I appreciate the original post. It was very concise and wrapped up much of what others have been suggesting all over this board.
I have to say, however, that the responses to this post were disappointing. Allow me throw in my two cents on all posts regarding “fixing” or “balancing” AA1914. I’m not trying to be negative in this post, but I want to give an honest critique of some of the posts I see on here that call for drastic changes to this or that aspect of the game.
First of all, when I open up a thread and it starts with a yards-long wall of text regarding adding cavalry/gas attacks/railroads/zeppelins/telegrams/supply lines/Mexico/etc./etc./etc., I can’t close the thread fast enough. I, like others, think that the game in its OOB state is not complete. I like tweaks to add realism here and there, but doing a massive overhaul of the rules so that it simulates EVERY SINGLE ASPECT of the war is inane. This is a high level strategy game. It is not a perfect war simulation. I’m in favor of the added tournament rules, because they add things like rail movement without having to draw little ladder lines all over the board.
In the introduction of the rules, Larry says explicitly that he’s not trying to represent machine guns and gas attacks in the game, those things are low level aspects. Other things like cavalry and zeppelins had no measurable impact on the war, so it makes sense that these things are not represented.
Just take a step back, people. The reality is that no one is going to want to play with house rules that require a law degree to master.
Again, I agree with OP in that we need changes that are realistic to a reasonable degree (correct map, etc.), but we can’t hope for a perfect simulation.