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    Posts made by Oskar2KX

    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 aaGun, 1 armour, 1 artillery, 4 fighters and 4 infantry moved from New South Wales to Queensland
              1 infantry moved from South Australia to Queensland
              1 infantry moved from Line Islands to 29 Sea Zone
              1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - ANZAC
              2 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
              ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 aaGun, 1 armour, 1 artillery, 4 fighters and 4 infantry moved from New South Wales to Queensland
              1 infantry moved from South Australia to Queensland
              1 infantry moved from Line Islands to 29 Sea Zone
              1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - ANZAC
              2 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
              ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 mech_infantrys moved from Korea to Jehol
              1 fighter and 1 tactical_bomber moved from Korea to Jehol
              1 fighter moved from Korea to 17 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 fighter and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 17 Sea Zone
                  Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Jehol
                  Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Jehol
                  Americans win, taking Jehol from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Iwo Jima
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 fighter moved from 17 Sea Zone to Korea
              1 fighter and 1 tactical_bomber moved from Jehol to Korea
              5 fighters moved from 26 Sea Zone to Korea
              2 fighters moved from Hawaiian Islands to Korea
              1 destroyer moved from 10 Sea Zone to 8 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Algeria to 94 Sea Zone
              1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
              1 armour, 1 artillery, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 bomber and 1 fighter moved from Gibraltar to Egypt
              2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 mech_infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 airfield and 3 mech_infantrys placed in Korea
              1 infantry placed in Central United States
              1 transport placed in 101 Sea Zone
              1 destroyer and 1 transport placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
              Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 15 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Suiyuyan to Shensi
              2 infantry moved from Suiyuyan to Hopei
              1 fighter moved from Suiyuyan to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Shensi
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Manchuria
      
          Place Units - Chinese
              2 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 23 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to Scotland
              1 fighter moved from Gibraltar to Scotland
              1 infantry moved from Trans-Jordan to Iraq
              1 mech_infantry moved from Egypt to Iraq
              1 fighter moved from 98 Sea Zone to Iraq
              1 infantry moved from Eastern Persia to Persia
              1 transport moved from 80 Sea Zone to 79 Sea Zone
              1 infantry moved from West India to 79 Sea Zone
              1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Persia
              1 mech_infantry moved from Eastern Persia to Persia
              1 destroyer moved from 77 Sea Zone to 74 Sea Zone
              2 infantry moved from India to Burma
              1 fighter and 1 tactical_bomber moved from India to Burma
              1 fighter and 1 tactical_bomber moved from Egypt to Iraq
              4 fighters moved from Eastern Persia to Persia
              1 fighter moved from Eastern Persia to Persia
              2 fighters moved from Eastern Persia to Persia
              1 bomber moved from Egypt to Persia
      
          Combat - British
              Battle in 74 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 submarine
                      British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                      1 destroyer owned by the British lost in 74 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for British: 1 destroyer
              Battle in Burma
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
                      Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in Persia
                  British attack with 1 bomber, 7 fighters, 2 infantry and 1 mech_infantry
                  Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                      British roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0,67 expected hits
                      British roll dice for 1 bomber, 7 fighters, 2 infantry and 1 mech_infantry in Persia, round 2 : 4/11 hits, 4,67 expected hits
                      Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1,33 expected hits
                      1 infantry owned by the British lost in Persia
                      2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia
                  British win, taking Persia from Germans with 1 bomber, 7 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 armour and 1 mech_infantry
              Battle in Scotland
                  British attack with 1 fighter and 2 infantry
                  Germans defend with 1 airfield and 1 infantry
                      British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Scotland
                      1 infantry owned by the Germans lost in Scotland
                  British win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Iraq
                  British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2,00 expected hits
                      Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Iraq
                  British win, taking Iraq from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - British
              1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
              1 transport moved from 81 Sea Zone to 71 Sea Zone
              1 armour moved from Alexandria to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 battleship moved from 81 Sea Zone to 98 Sea Zone
              1 carrier moved from 81 Sea Zone to 98 Sea Zone
              1 destroyer moved from 94 Sea Zone to 98 Sea Zone
              5 fighters moved from Persia to Eastern Persia
              1 bomber moved from Persia to Egypt
              1 fighter moved from Persia to Eastern Persia
              1 fighter moved from Persia to Eastern Persia
              1 artillery moved from West India to Eastern Persia
              1 mech_infantry moved from India to Eastern Persia
              1 fighter and 1 tactical_bomber moved from Burma to India
              1 artillery and 1 infantry moved from India to West India
              2 mech_infantrys moved from Belgian Congo to Egypt
              1 fighter moved from Scotland to United Kingdom
              1 fighter moved from Iraq to Eastern Persia
              1 fighter moved from Iraq to Eastern Persia
              1 tactical_bomber moved from Iraq to Egypt
      
          Place Units - British
              1 transport placed in 106 Sea Zone
              1 submarine placed in 106 Sea Zone
              1 destroyer placed in 71 Sea Zone
              1 artillery and 1 infantry placed in Union of South Africa
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 38 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
              UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : -0,17
      Americans regular : 1,83
      Japanese regular : -0,50
      Germans regular : 0,00
      British regular : -0,00
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 15 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Suiyuyan to Shensi
              2 infantry moved from Suiyuyan to Hopei
              1 fighter moved from Suiyuyan to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Shensi
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Manchuria
      
          Place Units - Chinese
              2 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,17
      Japanese regular : 0,00
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 mech_infantrys moved from Korea to Jehol
              1 fighter and 1 tactical_bomber moved from Korea to Jehol
              1 fighter moved from Korea to 17 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 fighter and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 17 Sea Zone
                  Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Jehol
                  Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Jehol
                  Americans win, taking Jehol from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Iwo Jima
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 fighter moved from 17 Sea Zone to Korea
              1 fighter and 1 tactical_bomber moved from Jehol to Korea
              5 fighters moved from 26 Sea Zone to Korea
              2 fighters moved from Hawaiian Islands to Korea
              1 destroyer moved from 10 Sea Zone to 8 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Algeria to 94 Sea Zone
              1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
              1 armour, 1 artillery, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 bomber and 1 fighter moved from Gibraltar to Egypt
              2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 mech_infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 airfield and 3 mech_infantrys placed in Korea
              1 infantry placed in Central United States
              1 transport placed in 101 Sea Zone
              1 destroyer and 1 transport placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
              Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1,83
      Japanese regular : -0,67
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Yenisey to Yakut S.S.R.
                    Russians take Yakut S.S.R. from Japanese
              1 artillery and 1 infantry moved from Novgorod to Vyborg
              1 artillery and 1 infantry moved from Novgorod to Karelia
              1 infantry moved from Belarus to Baltic States
              1 infantry moved from Novgorod to Baltic States
              1 fighter moved from Russia to Baltic States
              2 mech_infantrys moved from Russia to Volgograd
              1 tactical_bomber moved from Russia to Volgograd
              1 fighter moved from Russia to Tambov
              2 infantry moved from Russia to Tambov
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Karelia
                      1 infantry owned by the Germans lost in Karelia
                      Russians roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Russians lost in Karelia
                  Germans win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for Russians: 1 artillery and 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Vyborg
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Vyborg
                      1 infantry owned by the Germans lost in Vyborg
                      Russians roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0,33 expected hits
                      Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Vyborg
                  Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                      1 mech_infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Tambov
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Volgograd
                  Russians attack with 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/3 hits, 0,83 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Russians lost in Volgograd
                      1 mech_infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Volgograd to Russia
              1 fighter moved from Tambov to Russia
              1 mech_infantry moved from Russia to Urals
              3 infantry moved from Yenisey to Timguska
              1 fighter moved from Baltic States to Novgorod
      
          Place Units - Russians
              10 infantry placed in Russia
              2 infantry placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 21 PUs; end with 21 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 2,00
      Russians regular : 3,50
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
              1 infantry moved from New Guinea to 46 Sea Zone
              2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 artillery and 1 fighter placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0,67
      ANZAC regular : 0,33
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
              1 infantry moved from New Guinea to 46 Sea Zone
              2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 artillery and 1 fighter placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,67
      ANZAC regular : 0,33
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Rostov: 1 infantry
              EDIT: Adding units owned by Germans to Tambov: 1 infantry
              EDIT: Turning off Edit Mode
              Russians repair damage of 6x factory_major; Remaining resources: 13 PUs; 
              Russians buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 artillery and 1 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Tambov
              1 fighter moved from Russia to Tambov
              1 artillery and 1 infantry moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Tambov
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Tambov
                  1 fighter owned by the Russians retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Smolensk
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Tambov to Russia
      
          Place Units - Russians
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 15 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1,00
      Russians regular : 0,00
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Queensland to 55 Sea Zone
      
          Combat - ANZAC
              Battle in 55 Sea Zone
                  ANZAC attack with 3 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              3 fighters moved from 55 Sea Zone to New South Wales
              1 aaGun moved from Queensland to New South Wales
              1 infantry moved from Northern Territory to South Australia
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 29 Sea Zone
              1 infantry moved from 29 Sea Zone to Line Islands
      
          Place Units - ANZAC
              1 armour and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      ANZAC regular : 0,50
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Queensland to 55 Sea Zone
      
          Combat - ANZAC
              Battle in 55 Sea Zone
                  ANZAC attack with 3 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              3 fighters moved from 55 Sea Zone to New South Wales
              1 aaGun moved from Queensland to New South Wales
              1 infantry moved from Northern Territory to South Australia
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 29 Sea Zone
              1 infantry moved from 29 Sea Zone to Line Islands
      
          Place Units - ANZAC
              1 armour and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      ANZAC regular : 0,50
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Gibraltar to 91 Sea Zone
              1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
              2 infantry moved from Morocco to Algeria
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
              2 infantry moved from Manchuria to Jehol
              1 fighter and 1 tactical_bomber moved from Korea to Jehol
              2 fighters moved from 91 Sea Zone to Tunisia
              1 fighter moved from 91 Sea Zone to Algeria
              1 bomber moved from Egypt to Tunisia
      
          Combat - Americans
              Battle in Jehol
                  Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Jehol
                      1 infantry owned by the Japanese lost in Jehol
                  Americans win, taking Jehol from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Iwo Jima
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Algeria
                  Americans attack with 1 fighter and 2 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits, 0,83 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Algeria
                      Americans roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Tunisia
                  Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 5 infantry
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 3,33 expected hits
                      Italians roll dice for 1 artillery and 5 infantry in Tunisia, round 2 : 1/6 hits, 2,00 expected hits
                      1 infantry owned by the Americans lost in Tunisia
                      4 infantry owned by the Italians lost in Tunisia
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/8 hits, 3,17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Italians lost in Tunisia
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 4 : 5/8 hits, 3,17 expected hits
                      Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in Tunisia
                  Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 artillery and 5 infantry
      
          Non Combat Move - Americans
              2 carriers moved from 91 Sea Zone to 94 Sea Zone
              1 fighter moved from Algeria to 94 Sea Zone
              2 fighters moved from Tunisia to 94 Sea Zone
              1 bomber moved from Tunisia to Gibraltar
              1 aaGun moved from Morocco to Algeria
              1 fighter moved from Eastern United States to Gibraltar
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from Jehol to Korea
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from Western United States to Hawaiian Islands
              1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to Korea
              1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              3 mech_infantrys placed in Korea
              1 carrier and 1 destroyer placed in 10 Sea Zone
              2 destroyers and 2 submarines placed in 101 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,2,2,6
              Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Suiyuyan to Chahar
              2 infantry moved from Suiyuyan to Hopei
              1 fighter moved from Kansu to Hopei
              1 infantry moved from Suiyuyan to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      1 infantry owned by the Japanese lost in Hopei
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Chahar
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 5 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 7 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 8 : 2/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 21 PUs
      
          Purchase Units - British
              British buy 1 aaGun, 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Persia to Northwest Persia
              2 mech_infantrys moved from Iraq to Northwest Persia
              2 fighters moved from Persia to Northwest Persia
              1 bomber moved from Egypt to Northwest Persia
              1 fighter and 1 tactical_bomber moved from India to Burma
              3 infantry moved from India to Burma
              1 fighter moved from Egypt to Northwest Persia
      
          Combat - British
              Battle in Burma
                  British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 1,67 expected hits
                      Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the British lost in Burma
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1,50 expected hits
                      Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the British lost in Burma
                      1 infantry owned by the Japanese lost in Burma
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 1/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Northwest Persia
                  British attack with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys
                  Germans defend with 3 mech_infantrys
                      British roll dice for 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 2/7 hits, 2,67 expected hits
                      Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                      2 mech_infantrys owned by the Germans lost in Northwest Persia
                      British roll dice for 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Northwest Persia, round 3 : 2/7 hits, 2,67 expected hits
                      Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Northwest Persia
                  British win, taking Northwest Persia from Germans with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                  Casualties for Germans: 3 mech_infantrys
      
          Non Combat Move - British
              1 destroyer moved from 71 Sea Zone to 77 Sea Zone
              2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
              1 armour moved from Persia to Eastern Persia
              2 mech_infantrys moved from Persia to Eastern Persia
              1 artillery moved from Alexandria to Egypt
              1 armour moved from Libya to Alexandria
              1 mech_infantry moved from French Equatorial Africa to Egypt
              1 mech_infantry moved from Iraq to Eastern Persia
              1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
              1 destroyer moved from 81 Sea Zone to 94 Sea Zone
              1 submarine moved from 81 Sea Zone to 97 Sea Zone
              1 artillery and 1 infantry moved from India to West India
              1 aaGun and 4 mech_infantrys moved from West India to Eastern Persia
              1 battleship moved from 98 Sea Zone to 81 Sea Zone
              1 bomber moved from Northwest Persia to Egypt
              1 fighter moved from Northwest Persia to Eastern Persia
              4 fighters moved from Russia to Eastern Persia
              2 fighters moved from Northwest Persia to Eastern Persia
              1 fighter moved from Morocco to 94 Sea Zone
              1 carrier moved from 98 Sea Zone to 81 Sea Zone
              1 battleship moved from 81 Sea Zone to 80 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 fighter and 1 tactical_bomber moved from Burma to India
      
          Place Units - British
              1 aaGun and 2 infantry placed in Persia
              1 artillery and 1 infantry placed in Union of South Africa
              1 transport placed in 71 Sea Zone
              1 destroyer placed in 106 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
              British collect 35 PUs (3 lost to blockades); end with 38 PUs
      
          Place Units - UK_Pacific
              1 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 1 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -1,33
      Americans regular : -0,33
      Italians regular : -1,67
      Japanese regular : 1,33
      Germans regular : -1,33
      British regular : -3,83
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Suiyuyan to Chahar
              2 infantry moved from Suiyuyan to Hopei
              1 fighter moved from Kansu to Hopei
              1 infantry moved from Suiyuyan to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      1 infantry owned by the Japanese lost in Hopei
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Chahar
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 5 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 7 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Chahar, round 8 : 2/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1,33
      Japanese regular : -0,33
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Gibraltar to 91 Sea Zone
              1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
              2 infantry moved from Morocco to Algeria
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
              2 infantry moved from Manchuria to Jehol
              1 fighter and 1 tactical_bomber moved from Korea to Jehol
              2 fighters moved from 91 Sea Zone to Tunisia
              1 fighter moved from 91 Sea Zone to Algeria
              1 bomber moved from Egypt to Tunisia
      
          Combat - Americans
              Battle in Jehol
                  Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Jehol
                      1 infantry owned by the Japanese lost in Jehol
                  Americans win, taking Jehol from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Iwo Jima
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Algeria
                  Americans attack with 1 fighter and 2 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits, 0,83 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Algeria
                      Americans roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Tunisia
                  Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 5 infantry
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 3,33 expected hits
                      Italians roll dice for 1 artillery and 5 infantry in Tunisia, round 2 : 1/6 hits, 2,00 expected hits
                      1 infantry owned by the Americans lost in Tunisia
                      4 infantry owned by the Italians lost in Tunisia
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/8 hits, 3,17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Italians lost in Tunisia
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 4 : 5/8 hits, 3,17 expected hits
                      Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in Tunisia
                  Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 artillery and 5 infantry
      
          Non Combat Move - Americans
              2 carriers moved from 91 Sea Zone to 94 Sea Zone
              1 fighter moved from Algeria to 94 Sea Zone
              2 fighters moved from Tunisia to 94 Sea Zone
              1 bomber moved from Tunisia to Gibraltar
              1 aaGun moved from Morocco to Algeria
              1 fighter moved from Eastern United States to Gibraltar
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from Jehol to Korea
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from Western United States to Hawaiian Islands
              1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to Korea
              1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              3 mech_infantrys placed in Korea
              1 carrier and 1 destroyer placed in 10 Sea Zone
              2 destroyers and 2 submarines placed in 101 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,2,2,6
              Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,33
      Italians regular : -1,67
      Japanese regular : 1,33
      

      Savegame

      posted in League
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      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
              EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
              EDIT: Removing units owned by Germans from Novgorod: 1 infantry
              EDIT: Adding units owned by Germans to Novgorod: 1 artillery
              EDIT: Removing units owned by Germans from Ukraine: 1 artillery
              EDIT: Adding units owned by Germans to Ukraine: 1 infantry
              EDIT: Turning off Edit Mode
              Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; 
              Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter and 3 infantry moved from Russia to Vologda
      
          Combat - Russians
              Battle in Vologda
                  Russians attack with 1 fighter and 3 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits, 1,00 expected hits
                      Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Vologda
                      1 infantry owned by the Germans lost in Vologda
                      Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Vologda to Russia
              1 aaGun moved from Korea to Manchuria
              3 infantry moved from Korea to Manchuria
      
          Place Units - Russians
              2 artilleries and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1,00
      Russians regular : 0,17
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to Northern Territory
                    ANZAC take Northern Territory from Japanese
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery moved from Queensland to New South Wales
              1 fighter moved from New South Wales to Queensland
              2 infantry moved from Iraq to Northwest Persia
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to Northern Territory
                    ANZAC take Northern Territory from Japanese
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery moved from Queensland to New South Wales
              1 fighter moved from New South Wales to Queensland
              2 infantry moved from Iraq to Northwest Persia
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 70 PUs; 
              Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              2 fighters moved from 91 Sea Zone to 104 Sea Zone
              1 fighter moved from Eastern United States to 104 Sea Zone
      
          Combat - Americans
              Battle in 104 Sea Zone
                  Americans attack with 1 destroyer and 3 fighters
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                      1 destroyer owned by the Americans lost in 104 Sea Zone
                      1 submarine owned by the Germans lost in 104 Sea Zone
                  Americans win with 3 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 destroyer
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Changing ownership of Jehol from Japanese to Americans
              EDIT: Changing ownership of Jehol from Americans to Chinese
              EDIT: Adding units owned by Americans to Jehol: 1 infantry
              EDIT: Removing units owned by Americans from Manchuria: 1 infantry
              EDIT: Turning off Edit Mode
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              3 fighters moved from 104 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 transport moved from 91 Sea Zone to 88 Sea Zone
              1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 marine moved from Marshall Islands to 32 Sea Zone
              1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone
              1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Hawaiian Islands to Korea
              1 fighter moved from Hawaiian Islands to 54 Sea Zone
              1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
              1 bomber moved from Gibraltar to Egypt
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 artillery placed in Western United States
              3 mech_infantrys placed in Korea
              2 fighters placed in Western United States
              1 fighter placed in Eastern United States
              1 destroyer placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
              Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Hopei
              1 fighter moved from Shensi to Hopei
              1 artillery and 10 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 artillery and 10 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 10 infantry in Suiyuyan, round 2 : 3/11 hits, 2,17 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
      
          Place Units - Chinese
              1 infantry placed in Shensi
              1 infantry placed in Sikang
              1 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 armour moved from Tobruk to Libya
                    British take Libya from Italians
              2 infantry moved from India to Burma
              1 fighter and 1 tactical_bomber moved from India to Burma
      
          Combat - British
              Battle in Burma
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Burma to India
              1 infantry moved from Iraq to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              4 fighters moved from Persia to Russia
              3 mech_infantrys moved from Egypt to Iraq
              1 infantry moved from Egypt to Trans-Jordan
              1 artillery and 1 infantry moved from Alexandria to Egypt
              1 artillery moved from Tobruk to Alexandria
              1 marine moved from Union of South Africa to 71 Sea Zone
              1 marine and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              1 marine moved from 81 Sea Zone to Trans-Jordan
              1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 armour moved from Syria to Persia
              1 fighter moved from United Kingdom to Morocco
              1 mech_infantry moved from French West Africa to French Equatorial Africa
              1 fighter moved from Gibraltar to 98 Sea Zone
              1 fighter moved from 98 Sea Zone to Persia
              1 fighter moved from Egypt to Persia
              1 fighter moved from Gibraltar to Egypt
              4 mech_infantrys moved from India to West India
              1 aaGun moved from India to West India
      
          Place Units - British
              1 infantry and 2 mech_infantrys placed in Persia
              1 fighter placed in United Kingdom
              2 mech_infantrys placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              1 destroyer placed in 71 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
              British collect 36 PUs (2 lost to blockades); end with 36 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 7 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 2,00
      Americans regular : 0,17
      Japanese regular : -1,33
      Germans regular : 0,83
      British regular : -1,00
      

      Savegame

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      Oskar2KXO
      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Hopei
              1 fighter moved from Shensi to Hopei
              1 artillery and 10 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 artillery and 10 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 10 infantry in Suiyuyan, round 2 : 3/11 hits, 2,17 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
      
          Place Units - Chinese
              1 infantry placed in Shensi
              1 infantry placed in Sikang
              1 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2,00
      Japanese regular : -0,67
      

      Savegame

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      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 70 PUs; 
              Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              2 fighters moved from 91 Sea Zone to 104 Sea Zone
              1 fighter moved from Eastern United States to 104 Sea Zone
      
          Combat - Americans
              Battle in 104 Sea Zone
                  Americans attack with 1 destroyer and 3 fighters
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                      1 destroyer owned by the Americans lost in 104 Sea Zone
                      1 submarine owned by the Germans lost in 104 Sea Zone
                  Americans win with 3 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 destroyer
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Changing ownership of Jehol from Japanese to Americans
              EDIT: Changing ownership of Jehol from Americans to Chinese
              EDIT: Adding units owned by Americans to Jehol: 1 infantry
              EDIT: Removing units owned by Americans from Manchuria: 1 infantry
              EDIT: Turning off Edit Mode
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              3 fighters moved from 104 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 transport moved from 91 Sea Zone to 88 Sea Zone
              1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 marine moved from Marshall Islands to 32 Sea Zone
              1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone
              1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Hawaiian Islands to Korea
              1 fighter moved from Hawaiian Islands to 54 Sea Zone
              1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
              1 bomber moved from Gibraltar to Egypt
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 artillery placed in Western United States
              3 mech_infantrys placed in Korea
              2 fighters placed in Western United States
              1 fighter placed in Eastern United States
              1 destroyer placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
              Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,17
      Germans regular : 0,83
      

      Savegame

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