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    Topics created by ossel

    • osselO

      A&A 1914 on sale 44% off on Amazon

      Axis & Allies 1914
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      De GaulleD

      Couldn’t pass up the deal. The game is ridiculously overpriced usually. Europe and Pacific 1940 were only around $70 when I got them, but $100? And it’s apparently lacking enough pieces. C’mon! $60 was a good deal though. And free shipping.  :wink:Plus I have been meaning to get it, but couldn’t justify the cost. Here’s hoping for a good game when it gets here in a week. :-)

    • osselO

      Prewar/Conscript Infantry

      House Rules
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      General 6 StarsG

      ossel, in 1 of my games I do have Light infrantry. There is a cap on how many per country and the A and D is lower than Reg. infrantry.

      I will have to look at rule again if your interested in values. I’m guessing there like ( D12 )  A 1, D 2, M 1, C 2.

    • osselO

      USW Rethink

      Axis & Allies 1914
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      PeepetteP

      My Idea is, if Germany declares Unrestricted Submarine Warfare, for every Submarine in the Atlantic Area (not counting the Baltic Sea or Mediterranean) roll a dice, and whatever is rolled for each dice, take that value times 2 from the British Income. Once it’s the US’ turn, they can declare war. Germany also receives 2 free Submarines in Sea Zone 7 the same turn.

    • osselO

      East Coast Events?

      Events
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      siparoS

      There’s a group in Atlanta that plays regularly as well.

      http://www.meetup.com/Atlanta-Axis-and-Allies/

    • osselO

      Nation- (and City-) Specific Victory City Markers

      Customizations
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      Bob77B

      That is good to know. Any word on the ones Ossel was working on?

    • osselO

      FMG Dice

      Marketplace
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      osselO

      @FieldMarshalGames:

      Big announcement in THREE WEEKS.

      STAND BY

      Jeremy

      YISSSSS…

      Will the announcement be here or on the FMG site?

    • osselO

      Teaching this Game

      Axis & Allies Global 1940
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      Young GrasshopperY

      Thanks, the table is 8’X4’ and the map is 72"X33".

    • osselO

      Reduce Cost for Fighters and Tanks (and Infantry?)

      Axis & Allies 1914
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      osselO

      @Auztria:

      I think that for a more fluid game we need cavalry units as well as adjusting the price of tanks. Tanks are devastating in large groups, but it’s hard for most nations to produce large groups of tanks at 6 ipc’s. Plus the early game is pretty monotonous with only masses of infantry and artillery attacking and counter-attacking. Cavalry could help spice it up a bit, maybe with 1/3 atk/def and a movement of 2 with blitz. If they cost 4 but could be boosted by artillery, they’d be a fairly viable unit but would probably fade a lot when tanks arrive.

      To say that cavalry played a major role in the war or even that it had an equal level of survivability as infantry is a misstep at best, and revisionist at worst. Cavalry units were consistently BUTCHERED against machine gun-defended infantry lines, and quickly became obsolete. I actually think that the omission of cavalry from this game is one of the better choices of the designer. The early game is “monotonous” (as you’ve put it) with infantry and artillery, because the early WAR was “monotonous”; 1914-1916 was a period hallmarked by mass artillery-supported infantry attacks.

      Now, I will grant that on the Eastern Front (as well as in other parts of the world, Mid-East, etc.) cavalry played a slightly greater part than on the Western Front, but I still don’t think it is worth adding an entire other unit to the game to represent this limited role.

      If you ARE going to represent cavalry in the game (which I don’t recommend), you must then differentiate between entrenched infantry and mobile infantry, and make the cavalry 0 attack against entrenched. This is the only way it would make sense.

    • osselO

      Auto-Read "Play Boardgames" forum

      Website/Forum Discussion
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      osselO

      Is there a way to “auto-read” or hide all of the “Play Boardgames” forum posts? I like to browse the “Show unread posts since your last visit,” but it’s always full of people posting their league matches, which I really don’t care to read.

      I found that if I go into these boards and “Mark all read” it clears the list up nicely, but I was wondering if there was some setting I could use to do this automatically.

    • osselO

      Luftwaffe Late War Designs

      World War II History
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      GargantuaG

      There’s a documentary where they make one of those and test it’s stealth capabilities.

      I’ll try to dig it up…

    • osselO

      Adapting A&A1914 rules for G40

      House Rules
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      baron MünchhausenB

      @Razor:

      Maybe the inherent Carrier defense value should be boosted, to compensate for the weaker fighter. Let say you can land 2 planes on the Carrier, but the Carrier itself has a little fighter force just to close combat self defense, making the carrier defend on D3 ?

      Very good idea: it is a can opener. It gives much room to compensate.
      Maybe you can even give it the classic A1D3, if necessary for balance.
      Or even going that far: A2D3, so almost all of the OOB A3D4 Fg + A0D2 Cv= A3D6, will be converted: Fg A1D2 + CV A2D3 = A3D5.

      Just suppose that there is a bunch of escorting ship/fighters wich can not be separated from the Carrier unit.

      It can probably solve a lot of balance problem.

    • osselO

      Looking for A&A group in the Raleigh/Durham/Triangle NC Area

      Player Locator
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      osselO

      Hi All,
          I’m looking to join or form an Axis & Allies group in the Raleigh-Durham NC area. I have A&A 1914, Global 1940, and Revised and would be willing to host on occasion.

      I live in Southwest Wake county (Holly Springs/Fuquay area), but I’d be willing to travel to anywhere in the Triangle.

      Thanks in advance!

    • osselO

      1914 Chips in Global 1940

      Axis & Allies 1914
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      FlashmanF

      Loads on US Amazon, none over here.

      http://www.amazon.com/50-Mini-Poker-Chips-White/dp/B001NH41VI

    • osselO

      The Ossel Report - 1914 House Rules Experimentation

      House Rules
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      FlashmanF

      To some extent devastation is represented by the fact that contested tts yield no income, though we still have the absurdity that a tt might yet produce EIGHT TIMES the usual income if it changes hands often enough.

    • osselO

      The American Front: An Alternate History Map For A&A 1914

      Other Axis & Allies Variants
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      T

      Probably Confederate infantry attire would strongly resemble British or French kit, to include either the Adrian, or, even more likely, the Brodie helmet.

      One imagines that the Union would take its cues from the Germans, or, even more likely, the Russians, meaning either no helmet, or else some version of the stahlhlem. It’s also possible that one might see a distinctive steel hat more akin to the M1, or even a kind of “stovepipe” or “top hat” in steel.

      I’m trying hard to think up certain National Advantages. Perhaps Confederate cavalry would be able to execute a kind of blitzkrieg. Would it be likely that a nation without much native automobile production, but having to cover a long border with a relatively small standing army, would develop a heavy emphasis on motorization?

      As early as Bull Run, both armies were learning the military value of railroads.

    • osselO

      The Greater War: A Proper Map for A&A 1914

      Other Axis & Allies Variants
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      @ossel:

      @1Bean432:

      Are we talking full-fledged rule changes or are we just changing the map around?

      This particular thread is devoted to SIMPLE map changes (moving a border here or there) in order to make the OOB map more accurate to the actual borders at the time. No rules changes.

      Alrighty.

      The size of Tunsia, Morroco, Gold coast, and Togoland should be increased.

      Angola should connect to Kamerun. I know its historically accurate the way it is now, but it just feels so strange to have two territorys so close to each other, but have to spend an entire turn in Belgian Congo.

      Munich border with Switzerland should be a bit more obvious.

      Another SZ that splits up SZ 17. This new SZ is connected to Sicily, Naples, Rome, Tuscany, Piedmont, Sardinia, SZ 16, and the other SZ 17. This new SZ houses all of the Italian navy.

    • osselO

      Propaganda Map

      Axis & Allies 1914
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      FlashmanF

      http://en.wikipedia.org/wiki/Axis_powers#German-Japanese_Axis-cooperation

    • osselO

      Scorched Earth/IPC Degradation

      Axis & Allies 1914
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      ChacmoolC

      There are many reasons for the failure of the Spring Offensive the nutritional status of the German Army, the Deciphering of German radio traffic by Georges Painvin, 1 mio CP Soldiers still hanging out in the East, but the main reason were the Strategic errors of the German leadership.
      Ludendorffs decision to reinforce troops who encountered the stubborn resistance led to an improper use of the powers. The findings of the subsequent World War showed that to maximize the shock effect precisely those troops should be increased, which had already achieved the greatest success. Generally, the reserve management during the offensive was problematic, since only the troops in the front line were reinforced and that no full new units were brought there. This led to rapid fatigue of the deployed forces. Furthermore, the fixation of the General Staff only on the military concept of the breakthrough. The offensive had been planned by the OHL consistently methodically, but only up to the supposedly decisive goal, the shock through the enemy lines. An orderly plan for the exploitation of the resulting gaps, something like an (don´t know whats it in english) “Umfassungsmanöver” was not hit. The shock of the attack had been identified as shock troops tactically decisive factor, however, to use this principle as a strategic moment, was not considered.

      Hey Flash, will you also simulate the Christmas Peace of 1914 ? Maybe with a little football on the map ?  :wink:

    • osselO

      Research

      Axis & Allies 1914
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      ozteaO

      Yea, but the 100 year anniversary of WWI is coming up soon, so the whole time frame will be getting some media attention.

    • osselO

      Good Morning, Vietnam!

      Other Axis & Allies Variants
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      IWillNeverGrowUpI

      Looking good.  A lot like the Vietname game I made a couple years ago (and have yet to playtest unfortunately), but different enough that they would have separate feels to them.  Hmm.

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