Question

      Axis & Allies Global 1940
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      Z

      Instead of thinking of it as the planes “moving with” the carrier, remember that the planes take off from the carriers into the air at the start of the combat move. Then the planes and the carrier actually move independently of one another.

      It just happens that usually that more often than not your planes are going to land on the carrier and they will move the same number of spaces.

    • O

      After first 3 rds (w/pics) *I'm Allies and Bro/Uncle are axis… HELP NEEDED

      Axis & Allies Global 1940
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      O

      nope, we didn’t do it  :?

      worked out in my favor though lol

    • O

      Basic Allies Strategy? I appreciated the info for Axis last time.

      Axis & Allies Global 1940
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      CowC

      when UK needs USA to stave off Europe disaster or 2) once China and Aussie and UK-India are able to contain what’s left of Japan

      zhukov sums up the KJF strat scenarios.

    • O

      Noob question: This game is possible to play online?

      Axis & Allies Global 1940
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      GargantuaG

      YES.

      Look up TripleA in the software section.

      The latest Version is 1.6.2.1.

    • O

      About to start first global game with axis (2nd edition). basic strategy?

      Axis & Allies Global 1940
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      CowC

      Just have fun. These games can be very long… Which is why I like to go wild in live games.

      prepare to invade london with germany, remember to buy a carrier and 2 transports for the first round or carrier destroyer sub. Second round if you have not purchased a destroyer on the first, buy one and the rest transports. prepare to invade!

      Have italy kill the french naval or ram into the stuff by gibraltar, because you don’t want that defending london.

      Sea lion is real fast, you get london on germany round 3 or you don’t. Russia pushes in europe and you kick him out or you don’t. Simple as that.

      As far as Japan goes, that is up to you.  The simplest strategy is to draw an imaginary line from Japan to calcutta… and take everything along the way and the dutch islands.

    • O

      Can you move (non-C) sea units to a newly captured sea zone??? Tell me here.

      Axis & Allies Revised Edition
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      jsp4563J

      you can also move units into an enemy seazone that contains only enemy submerged sub(s).

    • O

      Please answer this VERY VERY Important question!!!

      Axis & Allies Revised Edition
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      NightmareN

      Exactly the only option in your situation would be to let the territory be taken by Germany and then land there with US boys again.

    • O

      ???I it possible to win with the Allies??? Please tell me!!!

      Axis & Allies Revised Edition
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      triheroT

      He leaves minimal men in W.Europe and S. Europe because he has overwhelming force the next turn to get it back so he realisticly don’t lose money. Me and my bro tried to land UK in Western E/ than fly 6 fighters(U.S) and some of their ground units to stop Germany from retaking it.

      Then I feel it is quite feasible to beat your uncle if all he does is build mainly tanks + 1 fighter here and there. What you’re going to want to do is take out his navy and take Norway with the UK on the first round, provided he doesn’t have his fighters within range to kill your navy. After Norway is taken, just keep landing as much as you can in W. Europe. This will take the pressure off of Russia in a jiffy. He can’t use his 8 tanks per turn both to take W. Europe back as well as invade Russia. At first the landings may seem ineffectual since it’s just the UK, but after a few turns the landings grow substantial because of the US, and it should no longer be economical for him to retake W. Europe. After that, S. Europe falls, and things collapse for the Germans.

      If you can’t land in W. Europe, then just take it slow and mass troops in Karelia to protect the Russian’s northern flank until the US comes. A joint defense of Russia and UK together should be more than enough to stop the Germans from taking Moscow. Once you’re ready then march towards Germany with masses of troops.

    • O

      ???What are the some of the most deceiving rules in the game? Click here.

      Axis & Allies Revised Edition
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      ?

      Canals are not zones.  They do not count as spaces for land or air.

    • O

      IS it legal to talk to Axis or Allie partners before every TURN?

      Axis & Allies Revised Edition
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      S

      PBEM=Play By E-Mail

      And, yes, it is legal for partners to talk to one another.  There is no limit to the number of times, so you probably need to set a number of times or a time limit, if it bothers you.

    • O

      IMPORTANT QUESTION!! READ HERE!!!

      Axis & Allies Revised Edition
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      S

      And, since you can pick the route, by all means pick the route with the least amount of hazards!  Sometimes those AA’s seem to have eyes (so to speak) and get a lot more hits than are warrented.

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