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    Topics created by ossel

    • osselO

      Test Play Setup

      Axis & Allies 1914
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      AuztriaA

      So… any actual news on how the test play is going/went?

    • osselO

      British Empire Posted

      Axis & Allies 1914
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      FlashmanF

      The suggested Persian strategy really makes me hope that the Allies are not permitted to invade neutrals.

      The British could then simply march Commonwealth units straight through Persia into Sevastopol and essentially that’s the UK joining Russia on the Eastern Front.

      If the Allies are allowed to invade neutrals, and the UK can place more than the odd piece in India, then we’re heading towards a game that is little more than a production race with no real room for strategy.

      At least if the giant “Sevastopol” tt were divided east/west then the Turks might stand a chance of heading them off in the Caucasus; I suspect this may become a common map amendment.

    • osselO

      Unit Sculpt Variety

      Axis & Allies 1914
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      malfnuctionM

      @Flashman:

      As a rough guide, what scale of fighter plane would be perfect for the game, given that those on the setup photo are clearly too small.

      Something along the lines of fighters from WWII A&A, but maybe a scale range up as these planes were pretty small.

      Anyone know of any available? In plastic please.

      my guess would be 1:350 or 87 mm for the scale.

    • osselO

      Hey, this is probably crazy, but…

      Miniatures (Original)
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      Deaths Head 420D

      I have exactly that already,
      its played on plywood.
      check out the Global War varient section of this forum,
      look for my stickied post near the top and check out the pics on pgs 6-7-8

      using my phone right now or I’d make a direct link

    • osselO

      Waffen SS - Europe/Global 1940

      House Rules
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      osselO

      @CWO:

      @ossel:

      If using my “Operation Valkyrie” scenario (http://www.axisandallies.org/forums/index.php?topic=30059.0), all SS units are arrested if a zone chooses to comply with the order, and are removed from play until the scenario is resolved. If a zone stays loyal or converts back to loyal, the units are moved back onto the map.

      What I’m wondering about this rule is: exactly who would arrest the Waffen SS?  The police?  By 1944, the police forces in Germany were pretty much under the control of the Nazi Party, if not actual branches of the SS and the Gestapo.  The Wehrmacht?  Since the Waffen SS are elite military units, I’m not sure why they’d quietly lay down their arms and agree to be arrested by the regular army without a fight, especially following the assassination of Hitler by high-ranking army officers.

      This is why in my Operation Valkyrie rule, there is a caveat that each zone can decide whether to comply with the order. In the actual event, the Wehrmacht did indeed manage to neutralize the SS in some areas. From wikipedia (http://en.wikipedia.org/wiki/1944_Adolf_Hitler_assassination_attempt):

      Meanwhile, Carl-Heinrich von Stülpnagel, military governor of occupied France, managed to disarm the SD and SS, and captured most of their leadership. …. City Commandant, and conspirator, General Paul von Hase ordered the Wachbataillon Großdeutschland, under the command of Major Otto Ernst Remer, to secure the Wilhelmstraße and arrest Propaganda Minister Joseph Goebbels. In Vienna, Prague, and many other places troops occupied Nazi Party offices and arrested Gauleiters and SS officers.

      If you read my rule, it states that if the assassination is successful, the remaining SS units will absolutely fight those allied with the responsible army officers.

    • osselO

      Operation Valkyrie

      House Rules
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      GargantuaG

      @General:

      @knp7765:

      Back when we just had Classic, my friend and I played it so often that we got a little bored, especially him since he always played Allies and I kept beating him. So we came up with alternate alliances. After tweaking the setup a bit depending on the alliances, we had a lot of fun. The most devastating alliance was Germany/Russia. While they at first had a little trouble getting any decent navy started, they pretty much swept through Europe, Asia and Africa so they were making most of the money.

      That was one of the scenarios in the Iron Blitz expansion, poor Japan was mostly a bystander since it could only gain territories in Siberia or simply reinforce China.

      The US-neutral scenario was a good challenge for Russia/UK.

      The Valkyrie scenario lines up pretty well with the 1945 set ups of UK/US vs Russia/Japan. Imagine if after hours of gameplay the German player switches over to the Allies and Russia forms a pact with Japan?

      COOOOOL!

    • osselO

      Global 1940 - Vichy France and Free France

      House Rules
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      osselO

      Preface: I’m somewhat new here, so I’m sure there are other house rules for this topic that I’m not aware of, but this is my attempt at what makes the most sense to me.

      Vichy France and Free France House Rules
      (To be used with appropriate markers from Historicalboardgaming.com, http://www.historicalboardgaming.com/Custom-Roundel–Free-Vichy-French_p_369.html)

      Capitulation and Armistice

      If France and Normandy fall to the Axis, immediately remove any units (Allied or otherwise) from Southern France and place a Vichy marker on the territory. Place a Vichy marker on the IPC production chart on “3” (the value of Southern France). Place 4 alternate colored infantry units (old versions of Germans work well) on Southern France and an extra Minor Industrial Complex in Germany* (As part of France’s capitulation, Germany took over 2 million French soldiers as laborers). Vichy France is controlled by the German player.

      *I know technically, no more than one IC can be in a territory, and practically, Germany will not produce 13 units in the same zone, so I’m open to suggestions on how to represent the French laborers.

      The Colonies and the Free French Movement

      At the creation of the Vichy France government, roll a die for each French territory on the map.

      An “even” result means the territory joins De Gaulle’s “Free French” movement. Place a Free French marker on the territory and on the IPC production chart on the value of the territory. Move the IPC marker up for any additional territories that join the movement.

      An “odd” result means the territory remains loyal to the Vichy French government. Replace any French Units with equivalent alternate colored units. Move Vichy’s IPC marker up for each territory that joins.

      Roll for each French fleet on the map, and replace all units in a fleet if they choose the Vichy government.

      The units in England remain Free French.

      Every turn, Free France may convince one unoccupied Vichy colony to join their movement. Roll as before, and place a marker if the territory turns.

      Special Rules

      When a territory is “liberated” by the Allies, it becomes Free French.

      When a territory is “liberated” by the Axis, it can either become Vichy or be occupied.

      Vichy France may collect IPC income, but can only purchase Infantry, Anti-Air, transports, and destroyers. It must also give 1D6 of its IPC income to Germany every turn (Germany required the Vichy government to pay for its troops in the Northern Occupied Zone).

      Free France may collect IPC income, but may not purchase or place any units until an Industrial Complex is built in one of its territories.

      Vichy France may not move units into any territory in Europe. It may move units out of Europe via transports, and it may attack and move normally in the colonies.
      Axis troops may move through Vichy France and its colonies freely.

      Collapse of the Vichy Government

      If Vichy is attacked by the Allies directly, it will defend as if it was a member of the Axis. If, however, Normandy and France are taken by the Allies, all Vichy units in Southern France disband, and control passes to whatever Axis units remain in the territory. If and when Southern France falls to the Allies, all Vichy units abroad disband and control of all colonies passes to the Free French.

    • osselO

      A&A Chain of Command: Officer Rules

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      C

      @Gargantua:

      Isn’t the president “theoretically” a 6 star general?  Because he out ranks the 5 stars? And is in command of the military?

      No, because the US Constitution (if I recall correctly) requires the President to be a civilian.  Eisenhower had to resign his five-star rank (which is a lifetime rank) in order to run as President.  I think his rank was re-instated after his term of office ended.

    • osselO

      Unit Dice

      Axis & Allies 1914
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      FlashmanF

      Why don’t you pip counters all go away and play Yahtzee?

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